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Celebrity Look-a-Likes for 3D figures Part 2
Alina is spot on, she instantly strikes me as Jolie even with totally different hair and outfits.
BTW, has anybody ever tried counting how many Jolie inspired characters there are for Daz? We should make a betting pool on it or something.
LOL !!
I have an Old "Angelina" morph for the vestigial Daz Victoria 2
Celebrity Look-a-Likes for 3D figures Part 2"I have a Kyle morph but it's for Michael 3. I know there's a way to transfer morphs from Generation 4 figures to the various
Genesis figures but I'm not sure it can be done with M3. "Hi if you have the GENX 2 plugin and all of the Millenuim3 support files
you should be able to move Mike 3 shapes at least up to Genesis 3Here is one of my all time favorite face morphs for victoria 3 by "Blackhearted"

Below is the Genesis 2 female with that same
morph animated in Daz and rendered in Maxon C4D
Shader Creating & Settings for Carrara - Q&A - Come One, Come AllSomething I just grabbed that I wrote in another thread:
At the risk of sounding like a broken record, I've really taken a liking to using my "Invisible" shader (set everything to invisible) on all eye parts except the lacrimals, then replacing the eyes using Arki's EYEdeas 3+ eyes. There is an enormous amount of really good eye maps made for M4 and V4, and EYEdeas 3+ includes remapped UV versions for both of those, plus the ones that use Arki's maps, which are also really cool.
This is one of Rosie's eyes. The shot on the right shows how the refraction of the cornea fills the cornea with colors from the iris (instead of seeing straight through the cornea), which might look a little strange here, but looks great when placed in the living figure.

(two quick renders of just one eye model)
I really like having the flexibility of using these eyes. For Genesis figures, I've been using the separate Right and Left individual eyes. After setting up the character's final shape, I bring in the eyes and copy over the actual scale from the Motion tab, then parent them each to their respective eye. But I can further tweak their size if I like, which is really valuable to have.
As an added bonus, we can now link lights specifically to these eyes - we cannot do that on the actual figure's eyes because we cannot separate parts of a rigged figure for light linking in Carrara.
I never heard of Eyedeals before, but now I'm thinking it might just be a 'must have'. Looks like the V4/M4 version is on sale at the moment, so it might be an 'ideal' time to pick it up :)
They've only been made for M4/V4. But a really special product in many ways.
[cut]Dart... I just grabbed Arki's EYEdeas 3+ for Victoria 4 and Michael 4 but also grabbed Arki's EYEdeas 3+ - Vol. 01 - Natural 1 also there is another, EYEdeas 3+ - Vol. 02 - Fantasy 1, note that both of the latter require the one you mention. Since you mention using these in Genesis I suspect they will also work in G2. I also noticed that Arki has a G3 and G8 version, EYEdeas 4 and 5... they have IRay material presets and a few other features.
Regarding Jeremy Birn's Digital Lighting and Rendering book... I just received it, 3rd Edition, earlier this week... started to give it a glance and then thought I'd better get going on Animation in Carrara Video Tutorials - by PhilW since I've had it TODO longer.
Yes. I have also bought Arki's EYEdeas 3+ - Vol. 01 - Natural 1 expansion, but I don't think I got the Fantasy one yet. I love Arki's maps, though for Rosie I'm back to using some V4 maps I have - and just bought a bunch more that were on sale. Dart's EYEdeas 3+ are using Indigone's Endless Eye Kit for V4 , now available at ShareCG (I got them when Daz3d's forum had a freebies section we could upload to), which are mostly procedural, like Indigone's V4 Skin Shader Kit and Lights., with the exception of a few mask maps for the various eye parts.
As for Genesis and Arki's EYEdeas, these eyes will actually work for anything that needs this anatomy of eye. Anything! That's the beauty of having separate eye figures!
They come as conforming pairs of eyes for V4 and M4, either UV Mapped for V4 or M4's eyes or using Arki's own custom mapping, of which she's included a huge selection of maps to mix and match.
Darn I always feel like I'm trying to sell these thngs! LOL I'm actually just very happy to own the is all :)
Dracorn's Render Thread9. In the Set Auto-Hide Faces box, choose the boot you want and click Accept.

10. Now click on the boot in the scene tab. Click File, Save As, Support Asset, figure/Prop Assets.

10. Name the file and click OK. You are also creating an icon at this step, so make it look nice.
11. In the Figure/Prop Assets Save Options, just click Accept.
TEST IT12. Hide the boot and select Victoria 8.
13. Go to My Library, Figures, select your file and load it. You will see that it loads and fits V8 with no toe poke through. If you hide the boot, you will see V8's missing foot.
MAKE YOUR ICON LOOK GOODNot too pretty. Or maybe V8 with no feet.

14. Select the boot in the Scene tab and rename it. I use "AutoFit G8 OKLBoots2 Left G2F." Position your view so that the boot is prominent on that side.
15. Do File, Save As, Support Asset, figure/Prop Assets again and overwrite your existing file. When you go back to My Library/Figures, you will see that the icon shows the boot without the toe sticking out.

16. If you want the right boot to show and the left leg to be bare, you will need to delete the left boot for the leg to be visible.Dracorn's Render ThreadTUTORIAL:
Making Auto Hide Presets for Genesis 8 Previous Generation Shoe Fits, Using Geometry Editor
NOTE: This can be used with any generation.
1. With Victoria 8 loaded in the scene, use autofit to fit the desired shoes. Do NOT apply any foot pose but leave V8's feet flat. They will protrude out of the shoe.

2. Hide the shoes in the scene tab. (This gives you an idea of where to select in Geometry Editor) Select V8.
3. Select Tools, Geometry Editor.
4. Right click on one of V8's legs. In the menu, choose Selection Mode, Lasso Selection.
5. Drag the lasso around the foot and partially up the ankle. You don't really need to go up the leg unless there is poke-through. This will select all surfaces within the selection.

8. Right click on the foot with the geometry selection. In the menu, choose Geometry Assignment, then select Set Auto-Hide Faces for Attachment.
Shader Creating & Settings for Carrara - Q&A - Come One, Come AllSomething I just grabbed that I wrote in another thread:
At the risk of sounding like a broken record, I've really taken a liking to using my "Invisible" shader (set everything to invisible) on all eye parts except the lacrimals, then replacing the eyes using Arki's EYEdeas 3+ eyes. There is an enormous amount of really good eye maps made for M4 and V4, and EYEdeas 3+ includes remapped UV versions for both of those, plus the ones that use Arki's maps, which are also really cool.
This is one of Rosie's eyes. The shot on the right shows how the refraction of the cornea fills the cornea with colors from the iris (instead of seeing straight through the cornea), which might look a little strange here, but looks great when placed in the living figure.

(two quick renders of just one eye model)
I really like having the flexibility of using these eyes. For Genesis figures, I've been using the separate Right and Left individual eyes. After setting up the character's final shape, I bring in the eyes and copy over the actual scale from the Motion tab, then parent them each to their respective eye. But I can further tweak their size if I like, which is really valuable to have.
As an added bonus, we can now link lights specifically to these eyes - we cannot do that on the actual figure's eyes because we cannot separate parts of a rigged figure for light linking in Carrara.
I never heard of Eyedeals before, but now I'm thinking it might just be a 'must have'. Looks like the V4/M4 version is on sale at the moment, so it might be an 'ideal' time to pick it up :)
They've only been made for M4/V4. But a really special product in many ways.
[cut]Dart... I just grabbed Arki's EYEdeas 3+ for Victoria 4 and Michael 4 but also grabbed Arki's EYEdeas 3+ - Vol. 01 - Natural 1 also there is another, EYEdeas 3+ - Vol. 02 - Fantasy 1, note that both of the latter require the one you mention. Since you mention using these in Genesis I suspect they will also work in G2. I also noticed that Arki has a G3 and G8 version, EYEdeas 4 and 5... they have IRay material presets and a few other features.
Regarding Jeremy Birn's Digital Lighting and Rendering book... I just received it, 3rd Edition, earlier this week... started to give it a glance and then thought I'd better get going on Animation in Carrara Video Tutorials - by PhilW since I've had it TODO longer.
Shader Creating & Settings for Carrara - Q&A - Come One, Come AllHere's another little article I wrote before I was entirely used to using them:

Being mostly self-taught, learning by asking questions, reading what other's ask and say... it's really different to start taking occasional online courses on the subjects - learning that there are 'basics' that all animators/filmmakers know, that I had no clue about. I discovered "Iris Gleam" through my own observations, and was always planningon getting my characters fixed to be able to display such a thing without special lighting - at least not a LOT of special lighting. My solution fell in my lap - I didn't need to persue altering the original iris mesh shapes anymore! ;) Funny how that happens!
A forum pal bought and sent to me the latest edition of Jeremy Birn's Digital Lighting and Rendering book, which is a tremendous help. It was Jeremy who has illustrated the common ways that CGI professionals use to create this Iris Gleam, so I immediately went into my V4 Rosie character, saved as a CAR file, and did a quick edit to her Iris shape to make them concave instead of their default convex curve, which was kinda easy, but I did a very quick job of it - so to do a 'saved' version, I'd need to start over.
It was just that time when Daz3d added Runtime DNA to the store! Arki, an artist for both RDNA and Daz3d, had this great RDNA product (now at Daz3d), EYEdeas 3+ for Victoria 4 and Michael 4, which is modeled just the way Jeremy recommends! What a time saver, I bought them immediately! Earlier on than the subject of Iris Gleam, Jeremy was talking about light-linking - the process where a light only affects certain (linked) things in the scene - and that it's common to adjust the mood of a scen by linking to the eyes alone. Well in Carrara, we cannot link to specific bones of a rigged figure. Not a real issue because we could just copy the mesh and paste it in separately - Carrara will let us link lights to items that are parented to specific bones!
Much better than that (in my opinion), Arki's EYEdeas don't need to parent (but the kit includes models meant for that as well), but actually can be loaded as a single, conforming item, which puts both eyes exactly where they need to be, with a plethora of useful adjustment morphs, which then turn perfectly along with the eyes pose dials on the figure! Parented ones would too... but this makes it super-simple to select for light linking... Handy!As it turns out, with the special shaders I made and Arki's modeling, I don't need special light linking... they just work with whatever light is already available. Special tweaking of Highlight and Shininess was the real trick - well... along with this nice eye model!
I've just added this to my characters in early August of this year... so you see how I'm still tweaking even my main figures. But I suppose full production still won't change that either. The cool part is that, even though I now render with full refraction and reflection enabled, it hasn't changed my render times! ;) Love that!
Shader Creating & Settings for Carrara - Q&A - Come One, Come AllSomething I just grabbed that I wrote in another thread:
At the risk of sounding like a broken record, I've really taken a liking to using my "Invisible" shader (set everything to invisible) on all eye parts except the lacrimals, then replacing the eyes using Arki's EYEdeas 3+ eyes. There is an enormous amount of really good eye maps made for M4 and V4, and EYEdeas 3+ includes remapped UV versions for both of those, plus the ones that use Arki's maps, which are also really cool.
This is one of Rosie's eyes. The shot on the right shows how the refraction of the cornea fills the cornea with colors from the iris (instead of seeing straight through the cornea), which might look a little strange here, but looks great when placed in the living figure.

(two quick renders of just one eye model)
I really like having the flexibility of using these eyes. For Genesis figures, I've been using the separate Right and Left individual eyes. After setting up the character's final shape, I bring in the eyes and copy over the actual scale from the Motion tab, then parent them each to their respective eye. But I can further tweak their size if I like, which is really valuable to have.
As an added bonus, we can now link lights specifically to these eyes - we cannot do that on the actual figure's eyes because we cannot separate parts of a rigged figure for light linking in Carrara.
I never heard of Eyedeals before, but now I'm thinking it might just be a 'must have'. Looks like the V4/M4 version is on sale at the moment, so it might be an 'ideal' time to pick it up :)
They've only been made for M4/V4. But EYEdeas 3+ for Victoria 4 and Michael 4 is a really special product in many ways.
Again, not trying to be a salesperson for this.
For Gen 4 figures, the conforming figure set of eyes is incredible. They follow whatever morphs and/or pose dials we might use as well as being a separate figure for light linking besides all of the shader bliss we get for them being modeled the way they are.
No matter what model or figure we're using, however, there are individual figure eyes as well, available both in Arki's own UV mapping or Gen 4 eye texture mapping, so we can choose between the huge assortment included with the product and those we might already have in our Gen 4 texture collections. What's cool about that is that Arki has some really cool expansion textures using her own mapping, and Gen 4 eye maps are very easy to find on sale or whatever. It's also easy to see (in a photo editor) how we could use any eye maps to make our own to use either mapping solution - so there's that too.
For Genesis, I've used the individual figure EYEdeas
First I setup the character's final shape, then use the motion tab to copy the scale of the original Genesis eye (I click the size number, then hit Enter to make sure the entire (non-rounded) value gets selected (not just what's visible in the box)) and paste that value into the new EYEdeas, then use Align to place them where they should go.
Once that's all done, I simly drag them into the Genesis Actor, onto the appropriate eye, to parent them... Done
The only thing here is that they won't 'follow' any shaping morphs, but they will follow pose controls for the eyes. So if I end up changing the character's shape to where the eyes might be effected, I simply unparent them first, then scale and align them again as above. It might sound like a process, but it really isn't - and I find it totally worth it!
They do take a little getting used to - they actually have a lens, inner eye mapping, individual morphs... I love 'em!!!
Celebrity Look-a-Likes for 3D figures Part 2This character looks so much like Famke Janssen.. https://www.daz3d.com/p3d-fara-for-victoria-8 The creator said that's what she was going for, so pretty!
I see a likeness too.
Opinions?I've just finished redoing my Daz runtime (thank you Daz for the simplicity). Now I'm moving on to making my nightmarish Poser ones. What I'm wondering, and yes I realize you can do it however you want, I'm wondering if it really makes any difference whether you say, have a Victoria 4 top folder with sub folders of hair and clothing, etc, or since so many designers make clothes to fit V4, A4, G4, S4 too, and hair with some adjusting will fit any character, should I just put Clothes and Hair, etc in their own top folders outside of the V4 one??
Thoughts?
Thanks!
* closed* RRRR The're ba....ack! Render contestTag: Chameo #4
Title: Gonna Be Mom When I Grow Up
After a long day of filming, salsa starlet Lola just wants to fall into bed - but sleep will have to wait until little Lana and Daddy put on a special show just for Mommy.
Used:
Jade for The Kids 4
Latin Stage
Navy Blues for Grantham Hall Suit
Private Art Deco CinemaAlso Used:
- Cool Coils
- Sparkles for Studio
- Victoria 4.2 Base
- Sweetheart for Kids 4
- Michael 4 for Genesis 2 Male
- Selena Hair for Genesis 3 Female(s)
- Novarys for Genesis 3 Female(s)
- Dash for Michael 7
- Casual Style for Genesis 3 Male(s)
- Hipster Chic for Men
- Josette Pumps
Fit Genesis, Genesis 2 Shoes to Victoria 8?I am trying to fit Over the Knee Lace Up Boots for G2F to Victoria 8. I am using SickleYield's tutorial for fitting V4 shoes to Genesis 2 / Genesis 3 and am not having much luck.
Below is a screen shot of the boots manually fitted to V8 without using autofit. I had to adjust the scale and even select parts of the boot in the scene tab and manually pose them. After transferring the rigging, I tried the autofit for the G2F clone, and Full Body - with no luck. Is there a new method that will work for V8?

After Autofit:
How do I make Victoria 4 figure smile?If I wanted to make my Victoria 4 figure smile, how would I make this happen?
Been a while since I really used Victoria, but choose head. In the parameters tab, choose all. Then in the search bar, type in smile. There should be a few choices that come up.
Animation QuestionDaz Studio ships with Animate Lite. You can open the Animate2 pane (usually at bottom or go to Windows > Panes > Animate2) and then view the walks in the dropdown menu.
Note, the canned walks work with older figures like victoria 4 through genesis 2. If you're using newer figures, you'll likely need to find another source like aniblock products.
Victoria 4 Skinshader from 3DLight to IrayDS should convert them at render time, or you can select teh surfaces and apply the Iray Uber Base shader (from Shaders>Iray). Of course those won't be optimised, but if you manually apply the base shader you can adjust settings - look at a figure already set-up with Iray materials for an example, but bear in mind that it's unlikely that a Victoria 4 character will have all of the map types used by many Iray set-ups.
Victoria 4 Skinshader from 3DLight to IrayIs there a skinshader for V4 that converts the 3DLight materials of the skin so I can use them in Iray?
Genesis 3/8 UVs for Genesis...?@Inkubo and at all.
Yes thats totaly right. If i want to bring another Skin (UV) on my Charakter, than i want a better Skin, which looks more natural. And beyond all doubt Victoria 8 has a better, more natural looking Skin than everything i can find for G2. So a backward Converter would make more sense than to convert a not so nice skin to a Charakter which already has a better one. I would buy a bachward converter. A forward Converter makes no sense for UVs. A forward Converter makes sense for poses and morphs but not for UVs.
But in my case the best solution would be a set of Poser Companion Files for G3 and G8 and the clothes for them.
Yes, of cause, not every one has Poser, because it's not Free. But if we are fair, if you want to bring DS to the functionality of Poser and buy all the addons and so on, then you can easly spend the Same amount what you have to pay for Poser
Greets
Jan
Hair in FW Kamilla for V8 product? *solved*https://www.daz3d.com/fw-kamilla-hd-for-victoria-8
If anyone can make out the dark hair blending into the dark background, anyone recognize it? I keep thinking it's an april hair, but don't think I recognize it.
How do I make Victoria 4 figure smile?Sorry, I have to ask, why are you using Victoria 4 given the many newer options? No offense intended...I'm just honestly curious.
Carrara Challenge #36 - Pinups and Cheesecake and Hunks - Oh My! - WIP Thread --Meet Ringo Monfort!Thanks for the link, HW. Very interesting. Apparently, Queen Victoria inspired more lasting virtue than the Puritans. Sort of goes against the general reputation of Australians, though.
Can definitely see the point of the anti-sugar folks. And Stezza, I'll let her know about the Cricket. She is a sports fan..
I now return you to your regularly scheduled WIPs. Nothing new to post from me, yet. "Art Frahm in a kilt" is still on my agenda. Have thrown together a quick elevator set, but still need a formal top for G3M to go with the kilt. Do you think it would be better to have a one-man scene with his drawers around his ankles (and celery), or multiple guys in kilts (and holding celery), only one of whom has his drawers around is ankles while the other guys look at him like he is not supposed to be wearing anything underneath the kilt?













