The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
PS. I'm a hairdresser in the real world so this really bugs me! LOL
Off-topic, but my hat is off to you. My youngest isn't able to sit for a hair stylist (autism issues) so I do my best... and more than once I've had to comfort myself with "well, it'll grow back" and the fact that he doesn't care what it looks like as long as it's out of his face.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I can't tell what topology you speak of. For clarity, Genson isn't AI, for anyone who doesn't know Genson. Genson is a plugin that allows you union/intersect/etc meshes. Results can be a bit blobby. So, it would be better used for a rustic wall than an industrial modern wall.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I can't tell what topology you speak of. For clarity, Genson isn't AI, for anyone who doesn't know Genson. Genson is a plugin that allows you union/intersect/etc meshes. Results can be a bit blobby. So, it would be better used for a rustic wall than an industrial modern wall.
I was referring to the promotional images for Wall Wizard, which show fractal like geometry. Maybe it's the only way AI can describe the topology of an irregular shape mesh, if so AI is not suited to the task IMHO.
I love Gescon. But, Gescon isn't exactly cheap. Geometry editor (Premiere) can also poke holes in walls.
Geometry Sculptor (né Mesh Grabber) is Premier, Geometry Editor is part of the standard DS Pro free license. It is limited to existing mesh divisions, though - it can't cut through a single polygon.
I love Gescon. But, Gescon isn't exactly cheap. Geometry editor (Premiere) can also poke holes in walls.
Geometry Sculptor (né Mesh Grabber) is Premier, Geometry Editor is part of the standard DS Pro free license. It is limited to existing mesh divisions, though - it can't cut through a single polygon.
All similar tools need mesh divisions. The number of times I've scratched my head wondering why my D-Former wasn't working is embarrassing.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I am glad I have purchased Gescon II, so no need for this new one.
Gescon II: Constructive Solid Geometry for Daz Studio - Tutorial
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I agree on the topology, seems way off and the fact Dev mostly shows complex or combinations of multiple shapes in the same wall does not help.
Now, i don't think this is AI in the sense of trained modeles for mesh generation. Looks more like just boolean and triangulating the result, very common in modeling to eliminate ngons fast. Since this is designed for automation and not manual modeling, is the way to go. The problem here(imo) is that it looks poorly optimized; but maybe cleaner cuts of rectangles alone or circles alone could show a different story.
I also find misleading how it says 'in daz studio' and no need for plugins or external tools.....but this is an external tool that requires exporting from daz and then re importing.
I respect Artists/Devs to price things as they consider, but certainly (for me) this one does not help tip the scales in their favor.
the creator has a thread on it in the Daz PA Commercial Products section including a video that runs about 90 minutes explaining how it works
I thought, that from last time, would had learned to provide more direct showcase/tutorials than an unscripted, unstructured livestream. Short videos (less than 5 min preferably) would be better, public manuals with many images too.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I agree on the topology, seems way off and the fact Dev mostly shows complex or combinations of multiple shapes in the same wall does not help.
...
the creator has a thread on it in the Daz PA Commercial Products section including a video that runs about 90 minutes explaining how it works
I thought, that from last time, would had learned to provide more direct showcase/tutorials than an unscripted, unstructured livestream. Short videos (less than 5 min preferably) would be better, public manuals with many images too.
I also find long videos confusing and prefer shorter ones (less than 5 minutes),
but it seems that this particular creator like such long videos.
Thanks everyone for your input on the Wall Wizard! Especially @Artini, I'd completely forgotten that tutorial video! I do own Gescon, so there really seems no need to buy this extra program.
From what I understand about the wall wizard is that it is quite different from Gescon. The latter can punch holes in existing walls, as long as they are closed geometries (ie cubes not flat planes). Geson also tends to add a lot of polygons, and it can mess with the UV, so it might not look the same as before the hole was punched in.
Wall Wizard from what I assume based on the description, creates completely new walls for you. In which you can place doors, window, or just openings. If you have an existing wall you want a door in, then you would create a new wall, add any existing windows, then add the desired door. You would copy the materials over from the old wall, and adjust the tiling to make it match.
For some reason all the polygons created are triangles. This is not necessarily a problem as long as the UVs are correct, so it will take shaders as expected.
Comments
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
Off-topic, but my hat is off to you. My youngest isn't able to sit for a hair stylist (autism issues) so I do my best... and more than once I've had to comfort myself with "well, it'll grow back" and the fact that he doesn't care what it looks like as long as it's out of his face.
Your artform is seriously harder than it looks!
the creator has a thread on it in the Daz PA Commercial Products section including a video that runs about 90 minutes explaining how it works
https://www.daz3d.com/forums/discussion/761721/wall-wizard-advanced-geometry-cutout-tool-for-daz-studio-commercial#latest
I can't tell what topology you speak of. For clarity, Genson isn't AI, for anyone who doesn't know Genson. Genson is a plugin that allows you union/intersect/etc meshes. Results can be a bit blobby. So, it would be better used for a rustic wall than an industrial modern wall.
I was referring to the promotional images for Wall Wizard, which show fractal like geometry. Maybe it's the only way AI can describe the topology of an irregular shape mesh, if so AI is not suited to the task IMHO.
https://www.daz3d.com/m3d-lysandra-hd-for-genesis-9
Now this is wild looking
Looks like the ME went a bit over the top during the autopsy
Yes, Matari3D is famous for his strange looking characters, so why the new one should be different.
Did I praise GCJellyFish's https://www.daz3d.com/dirty-dishes-fantasy-food-and-drinks in this thread? Should have gotten the day's theme above the wall program that runs outside of Daz.
Geometry Sculptor (né Mesh Grabber) is Premier, Geometry Editor is part of the standard DS Pro free license. It is limited to existing mesh divisions, though - it can't cut through a single polygon.
All similar tools need mesh divisions. The number of times I've scratched my head wondering why my D-Former wasn't working is embarrassing.
Agree, a lot of food there and all are made very well.
I am glad I have purchased Gescon II, so no need for this new one.
Gescon II: Constructive Solid Geometry for Daz Studio - Tutorial

There is a new https://www.daz3d.com/ghost-dynamics-2
I have already purchased https://www.daz3d.com/ghost-dynamics
The main difference is compatibility with Daz Studio 2025 / 6.X
If anybody have purchased it, please post your results.
I agree on the topology, seems way off and the fact Dev mostly shows complex or combinations of multiple shapes in the same wall does not help.
Now, i don't think this is AI in the sense of trained modeles for mesh generation. Looks more like just boolean and triangulating the result, very common in modeling to eliminate ngons fast. Since this is designed for automation and not manual modeling, is the way to go. The problem here(imo) is that it looks poorly optimized; but maybe cleaner cuts of rectangles alone or circles alone could show a different story.
I also find misleading how it says 'in daz studio' and no need for plugins or external tools.....but this is an external tool that requires exporting from daz and then re importing.
I respect Artists/Devs to price things as they consider, but certainly (for me) this one does not help tip the scales in their favor.
I thought, that from last time, would had learned to provide more direct showcase/tutorials than an unscripted, unstructured livestream. Short videos (less than 5 min preferably) would be better, public manuals with many images too.
I also find long videos confusing and prefer shorter ones (less than 5 minutes),
but it seems that this particular creator like such long videos.
This is positively perfect as someone's Bride.
Thanks everyone for your input on the Wall Wizard! Especially @Artini, I'd completely forgotten that tutorial video! I do own Gescon, so there really seems no need to buy this extra program.
From what I understand about the wall wizard is that it is quite different from Gescon. The latter can punch holes in existing walls, as long as they are closed geometries (ie cubes not flat planes). Geson also tends to add a lot of polygons, and it can mess with the UV, so it might not look the same as before the hole was punched in.
Wall Wizard from what I assume based on the description, creates completely new walls for you. In which you can place doors, window, or just openings. If you have an existing wall you want a door in, then you would create a new wall, add any existing windows, then add the desired door. You would copy the materials over from the old wall, and adjust the tiling to make it match.
For some reason all the polygons created are triangles. This is not necessarily a problem as long as the UVs are correct, so it will take shaders as expected.