I want to go back to a product from some days ago, https://www.daz3d.com/fields-of-memory-tractor-and-clothing-set-for-genesis-9
I was thinking, the clothing part can surely be used in other ways than in a farm scne, that's for sure. Or everything but the open front prants and just find some baggy jeans or coveralls or something. didn't cover the boots much, but the fold down doesn't help them much either. Some strange design thoughts with this clothing set for sure.
Wall Wizard: I don't get if it will preserve original textures. The geometry/topology would require the textures to be adapted to the new topology, I guess - does it actually do that?
Edit: now I get it, you export the objects in the wall and this generates the wall around it. Sigh. I was hoping there was an easy way now to poke holes into objects.
Wall Wizard: I don't get if it will preserve original textures. The geometry/topology would require the textures to be adapted to the new topology, I guess - does it actually do that?
Edit: now I get it, you export the objects in the wall and this generates the wall around it. Sigh. I was hoping there was an easy way now to poke holes into objects.
I think it would probably works best for 'plain' shaders, like regular paint or uniform metal. That is why i think real/practical examples would be better to showcase its real capabilities.
On the other hand, pawngame released a way to customize wall panels for Room Builder; it looks simple enough. I think that from all the customizable interior environments products that we have seen lately, that series certainly gets the upper hand.
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I want to go back to a product from some days ago, https://www.daz3d.com/fields-of-memory-tractor-and-clothing-set-for-genesis-9
I was thinking, the clothing part can surely be used in other ways than in a farm scne, that's for sure. Or everything but the open front prants and just find some baggy jeans or coveralls or something. didn't cover the boots much, but the fold down doesn't help them much either. Some strange design thoughts with this clothing set for sure.
Wall Wizard: I don't get if it will preserve original textures. The geometry/topology would require the textures to be adapted to the new topology, I guess - does it actually do that?
Edit: now I get it, you export the objects in the wall and this generates the wall around it. Sigh. I was hoping there was an easy way now to poke holes into objects.
I see, then sure the high density does help.
I think it would probably works best for 'plain' shaders, like regular paint or uniform metal. That is why i think real/practical examples would be better to showcase its real capabilities.
On the other hand, pawngame released a way to customize wall panels for Room Builder; it looks simple enough. I think that from all the customizable interior environments products that we have seen lately, that series certainly gets the upper hand.