The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
PS. I'm a hairdresser in the real world so this really bugs me! LOL
Off-topic, but my hat is off to you. My youngest isn't able to sit for a hair stylist (autism issues) so I do my best... and more than once I've had to comfort myself with "well, it'll grow back" and the fact that he doesn't care what it looks like as long as it's out of his face.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I can't tell what topology you speak of. For clarity, Genson isn't AI, for anyone who doesn't know Genson. Genson is a plugin that allows you union/intersect/etc meshes. Results can be a bit blobby. So, it would be better used for a rustic wall than an industrial modern wall.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I can't tell what topology you speak of. For clarity, Genson isn't AI, for anyone who doesn't know Genson. Genson is a plugin that allows you union/intersect/etc meshes. Results can be a bit blobby. So, it would be better used for a rustic wall than an industrial modern wall.
I was referring to the promotional images for Wall Wizard, which show fractal like geometry. Maybe it's the only way AI can describe the topology of an irregular shape mesh, if so AI is not suited to the task IMHO.
I love Gescon. But, Gescon isn't exactly cheap. Geometry editor (Premiere) can also poke holes in walls.
Geometry Sculptor (né Mesh Grabber) is Premier, Geometry Editor is part of the standard DS Pro free license. It is limited to existing mesh divisions, though - it can't cut through a single polygon.
I love Gescon. But, Gescon isn't exactly cheap. Geometry editor (Premiere) can also poke holes in walls.
Geometry Sculptor (né Mesh Grabber) is Premier, Geometry Editor is part of the standard DS Pro free license. It is limited to existing mesh divisions, though - it can't cut through a single polygon.
All similar tools need mesh divisions. The number of times I've scratched my head wondering why my D-Former wasn't working is embarrassing.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I am glad I have purchased Gescon II, so no need for this new one.
Gescon II: Constructive Solid Geometry for Daz Studio - Tutorial
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I agree on the topology, seems way off and the fact Dev mostly shows complex or combinations of multiple shapes in the same wall does not help.
Now, i don't think this is AI in the sense of trained modeles for mesh generation. Looks more like just boolean and triangulating the result, very common in modeling to eliminate ngons fast. Since this is designed for automation and not manual modeling, is the way to go. The problem here(imo) is that it looks poorly optimized; but maybe cleaner cuts of rectangles alone or circles alone could show a different story.
I also find misleading how it says 'in daz studio' and no need for plugins or external tools.....but this is an external tool that requires exporting from daz and then re importing.
I respect Artists/Devs to price things as they consider, but certainly (for me) this one does not help tip the scales in their favor.
the creator has a thread on it in the Daz PA Commercial Products section including a video that runs about 90 minutes explaining how it works
I thought, that from last time, would had learned to provide more direct showcase/tutorials than an unscripted, unstructured livestream. Short videos (less than 5 min preferably) would be better, public manuals with many images too.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I agree on the topology, seems way off and the fact Dev mostly shows complex or combinations of multiple shapes in the same wall does not help.
...
the creator has a thread on it in the Daz PA Commercial Products section including a video that runs about 90 minutes explaining how it works
I thought, that from last time, would had learned to provide more direct showcase/tutorials than an unscripted, unstructured livestream. Short videos (less than 5 min preferably) would be better, public manuals with many images too.
I also find long videos confusing and prefer shorter ones (less than 5 minutes),
but it seems that this particular creator like such long videos.
Thanks everyone for your input on the Wall Wizard! Especially @Artini, I'd completely forgotten that tutorial video! I do own Gescon, so there really seems no need to buy this extra program.
From what I understand about the wall wizard is that it is quite different from Gescon. The latter can punch holes in existing walls, as long as they are closed geometries (ie cubes not flat planes). Geson also tends to add a lot of polygons, and it can mess with the UV, so it might not look the same as before the hole was punched in.
Wall Wizard from what I assume based on the description, creates completely new walls for you. In which you can place doors, window, or just openings. If you have an existing wall you want a door in, then you would create a new wall, add any existing windows, then add the desired door. You would copy the materials over from the old wall, and adjust the tiling to make it match.
For some reason all the polygons created are triangles. This is not necessarily a problem as long as the UVs are correct, so it will take shaders as expected.
Thanks everyone for your input on the Wall Wizard! Especially @Artini, I'd completely forgotten that tutorial video! I do own Gescon, so there really seems no need to buy this extra program.
Wall Wizard works in a completely different way than Gescon, I own Gescon I and II and if Gescon did what Wall Wizard does I would not have made Wall Wizard. I am sorry for the confusing language in the promo page implying Wall Wizard works inside Daz, it was unintentional. Wall Wizard can be invoked from within Daz Studio in smart content but Wall Wizard is a standalone Windows program closely integrated with Daz Studio. This is why it is pricy, it will remain in development long after it is released and could eventually have more many features added to it if users simply ask for them. Long after you buy it, I will still be updating it for you, pay once and you own it forever. Gescon does not create a wall for you and then take 2d slices of objects and cut them out of the wall. Please view the promo video to learn what Wall Wizard really does. Wall Wizard works with version 4.24, but unlike Gescon, Wall Wizard also works with v2025 and v2026. Wall Wizard is a program, not a script.
Boolean does not really work in Daz... the edges/geometry is too jagged without enormous amounts of geometry added to the objects and even with that it generally comes out jagged. Wall Wizard is not trying to do Boolean, it works at what it tries to do. Wall Wizard creates your wall for you, then it takes any window, door, bookshelve, fireplace, cave entrance... and "algorithmically" cuts their exact shapes out of the wall for them to fit perfectly into.
From what I understand about the wall wizard is that it is quite different from Gescon. The latter can punch holes in existing walls, as long as they are closed geometries (ie cubes not flat planes). Geson also tends to add a lot of polygons, and it can mess with the UV, so it might not look the same as before the hole was punched in.
Wall Wizard from what I assume based on the description, creates completely new walls for you. In which you can place doors, window, or just openings. If you have an existing wall you want a door in, then you would create a new wall, add any existing windows, then add the desired door. You would copy the materials over from the old wall, and adjust the tiling to make it match.
For some reason all the polygons created are triangles. This is not necessarily a problem as long as the UVs are correct, so it will take shaders as expected.
You are quite correct Havos except that, a flat plane is the cleanest input you can give Wall Wizard — one axis already has zero extent, so the projection is exact (no
silhouette guessing). The shape can be anything: rectangle, arch, gothic, irregular polygon, etc. Smooth vs sharp tags are
preserved per-vertex.
1. You import a subset DUF or OBJ/FBX mesh.
2. It computes the 3D bounding box and auto-detects which axis is thinnest — that's treated as "depth."
3. It projects the remaining two axes to 2D and runs a left/right silhouette extractor (ExtractOutline line 668) that
captures concavities (unlike a convex hull).
4. The resulting outline becomes a CutoutShape.Custom punched through the wall.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I am not sure if we are talking about the same product but the Wall Wizard topology is actually quite elegant. It is fine only where the geometry needs it and course when it is not, so the wall is low poly only where required. And no, one cannot obtain the same cutouts with Gescon, and Gescon does not give you a "dynamic" wall with many cutout and custom algorithms. These are different products that do a different thing.
Tesla3DCorp's https://www.daz3d.com/velvt-embr-dining looks amazing. But, no bathroom doors. Not sure about the line of tables with a chair opposite a bench, though.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I am not sure if we are talking about the same product but the Wall Wizard topology is actually quite elegant. It is fine only where the geometry needs it and course when it is not, so the wall is low poly only where required. And no, one cannot obtain the same cutouts with Gescon, and Gescon does not give you a "dynamic" wall with many cutout and custom algorithms. These are different products that do a different thing.
What I like about it, is the potential of finally getting rid of those straight line walls, that make so many architectual models look so unrealistic.
I personally don't know any home with perfectly even walls in perfect 90° angles to each other.
This looks like a must have to me.
Just got https://www.daz3d.com/z-heat-expressions-for-genesis-9, but didn't find the time to test it so far.
It is stated that is works for Compatible Figures: Genesis 8 Female, Genesis 8.1 Female, Genesis 9, but in the Full Face expressions only G9 is listed.
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
I am not sure if we are talking about the same product but the Wall Wizard topology is actually quite elegant. It is fine only where the geometry needs it and course when it is not, so the wall is low poly only where required. And no, one cannot obtain the same cutouts with Gescon, and Gescon does not give you a "dynamic" wall with many cutout and custom algorithms. These are different products that do a different thing.
What I like about it, is the potential of finally getting rid of those straight line walls, that make so many architectual models look so unrealistic.
I personally don't know any home with perfectly even walls in perfect 90° angles to each other.
This looks like a must have to me.
I think i'm missing something, i don't see how adding doors or windows would help with the angles.
Comments
The topology looks horrible, I have no idea what Geson topology looks like. ( I thought using part of a DAZ model in an external AI was forbidden, but the rules might be different for a PA ).
Off-topic, but my hat is off to you. My youngest isn't able to sit for a hair stylist (autism issues) so I do my best... and more than once I've had to comfort myself with "well, it'll grow back" and the fact that he doesn't care what it looks like as long as it's out of his face.
Your artform is seriously harder than it looks!
the creator has a thread on it in the Daz PA Commercial Products section including a video that runs about 90 minutes explaining how it works
https://www.daz3d.com/forums/discussion/761721/wall-wizard-advanced-geometry-cutout-tool-for-daz-studio-commercial#latest
I can't tell what topology you speak of. For clarity, Genson isn't AI, for anyone who doesn't know Genson. Genson is a plugin that allows you union/intersect/etc meshes. Results can be a bit blobby. So, it would be better used for a rustic wall than an industrial modern wall.
I was referring to the promotional images for Wall Wizard, which show fractal like geometry. Maybe it's the only way AI can describe the topology of an irregular shape mesh, if so AI is not suited to the task IMHO.
https://www.daz3d.com/m3d-lysandra-hd-for-genesis-9
Now this is wild looking
Looks like the ME went a bit over the top during the autopsy
Yes, Matari3D is famous for his strange looking characters, so why the new one should be different.
Did I praise GCJellyFish's https://www.daz3d.com/dirty-dishes-fantasy-food-and-drinks in this thread? Should have gotten the day's theme above the wall program that runs outside of Daz.
Geometry Sculptor (né Mesh Grabber) is Premier, Geometry Editor is part of the standard DS Pro free license. It is limited to existing mesh divisions, though - it can't cut through a single polygon.
All similar tools need mesh divisions. The number of times I've scratched my head wondering why my D-Former wasn't working is embarrassing.
Agree, a lot of food there and all are made very well.
I am glad I have purchased Gescon II, so no need for this new one.
Gescon II: Constructive Solid Geometry for Daz Studio - Tutorial

There is a new https://www.daz3d.com/ghost-dynamics-2
I have already purchased https://www.daz3d.com/ghost-dynamics
The main difference is compatibility with Daz Studio 2025 / 6.X
If anybody have purchased it, please post your results.
I agree on the topology, seems way off and the fact Dev mostly shows complex or combinations of multiple shapes in the same wall does not help.
Now, i don't think this is AI in the sense of trained modeles for mesh generation. Looks more like just boolean and triangulating the result, very common in modeling to eliminate ngons fast. Since this is designed for automation and not manual modeling, is the way to go. The problem here(imo) is that it looks poorly optimized; but maybe cleaner cuts of rectangles alone or circles alone could show a different story.
I also find misleading how it says 'in daz studio' and no need for plugins or external tools.....but this is an external tool that requires exporting from daz and then re importing.
I respect Artists/Devs to price things as they consider, but certainly (for me) this one does not help tip the scales in their favor.
I thought, that from last time, would had learned to provide more direct showcase/tutorials than an unscripted, unstructured livestream. Short videos (less than 5 min preferably) would be better, public manuals with many images too.
I also find long videos confusing and prefer shorter ones (less than 5 minutes),
but it seems that this particular creator like such long videos.
This is positively perfect as someone's Bride.
Thanks everyone for your input on the Wall Wizard! Especially @Artini, I'd completely forgotten that tutorial video! I do own Gescon, so there really seems no need to buy this extra program.
From what I understand about the wall wizard is that it is quite different from Gescon. The latter can punch holes in existing walls, as long as they are closed geometries (ie cubes not flat planes). Geson also tends to add a lot of polygons, and it can mess with the UV, so it might not look the same as before the hole was punched in.
Wall Wizard from what I assume based on the description, creates completely new walls for you. In which you can place doors, window, or just openings. If you have an existing wall you want a door in, then you would create a new wall, add any existing windows, then add the desired door. You would copy the materials over from the old wall, and adjust the tiling to make it match.
For some reason all the polygons created are triangles. This is not necessarily a problem as long as the UVs are correct, so it will take shaders as expected.
Wall Wizard works in a completely different way than Gescon, I own Gescon I and II and if Gescon did what Wall Wizard does I would not have made Wall Wizard. I am sorry for the confusing language in the promo page implying Wall Wizard works inside Daz, it was unintentional. Wall Wizard can be invoked from within Daz Studio in smart content but Wall Wizard is a standalone Windows program closely integrated with Daz Studio. This is why it is pricy, it will remain in development long after it is released and could eventually have more many features added to it if users simply ask for them. Long after you buy it, I will still be updating it for you, pay once and you own it forever. Gescon does not create a wall for you and then take 2d slices of objects and cut them out of the wall. Please view the promo video to learn what Wall Wizard really does. Wall Wizard works with version 4.24, but unlike Gescon, Wall Wizard also works with v2025 and v2026. Wall Wizard is a program, not a script.
Boolean does not really work in Daz... the edges/geometry is too jagged without enormous amounts of geometry added to the objects and even with that it generally comes out jagged. Wall Wizard is not trying to do Boolean, it works at what it tries to do. Wall Wizard creates your wall for you, then it takes any window, door, bookshelve, fireplace, cave entrance... and "algorithmically" cuts their exact shapes out of the wall for them to fit perfectly into.
You are quite correct Havos except that, a flat plane is the cleanest input you can give Wall Wizard — one axis already has zero extent, so the projection is exact (no
silhouette guessing). The shape can be anything: rectangle, arch, gothic, irregular polygon, etc. Smooth vs sharp tags are
preserved per-vertex.
1. You import a subset DUF or OBJ/FBX mesh.
2. It computes the 3D bounding box and auto-detects which axis is thinnest — that's treated as "depth."
3. It projects the remaining two axes to 2D and runs a left/right silhouette extractor (ExtractOutline line 668) that
captures concavities (unlike a convex hull).
4. The resulting outline becomes a CutoutShape.Custom punched through the wall.
I am not sure if we are talking about the same product but the Wall Wizard topology is actually quite elegant. It is fine only where the geometry needs it and course when it is not, so the wall is low poly only where required. And no, one cannot obtain the same cutouts with Gescon, and Gescon does not give you a "dynamic" wall with many cutout and custom algorithms. These are different products that do a different thing.
Tesla3DCorp's https://www.daz3d.com/velvt-embr-dining looks amazing. But, no bathroom doors. Not sure about the line of tables with a chair opposite a bench, though.
What I like about it, is the potential of finally getting rid of those straight line walls, that make so many architectual models look so unrealistic.
I personally don't know any home with perfectly even walls in perfect 90° angles to each other.
This looks like a must have to me.
There is a dedicated thread for the Wall Wizard:
https://www.daz3d.com/forums/discussion/761721/released-wall-wizard-cutout-tool-for-daz-studio-commercial#latest
If anybody has already bought Wall Wizard please post your results there.
Thanks in advance.
I'm a bit confused.
Just got https://www.daz3d.com/z-heat-expressions-for-genesis-9, but didn't find the time to test it so far.
It is stated that is works for Compatible Figures: Genesis 8 Female, Genesis 8.1 Female, Genesis 9, but in the Full Face expressions only G9 is listed.
Does it work with G8F and G8.1F?
The readme doesn't mention Genesis 8, so it's likely a mistake done while creating the page on the store:
https://docs.daz3d.com/public/read_me/index/115000_115999/115944/start
Usually Zeddicus stuff works for G8 as well. According to the filter it works with G8 too.
As I do not use G9 and probably never will, this wasn't a good buy then.
I think i'm missing something, i don't see how adding doors or windows would help with the angles.
I second that. I'm interested in simple 'cuts' mesh results and practical examples of use over established environments.
It is not about the doors. It is about realism by adding bumps and dents to walls, which this denser geometry now allows.