Daz Studio 4.9.2 Pro, General Release!
DAZ_Vince
Posts: 114
Daz 3D is pleased to announce Daz Studio 4.9.2 Pro General Release!
- Version: 4.9.2.70
- Date: 2016-5-25
!! IF YOU HAVE NOT UPGRADED TO THE GENERAL RELEASE OF 4.9, IT IS HIGHLY RECOMMENDED THAT YOU BACKUP YOUR CONTENT DATABASE IN DAZ STUDIO 4.x (E.G., 4.6, 4.7, 4.8) BEFORE LAUNCHING DAZ STUDIO 4.9 !!
How do I backup my User Data in Daz Studio?
!! IF YOU HAVE NOT ALREADY MIGRATED FROM THE OLDER VALENTINA DB BASED CMS TO THE POSTGRESQL BASED CMS, IT IS HIGHLY RECOMMENDED THAT YOU DO SO BEFORE LAUNCHING DAZ STUDIO 4.9 !!
Has the Content Management Service (CMS) changed?
Highlights:
- NVIDIA Iray
- Updated to 2015.3.11 (see this post for more information)
- Added support for Light Portals; a "Light Portal" property becomes visible when "Photometric Mode" is enabled and "Light Geometry" is set to "Rectangle"
- NVIDIA Iray DrawStyle
- Added support for Non-Blended Draw modes in the NVIDIA Iray DrawStyle
- Properties presented in the Render Settings pane while the NVIDIA Iray is the active renderer are now aliased on the Draw Settings pane when the NVIDIA Iray DrawStyle is the active DrawStyle for the active viewport; adjusting a property alias on the Draw Settings pane adjusts the property on the Render Settings pane and vise versa
- Added a “Manipulation Resolution” property to the Drawing group of the NVIDIA Iray DrawStyle; produces a mosaic proxy while the scene is being manipulated (faster preview)
- Fixed a bug in the DrawStyle drawing code where it would momentarily flash OpenGL in the middle of a render
- Iray Uber Material
- Added a "Glossiness Squared" property; defaults to true on newest version, but set to false on old loaded files
- Added "Diffuse Overlay Color" and "Diffuse Overlay Roughness" properties to Base/Diffuse/Overlay group
- Added "Diffuse Overlay Color", "Diffuse Overlay Roughness" and "Diffuse Overlay Weight" to the Iray Uber Base Shader Mixer brick
- Material copy/paste
- Fixed an issue with copy/paste of texture instance modifiers; the settings found in the Image Editor dialog
- Interface Scaling
- Added support for High-DPI displays on Windows (via OS virtualization and scaling)
- Styles
- Updated to make the Daz Connect virtual folder base (in the Content Library pane) visually distinct
- Updated to make the Filter Menu Button (to the left of filter fields in various panes) visible
- Fixed an issue in the Image Editor dialog that caused the "Instance Color" and/or "Instance Tiling" page labels to not be displayed unless hovering the cursor over the position where the label should be in the Highway and Main Street styles
- Preferences
- Added a preference to control whether or not the Login page is displayed on launch; Startup > On “Launch” > Show Login Page
- The value of the General > Misc > Auto Headlamp property in the Render Settings pane is now stored between sessions; unless a scene is loaded and the settings from the scene are applied or a preset is applied
- Install pane
- Added a new pane for installing products via Daz Connect; this is a subset of Smart Content > Products with modified defaults
- Smart Content pane
- The Filter Field on the Products page now uses the product name to filter by default instead of keywords on the assets in those products; the previous behavior can be obtained by prefixing the term with "key::" (include the quotes if the keyword is comprised of multiple words); similar functionality can be obtained for the Filter Field on the Files page by prefixing the word(s) with "name::"
- Made improvements to the “Show Asset(s) in > Smart Content > Products” and “Show Product in > Smart Content > Products” actions found in context menus for assets/products in the Content library pane
- Added an “Edit Product Metadata…” action to the context menu for products
- Made various tweaks to context menus to improve clarity and/or consistency with the Content Library pane context menus
- Database Driven Content Views
- Added the ability to "Show Asset in > Content Library > Virtual Folder" to the context menus for assets that are installed via Daz Connect
- The Lost & Found category has been promoted (moved to the top of the list and styled like the "All" filter) to help make finding user-facing files that have not been categorized easier; appears in the Smart Content pane and Presets pages in various other panes (i.e., Posing, Shaping, etc.)
- All child categories of the Lost & Found category created by Daz Connect are now created as (converted to) user categories; this allows a user to assign the assets to other categories, remove those assets from sub-categories of the Lost & Found category, and delete those sub-categories
- Content Library pane
- Added Daz Connect virtual folders as the first child of Daz Studio Formats and Poser Formats top-level containers; these virtual folders are only displayed when products have been installed via Daz Connect
- Added Create Links > This Folder Only… and Create Links > This Folder & Sub-Folders… actions to the context menu for folders (both virtual and real)
- The "Show Asset in > Products" option in the context menu for an asset is now available only when the selected container is not a product
- The ability to "Show Asset in > Mapped Folder" from the context menu for an asset that is not installed via Daz Connect is now available only when the selected container is not a virtual folder
- Added the ability to "Show Asset in > Virtual Folder" from the context menu for an asset that is installed via Daz Connect, when the selected container is not a virtual folder
- Added an "Edit Metadata…" action to asset container context menus
- Added "Export Metadata…" or "Export Metadata per Product…" actions to asset container context menus
- Made various tweaks to context menus to improve clarity and/or consistency with the Smart Content pane
- Metadata
- Changed a trigger on pre-4.9 tables to handle uninstall/reinstall without loosing User Data; products that are installed, but not via Daz Connect, will no longer cause the DB record to be deleted when uninstalled (so as to preserve user data) and so will display a missing icon indicator and an installed state indicator
- User keywords, user notes, and user categorizations are now unified across all files (in all products) with the same relative path instead of isolated to a specific asset in a specific product; this improves the reliability of filtering results based on user assigned keywords, displaying user notes, and the reliability of filtering results based on category selection
- Improved the speed of metadata update start; give better initial indication of update started
- Categorize dialog
- Reworked hiding/showing of top-level (i.e., "Categories") and first child (i.e., Default) when in isolation
- Added a context menu option that allows creating a category path via string; pre-populates with the full path of the selected category
- Fixed enabling/disabling/hiding/showing of actions in the context menus
- Content DB Editor
- Fixed an issue that caused the Content DB Editor to not commit changes to Content Type, Compatibility Base and Audience on an asset if it was already defined
- Added an "Edit Metadata…" action to asset container context menus in the Content Library pane; right-click on a product, category, folder, or search container to launch the editor
- Added an "Edit Product Metadata…" action to the context menu for products in the Smart Content pane
- FBX Importer
- Made improvements to FBX Importer to handle a case where Maya applies local transformation to skinned nodes
- Added support for importing limits
- Fixed an issue with reporting errors
- Fixed an issue with setting the vertex count on empty skin bindings
- Made improvements to allow importing figures that were not exported from the FBX Exporter
- Now handles more general weight configurations
- FBX Exporter
- Fixed an issue that caused large weight values
- Measure Metrics
- Added an "Export Measurements…" action to the pane option menu
- PowerLoader
- Speed improvements
- Transfer Utility
- Fixed an issue when using replace source with target where skin binding was not being setup correctly
- Morph Loader Pro
- Added mirroring options
- Added attenuation options
- Geometry Editor Tool
- Tweaks to action labels, descriptions and dialogs
- Joint Editor Tool
- Added a "Duplicate Bones" action to the context menu "Create" submenu
- Weight Brush tool
- Added a "Distribute Selected Bone Weights" action to the "Weight Editing" submenu for the context menu; this action distributes the weights from the selected geometry of the primary selected bone among the other selected bones
- Fixed bugs in various areas; see the Change Log for details
*Note: Switching between builds provided via the General Release channel that are older than 4.9.1.30 and builds provided via the Public Build channel (and the Private Build channel for those involved in that endeavor) will cause a "Configuration Changed" message to display.
Important Notes:
- The first time you launch Daz Studio 4.9, any data that exists in the content database is migrated so that it can be used in Daz Studio 4.9.
- The amount of time the database migration operation takes is proportional to the amount of data to be migrated.
- The database migration operation does not delete the data that it migrates from the previous location so that it remains accessible by earlier versions and other applications, such as Carrara.
- Daz Studio 4.9 uses the same PostgreSQL database as Daz Studio 4.6 and later, and/or other applications, such as Carrara.
- A portion of the data contained within the database is shared amongst versions but not entirely. For example:
- Creating a category in either Daz Studio 4.9 or 4.8 will cause that category to exist in the other version
- Assigning a file to that category in Daz Studio 4.9 will NOT cause that file to be assigned to that category in Daz Studio 4.8
- Assigning a file to that category in Daz Studio 4.8 WILL cause the file to be assigned to the category in Daz Studio 4.9
- Reseting the database in any version of Daz Studio that uses PostgreSQL (e.g., 4.6 or later) will purge all of data in the database, including any data that may be used by earlier versions or other applications, such as Carrara.
- After the initial migration operation, edited metadata in Daz Studio 4.8 will not be migrated to Daz Studio 4.9.
- A workaround is to export User Data from Daz Studio 4.8 and reimport User Data in Daz Studio 4.9.
Frequently Asked Questions:
- How do I backup my User Data in Daz Studio?
- General Release, Public Build, BETA... What is the difference?
- Has the Content Management Service (CMS) changed?
- What is the Application Improvement Program about?
- Have the content packages been updated too? *
- How do I get the latest version?
- Can I have a General Release and a BETA installed at the same time?
- What about the plugins I have?
- Why are my custom categories missing after 4.8 database migration to 4.9?
- What is new in this build? Do I need to update my copy? *
- Is there any documentation? *
Frequently Asked Daz Connect Questions:
- What is Daz Connect?
- What are the goals of Daz Connect?
- How do I get my purchased products now?
- How can I get new products through Daz Connect?
- Are all products Daz Connect ready?
- Will the products I already own keep working?
- Will products from stores other than Daz 3D keep working?
- Can I use products installed through Daz Connect with other software?
- Does this update make it easier to find content I can use with Auto-Fit in Smart Content?
- Can I use the Content Library pane with Daz Connect?
- Does Daz Studio 4.9 require me to use Daz Connect?
- Does Daz Studio 4.9 require me to be online to use Daz Connect installed content?
- I use my content on multiple computers. Can I still do that?
- I have multiple people in my household who share content with each other. Can we still do that?
- Is the encryption associated with Daz Connect essentially Digital Rights Management (DRM)?
- Can I copy products installed using Daz Connect from one computer to another?
- I like to move files around on disk to organize them differently. Can I still do that?
- What will happen with the content already on my hard drive(s)?
- What will happen to my custom metadata?
- Can I still custom sort my files?
- If the content is stored encrypted, how do I reinitialize morphs?
- Will Daz Install Manager and Daz Connect work side by side? Can I choose one or the other?
- Do I have to re-download all of my products?
- Does having the Daz Connect service mean that all content will finally be Smart Content capable?
- Does Daz Connect work with plugins?
- Will my saved scenes also be encrypted?
- How do I add content that I have created myself to Daz Studio?
- What happens to my Bryce and Carrara content?
- Does Daz Connect support 32-bit operating systems?
- Will this update work with products like ZoneAlarm or other software firewalls?
- Will this update eliminate the Hexagon, Bryce, GoZ, or Photoshop bridges?
- Will the DSON Importer for Poser plugin work with products installed using Daz Connect?
- Will this update keep zip packages on my computer like Daz Install Manager does?
- Is there a reason to upgrade to 4.9 if I do not plan to use Daz Connect?
Public Beta Threads:
- 4.9.2.67 (RC)
- 4.9.2.60
- 4.9.2.55
- 4.9.2.44
Previous General Release:
Post edited by rbtwhiz on
Comments
Is there any documentation?
Yes, there is. And we're actively working on more.
Check out the User Guide and QuickStart Guide that we've posted in the DAZ Studio 4.x Documentation section.
The Reference Guide is also in the process of being populated/updated.
Some of the areas we have been focusing on (and will be recieving updates first) are:
*Note: Some pages are still being built. If you see "permission denied" for a page, that page is not live yet.
Have the content packages been updated too?
The "Default Lights and Shaders for DAZ Studio 4.8+" package has been updated; it now includes files that were previously included as "Built In Content" with the application package itself. It has also been renamed to "Default Resources for DAZ Studio 4.9+" so that it better reflects the fact that it contains more than just lights and shaders.
*Note: Install Manager users, and users of Daz Studio 4.9 when the products are installed through the application, are notified of product updates when they occur.
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2015.3.11 release notes. Some entries, such as the mention of Linux support, have no bearing on Daz Studio itself but are included for completeness.
Iray 2015.3.11, build 246000.20154
Added and Changed Features
Fixed Bugs
Iray 2015.3.10, build 246000.18637
Added and Changed Features
Fixed Bugs
Iray 2015.3.9, build 246000.16951
Added and Changed Features
Fixed Bugs
Iray 2015.3.8, build 246000.12076
Fixed Bugs
Iray 2015.3.7, build 246000.10766
Added and Changed Features
Fixed Bugs
What is new in this build? Do I need to update my copy?
Daz Studio 4.9.2.x resolves many issues and implements several improvements since the 4.9.1.30 General Release. The first post contains hightlights and more detail on specific fixes/changes/improvements can be found in the Change Log. All new downloads of the Daz Studio Pro BETA product (SKU: 12000) will be of this version.
While this release does address a number of issues relating to the preservation and/or restoration of User Data, it does not address all of them. We have identified, and are actively working on, more fixes that address some remaining User Data issues.
thanks for the new version
a very simple question about the useability of connect/smart content
say i want to find a hair for Victoria 6
how should i search ?
is it true that there are no categories for characters ?
for hair i find long, short but no fitting characters
wouldnt this be usefull ?
but maybe i just didnt found out how this works
If you have a figure selected in the viewport and the "Filter by Context" box is checked, then it will only show hair compatible with that character.
Where could I look for an explanation of what is possible with the new Iray Diffuse overlay and how to use it? Also the portals and Draw Style changes?
Interesting...haven't updated to 4.9 yet mainly as I've been too busy since I finished the project I was working on but I'm kinda intrigued by these options.
Morph Loader Pro
Anyone tried them out yet?
thank you mike
found out how to without figure in the scene :
filter by context checked in files tab
right click on target in smart content
then "explore add-ons"
under default
hair
Dear Daz - about version 4.9.2
1. Your software license agreement - the parts that are in all CAPS are really hard to read. Please consider doing them in normal print in bold or red instead.
2. Since this is now Tellware Hey everybody - you can get the latest version of Daz Studio 4.9.2 - well sort of here. (I also told my mother and her dog but they just looked at me funny.)
3. Your EULA has ascii characters in them that don't translate: For example:
And here you thought nobody would read it!
*The link on your promo page that says - the forum post can be found here - points to the previous update announcement - not this one.
Thank you for changing your desktop icon. It's still not your pretty logo, but it's a start!
In your connect interface - The way you now have the materials below the actual item - THAT'S AWESOME!
Is it my imagination or does the Studio user interface now account for high resolution displays? Mine is 2650x1440 and I'm sure the text was tiny before the update. Now it seems quite readable.
Interesting to see light portals. How do I use them and will they speed indoor renders up?
http://www.daz3d.com/forums/discussion/comment/1204021/#Comment_1204021
Just reading on in that thread it mentions IRay Realtime but it does not look like that made it to the General Release. That's a pity.
Cool video Kerya...but it says 4.8 at the top of the video. Does this mean the features are already in DS 4.8 and if so I wonder what has been added?
I have a couple of morphs that I did the ears as part of the head which I should be able to use this feature to separtate into separate morphs. Thanks again for the video...
Thanks Kerya, once the light is a portal do you put the light/portal right up against the window?
ohh hang on, i was wondering where the light will come from, so when activated, a rectangle spot light is not a light but becomes ..a portal and i then add other lighting. haha is that right?
What you are seeing demonstrated here is the Publishing Partners Feature Plugin, which is "private", running in 4.8. So this is a plugin and not an update to 4.8 (in any case, of course, superseded versions of Studio are not updated). By the looks of it, this includes the version of Morph Loader Pro which enables import of subdivided morphs (HD).
Some of the features of that plugin have now been brought into 4.9.2, and presumably work in the way demonstrated by Josh.
The morph loader video is linked from the announcement page here: http://www.daz3d.com/studio-4-9-2-is-here
Hi Everyone,
Can someone pls explain what's wrong. The download seems to be fine at start, but suddenly went stop and failed. All net connection are good.
Thanks
@AbyM
I did a manual install - it wouldn't even show up in my install manager. Try that - through your account.
I disabled all SQL stuff (or unistalled it) and have been using beta for some weeks/months now; I have no issues with the non-connect stuff. I like lots of the fixes that have been introduced.
I'm due to reinstall OS from an image, so will be trying 4.9.2 first. I'd actually uninstalled 4.8, and was just using Beta.
Yes, on Windows they have found a way to enable the OS font scaling. Shader Mixer has also been updated to handle that better. This isn't the general update to Qt that was discussed previously, that as far as I know is till being worked on.
@PandaB5
Thanks!! It works fine through manual install! :)
Still supporting content encryption, so I'm still not upgrading from 4.8. I'll only upgrade if/when DAZ announces abandonment of content encryption.
Yet again a request that store product pages indicate MINIMUM software version required by the product, not just list the latest software version on everything, even products created years ago and unchaged since then. Other stores manage to do this. Even DIM manages to do this. Ir is quite ridiculous that the DAZ store pages do not.
HD morphs not yet?
Is this going to cause any issues with my custom categories? It makes me very nervous when I see in bright red capitol letters that I should back up everything first. I did that the last time and it didn't help at all and I had to rebuild my entire content library. It took me almost 6 weeks of several hours every night to finish it. And I haven't even started on all the freebies...I have 4.9 installed already, the first version that doesn't kill the categories.
If you mean creation without special tools then no.
Ice im with you I use them as well
For most people it hasn't, but it is making changes (or at least additions) to the database structure so you want to have a back-up just in case.