Dain 8

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Comments

  • LeanaLeana Posts: 12,749
    Thyranq said:

    Sooooo I got him.  Here's more sample for yah.  Did a test render on him.  Turned out okay.

    That's a snazzy lookin uniform - might I ask which one it is? I would like to purchase it.

    Awesome render, too!

    The various uniforms in mal3Imagery's images are usually their own custom work and not available for sale.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    edited January 2020
    Hylas said:

    ^ It doesn't bother me on Dain, but it looks weird on Kalen. Wouldn't a black man have much more curly body hair?

    Not necessarily.  Black people got all kinds of hair textures, but that body hair does look kinda painted on

    Post edited by ALLIEKATBLUE on
  • AllenArtAllenArt Posts: 7,175
    edited January 2020

    Just wanted to put an update out there in case anybody did the same thing I did...ticket for missed free Pro bundle has been processed and I was able to get my 2nd free G8 bundle...so I ended up with Jenni 8 and Leisa 8 as my freebies for purchasing Dain plus an add-on (I went with the HD add-on). 

    Oops...I missed the 2nd G8 pro bundle. Oh well, I'm not gonna cry over it long and not asking CS to add. Lesson learned for not reading the terms of a Daz sale 50 times to make sure I have it right.

    Laurie

    Post edited by AllenArt on
  • AllenArtAllenArt Posts: 7,175
    Thyranq said:

    Sooooo I got him.  Here's more sample for yah.  Did a test render on him.  Turned out okay.

    That's a snazzy lookin uniform - might I ask which one it is? I would like to purchase it.

    Awesome render, too!

    He made it himself. Yes, I wish he'd sell it too!! He would soooo get a lot of my money ;).

    Laurie

  • Does anyone know what the 60.00 of Daz Originals? I only got 30.00 yesterday. did it change for today? Very confusing.

  • Does anyone know what the 60.00 of Daz Originals? I only got 30.00 yesterday. did it change for today? Very confusing.

    Four categories, and $15 off from each of those categories if you have the bundle and three add ons gets you $60 (then it could be more with the purple banner, but the 60 in the add is presently available for everyone).
  • L'AdairL'Adair Posts: 9,479
    Mystarra said:

    i'm nervou to take a chance on Nikolai, cuz of the help tix backed up.  a refund  could take a while.

    they shoulda gave a promo showing his torso evenly matched skin

    @Mystarra, Nikolai is from DarwinsMishap(s) and will have a number of presets for changing the way the skin looks. I have many of his characters, and I've never been disappointed. Not even with the earlier characters. The real limitation with his characters is they do not support 3DL. That's not an issue for me, but it mightbe for you…?

  • ChadCryptoChadCrypto Posts: 596
    edited January 2020

    Does anyone know what the 60.00 of Daz Originals? I only got 30.00 yesterday. did it change for today? Very confusing.

     

    Four categories, and $15 off from each of those categories if you have the bundle and three add ons gets you $60 (then it could be more with the purple banner, but the 60 in the add is presently available for everyone).

    Oh no, loll. I missed out on some then.  oh well. I will see if CS can get me the other hopefully.

     

    thanks :)

     

     

    Post edited by ChadCrypto on
  • ButchButch Posts: 800

    OK here is Dain at 50% with a bunch of morph changes and skin setting changes. To make traps smaller I used a PA morph for traps and turned limits off and went negative. I think he adds to the gene pool a bit, but I have so many over-buff guys that I need to tone down. He looks Scandinavian to me, like his name should be Sven lol. (Actually I once dated a guy who looks a lot like this but he was Canadian.) 

    Maybe he's Dain-ish?  wink 

  • EllessarrEllessarr Posts: 1,395
    Ellessarr said:

    ok, someone which had bought both dain 8 pro bundle and it's "medieval pack", i would love if you could share the "poly count of the outfits from the pro bundle and medieval bundle and also if possible from this "extra"

    i really would love if anyone could share the info.

    https://www.daz3d.com/biogen-university-outfit-for-genesis-8-males

    Shirt:  

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Vest: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Pants: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Jacket:

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Mask: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Boots: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

     

     

     

     

     

     

    Bobbie25 said:
    Ellessarr said:

    ok, someone which had bought both dain 8 pro bundle and it's "medieval pack", i would love if you could share the "poly count of the outfits from the pro bundle and medieval bundle and also if possible from this "extra"

    i really would love if anyone could share the info.

    https://www.daz3d.com/biogen-university-outfit-for-genesis-8-males

    Make sure to take them out of SubD

    BioGen with all six parts of the set is 81k count. That's like 13K average Piece.
    The Armor is nine-piece set with 200k that's 22K average a Piece

    Thank you

    Barbara Brundon

    thanks for the replay, yeah it's seams whic the only reason i would buy this character dain would be for the skin textures and maybe some cloths but overal the outfits are "high above" my work (above the 100 to 120k which already "high") and get 2 free genesis 2 and/or genesis 3 pro bundles and some extra stuffs.

     

    again thanks barbara finally i was able to know you, i really love to see your outfits and already tried to buy few but unfortunally they are "out of my line of work(gaming) since most of then are too high poly for game design(my ideal is between 20 and 80k at best and some rare cases close to 100k), maybe when we reach the "PS6 xbox xxxxxx cheeky  generation and are on a I11, then maybe i can start to buy and have a use for most of your outfits but in the current way they are now is really out of my bondary, but they still amazing and i it's really make me feel bad not buying then.

  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited January 2020
    L'Adair said:
    Mystarra said:

    i'm nervou to take a chance on Nikolai, cuz of the help tix backed up.  a refund  could take a while.

    they shoulda gave a promo showing his torso evenly matched skin

    @Mystarra, Nikolai is from DarwinsMishap(s) and will have a number of presets for changing the way the skin looks. I have many of his characters, and I've never been disappointed. Not even with the earlier characters. The real limitation with his characters is they do not support 3DL. That's not an issue for me, but it mightbe for you…?

    Thank you, L'Adair!

    Here is the raw render of the base skin, sss, translucency and gloss that was part of one of the promos with a basic black and white HDRI and three spot lights and no postwork and even some of that funky poke through with the hair because of the spectral rendering setting.

    Post edited by DarwinsMishap on
  • MollytabbyMollytabby Posts: 1,163
    L'Adair said:
    Cybersox said:

    Has nobody mentioned the Smiley face on the Mercenary's vest yet? 

    edit - whops, yes they have, though they called it a Watchman Button, even though the shot-Smile preceeded that comic by years...

    I didn't even know it was possible for for mesh polys to not respond to the geometry editor!

    Anyway, the workaround is a transmap in the main vest material zone targeting the location of the button, such as the one I've attached to this comment.

    Thank you! Just tried it and it works beautifully. 

  • WonderlandWonderland Posts: 7,133
    Butch said:

    OK here is Dain at 50% with a bunch of morph changes and skin setting changes. To make traps smaller I used a PA morph for traps and turned limits off and went negative. I think he adds to the gene pool a bit, but I have so many over-buff guys that I need to tone down. He looks Scandinavian to me, like his name should be Sven lol. (Actually I once dated a guy who looks a lot like this but he was Canadian.) 

    Maybe he's Dain-ish?  wink 

    Lol! laughlaughlaugh

  • Ellessarr said:
    Ellessarr said:

    ok, someone which had bought both dain 8 pro bundle and it's "medieval pack", i would love if you could share the "poly count of the outfits from the pro bundle and medieval bundle and also if possible from this "extra"

    i really would love if anyone could share the info.

    https://www.daz3d.com/biogen-university-outfit-for-genesis-8-males

    Shirt:  

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Vest: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Pants: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Jacket:

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Mask: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

    Boots: 

    Scene Geometry : Active / Base

    Total Vertices :

    331,479 / 83,755

    Total Triangles :

    0 / 102

    Total Quads :

    327,870 / 81,891

    Total Faces :

    327,870 / 81,993

     

     

     

     

     

     

    Bobbie25 said:
    Ellessarr said:

    ok, someone which had bought both dain 8 pro bundle and it's "medieval pack", i would love if you could share the "poly count of the outfits from the pro bundle and medieval bundle and also if possible from this "extra"

    i really would love if anyone could share the info.

    https://www.daz3d.com/biogen-university-outfit-for-genesis-8-males

    Make sure to take them out of SubD

    BioGen with all six parts of the set is 81k count. That's like 13K average Piece.
    The Armor is nine-piece set with 200k that's 22K average a Piece

    Thank you

    Barbara Brundon

    thanks for the replay, yeah it's seams whic the only reason i would buy this character dain would be for the skin textures and maybe some cloths but overal the outfits are "high above" my work (above the 100 to 120k which already "high") and get 2 free genesis 2 and/or genesis 3 pro bundles and some extra stuffs.

     

    again thanks barbara finally i was able to know you, i really love to see your outfits and already tried to buy few but unfortunally they are "out of my line of work(gaming) since most of then are too high poly for game design(my ideal is between 20 and 80k at best and some rare cases close to 100k), maybe when we reach the "PS6 xbox xxxxxx cheeky  generation and are on a I11, then maybe i can start to buy and have a use for most of your outfits but in the current way they are now is really out of my bondary, but they still amazing and i it's really make me feel bad not buying then.

    Well, they are made for DAZ Studio and were never intended to be used in UE4, Unity, Go Dot, CryEngine etcetera. With some tender love, I am sure you can easily get them down to reasonable poly counts for your needs!

  • MistaraMistara Posts: 38,675
    L'Adair said:
    Mystarra said:

    i'm nervou to take a chance on Nikolai, cuz of the help tix backed up.  a refund  could take a while.

    they shoulda gave a promo showing his torso evenly matched skin

    @Mystarra, Nikolai is from DarwinsMishap(s) and will have a number of presets for changing the way the skin looks. I have many of his characters, and I've never been disappointed. Not even with the earlier characters. The real limitation with his characters is they do not support 3DL. That's not an issue for me, but it mightbe for you…?

    Thank you, L'Adair!

    Here is the raw render of the base skin, sss, translucency and gloss that was part of one of the promos with a basic black and white HDRI and three spot lights and no postwork and even some of that funky poke through with the hair because of the spectral rendering setting.

    thanks.   i'm seeing sharp contrast from the lower ab to upper ab.  it may be the lighting putting his upper ab in shadow?

    or mebbe a square emitter light

  • Adrean said:

    Sooooo I got him.  Here's more sample for yah.  Did a test render on him.  Turned out okay.

     

    What's that hair if I may ask?

    Custom Blender Hair :)

  • Thyranq said:

    Sooooo I got him.  Here's more sample for yah.  Did a test render on him.  Turned out okay.

    That's a snazzy lookin uniform - might I ask which one it is? I would like to purchase it.

    Awesome render, too!

    Thanks for the interest, but like other said, it's a personal uniform I made for personal use only.  I know people really want my clothing for sale, but that day is unknown.

  • L'AdairL'Adair Posts: 9,479
    edited January 2020

    Okay, just for those of you who are having trouble visualizing the comments about the Bouncer outfit, here are some viewport draws to drive home the issues.

    First, the pants:

    Bouncer Pants Mesh Wireframe

    Bouncer Pants Mesh Solid

    Notice the top of the pants is as flat as a plane. The bottom of the pant legs at least curve inward. Regardless, I cannot comprehend how this is acceptable modeling.


    Next the "Suit" object which is the jacket, pocket kerchief, shirt, buttons tie and tie clasp. The tie and tie clasp are separate meshes, as are the buttons, if you want to isolated them using the geometry editor tool, The rest of the "Suit" is a single mesh. Here's the overall object in Lit Wireframe:

    Bouncer Suit Mesh Lit Wireframe

    Notice how the mesh curves inward on the bottom of the object.

    And here closeups of the right and left sleeves at the wrist. First is the right sleeve:

    Bouncer Suit Mesh Lit Wireframe Closeup Right Sleeve

    And here's the left sleeve. Notice the mesh is rounded inside where it is solid:

    Bouncer Suit Mesh Lit Wireframe Closeup Left Sleeve


    Is it any wonder this clothing explodes if you try to use dForce on it?

    Post edited by L'Adair on
  • AllenArtAllenArt Posts: 7,175
    edited January 2020
    L'Adair said:

    Okay, just for those of you who are having trouble visualizing the comments about the Bouncer outfit, here are some viewport draws to drive home the issues.

    First, the pants:

    Bouncer Pants Mesh Wireframe

    Bouncer Pants Mesh Solid

    Notice the top of the pants is as flat as a plane. The bottom of the pant legs at least curve inward. Regardless, I cannot comprehend how this is acceptable modeling.


    Next the "Suit" object which is the jacket, pocket kerchief, shirt, buttons tie and tie clasp. The tie and tie clasp are separate meshes, as are the buttons, if you want to isolated them using the geometry editor tool, The rest of the "Suit" is a single mesh. Here's the overall object in Lit Wireframe:

    Bouncer Suit Mesh Lit Wireframe

    Notice how the mesh curves inward on the bottom of the object.

    And here closeups of the right and left sleeves at the wrist. First is the right sleeve:

    Bouncer Suit Mesh Lit Wireframe Closeup Right Sleeve

    And here's the left sleeve. Notice the mesh is rounded inside where it is solid:

    Bouncer Suit Mesh Lit Wireframe Closeup Left Sleeve


    Is it any wonder this clothing explodes if you try to use dForce on it?

    What's in the water in Draper? Is everyone at Daz awake? What IS this mess? Do we have new Daz overlords that are totally unfamiliar with the software minding the store?

    Seriously, this might be the last money I spend here.

    Laurie

    Post edited by AllenArt on
  • AllenArtAllenArt Posts: 7,175
    edited January 2020

    deleted

    Post edited by AllenArt on
  • L'AdairL'Adair Posts: 9,479

    This outfit does not hold up well when posed, either.

    This may be the most egregious result of posing, but even simple standing poses produced strange poly stretching in the crotch area.

    Bouncer Pose Wiremesh With Base G8m

    Using only the "Bouncer" poses, I found stretching along the underarms, as well. I'm not a PA, I don't understand all the terminology and such, but I'm pretty sure this problem is due to not having correct movement morphs, (JCMs?) for the clothing, or something with the weight maps and rigging. Maybe both. Shoddy work by the artist; And appalling this ever passed Daz QA!

  • zombietaggerungzombietaggerung Posts: 3,844
    edited January 2020

    The way that is modeled, it looks like a game asset. As in the character and clothes would be all one mesh with no body inside, to avoing pokeing through when the character moves about. This sort of modeling does not work at all for a program like DS. But it's great for games.

    Post edited by zombietaggerung on
  • vwrangler said:

    I picked up the pro bundle, primarily for the characters and all the stuff outside the bundles.

    Daniel managed to genuinely shock me. He uses a revised reshadered version of the Darius 6 materials. I took a look inside his texture directory, and it's definitely Darius. I don't understand how that could happen, or why Daz would allow that.

    He has anatomical elements textures that aren't used -- there aren't any presets (there is in fact only one preset for his skin) -- because they don't match. They match Darius 7 or 8 (not 6), they don't match Daniel, who has had some heavy editing down below.

    What on earth was Daz thinking?

    Wait what? H's using reshaded Darius 6 mats and has gens mats that don't match because they're darius 7 or 8? >_< anyone else confirm that?

  • Phoenix1966Phoenix1966 Posts: 1,835
    edited January 2020

    The pants for the merc outfit are almost identical to the wireframes @L'Adair posted except the waist isn't a straight plane, but funnels in like the shape of the bottom of the bouncer pants. The bottom of the pantlegs match the Bouncer's.

    pants.jpg
    1000 x 761 - 146K
    Post edited by Phoenix1966 on
  • L'AdairL'Adair Posts: 9,479
    edited January 2020

    The way that is modeled, it looks like a game asset. As in the character and clotes would be all one mesh with no body inside of the clothing, to avoing pokeing through when the character moves about. This sort of modeling does not work at all for a program like DS. 

    Which is why I'm dumbfounded Daz released these outfits as they are, especially with a Pro bundle.


    I just tested both the Future Soldier and Flight Suit outfits with posing. Future Soldier holds up really well, with only some slight oddities to the mesh with very extreme poses, (the sort of things one would never do wearing rigid armor!) The Flight Suit has some real issues with the crotch, not stretching like you see in my previous post with the Bouncer outfit, but very square, blockish results. Imagine two or three of a child's wooden building blocks instead of a typical characters bulge morph in that area. The shoulder/underarms are less than ideal, but not extreme.

    Off to test the hair…

    Post edited by L'Adair on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited January 2020
    L'Adair said:

    This outfit does not hold up well when posed, either.

    This may be the most egregious result of posing, but even simple standing poses produced strange poly stretching in the crotch area.

    Bouncer Pose Wiremesh With Base G8m

    Using only the "Bouncer" poses, I found stretching along the underarms, as well. I'm not a PA, I don't understand all the terminology and such, but I'm pretty sure this problem is due to not having correct movement morphs, (JCMs?) for the clothing, or something with the weight maps and rigging. Maybe both. Shoddy work by the artist; And appalling this ever passed Daz QA!

    Is this just the straight G8M shape, I can't believe there is no JCMs. What is going on here ???

    Post edited by Midnight_stories on
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited January 2020
    Mystarra said:
    L'Adair said:
    Mystarra said:

    i'm nervou to take a chance on Nikolai, cuz of the help tix backed up.  a refund  could take a while.

    they shoulda gave a promo showing his torso evenly matched skin

    @Mystarra, Nikolai is from DarwinsMishap(s) and will have a number of presets for changing the way the skin looks. I have many of his characters, and I've never been disappointed. Not even with the earlier characters. The real limitation with his characters is they do not support 3DL. That's not an issue for me, but it mightbe for you…?

    Thank you, L'Adair!

    Here is the raw render of the base skin, sss, translucency and gloss that was part of one of the promos with a basic black and white HDRI and three spot lights and no postwork and even some of that funky poke through with the hair because of the spectral rendering setting.

    thanks.   i'm seeing sharp contrast from the lower ab to upper ab.  it may be the lighting putting his upper ab in shadow?

    or mebbe a square emitter light

    I'm sorry, I'm not seeing a contrast within the skin textures as you're describing.  There is a slight shadow from the modeling, as well as the arm position.

    Here is a clip of the texture map to show the texture/coloring of the abdominal area:

    Post edited by DarwinsMishap on
  • NorthOf45NorthOf45 Posts: 5,691
    L'Adair said:

    Okay, just for those of you who are having trouble visualizing the comments about the Bouncer outfit, here are some viewport draws to drive home the issues.

    First, the pants:

    Bouncer Pants Mesh Wireframe

    Bouncer Pants Mesh Solid

    Notice the top of the pants is as flat as a plane. The bottom of the pant legs at least curve inward. Regardless, I cannot comprehend how this is acceptable modeling.


    Next the "Suit" object which is the jacket, pocket kerchief, shirt, buttons tie and tie clasp. The tie and tie clasp are separate meshes, as are the buttons, if you want to isolated them using the geometry editor tool, The rest of the "Suit" is a single mesh. Here's the overall object in Lit Wireframe:

    Bouncer Suit Mesh Lit Wireframe

    Notice how the mesh curves inward on the bottom of the object.

    And here closeups of the right and left sleeves at the wrist. First is the right sleeve:

    Bouncer Suit Mesh Lit Wireframe Closeup Right Sleeve

    And here's the left sleeve. Notice the mesh is rounded inside where it is solid:

    Bouncer Suit Mesh Lit Wireframe Closeup Left Sleeve


    Is it any wonder this clothing explodes if you try to use dForce on it?

    It's like there used to be hands and feet that were retracted. Kind of like they were made from a geoshell of the figure (I remember someone talking about that). Curious, what does the Geometry editor have for Surfaces, Face Groups and Regions?

  • AdreanAdrean Posts: 136

    Custom Blender Hair :)

     Very nicely done! Really like it!

  • CybersoxCybersox Posts: 9,272
    Diomede said:

    @NorthOf45, I can't speak to mercenary outfit yet.  

    RE: Bouncer Outfit.  Overall, it is a nice suit and tie.  I will get some use from it even if I make no further changes.  However, the top is a single piece (jacket, shirt, and tie).  The mesh is a single material zone, meaning in its default state I can't change the tie color by itself.  More importantly to those of us who use DForce, I can't isolate pieces of the top by material zone for use with DForce.  In default state, DForce causes the mesh to explode.  As you note, with some effort, folks can create material zones on their own.  But unless I am mistaken, each one of use will have to do that individually because sharing an edited mesh would be against the rules.

    You don't have to create material zones to change the tie color.  Just open the texture file in Photoshop, the Gimp or other image editor of your choice, isolate the tie, and recolor it there using either the various hue and saturation controls, or cut and pasting in a new texture. Removing the tie and/or the shirt is a little trickier as you have to paint them out using an opacity mask and, in the case of removing the tie, painting the missing shirt detail back in. I've been doing this for years and often find it easier than playing games with the geometry editor since all I have to do if I want to reuse the same variation in the future is swap in the modified texture files.

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