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Looking at all the textures in Photoshop, I do not believe that Daniel is using Darius 6 textures. Nipples, wrinkles around knuckles, lines around eyes, etc. appear to be different to me. But my eyes aren't what they used to be.
Here they are in order from left to right: Darius 6, Darius 7 and Daniel.
Daniel's genital textures are also not Darius 6 or 7's. However, they are the wrong "shade", especially lighter in front, so there are very visible seams that cannot be fixed unless you bring the torso and genital textures into another program and fix them so they blend together. Pretty clear why no preset was included to apply the texture. Also, there is no normal map for the genitals, unlike the rest of Daniel's textures.
Yes, I was just using the base G8M. Usually products will work reasonable well with the base figure, even if they have issues with various shape morphs.
I haven't done much with the Samurai Hair, just enough to see that it is actually dForce Hair, (dHair,) as opposed to Strand Based Hair as the Details state:
The product title does not state dForce Hair, nor is dForce Hair listed under Compatible Software. This left me with the erroneous impression that the PA was providing us with SBH objects we could modify, as Jepe did with his figure, Roderick. While it may have been created with the Strand Based Hair editor, it is no longer SBH and should not be advertised as such. (This product is also from Disruptive Publishers)
As dForce Hair goes, it seems to work as I'd expect. However, I do not have much experience with dForce Hair. I'm rendering an example now, with the hair simulated.
ETA: The render. Not great artistically…
to be fair based on how high poly this pants looks it not also suited for game and to be fair the regular models from daz can work fine without need that "center" stuff" it is more like for "old styles or really low poly assets, for more "modern games' it's not used that much anymore.
awesome. I think he looks way better toned down. thanks
After seeing the posts regarding the variouis outifts from the pro bundle, my decision to not even install them is reinforced. I basically got them just to get the other two free pro bundles. They are just too shamefully bad to even have in my runtime.
Ah, OK. He looks very like Darius 6 in the viewport, where his shaders can't be seen, and he looks much closer to Darius 6 when I turn down his translucency and more of the details come out, but you are much more experienced at working with textures than I am, so you'll have a better eye for that. I think I was just shocked by the workmanship in this bundle.
His genital is, however, quite definitely a lightened and very lightly edited Darius 8's. Of that, I'm sure. I think his translucency maps come from Darius 8, as well, although I'm less certain of that -- they've been shifted strongly to pink from beige if they are. (Darius 6 didn't have anything like that kind of SSS color map. Pre Iray days.)
Daz doesn't generally include genital normal maps, so that's not a big surprise. If Daniel was made from Daz-provided assets, which seems a reasonable guess, there wouldn't be anything to make them from.
And I am sure that Manu's body texture -- not his face, which is quite visibly set into the texture -- is a moderately edited version of the Kimo/Sanjay resource. (... And not terribly well edited, at that. His nipples are in slightly the wrong place, and his navel is in very much the wrong place.)
Daniel looks like Darius 7 with some edits.
I wanted to render Biogen University, but it doesn't fit too well. I do think this is my sexiest render yet though. Enjoy the FULL nudity! Somewhere..... HEH
You could very well be right about Darius 8. I don't own him, so I couldn't check his textures against those.
I'm SO HAPPY with Dain 8! His skin is great, very detailed and I love that you can see his veins. He's a fantastic character!
Here's a quick "out of the box" render with his included chest hair, stubble, and brows. On hindsight, I should have gone with the "low density" preset for his chest hair, but I'm pleased as punch with this character overall and all the included goodies like tattoos and all the hair (he comes with 3 sets of face stubble/beard hair, as well as chest hair, and eyebrow hair).
He's gorgeous, IMO!
Dain's flight suit might be accurate. Remember that high altitude pilots need to have suits that help them handle the high altitudes, g-force, etc. You don't want those suits to be tight-fitting. The bouncer suit reminds me of clothing put out by a certain subscription site that no longer exists. I loved much of their work, but all too often their clothes left me "wanting." I think any good outfit should consist of various, individual, items. Examples: tie, shirt, belt, pants, shoes, etc. A flightsuit or similar outfit, I think, is likely to be one-piece. It's meant to be functional, not "stylish!"
My desire for characters and clothing is mostly "contempary, and peaceful." I try to think of situations that bring out the humor in life, and sometimes other emotional drama. Once and awhile I freak out a bit, and do a series of "Bad Guy" characters and scenes. The Dain Pro bundle won't suit my needs because I have no need for a "bouncer" outfit (and don't like the one-piece approach). I would likely never use the mercenary outfit or flight suit, etc.
I did not even install the Bouncer outfit it looked so bad, but I have since uninstalled the Mercenary outfit and the Flight Suit. Daz, fix this please. FIX.
Laurie
Holy cow...he's got an Alec Baldwin pelt! ;)
I admit I LIKE the Bouncer outfit. I have very few suits that work on dudes with muscles, and it sort of fits without looking super odd like so many others. It isn't perfect of course, but I think its better than I thought.
The only problem with the flight suit is that it has no morphs. At all. I'm rendering it right now. It looks fine and autofit worked well enough that I didn't need to tweak, but still... I didn't bother to check the mesh but as far as I'm concerned, if it renders OK, I don't care what's going on the crotch if I can't see it. And most things I can easily fix in post so... The thing that annoys me most is when there are no material zones.
THIS...
I even bought the Mercenary textures, which was a complete waste, but I was trying to find the two cheapest add-ons to get to the max discount after the HD add-on.
LOL yes, that's my beef with the chest hair...I don't know that I've ever seen a human with a literal pelt. I haven't played at all with it so hopefully it can be tweaked to look human rather than...bear-skin ruggish.
Apparently you've never seen Alec Balwin's carpet. Google "Alec Baldwin chest hair" and marvel. LOLOL.
WHOA! lol You're right! I never would have thought that Alec Balwin would be that hairy.
I do have an uncle that's even hairier, if you can believe it! He has to shave his neck and back because if he doesn't he looks like bigfoot. lol
Yeah, he has a righteous carpet, but the giant difference is that the hair actually moves and isn't just straight strands of hair. Like the "swirl" around the nipple area and just below the collarbones. The SBH add-on literally looks like a bear skin rug, lol. Oh, OH! Remember Wooly Willie? That guy with the magnet you can draw beards on? Wooly Willie chest hair. Perfect. That's what Dain's chest hair looks like.
Caveman material. LOL
Laurie
You're absolutely right. Dain 8 looks great, and your render really shows him off.
Coloring the texture file in an editor is definately not as easy/good as being able to use a different material in Daz.
I would like to be able to simply asign a shader to a certain item of clothing especially since so many clothing shaders are available in the shop that you can customize your clothing endlessly.
Editing in an image editor is tricky, you don't have to only change the color, if the texture is not a simple block of color but something with a pattern you have to watch the seams and so on. Basically you have to redo the UV process but are stuck in what the creator chose as UV surfaces.
You might also want different properties in the other maps, not just difuse. It seems like a huge effort to edit all of those maps just to change the material of the tie.
These pieces of clothing seem like unfinished products to me. They are like something that I might be able to do myself in Blender at the moment (no real rigging, weight mapping or JCMs for posing, just basic outfit the fits close to the body). Except I am sure I would easily do them lower poly.
Is there any chance a free correction/update would come for these products to make them up to par with Daz standars?
The only way these will get updated is if enough people complain, and that is by not just complaining on the forums but also filing tickets. I've filed a ticket voicing my complaints. Two days trying to work with the items and realizing how bad of a mess they are is just ridiculous, no matter what kind of a "good deal" was given to entice people to buy.
FYI, you can easily select the tie on the Bouncer Outfit and create a new surface using the geometry tool, it worked for me, but you shouldn't have to.
I like to support DAZ and PAs by buying quality content that suits my needs. I will not buy sub-standard stuff "just to support the PAs or encourage more male content." In addition, I feel exhausted by a seemingly endless parade of new Pro packages. How many people can afford to spend $100 a month on "non-essential" stuff. Every once and awhile I try out PC+, but I get lost. Tonight I tried doing a search. I was unable to tailor my search by categories like the "regular" or general stuff. (Ex: Genesis 8 Male characters, poses, etc.) I go through 10-20 screens, and am exhausted.
Diego 8's beard is awesome
Just an update for those interested in my 'Mattified' Dain 8.
I'm doing a few more minor final adjustments at the moment, and also need to check his side profile to see what additional 'z' adjustments may be needed.
Edit: Turns out that "Mattified''s profile is already almost dead on comparing it with Matt's profile, so the adjustments I need to make along those lines are very minor. That was a very welcome surprise!
I'm planning to upload a 'un-Dain 8ed' version of my 'Mattified' Dain 8 to DA. He looks like a completely different guy without Dain 8 dialed in, much more humble... Anyways, since I just used 'mr morphs' to dial him in, plus Dain 8, that should be fine as long as the Dain 8 morphs aren't included. Since I used the default G8M texture, well you all should have that one already. It'll mainly be a 'head only' morph, leaving it up to you to figure out which body works best for you on your own. 50% Dain 8 Body doesn't look bad, but if you want more of a 'dad/TOS Kirk' bod, there are probably a number of other fine options in your library.
I just started a new DeviantArt account for my TJS3D persona, which I plan to use as a 'face' for my modeling efforts. As I already noted, my plan is to just upload "Mattified' for free on DA, minus the Dain 8 morph. I'm thinking of naming him Jason. Or maybe Linus, with Linus Caldwell (Oceans 11) being the relevant reference. I'll post up a link in the Celebrities thread, and leave a mention here, once I wrap up my 'Mattified' project. Just remember to dial Dain 8's face back in for the full effect!
I still need to establish the 'front persona' I want for this sort of stuff at Rendo and ShareCG, so 'Mattified/Jason/Linus' won't be making an appearance there, at least for now.
So yeah, patience! And very soon...
So what are you saying Ron ? the stuff for Dain 8 is sub-standard ? that's a bit harsh. Could you be more specific, this will help the people who made the content.
Well I'm pretty happy with the flight suit. I got the textures because they were the cheapest add-on and work for sci-fi.and I'm liking it a lot more than expected. It does look rather game-like though, which is fine by me... But I can't tell if it's my lighting or the texture that makes it look game-like. Probably both... I haven't checked the texture file yet but it looks like the wrinkles are painted on, I personally like that look but I'm sure others prefer true realism.
All you need to do is look through this thread there are images showing major problems with some of the releases. Unfortunately the truth can at times be a bit harsh.