Let me ask something else, another suggestion for you to reject. ;)
Can you tell me the reason why 'tiny' products are not sold, like just a rubber duckie or a single necktie or just a set of brown eye textures? A problem that many 3D artists have is finding these sorts of filler items for a scene, and many would probably pay $1 or $2 for an item they need. I definitely would have paid $5 in the past for a single medieval training dummy, a medieval street lantern, or even a couple of old fence segments. Turbosquid does this, and although they're usually not that affordable, the ability to look for precisely what you need is nice and certainly more convenient than hoping it gets included in a bundle (soon!).
I'll be honest, I don't believe that it's too costly to support merchants that don't sell a lot (as we discussed before) or that the same reasons would negate this idea. Perhaps if PAs didn't have to make everything into a large product that demanded a $15+ price tag, we could get more variety and they'd have a bit less stress.
I don't think the issue here is whether DAZ would accept it or not. If I make a rubber duck and submit it to DAZ, I'm pretty sure they wouldn't accept it. But it would be because the customers won't buy it, NOT because DAZ don't want to sell it.
I make plenty of so-called 'filler packs' - generally 30 - 50 props with a theme - Food, Household, Stationery, etc, and people buy them. If I made single props, I doubt they would sell anywhere near the same amount. The reason people buy my packs isn't because need every single item, but because out of 40 props, 10 or 20 will be useful, and for $9.95, they get a good deal. And of course, you never know when you might need the others.
People always say, "Oh sure! I'd pay for a left-handed blivet" But the reality is that when one appears in the store, sales are usually dismal. After 14 years as a PA here at DAZ, I have a pretty good idea what I can and can't sell. DAZ customers are a pretty discerning bunch, and they know which products are good value. Yes, someone may occasionally need one or two unusual items, but not frequently enough to have a massive effect on what sells.
In regards to the topic on improving male content sales...
I dont think folks are seeing it. The daz/poser marketing seems largely based only on sexy "Sex sells" approach. Female characters sell best cos they market Pinups / sexy gal to prodominently male consumers. They dont advertise males at all offsite, but almost everything male released is also focused on "Sexy"... which is very limited to mostly a focus on the female market and gays (as suggested). Now its come up, how to increase sales, and the suggestion: market Gianni, Mike and such ones on gay sites, would lure in more customers ... Would help, but I feel its missing the point... Its not working cos they're hell bent focused on (apparently) a very small portion of the market. Maybe look at big name games, the characters all mostly MALE, they arent at all focused on "Sexy boy", although many of them are seen as attractive, they are instead focused on the "Awesome" "Cool" "Bad ass" guys which appeal to the male market in a considerably different way. Just my thoughts and observations.
I like sexy charters too but if doing them prefer nude or at least in an obvious outfit
hate the psuedo sexy stuff that is just tasteless like sexy Firewoman etc (OK no sexy firewoman but you get my point just substitute any occupation)
Also a lot of gamers like to do artwork using DAZ and while some do sexy mods most just like tough or fantasy characters that reflect their worlds without infringing copyright, many are younger too.
In regards to the topic on improving male content sales...
I dont think folks are seeing it. The daz/poser marketing seems largely based only on sexy "Sex sells" approach. Female characters sell best cos they market Pinups / sexy gal to prodominently male consumers. They dont advertise males at all offsite, but almost everything male released is also focused on "Sexy"... which is very limited to mostly a focus on the female market and gays (as suggested). Now its come up, how to increase sales, and the suggestion: market Gianni, Mike and such ones on gay sites, would lure in more customers ... Would help, but I feel its missing the point... Its not working cos they're hell bent focused on (apparently) a very small portion of the market. Maybe look at big name games, the characters all mostly MALE, they arent at all focused on "Sexy boy", although many of them are seen as attractive, they are instead focused on the "Awesome" "Cool" "Bad ass" guys which appeal to the male market in a considerably different way. Just my thoughts and observations.
In extension to my earlier post, My sibling is prolly a good example. He is not an artist at all, but he likes his games, If I showed him the male content section here at daz, he would be so pushed away, not because the figure/characters are male and he has no attraction for them... its because of the whole "sex sells" marketing focus, ranging from the limited wardrobe, to crazy hairstyles to the promo renders themselves. They're clearly targetting the wrong market, is my point. If Michael was marketed as a character like Ezio Auditore it would have my brother going "Holy cow! Awesome!!"
AMEN AMEN AMEN!!!! You never see muscular, bare chested men in ANY of DAZ's banners across the web. Or dressed men. It's Botox Boob Babe- again.
Um, on the front page ;)
True (and yummy, lol) but I'm not talking about this site- "across the web" means those banners appearing across the web, aka, the advertising banners on other sites. Sorry if I wasn't clear.
I don't think the issue here is whether DAZ would accept it or not. If I make a rubber duck and submit it to DAZ, I'm pretty sure they wouldn't accept it. But it would be because the customers won't buy it, NOT because DAZ don't want to sell it
. They're clearly targetting the wrong market, is my point. If Michael was marketed as a character like Ezio Auditore it would have my brother going "Holy cow! Awesome!!"
I do think they are missing the mark in not making more of the for lack of better definition 'action men' genre. While it is true people like their skimpwear, the men's stuff is woefully understocked in that area and at times not well visualized. There are pistol and weapon packs, but the clothing needs work, as do the figures and their wardrobes are too unconvincing.
I also wonder at the lack of figures for Architectural style renders or even medical renders. Normal people in business or business casual clothing, walking around buildings doing stuff. No sexy, no g-strings, no HAWT nurse. Just people with briefcases, talking on cell phones etc. These figures could be iimported into other ilustration programs or traced easiy for artistic renderings or just wandering around Stonemason's upscale buildings.
If I were going to expand the usability of DAZ i would certainly try to tap in the professional- non-sexy illustration market which would mean, professionally dressed medical and regular people doing professional things.
There is a current trend to have male and female clothing be mostly fantasy wear/conan/witchdoctor. I probably would embrace a 'spy theme' for one guy new release and perhaps 'military' or medical for another male release.
Thank you Mac, that's a good explanation. My suggestion for individual products wouldn't really be necessary if more people made 'filler' product sets like you. :)
AMEN AMEN AMEN!!!! You never see muscular, bare chested men in ANY of DAZ's banners across the web. Or dressed men. It's Botox Boob Babe- again.
Um, on the front page ;)
True (and yummy, lol) but I'm not talking about this site- "across the web" means those banners appearing across the web, aka, the advertising banners on other sites. Sorry if I wasn't clear.
Yeah, I now see ads for Daz3d almost everywhere... and they almost alway Victoria, Akio, Kieko or some nameless femae model, and about 50% of the time they are in skimpwear. I don't think I've ever seen a male model in one of these ads, but then again I do tend to tune them out now.
About minor products, a question for some DAZ_person. Would this scenario be allowed:
I offer the product to DAZ;
Kevin Peterson responds with the sweetest imaginable go get lost letter (really, never got a less painful no in my life);
I publish the thing on TurboSquid and...
...I advertise the product here.
Would step 4 be allowed?
Sorry, but no - not unless someone asked for a product of that type (and the mods didn't spot the ask as a put-up job).
And this means that the vicious circle subject X sells badly -> less product of type X are accepted -> customers looking for X go elsewhere/remain unsatisfied -> subject X sells even worse will never be broken.
Well, this means that it is wiser that I cancel my projects for Studio.
Quote sytem woes . . . I was wondering why the poster only quoted 2 posts and didn't actually say anything. You just answered that question, SnowSultan! lol
AMEN AMEN AMEN!!!! You never see muscular, bare chested men in ANY of DAZ's banners across the web. Or dressed men. It's Botox Boob Babe- again.
Um, on the front page ;)
Yes, it's nice that Daz has a half naked man on the front page of the website. However that is not what you see on the banners that you see across the web. This is the latest in a long line of scantily clad females used to sell DAZ3d. I understand but sex sells but it seems like you are only focusing on one part of your niche market.
A part from this promos would be an excellent advertisement.
I'd have to disagree. I found DAZ because of the Michael 4 promo with his shirt off.
But idea is attract people essentially different.
A few different images for a determined time and use a more creative phrase for get the attention, can attract to a different segment.
A few different images for a determined time and use a more creative phrase for get the attention, can attract to a different segment.
Yes, and as in the example above, she's showing a bit of skin. That's going to get the attention more than someone in traditional armor or a suit, unless you're advertising in a business publication. I don't think those will get anyone's attention.
. They're clearly targetting the wrong market, is my point. If Michael was marketed as a character like Ezio Auditore it would have my brother going "Holy cow! Awesome!!"
I do think they are missing the mark in not making more of the for lack of better definition 'action men' genre. While it is true people like their skimpwear, the men's stuff is woefully understocked in that area and at times not well visualized. There are pistol and weapon packs, but the clothing needs work, as do the figures and their wardrobes are too unconvincing.
I also wonder at the lack of figures for Architectural style renders or even Medical renders. Normal people in business or business casual clothing, walking around buildings doing stuff. No sexy, no g-strings, no HAWT nurse. Just people with briefcases, talking on cell phoens etc. These figures could be improted into other ilustration programs or traced easiy for artisitc renderings or just wandering around Stonemason's upscale buildings.
If I were going to expand the usability of DAZ i would certainly try to tap in the professional- non-sexy illustration market which would mean, professionally dressed medical and regular people doing professional things.
There is a current trend to have male and female clothing be mostly fantasy wear/conan/witchdoctor I probably would embrace a 'spy theme' for one guy new release and perhaps 'military' or medical for another male release.
...I totally agree.
Regarding small but useful and "ubiquitous" props, I like McLean's "everyday" sets. ArtCollab often releases similar types of sets (often as the weekly/monthly PC freebie). Would be nice to see more of this, like maybe "portable entertainment systems" pack that included for example, a cassette walkman, "boom box", MP3 player, as well as even an old transistor and portable multi band radio.
Let me ask something else, another suggestion for you to reject. ;)
Can you tell me the reason why 'tiny' products are not sold, like just a rubber duckie or a single necktie or just a set of brown eye textures? A problem that many 3D artists have is finding these sorts of filler items for a scene, and many would probably pay $1 or $2 for an item they need. I definitely would have paid $5 in the past for a single medieval training dummy, a medieval street lantern, or even a couple of old fence segments. Turbosquid does this, and although they're usually not that affordable, the ability to look for precisely what you need is nice and certainly more convenient than hoping it gets included in a bundle (soon!).
I'll be honest, I don't believe that it's too costly to support merchants that don't sell a lot (as we discussed before) or that the same reasons would negate this idea. Perhaps if PAs didn't have to make everything into a large product that demanded a $15+ price tag, we could get more variety and they'd have a bit less stress.
I don't think the issue here is whether DAZ would accept it or not. If I make a rubber duck and submit it to DAZ, I'm pretty sure they wouldn't accept it. But it would be because the customers won't buy it, NOT because DAZ don't want to sell it.
I make plenty of so-called 'filler packs' - generally 30 - 50 props with a theme - Food, Household, Stationery, etc, and people buy them. If I made single props, I doubt they would sell anywhere near the same amount. The reason people buy my packs isn't because need every single item, but because out of 40 props, 10 or 20 will be useful, and for $9.95, they get a good deal. And of course, you never know when you might need the others.
People always say, "Oh sure! I'd pay for a left-handed blivet" But the reality is that when one appears in the store, sales are usually dismal. After 14 years as a PA here at DAZ, I have a pretty good idea what I can and can't sell. DAZ customers are a pretty discerning bunch, and they know which products are good value. Yes, someone may occasionally need one or two unusual items, but not frequently enough to have a massive effect on what sells.
mac
I've needed a left-handed blivit for years. But it seems us lefties always get left out. (pun not intended)
I've have to say V7 promo art is quite sallow looking and really not up to daz's usual standards. V6 looked much better in her splash images online and doesn't have that amber tinge that promo art has been showing lately since Iray made its debut.
Some of the promo art by male-m3dia for example for the figure maxim? Those show the male figure in excellent light.
I actually cringed when I saw the word "Business" in some of those outfits. Necklines where the waistlines are supposed to be- seriously? Show up like that any of the places where I was a manager and your butt would be sent back home so fast you'd wonder why you bothered to get out of bed. We need vendors to be practical- if you're doing an outfit with a plunging neckine, then simply provide the morphs to close / button up the front. Instead, we're getting images of how to take it OFF, pulling it down to expose the breasts. (Not necessarily this site.) If you're going to take the time to do THAT or have plunging necklines, then increase your sales and make PRACTICAL morphs too.
I actually cringed when I saw the word "Business" in some of those outfits. Necklines where the waistlines are supposed to be- seriously? Show up like that any of the places where I was a manager and your butt would be sent back home so fast you'd wonder why you bothered to get out of bed. We need vendors to be practical- if you're doing an outfit with a plunging neckine, then simply provide the morphs to close / button up the front. Instead, we're getting images of how to take it OFF, pulling it down to expose the breasts. (Not necessarily this site.) If you're going to take the time to do THAT or have plunging necklines, then increase your sales and make PRACTICAL morphs too.
Actually this is why business wear is hardly made. If someone makes it, it generally gets picked apart by customers even if it done right. I think the majority use 3D as an escape from reality, not reality itself so I think this is why more fantasy and sexy items are sold. These items require a bit of artistic license to make the outfits a bit more exciting to sell better so thats why certain cuts are made.
I always wondered though, any outfit can be made to look sexy, even if it's not meant to be sexy. You can take an outfit that's buttoned up and conservative and with the right morphs, surface zones and textures and transform it from conservative to sexy. In my mind it would sell because of the extremes the outfit could be taken too. That lady cop outfit that everyone was freaking over, well that could have been made more traditional but with certain opening morphs & material zones could have gone from traditional to tramp cop in a few clicks. I'm sure this sort of thing has been explored before but I don't see that. You may think that sales are only going for the sexy, trampy and fantasy but I'm sure there are times when even those that do those sorts of renders have the need for something more traditional and conservative and they may look through their digital closet and not find it.. but this idea would serve both sides of the proverbial coin.... Just my thoughts... they don't matter but seems that this just goes round and round and no ones happy so why not try it out and see what happens?
I've always thought Frivilous Forties is a great business-wear outfit. It is also sexy, but in a professional way. http://www.daz3d.com/frivolous-forties So I think cool and nice looking business wear can be done.
I think people are too tied to the idea that sexy means scantily clad. To me sexy is the attitude not the outfit.
I also think the reason so much skin is shown on figures- is because skin so far looks better than a lot of clothing which still has a dough quality. I think the models of the figures are quickly outstripping the realism of the outfits.
I actually cringed when I saw the word "Business" in some of those outfits. Necklines where the waistlines are supposed to be- seriously? Show up like that any of the places where I was a manager and your butt would be sent back home so fast you'd wonder why you bothered to get out of bed. We need vendors to be practical- if you're doing an outfit with a plunging neckine, then simply provide the morphs to close / button up the front. Instead, we're getting images of how to take it OFF, pulling it down to expose the breasts. (Not necessarily this site.) If you're going to take the time to do THAT or have plunging necklines, then increase your sales and make PRACTICAL morphs too.
But that is also a highly local cultural thing. E.g. in Denmark I usually don't see anyone having a problem with what is titled as actual "business outfit" at DAZ3D being worn in office here. Similar to how some bits of the Skyler promos were picked apart on the forum, where in Denmark pretty much everyone would shrug as this is quite normal to see around. As I see it, there is a decently large gap how things are perceived e.g. in parts of western Europe versus parts of the U.S.
I live in the UK, I have to wear business attire - smart, formal outfits to work. If I have to meet stakeholders I need to wear a suit. I can tell you now if I turned up to work in anything resembling some of those so called business outfits with the plunging necklines I'd be on a written warning. I can't think of any organisations where they require their staff to wear formal business wear that would be happy with their staff dressed like that. The only place I can think it would be seen as appropriate is a lap dancing parlour or a strip club.
Well, let's face it: as far as men's stuff goes, I sometimes wonder why DAZ (or a couple of other sites for that matter) even bother with the male side of things. If the stuff isnt hopelessly derivative, it's usually poorly made, with stovepipe pants and jackets with shoulders stiff enough for the 80s. Women's clothing is made to define every possible curve, while the guys' stuff? Not so much so. So again, why does DAZ even bother with a male figure? When M6 comes out, it'll get minmal support — one can almost guarantee that. So why dont we all just accept that there's no room for Ken in the Barbieverse? It's what everyone seems to want.
Well, let's face it: as far as men's stuff goes, I sometimes wonder why DAZ (or a couple of other sites for that matter) even bother with the male side of things. If the stuff isnt hopelessly derivative, it's usually poorly made, with stovepipe pants and jackets with shoulders stiff enough for the 80s. Women's clothing is made to define every possible curve, while the guys' stuff? Not so much so. So again, why does DAZ even bother with a male figure? When M6 comes out, it'll get minmal support — one can almost guarantee that. So why dont we all just accept that there's no room for Ken in the Barbieverse? It's what everyone seems to want.
Actually there's demand in male items, not necessarily to the amount of female items. And DAZ males get far more support than any other male figure. That said, DS has the tools to dig in your runtime to pull out older items. If the situation with the supply of items doesn't change, it's not like your runtime stopped working. At least I can work around the issue.
Well, for my male figures, I have Supersuit (which covers a fair range of certain items), dress pants/shirt/shoes of various kinds, various fantasy outfits (Nightguard), Egyptian robes, various skirts (Herakles, Anubis), boxer shorts, shorts, several loose shirts, a bunch of dynamic outfits. One Man Band has a nice outfit, and I think I have another suit from somewhere. There's a Business Suit pack I mean to get at some point.
Comments
I don't think the issue here is whether DAZ would accept it or not. If I make a rubber duck and submit it to DAZ, I'm pretty sure they wouldn't accept it. But it would be because the customers won't buy it, NOT because DAZ don't want to sell it.
I make plenty of so-called 'filler packs' - generally 30 - 50 props with a theme - Food, Household, Stationery, etc, and people buy them. If I made single props, I doubt they would sell anywhere near the same amount. The reason people buy my packs isn't because need every single item, but because out of 40 props, 10 or 20 will be useful, and for $9.95, they get a good deal. And of course, you never know when you might need the others.
People always say, "Oh sure! I'd pay for a left-handed blivet" But the reality is that when one appears in the store, sales are usually dismal. After 14 years as a PA here at DAZ, I have a pretty good idea what I can and can't sell. DAZ customers are a pretty discerning bunch, and they know which products are good value. Yes, someone may occasionally need one or two unusual items, but not frequently enough to have a massive effect on what sells.
mac
I like sexy charters too but if doing them prefer nude or at least in an obvious outfit
hate the psuedo sexy stuff that is just tasteless like sexy Firewoman etc (OK no sexy firewoman but you get my point just substitute any occupation)
Also a lot of gamers like to do artwork using DAZ and while some do sexy mods most just like tough or fantasy characters that reflect their worlds without infringing copyright, many are younger too.
Sorry, but no - not unless someone asked for a product of that type (and the mods didn't spot the ask as a put-up job).
In extension to my earlier post, My sibling is prolly a good example. He is not an artist at all, but he likes his games, If I showed him the male content section here at daz, he would be so pushed away, not because the figure/characters are male and he has no attraction for them... its because of the whole "sex sells" marketing focus, ranging from the limited wardrobe, to crazy hairstyles to the promo renders themselves. They're clearly targetting the wrong market, is my point. If Michael was marketed as a character like Ezio Auditore it would have my brother going "Holy cow! Awesome!!"
True (and yummy, lol) but I'm not talking about this site- "across the web" means those banners appearing across the web, aka, the advertising banners on other sites. Sorry if I wasn't clear.
I do think they are missing the mark in not making more of the for lack of better definition 'action men' genre. While it is true people like their skimpwear, the men's stuff is woefully understocked in that area and at times not well visualized. There are pistol and weapon packs, but the clothing needs work, as do the figures and their wardrobes are too unconvincing.
I also wonder at the lack of figures for Architectural style renders or even medical renders. Normal people in business or business casual clothing, walking around buildings doing stuff. No sexy, no g-strings, no HAWT nurse. Just people with briefcases, talking on cell phones etc. These figures could be iimported into other ilustration programs or traced easiy for artistic renderings or just wandering around Stonemason's upscale buildings.
If I were going to expand the usability of DAZ i would certainly try to tap in the professional- non-sexy illustration market which would mean, professionally dressed medical and regular people doing professional things.
There is a current trend to have male and female clothing be mostly fantasy wear/conan/witchdoctor. I probably would embrace a 'spy theme' for one guy new release and perhaps 'military' or medical for another male release.
Thank you Mac, that's a good explanation. My suggestion for individual products wouldn't really be necessary if more people made 'filler' product sets like you. :)
"SnowSultan said:
I didn't say that...weird...
Yeah, I now see ads for Daz3d almost everywhere... and they almost alway Victoria, Akio, Kieko or some nameless femae model, and about 50% of the time they are in skimpwear. I don't think I've ever seen a male model in one of these ads, but then again I do tend to tune them out now.
And this means that the vicious circle subject X sells badly -> less product of type X are accepted -> customers looking for X go elsewhere/remain unsatisfied -> subject X sells even worse will never be broken.
Well, this means that it is wiser that I cancel my projects for Studio.
Quote sytem woes . . . I was wondering why the poster only quoted 2 posts and didn't actually say anything. You just answered that question, SnowSultan! lol
- Greg
got 2 email to day - guess who they showed ?
But idea is attract people essentially different.
A few different images for a determined time and use a more creative phrase for get the attention, can attract to a different segment.
Yes, and as in the example above, she's showing a bit of skin. That's going to get the attention more than someone in traditional armor or a suit, unless you're advertising in a business publication. I don't think those will get anyone's attention.
...I totally agree.
Regarding small but useful and "ubiquitous" props, I like McLean's "everyday" sets. ArtCollab often releases similar types of sets (often as the weekly/monthly PC freebie). Would be nice to see more of this, like maybe "portable entertainment systems" pack that included for example, a cassette walkman, "boom box", MP3 player, as well as even an old transistor and portable multi band radio.
I've needed a left-handed blivit for years. But it seems us lefties always get left out.
(pun not intended)
I have more than one rubber duckie in my runtime already
you could start a race and see which one wins
I've have to say V7 promo art is quite sallow looking and really not up to daz's usual standards. V6 looked much better in her splash images online and doesn't have that amber tinge that promo art has been showing lately since Iray made its debut.
Some of the promo art by male-m3dia for example for the figure maxim? Those show the male figure in excellent light.
I would actually buy a mini pack of lights for example. Maybe cybernetic eye patterns. Maybe small items like jewelry or tennis socks.
I actually cringed when I saw the word "Business" in some of those outfits. Necklines where the waistlines are supposed to be- seriously? Show up like that any of the places where I was a manager and your butt would be sent back home so fast you'd wonder why you bothered to get out of bed. We need vendors to be practical- if you're doing an outfit with a plunging neckine, then simply provide the morphs to close / button up the front. Instead, we're getting images of how to take it OFF, pulling it down to expose the breasts. (Not necessarily this site.) If you're going to take the time to do THAT or have plunging necklines, then increase your sales and make PRACTICAL morphs too.
Actually this is why business wear is hardly made. If someone makes it, it generally gets picked apart by customers even if it done right. I think the majority use 3D as an escape from reality, not reality itself so I think this is why more fantasy and sexy items are sold. These items require a bit of artistic license to make the outfits a bit more exciting to sell better so thats why certain cuts are made.
I always wondered though, any outfit can be made to look sexy, even if it's not meant to be sexy. You can take an outfit that's buttoned up and conservative and with the right morphs, surface zones and textures and transform it from conservative to sexy. In my mind it would sell because of the extremes the outfit could be taken too. That lady cop outfit that everyone was freaking over, well that could have been made more traditional but with certain opening morphs & material zones could have gone from traditional to tramp cop in a few clicks. I'm sure this sort of thing has been explored before but I don't see that. You may think that sales are only going for the sexy, trampy and fantasy but I'm sure there are times when even those that do those sorts of renders have the need for something more traditional and conservative and they may look through their digital closet and not find it.. but this idea would serve both sides of the proverbial coin.... Just my thoughts... they don't matter but seems that this just goes round and round and no ones happy so why not try it out and see what happens?
I've always thought Frivilous Forties is a great business-wear outfit. It is also sexy, but in a professional way. http://www.daz3d.com/frivolous-forties So I think cool and nice looking business wear can be done.
I think people are too tied to the idea that sexy means scantily clad. To me sexy is the attitude not the outfit.
I also think the reason so much skin is shown on figures- is because skin so far looks better than a lot of clothing which still has a dough quality. I think the models of the figures are quickly outstripping the realism of the outfits.
But that is also a highly local cultural thing. E.g. in Denmark I usually don't see anyone having a problem with what is titled as actual "business outfit" at DAZ3D being worn in office here. Similar to how some bits of the Skyler promos were picked apart on the forum, where in Denmark pretty much everyone would shrug as this is quite normal to see around. As I see it, there is a decently large gap how things are perceived e.g. in parts of western Europe versus parts of the U.S.
Proper female business wear.
In which year? 1890?
I live in the UK, I have to wear business attire - smart, formal outfits to work. If I have to meet stakeholders I need to wear a suit. I can tell you now if I turned up to work in anything resembling some of those so called business outfits with the plunging necklines I'd be on a written warning. I can't think of any organisations where they require their staff to wear formal business wear that would be happy with their staff dressed like that. The only place I can think it would be seen as appropriate is a lap dancing parlour or a strip club.
Well, let's face it: as far as men's stuff goes, I sometimes wonder why DAZ (or a couple of other sites for that matter) even bother with the male side of things. If the stuff isnt hopelessly derivative, it's usually poorly made, with stovepipe pants and jackets with shoulders stiff enough for the 80s. Women's clothing is made to define every possible curve, while the guys' stuff? Not so much so. So again, why does DAZ even bother with a male figure? When M6 comes out, it'll get minmal support — one can almost guarantee that. So why dont we all just accept that there's no room for Ken in the Barbieverse? It's what everyone seems to want.
Actually there's demand in male items, not necessarily to the amount of female items. And DAZ males get far more support than any other male figure. That said, DS has the tools to dig in your runtime to pull out older items. If the situation with the supply of items doesn't change, it's not like your runtime stopped working. At least I can work around the issue.
Well, for my male figures, I have Supersuit (which covers a fair range of certain items), dress pants/shirt/shoes of various kinds, various fantasy outfits (Nightguard), Egyptian robes, various skirts (Herakles, Anubis), boxer shorts, shorts, several loose shirts, a bunch of dynamic outfits. One Man Band has a nice outfit, and I think I have another suit from somewhere. There's a Business Suit pack I mean to get at some point.
So, there's some stuff that's pretty decent.