Daz Studio 6.25[.0.x], General Release!

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  • DoctorJellybeanDoctorJellybean Posts: 9,952

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    Is your GPU listed in Render Settings - Hardware? Drivers up to date? 

  • windli3356windli3356 Posts: 294

    junkgoshere said:

    Do all plug-ins and scripts work now?

    Can confirm some scripts/uitilities are working now, but some plugins such as mesh grabber can't be found.  A huge improvement. 

    The best thing about Daz 6 is the speed, everything from load up assets to complete render a ultra HD render takes less a min

  • 3Diva3Diva Posts: 12,045

    DoctorJellybean said:

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    Is your GPU listed in Render Settings - Hardware? Drivers up to date? 

    Thank you for trying to help me, it was user error - I had the Strand-based hair editor tool selected and didn't realize that's why Iray Preview wasn't working. As soon as I switched to the Universal Tool I was able to get Iray Preview to work again.

  • Richard HaseltineRichard Haseltine Posts: 110,334
    edited June 4

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    EDIT: I found the issue. I had the Strand-Based Hair Editor Tool selected /doh! Apparently, if you have that selected, then Iray Preview is disabled. Once I switched back to the Universal Tool Iray Preview works again. 

    What driver are you using? Perhaps because it needs to work with raw geometry, not the interpolated curves in Iray (though I wasn't aware of this particular limitation).

    Post edited by Richard Haseltine on
  • Hi Maybe this is the wrong place to be posting this but I believe I've found an issue with editing the spline of a Dformer. When I try to click on a knot in the grid it doesn't select the knot I'm clicking on and automatically selects the knot on the far right side. This is seriously a problem that doesn't get left for years... I use dformers constantly and often edit the spline so this update has seriously handicapped that feature. 

    Now... I'm making this post the day the damn thing got released so I understand that some things need to be ironed out. Please just make sure this is one of those things!!!!

    Also I'm loving version 6 so far. Lots of great optimization to make daz much more of a pleasure to use. THANK YOU SO MUCH. Please keep up this great work towards making Daz more functional.

  • temikortemikor Posts: 2

    I've done some renders with Daz 6. Overall, Daz 6 seems to work faster, G9 load's really fast and that's a big plus... view port is pain... but it was pain in the prev version too.  It took 4min to render (2k img) with Daz 6 and 5min and 12 sec with Daz 4 same scene and setting. (4080 super).

    There was one img I've rendered that the hair color on G9 was bit brighter with Daz 4. Can't say that's an issue.

    DD6.png
    2560 x 1440 - 4M
  • TaozTaoz Posts: 10,312
    edited 12:43AM

    Did a compare between DS 6.25.2026.14722 and 4.24.0.3 using a scene created in 4.24 (G9 character).

    i5-12400 with UHD 730 onboard graphics
    GTX1070 8GB, driver 560.94
    32 GB DDR4

    It appears that DS 6 doesn't see the GTX 1070 at all (driver is probably too old), but uses onboard graphics (if CPU is enabled under Render Settings in DS) and system memory instead.  It's fairly fast anyway though, compared to the GTX card:

    Rendering in separate window:
    DS 4, GTX 1070 only: Total Rendering Time: 1 minutes 44.83 seconds
    DS 6, onboard graphics only: Total Rendering Time: 5 minutes 6.24 seconds

    Renders look exactly the same.

    However, Iray preview lag is much smaller in 6 than in 4.24, and preview render is also pretty fast in 6, despite using onboard graphics.  Here's a video showing the difference, 1st minute is DS 6 using onboard graphics, shifts to DS 4.24 using GTX card at 1:00

    https://app.screencast.com/0W8XycyWc2SQy

     

     

    Post edited by Taoz at
  • KubaKuba Posts: 0

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    EDIT: I found the issue. I had the Strand-Based Hair Editor Tool selected /doh! Apparently, if you have that selected, then Iray Preview is disabled. Once I switched back to the Universal Tool Iray Preview works again. 

    Jeeeezzzz!! Same here!!

    I already reinstalled the gpu driver, reinstalled DAZ and made a support ticket! xDDD 

    That's a crazy one. Thanks for your post....

  • vrba79vrba79 Posts: 1,548

    As a 3060 owner, does going with Daz Studio 6 benefit me in any meaningful way?

  • Richard HaseltineRichard Haseltine Posts: 110,334

    gamesharkrules said:

    Hi Maybe this is the wrong place to be posting this but I believe I've found an issue with editing the spline of a Dformer. When I try to click on a knot in the grid it doesn't select the knot I'm clicking on and automatically selects the knot on the far right side. This is seriously a problem that doesn't get left for years... I use dformers constantly and often edit the spline so this update has seriously handicapped that feature. 

    Now... I'm making this post the day the damn thing got released so I understand that some things need to be ironed out. Please just make sure this is one of those things!!!!

    Also I'm loving version 6 so far. Lots of great optimization to make daz much more of a pleasure to use. THANK YOU SO MUCH. Please keep up this great work towards making Daz more functional.

    I see this too.

  • HavosHavos Posts: 5,665
    edited 1:19AM

    Ashcloud said:

    The only issue that I have had so far is that I can't get Riversoft Arts Turbo Loader Manager for G9 to work in DAZ 6.

    Also, a minor issue ...I don't really see the point of the Colour Node option in the Scene tab. Is there a way to remove that?

    I am also confused what the point of this column is. I can change the color, but what does that gain me? It is just wasting space. It is also occupying the space that used to be for toggling item visibility, which is now in the third column. I would be interested to know what was the thinking behind this change. I have tried to get rid of the color column but there does not appear to be anyway of doing it, or of rearranging the column order.

    EDIT: I asked the AI agent in Studio, and this is what it said for the reasoning behind this column:

    The Color (C) column in the Scene pane is for organizing and visually grouping nodes by color, so you can tell things apart at a glance in busy scenes.

    Common uses include:

    • Left vs center vs right body parts.
    • Different node types.
    • Bones that belong to the same skeleton vs other objects.

    Click a swatch to pick a color, and you can also apply it down the hierarchy (Ctrl/Cmd click) or reset it (Alt/Option click).

    Does not seem to be very useful to me. I asked if the column can be removed, and I was told no, but a feature to allow this has been requested.

    Post edited by Havos at
  • SaintSaint Posts: 74

    Havos said:

    Ashcloud said:

    The only issue that I have had so far is that I can't get Riversoft Arts Turbo Loader Manager for G9 to work in DAZ 6.

    Also, a minor issue ...I don't really see the point of the Colour Node option in the Scene tab. Is there a way to remove that?

    I am also confused what the point of this column is. I can change the color, but what does that gain me? It is just wasting space. It is also occupying the space that used to be for toggling item visibility, which is now in the third column. I would be interested to know what was the thinking behind this change. I have tried to get rid of the color column but there does not appear to be anyway of doing it, or of rearranging the column order.

    We use those in Photoshop (helps categorizing and organizing things by colour) but choosing to add them now, after all these years, is throwing everyone off. Clicked on one of those stupid boxes accidentally a hundred times last night.

  • wsterdanwsterdan Posts: 3,472

    dzweigel said:

    Is Daz Studio 6 available for MacOS Tahoe?

    It's running fairly well for me under Tahoe26.4.1, if that helps. 

  • wsterdan said:

    dzweigel said:

    Is Daz Studio 6 available for MacOS Tahoe?

    It's running fairly well for me under Tahoe26.4.1, if that helps. 

    I'm running version 26.5.1, and I'm really happy that GOZ is back.

  • OK, so I have a question: I had bought ManFriday's Render Queue plugin before it was integrated into the Premium version. It has stuck with me through the upgrades, up until now. Is that software, that - as one does - I paid good money for, now lost to me?

  • mrposermrposer Posts: 1,136

    Is there a summory somewhere of what we "lose" with DAZ 6? 

  • rwetmorerwetmore Posts: 25
    edited 3:59AM

    DS6 Toolbars?

    My workflow for the last several years of almost daily use relies on window layout and multiple toolbar rows. I haven't tested the beta DS interim versions because I have actual work that needs to get done. Not only can't I have multiple toolbar rows now, but after I detach a toolbar, it never seems to want to redock. Anywhere. So trying to figure this out, I now have a ton of little floating toolbars that won't dock anywhere and have to float outside the window. If I fullscreen the window, the toolbars stay where they are and inevitably end up covering something important.

    EDIT: It took a few minutes of targeted search, but I found that the bug is that all side panes of the main window need to be collapsed before docking a toolbar will work. And I seem to be able to get multiple rows again. Several online search engines said that Daz had purposely removed the ability.

    Also, I don't see where large scenes load any faster than in 4.24. One particular scene I'm working with has tons of textures. If I try to do anything before it's "ready" the screen just goes white and I have to wait just as long as I would have previously.

    EDIT: This still applies. Loads aren't any faster, or if they are, they're a second or two off a 20-second load. Certainly not enough to brag about.

    Post edited by rwetmore at
  • icemage1993icemage1993 Posts: 86

    Sorel said:

    Funnily enough, I can't use Daz 6 for anything currently cause now I have to wait for the octane render plugin to be updated for this version. Maybe by the time that's done other plugins will be updated as well. I also really like the new texture shaded viewport. It is a bit choppy for me but nothing too bad. I suspect it will probably continue to be worked on.

    wait, you can use octane render on daz 4.24? 

  • SorelSorel Posts: 1,424

    icemage1993 said:

    Sorel said:

    Funnily enough, I can't use Daz 6 for anything currently cause now I have to wait for the octane render plugin to be updated for this version. Maybe by the time that's done other plugins will be updated as well. I also really like the new texture shaded viewport. It is a bit choppy for me but nothing too bad. I suspect it will probably continue to be worked on.

    wait, you can use octane render on daz 4.24? 

    Sure can. 

  •      So far, I have not "lost" any of my workflow. I Google searched how to transfer my setup from 4.24 to 6. Basically it requires copying files from the APPDATA folder for Studio4 to Studio6. All of my scripts, bookmarks and layouts transfered with zero issues. I could not stand the new layout and font and color scheme and none of the default styles seemed to fit what I had before without adding or removing tabs and going through a ton of setup to make things look as I wanted. Sooo glad that visually I was able to make it identical with a simple drag and drop of some files.

         As for whether or not all the scripts I use will work is yet to be seen but they are still in my cutom actions (I did have to reactive many in "About Installed Plugins"). I definitely cannot live without my Bookmark script as so many of the "ported" items from other stores from a few years back still lack any Smart Content and they would just end up lost in a sea of endless quantity. I can confirm that scenes not only load faster but the program itself shuts down much faster than 4.24. One of my biggest gripes with Daz is that a scene with a few models can take 15 minutes to clear from memory (DDR5 and a decent MOBO!) and that is extra annoying when you just want to shut down your computer and call it a day. 

        Iray Preview is leaps and bounds faster for me now than previous. I have a Nvidia 3060TI (because VRAM matters more than power) and it seems to work much smoother in the current build.

         This is all first glance impressions but so far, this version just seems to be a minor upgrade and people should definitely give it a try. None of this means I will indefinitely stick with it but until I find something that has been lost that I cannot live without, I think this is a step up for me (I mean, after wasting an hour transfering my workspace over and making it function exactly as before).

  • LeanaLeana Posts: 13,222

    abelundercity_7fb40cbc22 said:

    OK, so I have a question: I had bought ManFriday's Render Queue plugin before it was integrated into the Premium version. It has stuck with me through the upgrades, up until now. Is that software, that - as one does - I paid good money for, now lost to me?

    You bought a plugin for DS4 and it still works in DS4. It doesn't work in DS6, and won't unless there's a new version made for DS6. It's unlikely there will be one though as the product is not available for sale anymore.

  • AndrewJJPAndrewJJP Posts: 769
    edited 6:45AM

    Re: the lag again, I decided to see if anything was potentially contending for GPU, and killed off background stuff left lying around from various video editing applications. It might have been a little better, it's hard to say. But based on this, I decided to reboot (which I really ought to have done in the first place) and things got a lot better. It is a lot better, and I would say usuable. So to others with serious issues, try rebooting. It may help.

    The lag is maybe 1 second now rather than 5. But now the delay is slightly less ridiculous, I am able to observe what seems like a conscious change in behaviour which I don't think helps the perception.

    • Based on recollection, since iRay doesn't work on the 5090, I think that as I dragged or changed the viewport in 4.x, I got instant feedback, as you do in texture shaded mode.
    • In 6, you can move things and change them for as long as you want. The viewport doesn't update until you release the mouse.

    Is this one of those "set it once and never change it" settings I would have set 3 years ago? Or is this how 6 behaves? Or am I misremembering? I will be able to try this over the weekend, it it'll be interesting to see, if nobody else has noticed this change (if it is a change).

    Post edited by AndrewJJP at
  • ecks201ecks201 Posts: 490
    edited 10:18AM

    mrposer said:

    Is there a summory somewhere of what we "lose" with DAZ 6? 

    When you find the list add the hard drive space I lost due to Connect downloading all the meta data for every product I have into a new folder, despite D6 knowing where my existing folder was. 

    Post edited by ecks201 at
  • AndrewJJPAndrewJJP Posts: 769
    edited 12:44PM

    I've persuaded my other half to let me install Daz 4.24 and Daz 6 on her (my!) 3090. I can run both at the same time, which is cool.

    The difference it the viewport is astonishing. 4.23 responds instantanously, 6 is... well the same as on my new machine. Same hardware, same drivers, same OS (Windows 10), different Daz. So this is absoltely not a Microsoft problem, or a Blackwell problem. Daz 6 has a really laggy viewport and 4.23 is really, really slick, and I await a fix :)

    But other than this, things really do look great! Everything else is so much quicker, for me at least.

    If anyone wants video evidence (Daz developers), I can share something, although I think they probably know already. I also think now I have seen this side by side, that it's inconceivable a Windows update will bring the orders of magnitude improvement needed to get 6 to where 4 is, and I'd also point out that 4 does not require a Windows change.

    Post edited by AndrewJJP at
  • Richard HaseltineRichard Haseltine Posts: 110,334

    ecks201 said:

    mrposer said:

    Is there a summory somewhere of what we "lose" with DAZ 6? 

    When you find the list add the hard drive space I lost due to Connect downloading all the meta data for every product I have into a new folder, despite D6 knowing where my existing folder was. 

    That isn't an issue I have met - is your content all installed through Connect? Was it showing thumbnails correctly?

  • JDJD Posts: 36

    bluejaunte said:

    Richard Haseltine said:

    arne207 said:

    Here's a bug: "Shift-Y" should open the symmetry tab but doesn't.

    EDIT: It does work, but only after clicking on a limb - not when selecting the limb in the scene tab.

    Focus seems to matter mor than it did in DS 4, but that isn't wholly a bad thing as it stops unwanted aplication of key-presses (e.g. people hated that using a key to jump to the first item starting with that letter in a content pane also triggered a Viewport move if Keyboard Navigaction was on)

    It's wholly bad as far as I can tell. Shortcuts must work no matter what pane is active. If there's a special case, like the cursor is in some text field that people can type in, then Daz Studio needs to treat that as a special case and disable keyboard shortcuts then and there. Anything else is backwards.

    Case in point, my Camera Manager plugin uses number keys to change to cameras quickly. If the plugin is in focus, or a viewport or the Content Library, it works fine.If the scene or parameters pane are active, it doesn't. There's no world where that is acceptable.

    Yes! This! It's great to have a PA voice this so clearly. Daz moved too quickly from ALPHA to BETA to General Release. And IMO, this should have been reverted back to an earlier build where shortcuts still worked as it used to. (ALPHA build 6.25.2025.35308)

    I don't see the point of using the ALPHA and BETA to give feedback in the forums if it like my feedback and many others were going to be ignored. Sure I understand that some things needs to be changed, but friction and changing how things used to work is a bad implementation if it makes things slower to do. Shortcuts should be exactly that, shortcuts. It shouldn't add another action, such as clicking the viewport to make it active, to make shortcuts work.

    Focus seems to matter mor than it did in DS 4, but that isn't wholly a bad thing as it stops unwanted aplication of key-presses (e.g. people hated that using a key to jump to the first item starting with that letter in a content pane also triggered a Viewport move if Keyboard Navigaction was on)

    I don't see why these people couldn't just toggle off the keyboard navigation when typing in the content pane. There's literally a built in toggle on and off button.

  • kirbawirbakirbawirba Posts: 188

    Well I tried to use the beta version on both my 4060 and 3070 machines and the viewport was AWFUL across both, and it seems like that's still an issue with the full release. 90% of what I do, I do in viewport with lighting checks in iray preview. If I have to have the same responsiveness in the main viewport as I do in a busy, fully loaded iray preview, I will not be using 6, ever, if that remains the case. I'll ride the 4.xx train until it finally falls off the rails or they fix it... Or i can finally afford a card that can just overpower it, if that ever becomes a thing...

  • Did Victoria vibe code Daz Studio 6?

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