Daz Studio 6.25[.0.x], General Release!

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  • DoctorJellybeanDoctorJellybean Posts: 9,952

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    Is your GPU listed in Render Settings - Hardware? Drivers up to date? 

  • windli3356windli3356 Posts: 294

    junkgoshere said:

    Do all plug-ins and scripts work now?

    Can confirm some scripts/uitilities are working now, but some plugins such as mesh grabber can't be found.  A huge improvement. 

    The best thing about Daz 6 is the speed, everything from load up assets to complete render a ultra HD render takes less a min

  • 3Diva3Diva Posts: 12,045

    DoctorJellybean said:

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    Is your GPU listed in Render Settings - Hardware? Drivers up to date? 

    Thank you for trying to help me, it was user error - I had the Strand-based hair editor tool selected and didn't realize that's why Iray Preview wasn't working. As soon as I switched to the Universal Tool I was able to get Iray Preview to work again.

  • Richard HaseltineRichard Haseltine Posts: 110,318
    edited June 4

    3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    EDIT: I found the issue. I had the Strand-Based Hair Editor Tool selected /doh! Apparently, if you have that selected, then Iray Preview is disabled. Once I switched back to the Universal Tool Iray Preview works again. 

    What driver are you using? Perhaps because it needs to work with raw geometry, not the interpolated curves in Iray (though I wasn't aware of this particular limitation).

    Post edited by Richard Haseltine on
  • Hi Maybe this is the wrong place to be posting this but I believe I've found an issue with editing the spline of a Dformer. When I try to click on a knot in the grid it doesn't select the knot I'm clicking on and automatically selects the knot on the far right side. This is seriously a problem that doesn't get left for years... I use dformers constantly and often edit the spline so this update has seriously handicapped that feature. 

    Now... I'm making this post the day the damn thing got released so I understand that some things need to be ironed out. Please just make sure this is one of those things!!!!

    Also I'm loving version 6 so far. Lots of great optimization to make daz much more of a pleasure to use. THANK YOU SO MUCH. Please keep up this great work towards making Daz more functional.

  • temikortemikor Posts: 2

    I've done some renders with Daz 6. Overall, Daz 6 seems to work faster, G9 load's really fast and that's a big plus... view port is pain... but it was pain in the prev version too.  It took 4min to render (2k img) with Daz 6 and 5min and 12 sec with Daz 4 same scene and setting. (4080 super).

    There was one img I've rendered that the hair color on G9 was bit brighter with Daz 4. Can't say that's an issue.

    DD6.png
    2560 x 1440 - 4M
  • TaozTaoz Posts: 10,311
    edited 12:43AM

    Did a compare between DS 6.25.2026.14722 and 4.24.0.3 using a scene created in 4.24 (G9 character).

    i5-12400 with UHD 730 onboard graphics
    GTX1070 8GB, driver 560.94
    32 GB DDR4

    It appears that DS 6 doesn't see the GTX 1070 at all (driver is probably too old), but uses onboard graphics (if CPU is enabled under Render Settings in DS) and system memory instead.  It's fairly fast anyway though, compared to the GTX card:

    Rendering in separate window:
    DS 4, GTX 1070 only: Total Rendering Time: 1 minutes 44.83 seconds
    DS 6, onboard graphics only: Total Rendering Time: 5 minutes 6.24 seconds

    Renders look exactly the same.

    However, Iray preview lag is much smaller in 6 than in 4.24, and preview render is also pretty fast in 6, despite using onboard graphics.  Here's a video showing the difference, 1st minute is DS 6 using onboard graphics, shifts to DS 4.24 using GTX card at 1:00

    https://app.screencast.com/0W8XycyWc2SQy

     

     

    Post edited by Taoz at
  • 3Diva said:

    I'm not going to read five pages of comments to find out if anyone else has this issue (I'm sorry, just don't have the time right now). But I just installed Daz Studio 6 and Iray Preview doesn't work at all. The character stays gray (it has textures and you can see the textures in other previews like texture shaded and Filament), it's a Genesis 9 character. Iray preview doesn't work at all. I have a 5070 Ti if that helps. It also doesn't load the Environment and Tone mapping nodes when I switch to Iray preview (other versions of Daz Studio have always loaded those automatically as soon as I switch to Iray Preview. Is anyone else experiencing this issue?

    EDIT: I found the issue. I had the Strand-Based Hair Editor Tool selected /doh! Apparently, if you have that selected, then Iray Preview is disabled. Once I switched back to the Universal Tool Iray Preview works again. 

    Jeeeezzzz!! Same here!!

    I already reinstalled the gpu driver, reinstalled DAZ and made a support ticket! xDDD 

    That's a crazy one. Thanks for your post....

  • vrba79vrba79 Posts: 1,548

    As a 3060 owner, does going with Daz Studio 6 benefit me in any meaningful way?

  • Richard HaseltineRichard Haseltine Posts: 110,318

    gamesharkrules said:

    Hi Maybe this is the wrong place to be posting this but I believe I've found an issue with editing the spline of a Dformer. When I try to click on a knot in the grid it doesn't select the knot I'm clicking on and automatically selects the knot on the far right side. This is seriously a problem that doesn't get left for years... I use dformers constantly and often edit the spline so this update has seriously handicapped that feature. 

    Now... I'm making this post the day the damn thing got released so I understand that some things need to be ironed out. Please just make sure this is one of those things!!!!

    Also I'm loving version 6 so far. Lots of great optimization to make daz much more of a pleasure to use. THANK YOU SO MUCH. Please keep up this great work towards making Daz more functional.

    I see this too.

  • HavosHavos Posts: 5,663
    edited 1:19AM

    Ashcloud said:

    The only issue that I have had so far is that I can't get Riversoft Arts Turbo Loader Manager for G9 to work in DAZ 6.

    Also, a minor issue ...I don't really see the point of the Colour Node option in the Scene tab. Is there a way to remove that?

    I am also confused what the point of this column is. I can change the color, but what does that gain me? It is just wasting space. It is also occupying the space that used to be for toggling item visibility, which is now in the third column. I would be interested to know what was the thinking behind this change. I have tried to get rid of the color column but there does not appear to be anyway of doing it, or of rearranging the column order.

    EDIT: I asked the AI agent in Studio, and this is what it said for the reasoning behind this column:

    The Color (C) column in the Scene pane is for organizing and visually grouping nodes by color, so you can tell things apart at a glance in busy scenes.

    Common uses include:

    • Left vs center vs right body parts.
    • Different node types.
    • Bones that belong to the same skeleton vs other objects.

    Click a swatch to pick a color, and you can also apply it down the hierarchy (Ctrl/Cmd click) or reset it (Alt/Option click).

    Does not seem to be very useful to me. I asked if the column can be removed, and I was told no, but a feature to allow this has been requested.

    Post edited by Havos at
  • SaintSaint Posts: 74

    Havos said:

    Ashcloud said:

    The only issue that I have had so far is that I can't get Riversoft Arts Turbo Loader Manager for G9 to work in DAZ 6.

    Also, a minor issue ...I don't really see the point of the Colour Node option in the Scene tab. Is there a way to remove that?

    I am also confused what the point of this column is. I can change the color, but what does that gain me? It is just wasting space. It is also occupying the space that used to be for toggling item visibility, which is now in the third column. I would be interested to know what was the thinking behind this change. I have tried to get rid of the color column but there does not appear to be anyway of doing it, or of rearranging the column order.

    We use those in Photoshop (helps categorizing and organizing things by colour) but choosing to add them now, after all these years, is throwing everyone off. Clicked on one of those stupid boxes accidentally a hundred times last night.

  • wsterdanwsterdan Posts: 3,471

    dzweigel said:

    Is Daz Studio 6 available for MacOS Tahoe?

    It's running fairly well for me under Tahoe26.4.1, if that helps. 

  • wsterdan said:

    dzweigel said:

    Is Daz Studio 6 available for MacOS Tahoe?

    It's running fairly well for me under Tahoe26.4.1, if that helps. 

    I'm running version 26.5.1, and I'm really happy that GOZ is back.

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