Remixing your art with AI

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  • wsterdanwsterdan Posts: 3,417
    edited April 26

    Tomorrow marks 21 days since I've been experimenting with using AI for animation; I'd been using it for comic art for a little while longer than that, as well as for helping me make 3D models from sketches and artwork for 3D printing and for animated game characters.

    Yesterday I tried something a little different. I started with my character, "Moira", captain of Freya's Folly (Moira started out as one of my DAZ-format Webboid characters with 3D hair and clothing). I wanted to make a 3D print of her so I came up with this one:

    I used that in Meshy to get a nice, clean little mesh:



    Then moved that to Anycubic Next, where I'm limited to 8 colours of filament (without swapping spools during printing):



    I kind of liked the 3D look of her in Meshy, so I took that preview and did a quick animation. I didn't take the time to tidy up the Meshy preview and I only made a quick, low-res test animation but I had a lot of fun doing it.


    If pressing on the image doesn't launch the video, it's available here: https://sterdan.com/wp-content/uploads/2026/04/Moira-3D-test.mp4

    Nothing Earth-shattering, but a quick bit of fun, from 3D to 2D and back again...

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    Moira 3D test Preview.jpg
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    Post edited by wsterdan on
  • TugpsxTugpsx Posts: 869

    wsterdan said:

    Tomorrow marks 21 days since I've been experimenting with using AI for animation; I'd been using it for comic art for a little while longer than that, as well as for helping me make 3D models from sketches and artwork for 3D printing and for animated game characters.

    Yesterday I tried something a little different. I started with my character, "Moira", captain of Freya's Folly (Moira started out as one of my DAZ-format Webboid characters with 3D hair and clothing). I wanted to make a 3D print of her so I came up with this one:

    I used that in Meshy to get a nice, clean little mesh:



    Then moved that to Anycubic Next, where I'm limited to 8 colours of filament (without swapping spools during printing):



    I kind of liked the 3D look of her in Meshy, so I took that preview and did a quick animation. I didn't take the time to tidy up the Meshy preview and I only made a quick, low-res test animation but I had a lot of fun doing it.


    If pressing on the image doesn't launch the video, it's available here: https://sterdan.com/wp-content/uploads/2026/04/Moira-3D-test.mp4

    Nothing Earth-shattering, but a quick bit of fun, from 3D to 2D and back again...

    Wow that turned out great. I like where you are going with Moira's story. Thanks for sharing.

  • wsterdanwsterdan Posts: 3,417

    Thanks very much! It was a quick bit of extra fun, I'm not 100% sure at this point if I'm going to keep on animating or go back to working on comic art, 3D printing and game programming, too many fun things to do. So far, the biggest problem is always deciding which fun thing to do.

    The plus side of putting animation aside fora few months is that it'll probably be vastly improved even more...

  • sueyasueya Posts: 856
    edited May 1

    The image with the graffiti background is my original Daz image and the one on stage was enhanced with Chat GPT

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    Post edited by sueya on
  • wsterdanwsterdan Posts: 3,417

    sueya said:

    The image with the graffiti background is my original Daz image and the one on stage was enhanced with Chat GPT

    That came out great!  

  • TugpsxTugpsx Posts: 869
    edited May 1

    This AI generated movie looks great, and interesting enough a lot of the models are similiar to those included in Daz store assets.

    Post edited by Tugpsx on
  • wsterdanwsterdan Posts: 3,417

    Tugpsx said:

    This AI generated movie looks great, and interesting enough a lot of the models are similiar to those included in Daz store assets.

    Thanks for the link, very impressive; I caught the first little bit but I'll be watching the whole thing.

     

  • wsterdanwsterdan Posts: 3,417
    edited May 2

    I'd been planning on using Filatoon to do a little Trek animation, but will most likely toonify it using AI when I animate it.

    The Filatoon:

    The Toonfied (needs a tweak or two, obviously):

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    ToonifiedTrek01.jpg
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    Post edited by wsterdan on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,849

    looks cool but be careful, on YouTube, others have encountered very aggressive pushback from Paramount

  • wsterdanwsterdan Posts: 3,417

    Thanks for the heads-up Wendy; I can always make it non-Trek pretty easily if need be.

    Are they going after people because they're not following their guidelines, or because of A.I.? I had planned on following the rules they've had on their websire for years now:

    https://www.startrek.com/en-ca/fan-films

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,849
    edited May 2

    wsterdan said:

    Thanks for the heads-up Wendy; I can always make it non-Trek pretty easily if need be.

    Are they going after people because they're not following their guidelines, or because of A.I.? I had planned on following the rules they've had on their websire for years now:

    https://www.startrek.com/en-ca/fan-films

    its a bit of a dodgy area, they seem OK with some, not others

    no idea of the criteria 

    just people on Youtube and elsewhere complaining 

    reading that link, they probably violated some of it

    Post edited by WendyLuvsCatz on
  • wsterdanwsterdan Posts: 3,417

    WendyLuvsCatz said:

    wsterdan said:

    Thanks for the heads-up Wendy; I can always make it non-Trek pretty easily if need be.

    Are they going after people because they're not following their guidelines, or because of A.I.? I had planned on following the rules they've had on their websire for years now:

    https://www.startrek.com/en-ca/fan-films

    its a bit of a dodgy area, they seem OK with some, not others

    no idea of the criteria 

    just people on Youtube and elsewhere complaining 

    reading that link, they probably violated some of it

    Yeah, it's not hard to violate it, but by the same token it's not that hard to adhere to it. Overall, I think they're being pretty generous with allowing us to use their intellectual property as much as they do. I've had my knuckles slapped for doing far, far, far less from DC, and I can't imagine Disney letting you do animations with their property at all. 

  • ArtiniArtini Posts: 10,658

    That looks useful:
    Blender Can Do AI Now (and it's insane)

    Then using Blender to Daz Studio we can transfer results here.

     

  • 3DIO3DIO Posts: 321

    Much as I like AI tools for some things, to be honest, I think using it to model in Blender would drive me absolutely mad, and I'd much prefer to model manually.
    That said, I think AI inside of Blender might be useful for optimising a UV layout and stuff like that.

     

  • ArtiniArtini Posts: 10,658

    3DIO said:

    Much as I like AI tools for some things, to be honest, I think using it to model in Blender would drive me absolutely mad, and I'd much prefer to model manually.
    That said, I think AI inside of Blender might be useful for optimising a UV layout and stuff like that.

     

    Just wonder how much the others will use AI in Blender.

    I have not modelled in Blender anything spectacular, yet, but also think about UV layout as a possible usage.

     

  • ArtiniArtini Posts: 10,658
    edited May 15

    I really like the posts by @background
    They inspires me to try different ideas with AI.
    https://www.daz3d.com/forums/post/quote/731316/Comment_9530616

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  • backgroundbackground Posts: 766
    edited May 15

    Oh great! And I expect Richard will be flattered to be described as 'slim' although I have no idea what he lookes like. I'm happy if my random thoughts prompt peole to turn them into art. It would be fun if Richard used an image like that as his avatar, but that might make people think the DAZ forum is some kind of dystopian nightmare devil.

    Post edited by background on
  • ArtiniArtini Posts: 10,658
    edited May 15

    Thanks. I am reading your forum posts with the great interest. They bring so many ideas... wink

     

    Post edited by Artini on
  • Richard HaseltineRichard Haseltine Posts: 110,085

    Big Bother Is Watching You!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,849

    sadly not for most of us

    needs 24GB of VRAM

    but this one looks great for "scanning" stuff by taking front back and side photos of objects to create 3D models

    I use Hunyuan on my PC but it's very rough to say the least

  • ArtiniArtini Posts: 10,658

    Interesting, but it uses too much VRAM.

    I hope, that there will be better solutions, either online or with lower requirements for VRAM.

     

  • 3DIO3DIO Posts: 321

    @Wendy
    It's very neat, but even on a locally-installed ComfyUI, you can do stuff like that with as little as 2GB GPU RAM if I recall.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,849

    3DIO said:

    @Wendy
    It's very neat, but even on a locally-installed ComfyUI, you can do stuff like that with as little as 2GB GPU RAM if I recall.

    I do with Hunyuan but it's not very good 

  • 3DIO3DIO Posts: 321
    edited 9:43AM

    To be fair, much as I enthuse about ComyUI (what I've seen of it anyway since I can't actually try it yet), it's making me want to look at dedicated AI software tools for dedicated tasks, kinda like you're doing.  I'm super-strict on the Open Source thing though, immovable, so it's not so easy finding stuff or even knowing what to specifically look for sometimes, so at the moment I'm basically just 'searching' my way around, and seeing what pops up!

    There's a lot of crazy-amazing AI tools out there, that's for sure!

    I intend to look into that one you mentioned before, the one for training LoRAs locally.  I just haven't done so yet, was getting far too distracted by Linux but I'm back on Windows 10 for the time being, so much easier for me to see what's what (and possibly even try some of them at a push).

    Sadly my AMD GPU is a problem that needs to be replaced ASAP!

     

    Post edited by 3DIO at
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,849
    edited 10:33AM

    https://www.pinokio.co/ which I use is just a user facing different simpler, terminal launcher /AI Browser setup to ComfyUI

    https://github.com/pinokiocomputer/pinokio

    the backend is the same

    just less imposing to dummies

    a Nvidia GPU needed for most things, however Windows is not

    Mac and Linux are supported for many apps/scripts

    Post edited by WendyLuvsCatz at
  • 3DIO3DIO Posts: 321

    Just been spendng some time looking at that since the first time I visited the site I totally misunderstood what it was for.
    My only excuse is a had even less of a clue then than I do now  :-P

    Will be taking a very close look at this, looks just the job and can even filter for AMD, cheers!

     

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