Remixing your art with AI

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  • 3DIO3DIO Posts: 380
    edited May 20

    Wendy Wrote:
    "it takes a long time and does nothing for quite a while at various stages"


    I get why that would happen when downloading models, but Conda downloaded in seconds so it seems odd it would sit there doing nothing for as long as it is.
    How long should I expect to wait for something as small as Conda to install?

    Seems weird such a quick download would take so long to install.  It's the installation of Conda that seems to be stuck, because the download itself downloaded, but I'll give it another go, just in case.

    Post edited by 3DIO on
  • WendyLuvsCatzWendyLuvsCatz Posts: 41,024
    edited May 20

    3DIO said:

    Wendy Wrote:
    "it takes a long time and does nothing for quite a while at various stages"


    I get why that would happen when downloading models, but Conda downloaded in seconds so it seems odd it would sit there doing nothing for as long as it is.
    How long should I expect to wait for something as small as Conda to install?

    Seems weird such a quick download would take so long to install.  It's the installation of Conda that seems to be stuck, because the download itself downloaded, but I'll give it another go, just in case.

    sometimes it pauses after a few lines in CMD or presumably whatever Mac uses as a terminal, for half an hour or more, not just Pinokio but installing other stuff too

    I have learned to be very patient 

    Post edited by WendyLuvsCatz on
  • 3DIO3DIO Posts: 380
    edited May 20

    Sounds very odd that does, but I'll leave it for an hour this time just in case.

    Attached is the screen I have.  Take no notice of the download failure, it does that no matter how many times I try.  But as you can see, it eventually downloads it and starts the installation.  But it's the installation message in the bottom left corner that never changes.

    The squares are animating, but it really doesn't appear to be doing anything.  Still, I better be careful not to derail the thread.  If it works I'll post some results, but if I don't then that means it didn't work.
     

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  • ArtiniArtini Posts: 10,754
    edited May 20

    Continuing my adventure with the Cat...

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  • WendyLuvsCatzWendyLuvsCatz Posts: 41,024

    3DIO give it time, go for walk or make a coffee

    Artini RichardH and the onions cheeky

    I still watch that thread (and many others)

    even if I don't post

  • ArtiniArtini Posts: 10,754

    Yes, me too. I do not want to put images in barbult's thread, so I am posting here.

    Some comments work very well as a prompts to AI.

     

  • sueyasueya Posts: 862
    edited May 29

    Made an anime version of my dancers  Pleased with the result

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  • wsterdanwsterdan Posts: 3,479

    sueya said:

    Made an anime version of my dancers  Pleased with the result

    Great result! Thanks for sharing it. 

  • ArtiniArtini Posts: 10,754

    Yes, anime version looks great.

     

  • barbultbarbult Posts: 27,042

    Artini said:

    Continuing my adventure with the Cat...

    That's great. He seems to be losing a lot of onions along the way, though, without even noticing.  

  • inquireinquire Posts: 2,457

    is anyone using AI websites to render images or animations, instead of trying to render with the GPU or CPU on your computer?

  • wsterdanwsterdan Posts: 3,479
    edited May 31

    If you look back over the the pages here you'll see people showing some examples.

    You can also find examples in the latter half of this thread (I show a DAZ character from Mechasar, rendered in iRay and animated with AI):

    https://www.daz3d.com/forums/discussion/comment/9508306/#Comment_9508306

    I don't normally do animations of DAZ output directly because my interest lies in toon animation and I "toonify" my DAZ output first, but here's a render out of DAZ Studio of one of my free Webboid characters animated using AI:

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    Post edited by wsterdan on
  • inquireinquire Posts: 2,457

    Very fine. Do you animate on your computer, or do you use the website that provides render engines?

  • ArtiniArtini Posts: 10,754
    edited May 31

    Thanks, @barbult

    The character you are presenting in your thread brings to me many ideas.

    Post edited by Artini on
  • wsterdanwsterdan Posts: 3,479
    edited June 3

    inquire said:

    Very fine. Do you animate on your computer, or do you use the website that provides render engines?

    I'm using sites like Openart.ai because they have a number of different engines available that allow me to do different things more easily. They're not perfect and there's always tradeoffs, but overall I'm enjoying making both the still images and animations that I just can't do with DAZ Studio, though almost everything I do start with DAZ and Poser figures and props. If you skim through a few of the threads you'll see that I make use of a lot of much older figures and props that might not even be useable today.

    For example, I used my free Webboids characters, a number of MIghtmite's clothing items for Genesis 3 and Lady LIttlefox's Cookie character and a set of amor and other accessories to make this character back in 2009:
     

    and in the course of about half an hour, I cobbled together two test videos just for fun:

    If clickin on the image above doesn't work, you can use this link: http://sterdan.com/wp-content/uploads/2026/05/Emerald-Empress-Escapes.mp4

    If clicking on the image above doesn't work, you can use this link: http://sterdan.com/wp-content/uploads/2026/05/Emerald-Empress-Victorious.mp4

    I have tried setting up local AI renders on my Mac but met with limited success; one of the main issues for me, though, was that the features availble for engines I could get to work locally didn't match the features of the for-pay-only engines I've been using for animation.

     

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    Post edited by wsterdan on
  • inquireinquire Posts: 2,457

    It all looks very good. I couldn't get the videos to play. Do you have links to the videos? Enjoying an animation  that way is so much faster than trying to do it on one's own computer. And with web language apps, you don't have to worry about how Fast is your GPU, how fast is your CPU, do you have the latest version of a particular app? 

  • wsterdanwsterdan Posts: 3,479

    inquire said:

    It all looks very good. I couldn't get the videos to play. Do you have links to the videos? Enjoying an animation  that way is so much faster than trying to do it on one's own computer. And with web language apps, you don't have to worry about how Fast is your GPU, how fast is your CPU, do you have the latest version of a particular app? 

    Not sure why clicking on the images in the text didn't work (you have to click on the bigger images in the post, not the smaller ones at the bottom of the post) but I've added the links separately, hopefully that helps. 

  • ArtiniArtini Posts: 10,754
    edited June 1

    I need to find out more about this cat ...

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  • ArtiniArtini Posts: 10,754
    edited June 1

    Exploring the story further...

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  • sueyasueya Posts: 862
    edited June 2

    I changed the scene to a stately home and changed the outfit to a ballgown

    I didn't specify a colour for the ballgown but like how it kept it similar to the original image

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    Post edited by sueya on
  • wsterdanwsterdan Posts: 3,479

    sueya said:

    I changed the scene to a stately home and changed the outfit to a ballgown

    I didn't specify a colour for the ballgown but like how it kept it similar to the original image

    Nicely done! 

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,024

    I would love sets like those in 3D heart

     

     

    a bit more mixed AI and 3D animated 3D renders

  • wsterdanwsterdan Posts: 3,479

    WendyLuvsCatz said:

    I would love sets like those in 3D heart

     

     

    a bit more mixed AI and 3D animated 3D renders

    Sweet! It sure makes the scene look incredibly huge! 

  • ArtiniArtini Posts: 10,754
    edited June 4

    Inspired by recent posts in the other thread...

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  • inquireinquire Posts: 2,457

    https://www.daz3d.com/art-official-intelligence-daz-studio-centered-workflows-with-ai-tools
    Does  anyone know anything about this product?

    I am wondering, do people use AI apps that are on their own hard drives, or are people using websites that render quickly because the web app connects to servers?

    Another question I have is how to Best take a DAZ Studio character and render it in AI so that the skin looks completely realistic.

    I can do renders in AI with DAZ characters, and even animations in AI with them,  but the skin textures don't look completely natural.

     

  • wsterdanwsterdan Posts: 3,479
    edited June 14

    As I've detailed a few times here, I view AI enhancement as another plug-in or filter, for the most part.

    In 2009 I was playing with the idea of using Chip and Cookie for a youth-oriented comic series called, "Problem Solvers". My idea was to have different young heroes around the world using their magical abilities to solve some specific "problems", mainly supernatural in nature. I would set up my toon characters, render them in 3Delight using pwToon (and others) and then using different Photoshop actions and filters to try and get the comic look I wanted. 

    When I use AI, I work the same as before but use AI "filters" instead of pwToon and Photoshop. I used to use purchased animation blocks but now use AI instead, still setting up starting points, end points and mid-points but letting AI do the tweening. Overall, to me, the only major differences are the time saved and the end quality.

    Anyway, here's five sampls of the 2009 Chip and Cookie heroes re-imagined in 2026.

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    Post edited by wsterdan on
  • wsterdanwsterdan Posts: 3,479
    edited June 14

    Besides re-imagining older toon renders like these two:




    I love that I can insert my new, custom characters (like Katherine "Kat" Kelley, from my Flynn's Folly series here) into the roles of the older toons. 

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  • csaacsaa Posts: 1,020

    inquire said:

    https://www.daz3d.com/art-official-intelligence-daz-studio-centered-workflows-with-ai-tools
    Does  anyone know anything about this product?

    inquire,

    If I'm not mistaken, its a recording of a webcast hosted at Digital Arts Live. It's not a "product" per se; rather, it's a show-and-tell tutorial.To give you a taste of what it's about:

    furiousstug said:

    To expand on barbult's question, what level of AI integration is covered in the series? I see references to Photoshop, Firefly and Freepik. Is the AI integration limited to these options, or will local models like Wan or LTX (to name just two) be addressed at some point? The promo images seem focused on NPR style imagery. Will photorealistic options be discussed?

    That quote came from another thread on Daz where the speaker talks about the webcast at length - https://www.daz3d.com/forums/discussion/298811/digital-art-live-drew-spence-daz-store-commercial - Scroll down towards the later posts to skip over earlier products. 

    Cheers!

     

     

     

  • 3Diva3Diva Posts: 12,058

    wsterdan said:

    Besides re-imagining older toon renders like these two:




    I love that I can insert my new, custom characters (like Katherine "Kat" Kelley, from my Flynn's Folly series here) into the roles of the older toons. 

    That's an impressive level of pose, composition, and character consistency! Awesome! What Ai model are you using?

     

  • 3Diva3Diva Posts: 12,058
    edited June 14

    I definitely prefer using Ai as a post-work tool. I want complete control over composition, camera angle, poses, characters, backgrounds, etc. That's why I think Daz Studio plus Ai can be an extremely powerful combo. Here's a couple of renders enhanced with Ai to push it a bit more into realism. The workflow was created by my friend Algovincian and I think it's amazing!

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