Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

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  • StezzaStezza Posts: 7,795

    they should do... 

    I bought one the other week and it did .. after injecting it... was just tricky finding the name of it which was something weird .. but once I did was ok... 

    but one never knows till one tries cool 

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Thanks Stezza.  Prices there are a little high for experimentation, but I may just go for it.

  • StezzaStezza Posts: 7,795
    edited September 2022

    so I thought I'd support @Predatron and get the horse bundle...

    looks like his newer stuff will only half work in Carrara which is a shame... lots of morphs don't work and the poses don't work [sigh] crying

    loading the cart & conforming to the horse crashes Carrara as well.. frown

    usual things that need doing manually are the textures/normal maps ect, alpha maps and UV

    but will persevere wink

    LoRenzo & LoRetta carting the cabbages 

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  • Bunyip02Bunyip02 Posts: 7,657
    edited September 2022

    I have noticed new items by a number of PA's are having problems in Carrara.

    Bought a lovely model of a Wyvern, converted to Blended Weight, tried adding a pose in after I had opened the model in Carrara and EEEKS.......  https://www.daz3d.com/hh-wyvern

    With the problem models I use to export them from DAZ Studio as an obj after I had posed the model to how I wanted it. Wendy suggested saving them in DAZ Studio as a Properties Preset which is a good idea as it should save the maps associated with the model, will try it next time I need to do it.

     

     

     

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  • WendyLuvsCatzWendyLuvsCatz Posts: 37,796
    edited September 2022

    shame about the wagon

    Predatons stuff used to work well but is another who has dropped Poser support relatively  recently 

    a lot of things turning off limits can also help

    Herashel Hoffmeyer's poses on his critters I own don't work from the library but they will in a saved DAZ studio blended weight duf subscene, I don't have the wyvern

    try that with the Predatron horse and  Wagon too

    Post edited by WendyLuvsCatz on
  • StezzaStezza Posts: 7,795
    edited September 2022

    WendyLuvsCatz said:

    Herashel Hoffmeyer's poses on his critters I own don't work from the library but they will in a saved DAZ studio blended weight duf subscene, I don't have the wyvern

    try that with the Predatron horse and  Wagon too

    thanks wendy but unfortunately not sad

    the old 'could not be found' error

     

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  • StezzaStezza Posts: 7,795
    edited September 2022

    For the LowRez horse2 poses..

    I found loading the model into DazS and applying a pose then saving as a pose preset is working fine... just the tail that needs to be manually adjusted

     

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  • StezzaStezza Posts: 7,795

    still not getting the morphs to work on the LRH2... the hair doesn't follow the body shapes... hmmmm 

  • DiomedeDiomede Posts: 15,073

    The pose preset is promising.  Thanks.  I have Predatron's low res horse on my 'maybe soon' list.  Sad to hear about issues, but I guess that will be an increasing trend..

  • RuudLRuudL Posts: 189

    @Stezza Are those .DSF files really missing or are the reference links in the .DUF files incorrect?  

  • StezzaStezza Posts: 7,795
    edited September 2022

    RuudL said:

    @Stezza Are those .DSF files really missing or are the reference links in the .DUF files incorrect?  

    in the duf file it references that .dsf file but it's not there.. in the subset save of the duf file the reference isn't in the duf file to that .dsf file is not there cool

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  • RuudLRuudL Posts: 189
    edited September 2022

    That's a bummer. But there is a .dsf file ManeDS_616  Just out of curiosity did you try to use it in place of the missing one?

     

    Post edited by RuudL on
  • well I can guarantee Genesis 9 won't work in Carrara

    the worst kept secret going around devil

  • WendyLuvsCatz said:

    well I can guarantee Genesis 9 won't work in Carrara

    the worst kept secret going around devil

    Good. That will save me a lot of money!

  • I'm thinking of getting GoZ for Carrara (before it disappears forever).  It says that it only works with Zbrush version 4.  I assume that means also 4.5, 4.6, etc.

    Are any version 4's still available?  Any experience out there using the plugin?

  • In doing a search, I ran across a thread where someone asked the same questions back in 2014, including if the plugin worked with 8.5..  And there were no replies.

    I guess that few artists here ever went that route.

  • I don't even use the free DAZ Studio GoZ

    obj import works

    so why spend money

  • Wendy, thanks for the response.  Since I have never used Zbrush, I don't know what I don't know.  It would be "logical" to assume that the plugin has features which allow a more complete transfer of infermation between the two programs - more than a simple OBJ import/export.

    Is that incorrect?

    For sure, it is a challenge to find someone who actually uses the plugin. frown

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,796
    edited September 2022

    UnifiedBrain said:

    Wendy, thanks for the response.  Since I have never used Zbrush, I don't know what I don't know.  It would be "logical" to assume that the plugin has features which allow a more complete transfer of infermation between the two programs - more than a simple OBJ import/export.

    Is that incorrect?

    For sure, it is a challenge to find someone who actually uses the plugin. frown

    well the DAZ studio one is worse than an obj as it loses the UV mapping especially UDIM

    I don't have the Carrara one so cannot speak for that

    it might have more funtionality but since the D|S one doesn't that did not encourage me to spend money finding out

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatz said:

    UnifiedBrain said:

    Wendy, thanks for the response.  Since I have never used Zbrush, I don't know what I don't know.  It would be "logical" to assume that the plugin has features which allow a more complete transfer of infermation between the two programs - more than a simple OBJ import/export.

    Is that incorrect?

    For sure, it is a challenge to find someone who actually uses the plugin. frown

    well the DAZ studio one is worse than an obj as it loses the UV mapping especially UDIM

    No, but it does lose all grouping which makes it harder to work with (you essentially need to regroup in Zbrush - there is a one-click tool but that will give each UV island its own surface group, so each nail and tooth for example, which can be undesirable)

    I don't have the Carrara one so cannot speak for that

    it might have more funtionality but since the D|S one doesn't that did not encourage me to spend money finding out

  • KhoeKhoe Posts: 289

    Mummified Outfit for Genesis 8 Male(s)  Carrara crash.
    can i do every thinks?
    an issue with dForce Mummified Outfit for Genesis 8 Male(s) i have all items converted to Blendet TriAx/General Weight mapping but when importing to Carrara Carrara crashes.

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,796
    edited October 2022

    could be a rigid node or something, there are a few quirky DAZ studio things that can cause that, and some I never could fix without rerigging the outfit in D|S

    I don't have that one, autofitting to a different figure and saving as support asset often fixes them too

    sometimes a bone in the foot causes it too and that bone needs deleting with the joint editor in D|S

    ankle or heel not sure

     

    Post edited by WendyLuvsCatz on
  • StezzaStezza Posts: 7,795

    Khoe said:

    Mummified Outfit for Genesis 8 Male(s)  Carrara crash.
    can i do every thinks?
    an issue with dForce Mummified Outfit for Genesis 8 Male(s) i have all items converted to Blendet TriAx/General Weight mapping but when importing to Carrara Carrara crashes.

    have you tried BandageMania for V4?

    works well on Genesis - you can get it here at ShareCG

  • KhoeKhoe Posts: 289

    WendyLuvsCatz said:

    could be a rigid node or something, there are a few quirky DAZ studio things that can cause that, and some I never could fix without rerigging the outfit in D|S

    I don't have that one, autofitting to a different figure and saving as support asset often fixes them too

    sometimes a bone in the foot causes it too and that bone needs deleting with the joint editor in D|S

    ankle or heel not sure

     

     I have found the culprits are the two legs and shinbone. let's see how you can fix that. Should be doable. Rerigging in DS probably doesn't seem that complicated either. Then adapt to Harper right away.

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,796
    edited October 2022

    Genesis 9 doesn't crash Carrara and the morphs work

    rigging unsurprisingly doesn't 

    however converting to blended weight the scene subset won't load and we get the unhelpful an error has occured

    but

    a saved character preset works!

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  • Bunyip02Bunyip02 Posts: 7,657

    WendyLuvsCatz said:

    Genesis 9 doesn't crash Carrara and the morphs work

    rigging unsurprisingly doesn't 

    however converting to blended weight the scene subset won't load and we get the unhelpful an error has occured

    but

    a saved character preset works!

    Thanks for the update Wendy !!!

  • KhoeKhoe Posts: 289

    WendyLuvsCatz said:

    could be a rigid node or something, there are a few quirky DAZ studio things that can cause that, and some I never could fix without rerigging the outfit in D|S

    I don't have that one, autofitting to a different figure and saving as support asset often fixes them too

    sometimes a bone in the foot causes it too and that bone needs deleting with the joint editor in D|S

    ankle or heel not sure

     I re-rigged the mummy clothes for Harper and it worked straight away. :) this allows you to quickly use other clothes for Carrara. it's getting exciting again now with Genesis 9. :)

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  • DiomedeDiomede Posts: 15,073

    Great news, Wendy.  Great work, Khoe.  

    I tried saving G9 + conformed hair + conformed clothes + pose as a character preset, then losed in Carrara.  Only the G9 arrived in Carrara, naked and bald.  I suspect it may be as simple as saving each element separately as a character preset but did not test further.  May return to the project for more tests later.

  • Bunyip02Bunyip02 Posts: 7,657

    Hello Diomede - the G9 character will need to be saved as a Character Preset without clothes. While the figure is compatible with Carrara there is no one click solution and a number of steps must be done.

    Also the G9 character has Eyes, Eyelashes, and Eyebrows that need to be unparented from G9 and converted to blended weight then saved as individual character presets.

    Previously clothes needed to be fitted in DAZ Studio for G3 and G8, converted to blended weight then saved as individual items, I saved mine as Scene Subsets, have not tried with G9 but Wendy has had success with whatever method she used.

     

  • StezzaStezza Posts: 7,795

    no matter what I save the eyeballs as I get an IO error .... all the other parts of it's head are ok... frownsurprise

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