Easy Environments Space - Loading of Planet/Moon scenes
I could not get this one to work as is, but got a workaround to work (sort of)
Step 1 - load your Planet, then delete all but leave the shaders
Step 2 - Insert a Sphere primitive
Step 3 - go to shaders (Planet), Drag the Color Source 1 Texture Map onto the Multiply slot, then copy the Texture Map to the Glow Channel
Step 4 - I adjusted the Alpha to none, then adjusted the Glow Channel to Operators - Multiply
Step 5 - Then in the Glow Channel I adjusted the Source 2 to Value (0-100%), gave it a value of about 17%, will take a bit of trial and error to get the value you look
Step 6 - Dragged the Planet shader onto the Sphere and did a test render. If you want a straight edge on the Planet you will need to experiment to find a method that works for you.
at a guess, the skydomes may have to be manually fixed up in Carrara .. at least I must do that in other comparable products by the same vendor.
Also in the modelling room make sure wrap UV is unticked on all the models.. this can be done automagically if you have the uv unwrap plugin by Sparrowhawke
The scene uses Howie's Ultrascatter plugin for Studio. The ultrascatter instances (replicators) don't show up in Carrara. I checked the installed files. There are a couple of files that look like distribution maps called terra-masks. A partial work around would be using those maps to try to approximate Studio's instancing.
The scene uses Howie's Ultrascatter plugin for Studio. The ultrascatter instances (replicators) don't show up in Carrara. I checked the installed files. There are a couple of files that look like distribution maps called terra-masks. A partial work around would be using those maps to try to approximate Studio's instancing.
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Easy Environments Space - Loading of Space/Starfield scenes
Step 1 Load your Starfields scene
Step 2 Open the Shader - Drag the Color Source 1 Texture Map onto the Multiply Channel. Then Copy that texture map down to the Glow Channel
Step 3 If you imported all of the Starfields, turn the Visible box on for the one you want, might be trial and error to find the right one.
Easy Environments Space - Loading of Planet/Moon scenes
I could not get this one to work as is, but got a workaround to work (sort of)
Step 1 - load your Planet, then delete all but leave the shaders
Step 2 - Insert a Sphere primitive
Step 3 - go to shaders (Planet), Drag the Color Source 1 Texture Map onto the Multiply slot, then copy the Texture Map to the Glow Channel
Step 4 - I adjusted the Alpha to none, then adjusted the Glow Channel to Operators - Multiply
Step 5 - Then in the Glow Channel I adjusted the Source 2 to Value (0-100%), gave it a value of about 17%, will take a bit of trial and error to get the value you look
Step 6 - Dragged the Planet shader onto the Sphere and did a test render. If you want a straight edge on the Planet you will need to experiment to find a method that works for you.
I tried the Dolly icon and rotated the scene till I got a better view.
at a guess, the skydomes may have to be manually fixed up in Carrara .. at least I must do that in other comparable products by the same vendor.
Also in the modelling room make sure wrap UV is unticked on all the models.. this can be done automagically if you have the uv unwrap plugin by Sparrowhawke
anybody else have issues with fur on Dragon 3
not showing on skin only head
Carrara freezing up
nevermind, works on my Win10
probably graphics related
I got the lowrez horse 2 today and have it animated in Carrara
I will upload a clean duf scene subset and icon with converted not iray shader
mine is animated with Hivewire horse trot, you probably should apply poses in D|S too (shared file default pose)
basically one needs to unparent all the parts and convert ALL OF THEM to blended weights
Poser format pz2 poses work on it in Carrara
HW3D animals and DAZ millennium cat
you will need to convert Predatron's
the carts and content are honesty best converted into props, at least one of the latter crashes Carrara as figures
if you are still interested best buy it today while it's 70% off
https://www.daz3d.com/lorez-horse-2-bundle
Partial working - Stonemason's Battleground set. https://www.daz3d.com/battleground
The scene uses Howie's Ultrascatter plugin for Studio. The ultrascatter instances (replicators) don't show up in Carrara. I checked the installed files. There are a couple of files that look like distribution maps called terra-masks. A partial work around would be using those maps to try to approximate Studio's instancing.
https://www.daz3d.com/instances-to-objects
Warning - in large scenes, especially landscapes, it makes them very big in size !!!
Just checked - have Battleground in my library.
Carried out instances-to-objects script in DAZ Studio, saved as a scene subset, then loaded into Carrara (took a while), lots of weeds !!!
Thank you, Bunyip. Good to know.
+1