Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

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  • Bunyip02Bunyip02 Posts: 6,832
    edited March 16

    Easy Environments Space - Loading of Space/Starfield scenes

    Step 1 Load your Starfields scene

    Step 2 Open the Shader - Drag the Color Source 1 Texture Map onto the Multiply Channel. Then Copy that texture map down to the Glow Channel

    Step 3 If you imported all of the Starfields, turn the Visible box on for the one you want, might be trial and error to find the right one.

     

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    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 6,832
    edited March 16

    Easy Environments Space - Loading of Planet/Moon scenes

    I could not get this one to work as is, but got a workaround to work (sort of)

    Step 1 - load your Planet, then delete all but leave the shaders

    Step 2 - Insert a Sphere primitive

    Step 3 - go to shaders (Planet), Drag the Color Source 1 Texture Map onto the Multiply slot, then copy the Texture Map to the Glow Channel

    Step 4 - I adjusted the Alpha to none, then adjusted the Glow Channel to Operators - Multiply

    Step 5 - Then in the Glow Channel I adjusted the Source 2 to Value (0-100%), gave it a value of about 17%, will take a bit of trial and error to get the value you look

    Step 6 - Dragged the Planet shader onto the Sphere and did a test render. If you want a straight edge on the Planet you will need to experiment to find a method that works for you.

     

     

     

     

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  • Bunyip02Bunyip02 Posts: 6,832
    edited March 17

    I tried the Dolly icon and rotated the scene till I got a better view.

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  • StezzaStezza Posts: 7,350

    at a guess, the skydomes may have to be manually fixed up in Carrara .. at least I must do that in other comparable products by the same vendor.

    Also in the modelling room make sure wrap UV is unticked on all the models.. this can be done automagically if you have the uv unwrap plugin by Sparrowhawke smiley

  • Many thanks for all your helpful comments. I will have a go at following your detailed workaround Bunyip02. Thanks for taking the trouble. Paul
  • WendyLuvsCatzWendyLuvsCatz Posts: 35,496
    edited May 2

    anybody else have issues with fur on Dragon 3

    not showing on skin only head

    Carrara freezing up

    nevermind, works on my Win10

    probably graphics related

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 35,496
    edited May 15

    I got the lowrez horse 2 today and have it animated in Carrara

    I will upload a clean duf scene subset and icon with converted not iray shader

    mine is animated with Hivewire horse trot, you probably should apply poses in D|S too (shared file default pose)

    basically one needs to unparent all the parts and convert ALL OF THEM to blended weights

    zip
    zip
    LRH2.duf.zip
    3M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 35,496

    Poser format pz2 poses work on it in Carrara

    HW3D animals and DAZ millennium cat

    you will need to convert Predatron's

  • WendyLuvsCatzWendyLuvsCatz Posts: 35,496
    edited May 15

    the carts and content are honesty best converted into props, at least one of the latter crashes Carrara as figures 

    if you are still interested best buy it today while it's 70% off

    https://www.daz3d.com/lorez-horse-2-bundle

    Post edited by WendyLuvsCatz on
  • DiomedeDiomede Posts: 14,271
    edited June 5

    Partial working - Stonemason's Battleground set.  https://www.daz3d.com/battleground

    The scene uses Howie's Ultrascatter plugin for Studio.  The ultrascatter instances (replicators) don't show up in Carrara.  I checked the installed files.  There are a couple of files that look like distribution maps called terra-masks.  A partial work around would be using those maps to try to approximate Studio's instancing.

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  • Bunyip02Bunyip02 Posts: 6,832

    Diomede said:

    Partial working - Stonemason's Battleground set.  https://www.daz3d.com/battleground

    The scene uses Howie's Ultrascatter plugin for Studio.  The ultrascatter instances (replicators) don't show up in Carrara.  I checked the installed files.  There are a couple of files that look like distribution maps called terra-masks.  A partial work around would be using those maps to try to approximate Studio's instancing.

    https://www.daz3d.com/instances-to-objects

    Warning - in large scenes, especially landscapes, it makes them very big in size !!!

  • Bunyip02Bunyip02 Posts: 6,832
    edited June 5

    Just checked - have Battleground in my library.

    Carried out instances-to-objects script in DAZ Studio, saved as a scene subset, then loaded into Carrara (took a while), lots of weeds !!!

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  • DiomedeDiomede Posts: 14,271

    Thank you, Bunyip.  Good to know.

  • UnifiedBrainUnifiedBrain Posts: 3,496

    Diomede said:

    Thank you, Bunyip.  Good to know.

    +1

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