Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

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  • MistaraMistara Posts: 38,675

    this should work okay, right?

    mebbe a lil uwrap ticking.

    https://www.daz3d.com/the-streets-of-steampunk

    is in the fg 

  • WendyLuvsCatzWendyLuvsCatz Posts: 31,112
    edited March 6

    Mystiarra said:

    this should work okay, right?

    mebbe a lil uwrap ticking.

    https://www.daz3d.com/the-streets-of-steampunk

    is in the fg 

     

    pretty sure I posted in a thread somewhere here about it and this video

    yes use Sparrowhawk's plugin and be prepared to duplicate missed instancing

    some of that video is Twinmootion but there is Carrara too

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675

    instancing.  oh no.

    thanks.

    will save my money for doors that open.

  • WendyLuvsCatzWendyLuvsCatz Posts: 31,112

    Mystiarra said:

    instancing.  oh no.

    thanks.

    will save my money for doors that open.

    you won't find anything in the store without instancing since it was added to D|S

    this one its mainly the light poles 

  • DiomedeDiomede Posts: 12,493
    edited March 19

    EDIT:  Much better to use original Star! for DS than original Star! for Poser.  Weightmapping is better behaved in Carrara.

     

    Below is for people who wish to use Poser format anyway.

    Minor installation problem with the Tuppance Moon Adventurer Set for the RuntimeDNA figure Star! by LadyLittleFox.

    https://www.daz3d.com/adventurer-set-for-star

    The DIM installation puts the OBJ files for the adventurer set clothes in  Content \ Geometries  etc etc

    The correct location is   Content \ Runtime \ Geometries  etc etc

    They left out the "Runtime" folder in the DIM default installation location.  

    Just copy the Geometries folder tree from Content \    to    Content\Runtime

    Same issue for textures.  The DIM default install is to Conent \ Textures \ etc   but it should be to   Content \ Runtime \ Textures \ etc.

    There are no MAT pose presets so you have to load the texture maps manually.

     

    star adventurer product page.jpg
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    Post edited by Diomede on
  • WendyLuvsCatzWendyLuvsCatz Posts: 31,112

    handy hint about using the D|S version

    I know some Poser figures can behave a tad odd

  • MistaraMistara Posts: 38,675

    tango's store is on sale.  looking at the fleet ops sets, unfortunately is only duf presets.

    hows it look in carrara? 

    is it a simple project, the monitor maps panels in the glowy channel ?

  • Bunyip02Bunyip02 Posts: 5,308
    edited March 25

    Admiral's Bridge - monitor/display maps copied to glow channel, and transperancy added to hologram.

    Admirals Bridge TA 1.png
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    Post edited by Bunyip02 on
  • MistaraMistara Posts: 38,675

    thank you.  it looks nice.

  • UnifiedBrainUnifiedBrain Posts: 3,012

    Is there any product that allows one to convert G3/G8 skin to an earlier generation?  I've noticed the reverse (old to new), but not a way to apply newer skin texture to the older figures such a V4 or Genesis..

  • WendyLuvsCatzWendyLuvsCatz Posts: 31,112
    edited March 25

    I use clone shapes with Ultimate Unwrap3D repaint or Zbrush Zprojection but I am pretty sure Blender can do it too if the meshes occupy the same space

    Post edited by WendyLuvsCatz on
  • UnifiedBrainUnifiedBrain Posts: 3,012

    I should have said, is there a Daz product... :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 31,112

    UnifiedBrain said:

    I should have said, is there a Daz product... :)

    no wink 

  • WendyLuvsCatzWendyLuvsCatz Posts: 31,112
    edited March 25

    oh saw your other thread, there is a geograft product I believe for G2F

    https://www.daz3d.com/genesis-3-uvs-for-genesis-2-female-s

    but since this is the Carrara forum I better point out the UV issues with Geografts devil

    Post edited by WendyLuvsCatz on
  • UnifiedBrainUnifiedBrain Posts: 3,012

    Yeah, it looks like I am screwed for the time being. :)

    I originally thought that I could just roughly edit them in PSE.  But the G3 skins are oriented oddly, compared to previous generations.

  • MistaraMistara Posts: 38,675
    edited March 28

    Vyusurs catoon figure is in sale.  cant imagine how fur is gonna look in carrara?
    https://www.daz3d.com/catoon

    what is dforce fur, is it mesh?  displacement map?

    Post edited by Mistara on
  • VyusurVyusur Posts: 2,140

    Mystiarra said:

    Vyusurs catoon figure is in sale.  cant imagine how fur is gonna look in carrara?
    https://www.daz3d.com/catoon

    what is dforce fur, is it mesh?  displacement map?

    I made a freebie Carrara fur for Catoon far ago. It's still there on Rendo. dForce thing doesn't work in Carrara.

  • MistaraMistara Posts: 38,675

    Vyusur said:

    Mystiarra said:

    Vyusurs catoon figure is in sale.  cant imagine how fur is gonna look in carrara?
    https://www.daz3d.com/catoon

    what is dforce fur, is it mesh?  displacement map?

    I made a freebie Carrara fur for Catoon far ago. It's still there on Rendo. dForce thing doesn't work in Carrara.

    thank you.   

  • DiomedeDiomede Posts: 12,493

    Having troubles with Hershel Hoffmeyers giant alien monster bug.  It appears the base model has only two legs, which are either instanced or otherwise copied to fill out the other 6 legs.  Actually, all eight legs load, but they are on top of each other.  Converting to blended does not solve the problem.  The legs can be translated to their position, but the extra 6 do not have their mesh skinned to their bones.  I think with some effort I may be able to arrange and then eport meshes and rig in Carrara. 

    ** There are screenshots and discussion in the sale thread starting here.      https://www.daz3d.com/forums/discussion/comment/6602771/#Comment_6602771

     

     

    flash sale bug carrara question.jpg
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  • MistaraMistara Posts: 38,675
    edited April 9

    mebbe its one of hierarchy things.

    try, in the ds, see if there are figures parented to figures.  if it givesu you the option, unparent it all and convert rigging and save each figure as a character preset.  and then try reparenting the figures in carrara.
    or after converting, reload the character presets in ds and save as a character subset.  subsets works for outfits groups. and figures with separate eyebrows and eyelash figures.

    the heirarchy pose presets if any prolly wont work.

    the parenting trick sometimes works for hair sets, when the hair is parenteed to a base figure or skull cap.

    did you check for geografts?

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited April 19

    i'm considering this  https://www.daz3d.com/msrb

    anyone tried it?  does it have any wacky problems?

    thanks

     

    mann i'm a sucker for ships.  dont know where it comes from. 
    no navy people in my ancestry, a few marines tho.

    story goes, judge gave my biological dad a choice of the service or jail.

     

    so far so good yes

     

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    oh my gaaaahhd

    the attack V  https://www.daz3d.com/attack-v

    big chunks of it didnt loadcrying

    v attack.png
    640 x 379 - 331K
  • MistaraMistara Posts: 38,675
    edited April 18

    exporting as collada from ds, didnt work well

    exporting fbx

    obj

    vattack collada.png
    640 x 379 - 357K
    Vfbx.png
    1280 x 758 - 995K
    V obj.png
    1280 x 758 - 1M
    Post edited by Mistara on
  • DartanbeckDartanbeck Posts: 18,002

    I wonder if converting to Blended and re-saved as duf would work? I don't like it when this stuff happens to me. Sometimes I give up on the product immediately. Other times I just keep trying. Sometimes if we figure out a workflow that works for one thing, it might also work on other things by the same author - which helps.

    I bought dz fire's abandoned village, which uses instances. I'm fine with it because it gives me the opportunity to build up the village my own way. It's a wonderful set, by the way. All the goodies we need to build a foreboding village!

  • MistaraMistara Posts: 38,675

    when i unparent all the pieces, they dont stay in position, it flies all over the space

    this isnt the first set geometry doesnt show up, it cant be instancing, the veh is only one body. 
    it doest make much sense.

    taking a break from it, and work on something easier.

    hoping pw sets are friendlier.  landscapes has a worry of instancing. 

  • StezzaStezza Posts: 6,403

    Mystiarra said:

    oh my gaaaahhd

    the attack V  https://www.daz3d.com/attack-v

    big chunks of it didnt loadcrying

    I'd return it and then check out what Vanishing Point and Renderosity have.. probably a lot better chance of getting something that can actually load rather than from here. 

  • MistaraMistara Posts: 38,675

    yeah, i should return the atack v.  its completely useless without rotating blades.  meh, static obj.  

    saw a kewl vp submarine

    deck of an aircraft carrier would be kewl.  dont need the whole ship, just enough of the top to show attack v landing.

     

  • DartanbeckDartanbeck Posts: 18,002

    Agreed. It may be using DS's Point At, which seems to work entirely different than Carrara's (which works as expected)

  • MistaraMistara Posts: 38,675

    like point at the camera?  i dont understand.

  • DartanbeckDartanbeck Posts: 18,002

    Some of the things that dz fire made, like cyborgs (?) didn't work out of the box (or at all?) in Carrara due to certain things using DS's 'Point At', like cyliders in the limbs would be attached at a joint, and the cylinder is set to point at another joint.

    Some of these things might be able to be fixed using the Point At modifier in Carrara.

    From your first picture, it looks to me like the stuff loaded, it's just oriented all wrong - which is why I'm guessing Point At.

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