Show Us Your Bryce Renders Part 10

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Comments

  • HansmarHansmar Posts: 2,754

    Played with landscapes again. This one is a World Machine terrain, modified in Bryce TE. I call it Duneland.

     

    Duneland.jpg
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  • mermaid010mermaid010 Posts: 4,985

    Thanks Slepalex and Hansmar

  • HoroHoro Posts: 10,107
    edited December 2018

    adbc - thank you.

    mermaid - thank you. Very nicely done landscape. Anaglyph came out well, too.

    Hansmar - nice soft duneland.

    Post edited by Horo on
  • adbcadbc Posts: 3,094

    mermaid : Nice realistic landscape and anaglyph.

    Hansmar : Duneland is great.

  • mermaid010mermaid010 Posts: 4,985

    Thanks Horo and Adbc

    Hansmar - nice work with World Machine.

  • HoroHoro Posts: 10,107
    edited December 2018

    An alien artefact by MatCreator, the second instanced. Light and backdrop form the specular convolved 5D-City HDRI I made from a Bryce scene.

    Alien Dance

    AlienDance.jpg
    1200 x 1200 - 226K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 4,985

    Beautiful render, Horo, awesome colors

  • Dave SavageDave Savage Posts: 2,433
    edited December 2018

    More great work from people... Pre Christmas rush has kept me busy and away from the forum, but I've just played catch up and enjoyed seeing all your renders.

     

    I reverted back to my comfort zone.... Product pic renders.

    I picked this Gretsch model up (I thought it was cheap at £20) and worked on it in Bryce for a few days.

    I took a lot of the component parts and reset their origin handle so that bits can be easily swivelled to the correct position, Made it left handed, redid all the materials, added the G Brand logo (as a Bump Map)... It's looking quite nice I think.

    ChetGretschLeftyAd2.jpg
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    Post edited by Dave Savage on
  • HoroHoro Posts: 10,107

    Dave - definitely awesome work on the materials and the text is great.

  • Dave SavageDave Savage Posts: 2,433
    edited December 2018

    Thanks Horo... Here are my real ones... It helps to have actual ones around to look closely at.

    BothGretsches.jpg
    640 x 960 - 105K
    Post edited by Dave Savage on
  • HansmarHansmar Posts: 2,754

    Horo: Thanks. Great alien render, lovely light.

    Mermaid, adbc: thanks.

    Dave: Lovely guitars, the real ones too. Fantastic work on the model.

  • S RayS Ray Posts: 398
    edited December 2018


    A toon render, Star Steeling Girl

    Star Steeling Girl.jpg
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    Post edited by S Ray on
  • mermaid010mermaid010 Posts: 4,985

    Dave - beautiful guitars, the Bryce render is awesome

    SRay - very nice unusual idea, it could have made a cool entry for the last challenge.

  • adbcadbc Posts: 3,094

    Horo : beautiful alien render, great light and colours.

    Dave Savage : excellent work on the guitar. The real ones look awesome.

    SRay : Lovely toon render.

  • HoroHoro Posts: 10,107
    edited December 2018

    mermaid - thank you.

    Hansmar - thank you.

    S Ray - beautiful high-contrast render and good idea. I agree with mermaid that this would have been a superb addition to the challenge In The Dark Of The Night.

    adbc - thank you.

    Another landscape render and the anaglyph.

    Three Windmills

    Three Windmills Anaglyph

    3_Windmills.jpg
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    3_WindmillsAna.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,754

    S Ray: Very wonderful toon render.

    Horo: really beautiful landscape render.

  • Dave SavageDave Savage Posts: 2,433
    edited December 2018

    Thanks Hansmar, Mermaid, ADBC.

    Horo: Great landscape but I worry those mountain top windmills may be a bit exposed in high winds. laugh

     

    I've been doing more work on the Gretsch model. I completely remodelled the knobs in Wings 3D (as all three knobs were saved as a single component) and I've put the correct 'G with Arrow' logo on them (as a bump map instead of into the mesh like the originals). I've now added the Gretsch logo to the scratchplate where it would be on a real one. And finally sorted out a massive "black hole" that was showing up on the Bigsby V plate which resulted in the H on the tremelo arm's logo being completely black regardless of material or lighting.

    The only thing I can think that needs doing now is to remodel the two switches in Wings 3D as they too are a single component which isn't ideal.

    Oh yes, of course, I've also taken the walnut finish off and reverted it to the more traditional orange stained wood.

    ChetLeftyComplete.jpg
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    Post edited by Dave Savage on
  • SlepalexSlepalex Posts: 911

    Thanks Hansmar, Mermaid, ADBC.

    Horo: Great landscape but I worry those mountain top windmills may be a bit exposed in high winds. laugh

     

    I've been doing more work on the Gretsch model. I completely remodelled the knobs in Wings 3D (as all three knobs were saved as a single component) and I've put the correct 'G with Arrow' logo on them (as a bump map instead of into the mesh like the originals). I've now added the Gretsch logo to the scratchplate where it would be on a real one. And finally sorted out a massive "black hole" that was showing up on the Bigsby V plate which resulted in the H on the tremelo arm's logo being completely black regardless of material or lighting.

    The only thing I can think that needs doing now is to remodel the two switches in Wings 3D as they too are a single component which isn't ideal.

    Oh yes, of course, I've also taken the walnut finish off and reverted it to the more traditional orange stained wood.

    Good job. Obviously, the musician is left-handed!

  • Dave SavageDave Savage Posts: 2,433
    Slepalex said:
     

    Good job. Obviously, the musician is left-handed!

    Thanks Alex, Yes, I certainly am. laugh

  • HoroHoro Posts: 10,107

    Hansmar - thank you.

    Dave - thank you. Really amazingly great guitar model.

  • mermaid010mermaid010 Posts: 4,985
    edited December 2018

    Horo – awesome landscape and anaglyph

    Dave – superb guitar render, love the mats and the lighting.

    An anaglyph of a previous abstract render, using multi-replicated Tori and Spheres.

     

    abstract-hdri-ana.jpg
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    Post edited by mermaid010 on
  • adbcadbc Posts: 3,094

    Horo : awesome landscape and anaglyph.

    Dave Savage : just wow !

    mermaid : very nice abstract anaglyph.

  • launoklaunok Posts: 778
    edited December 2018

    After quite some frustration with all the pieces I have added to the scene, I have decided to stop with this render.  Although Bryce haven't crashed or run out of memory after added all the extras (which I am glad about) I have decided it's time to move on.  A road piece I have added separately (curved road part) to the front right side is really adding to the frustration.  One can see the black joint line.  If I move it down only a small fraction, the grass pops through.  If I move the rest of the roads which is one fixed model up a bit, it messes up the entire scene.  Thus, just leaving it now as is.  

    EDIT: Now notice the one yellow car is hanging in the air.  This is when I have used a lighter texture for road which was not visible on the 1st darker road texture. 

    new city 72.jpg
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    Post edited by launok on
  • HansmarHansmar Posts: 2,754

    Dave Savage: Fantastic!

    Mermaid: Looks nice, even without 3D glasses

    Launok: You did a very good job with that town!

  • mermaid010mermaid010 Posts: 4,985

    Thanks Adbc and Hansmar for your comments

    Launok - beautiful work on the little town.

  • HoroHoro Posts: 10,107

    mermaid - great anaglyph.

    launok - very elaborate scene.

  • adbcadbc Posts: 3,094

    launok : very beautiful and detailed scene.

  • HoroHoro Posts: 10,107
    edited December 2018

    Essentially an experiment with grass made with a basic noise terrain after an idea of David Brinnen. At left it was a bit thin so I added a grass-tree. Below the grass is another terrain made from mounds for the stony shore. The trees are instanced BTO Autumn Ashes. Sky and ambient from a CSD-HDRI (clear sky dome). The grass was excluded from IB light and the HDRI doesn't cast shadows in order to have the render finished in good 2 hours instead of 39 hours.

    Rivulet

    Rivulet.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,094

    Horo : very nice experiment, looks a bit like a painting. I like the grass.

  • mermaid010mermaid010 Posts: 4,985

    Horo - beautiful render, I agree with Adbc more like a painting

This discussion has been closed.