It's one thing if it's not one size fits all, but putting a single rigidity group over an entire item is more like "one size fits none".
If I try fitting it to Beverly (although my succubus Becky is not exactly base Beverly) without my fixes, then we get this, because this is what happens if DS is trying to average out the morph deltas across entire objects:
And there's no adjustments on the base outfit to correct this. And the other thing that full mesh rigidity does is completely stop Fit Control being usable either, because that itself relies on auto-follow transfer. I had to do a lot of tedious working-around using custom scripting to be able to get Fit Control morphs onto the outfit (which was not the key part of my fixes, but was a useful supplement to them)
Even if you try to use a fairly standard morph (this one below is "Breasts Large High" from the main DO morph pack), then because of a lack of shape support, you get clipping on both the front and on the back (although it's less noticeable in a still image, but the shape of the back also changes because that's how rigidity works, so it's now clipping through the pauldrons and into the small of the back).
The outfits look good, but they're a nightmare to fit to any morphed shape.
I mean, if you look at the older https://www.daz3d.com/dforce-dark-crusader-knight-armor-for-genesis-9 - this is a comparison between how the rigidity messes up the following (layers in the wrong order, clipping all over the place, the collar being embedded in her neck) compared to how I think people would want it to actually be fitted (which is itself an auto-generated fit, but it's generated by some custom tools I made).
The more of these I see the less impressed I am. They're fine for medium distance but in closeups they just do not look appetizing. And one of the bowls has what looks like a slice of lotus root that is somehow conforming to the lumpy surface of the rice (lotus root is not flexible, it's crunchy)
I agree, though the worst offender in my mind is the Ikameshi, which is the whole body of a squid stuffed with rice and cooked. (see attached image) The product shown here looks like some kind of gelatinous material in the vague shape of a squid wrapped around a similarly colored mealy paste, with none of the detail you'd expect to see on an actual cooked squid. On the whole, I think that the first set got away with a lot as it was mostly stew/broth based dishes, but the two subsequent sets that have been released since have looked rather off... I would normally say that they looked too plastic, but, of course, the Japanese are well known for the amazing quality of the fake food they display in front of their restaurants and those plastic replicas generally look more appetizing than many of the contents of these second two entries.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
Hi tsroemi! PA here. Your instinct is half right — a camera or a spotlight is a node, and Object Rail can fly any node along a path. The difference is that cameras and lights have animatable controls that plain objects don't have, and the specialized rails animate those along the ride. A camera has aim, focal length, focus distance and f-stop — Spline Rail carries all of them on the rail, so orbits stay locked on target through a full 360, dolly-zooms and focus pulls ease smoothly along the move, and it can even spin the HDRI dome in sync (you spotted it — the dome isn't an object at all). A light has aim, beam and intensity — Light Rail flies a spotlight with the beam locked on your subject the whole way, even straight overhead, with brightness able to ride the rail too. And 1000 Rails is the ready-made motion library that feeds the whole line.
Honest answer though: if you're mostly flying props and figures, Object Rail alone will serve you well. The bundle is simply the discount road for the whole system — every rail stands alone. I'm in the forums whenever questions come up!
Spline Rail, Light Rail, Object Rail and 1000 Rails [Released]
Heya, thanks for showing up and clarifying this. I did spot the extra nodes on the lights rail which is why I bought this one, will give it a spin (pun intended) and see how it works for me.
Even at the original price, the content is very rich. I really like this scene; it's beautiful and full of mystery. The enclosed environment also eliminates the hassle of deciding "what to put outside the window."
My morning ritual includes coffee, food and water put out for both cats, exercises supervised by Charlie the 4 paw cat, waking the computer up while I brush the 4 paw and Simon the 3 paw. Then I am graciously allowed to sit down and check my emails. The DAZ store email is frequently my first one. Today I looked it over and when 'Hmmm, 10% off gift card', and I glazed at the offerings, though another Saints by Saints pose set was happy news. When I had cleared the chaff from the news feed, I opened the store and started at the top. Feng, okay, ideas. DAZ+, ideas. Then I saw the further details for the gift card, 3 new debut items and you get it for 20% off. Okay. Started to look them over.
The Pirate stuff I initially thought I didn't need, wowed me. The details the Polish folks put into the items is amazing. My only quibble is the pirate emblem on some of them. It is like advertising to the British and French navies that you are a pirate! Not a privateer or commercial ship. But I love the wear and tear, and the details on everything.
I also appreciate Cinnabar's Orlane. Her face is just different enough to be interesting and the eyes, lipstick, and nail polish is subtle and delicate.
KindredArts VDB Realtime looks simple enough for me to be able to use with out a Master's degree in programming.
And Artful Model poses don't worry about opening up the 'mature content'. Everyone has clothes on and nothing is overtly sexy. The AI went crazy and ignored the clothing, again. Great useful poses.
As I applied the other discounts, tokens, gift card... I watched the prices go down, so the other two pose sets were added and all DAZ+ items released today and I scored on a number of my wishlist items from PAs' stores.
Thanks DAZ. And PA, thank you so much for your skills, efforts and dedication to this art form.
The Pirate stuff I initially thought I didn't need, wowed me. The details the Polish folks put into the items is amazing. My only quibble is the pirate emblem on some of them. It is like advertising to the British and French navies that you are a pirate! Not a privateer or commercial ship. But I love the wear and tear, and the details on everything.
The "details" in this one and the other works is what turned me off from Polish completely. They look amazing from afar, but when you look close, they're at the level of what AI generates: ornaments and other things that make no sense. I don't know their process, and Daz states PA don't use AI at all, but I know that if I use those, with the details looking like that, I'll have to deal with people asking me whether I used AI, and that would be both time consuming to clear up/explain and damaging to me as a creator, so I just pass, just to avoid the unnecessary headaches.
KindredArts VDB Realtime looks simple enough for me to be able to use with out a Master's degree in programming.
Yes, this looks really nice. At the moment, it's on my wishlist, but I can already see how useful it'll be.
A compass that can't decide how many cardinal directions there are or how they're oriented, and for some reason thinks North and South are at about 173 degrees to each other.
A hip flask in a style (with the squarish body and hinged lid) I don't think existed before the late 19th century (the age of piracy ending in the early-mid 18th century). I suppose this is however primarily a research rather than a modelling failure.
A peg leg that is for some reason hinged so that it wouldn't support any weight. While Pieter Verduyn had invented a hinged prosthetic leg in 1690, it did not look anything like this, and had a proper foot for better balance and traction. (Also, peg legs were rare; it's difficult to plunder when you're hobbling around on a leg that can easily be kicked out from under you, although I will accept that it is a concept that is embedded into popular culture).
A book with a securing clasp that doesn't actually connect to both covers, so wouldn't secure it:
And a grenade which both has an old style gunpowder fuse, and a modern pin and spoon design that I don't believe was used before the 1915 Mills Bomb. (Again, the traditional age of naval piracy was from about 1650 to 1730).
However these were made, it was with poor research and attention to detail.
Well if you go with Hollywood's Caribbean piracy, fair enough. But off of the East Coast of Africa there is modern day piracy and it is really going strong due to current events we can't get into. Actually I think there are reports pretty much all over the world, just not glamorized by Hollywood.
I was given a book similar to the one without the skull and crossbones, and other than a leather strap tie thingie that wrapped around it, it was unsecured once you untied it the first time. It sits in a mess on a shelf now.
The other details, I didn't blow up any promos to look at them, but I still enjoy the craftsmanship that appears to have gone into them. Especially the glass that didn't have the perfectly manufactured look of today, but rather had ripples and bubbles. When I worked with stained glass I would search for sheets that had that affect to use. Total pain to cut but so wonderful in the finished product.
As far as AI goes, I didn't see any blurry images (but I have issues with my eyesight also) or 'tells' that might lead me to think someone is using AI. Not like a background that looks airbrushed and smeared or items bleeding into one another, but also no grayscale images of the items. But I also don't use my renders in a commercial form and for me it is just my own joy that matters. I can appreciate another's concern over AI or violating a license. I would be worried about those too.
A compass that can't decide how many cardinal directions there are or how they're oriented, and for some reason thinks North and South are at about 173 degrees to each other.
I think the whole thing is actually a kitbash around the existing shape of a pocket watch, as the "compass points" appear to actually be the hands of a watch given that the "North" and South" points appear to be on completely seperate arms which are even mounted at different heights, as with a clock, versus the single piece of pin-balanced metal that makes up the pointer of a compass. Likewise, there's no reason for the base of the compass to be that thick as there would be no internal mechanisms to conceal.
And yeah, Polish products can be a mixed bag. As I tend to do a lot of my own kit-bashing anyway, so that won't stop me from buying some things, but these look more like kids' toys with all the skull and cross bones logos stamped on everything... so, ironically, all that extra detail is what will lead me to not buy whereas a less garish product would have gone in the cart.
The bookmark out of the bottom is a bookmark. The clasp/strap securing the middle is not.
(Also, if you do quote a post where I have multiple pictures in it, it would be appreciated if you could edit it down to only the relevant part rather than repeating all that page space only to give a six word response).
As far as AI goes, I didn't see any blurry images (but I have issues with my eyesight also) or 'tells' that might lead me to think someone is using AI. Not like a background that looks airbrushed and smeared or items bleeding into one another, but also no grayscale images of the items. But I also don't use my renders in a commercial form and for me it is just my own joy that matters. I can appreciate another's concern over AI or violating a license. I would be worried about those too.
AI isn't only "blurry images." AI is also things making not sense (like a compass' needle that isn't straight which Matt brought up above), ornaments that don't follow any "ornament logic", and so on. Yes, these could also be human made, but it's the first thing that raises people questions' about AI usage, and yes, it's a reason to worry. Having to try to prove that something isn't AI made when you didn't make the 3d model from scratch, don't have progress/process files, etc. is difficult.
So I stay away, just to be on the safe side, and give money other PAs instead. I don't know Polish's process and how they create their products, but if they produce things of what I consider questionable quality, my money goes elsewhere, no matter how they created.
As far as AI goes, I didn't see any blurry images (but I have issues with my eyesight also) or 'tells' that might lead me to think someone is using AI. Not like a background that looks airbrushed and smeared or items bleeding into one another, but also no grayscale images of the items. But I also don't use my renders in a commercial form and for me it is just my own joy that matters. I can appreciate another's concern over AI or violating a license. I would be worried about those too.
AI isn't only "blurry images." AI is also things making not sense (like a compass' needle that isn't straight which Matt brought up above), ornaments that don't follow any "ornament logic", and so on. Yes, these could also be human made, but it's the first thing that raises people questions' about AI usage, and yes, it's a reason to worry. Having to try to prove that something isn't AI made when you didn't make the 3d model from scratch, don't have progress/process files, etc. is difficult.
So I stay away, just to be on the safe side, and give money other PAs instead. I don't know Polish's process and how they create their products, but if they produce things of what I consider questionable quality, my money goes elsewhere, no matter how they created.
The biggest give away if a 3D model is AI made is the UV map. Almost all of them will have a jumbled up UV map, where as a traditional made 3D item's map will tend to lay out neatly and will look at least half decent when different shaders are applied.
I do agree with the other posters that those products have an AI vibe to them, particularly the rope.
The bookmark out of the bottom is a bookmark. The clasp/strap securing the middle is not.
(Also, if you do quote a post where I have multiple pictures in it, it would be appreciated if you could edit it down to only the relevant part rather than repeating all that page space only to give a six word response).
So I stay away, just to be on the safe side, and give money other PAs instead. I don't know Polish's process and how they create their products, but if they produce things of what I consider questionable quality, my money goes elsewhere, no matter how they created.
Yeah, I'd fundamentally agree with that - both how a product was made and how a product might be perceived to have been made are both important things.
I've heard that it's common for certain genres of product to sell poorly because even if they genuinely are the creator's own concept, buyers will often assume that they're probably based on an existing IP and ignore them by default.
If a product's aesthetics leave me in any notable doubt as to whether it's an original creation then even if it turns out that it absolutely is original there's a strong likelihood someone else might make the assumption that it's not, and cause me a load of trouble I didn't want.
suspicion was expressed in the past in this forum over a different product by Polish which I bought
and showed properly UV mapped textures and to me, evidence of polypainting in Zbrush
just because something is crudely modeled, doesn't mean it's AI
this is how the mesh in that case appeared to me, crudely modeled
I have used AI mesh generation and it did not appear consistent with that, it had a Zremeshing after sculpting look and manual painting after unwrapping appearance
I don't own this lattest one so cannot speak for it
oh and how would I know?
I am a lousy sculptor in Zbrush who makes and polypaints terrible models that are far more inferior
just because something is crudely modeled, doesn't mean it's AI
Nobody here said it's AI. It was said that it looks on par with what AI spits out. For non-hobbyists and for people who have reputation, this is a problem many of us don't want to deal with.
To put it simply: if there's a picture that to a subjective observer looks like it's been drawn by a 3 year old, it doesn't matter whether the person who had drawn was 3, 10, or 40. It looks what it looks like quality-wise, and this is what the decision is based on, because this is also what's going to be perceived by others. So, to follow the example, I don't care that 40 year old drew it or not. I just don't want to have to go around and explain to people that no, it wasn't a 3 year old who drew it, because it looks like a 3 year old's image. When you have a business to run, this is a huge waste of time and a risk of reputation when someone decides they don't believe you. So, not worth it.
well joanna I agree wholeheartedly they look rough so wouldn't buy it for that reason alone
and I have Zremeshed Meshy, Hunyuan and Tripo AI meshes and UV unwrapped them too
and Zprojected the vertex colours onto it
they are better looking
these you can see the strokes of the mouse roughly following the mesh as if painted, those you don't
which is what convinced me in the case I looked at that they were 3D modeled not scanned with photogrammetry either and then polypainted, the last bit at least, AI modelled or scanned cleaned up then hand painted is still also a possibility
well joanna I agree wholeheartedly they look rough so wouldn't buy it for that reason alone
and I have Zremeshed Meshy, Hunyuan and Tripo AI meshes and UV unwrapped them too
and Zprojected the vertex colours onto it
they are better looking
these you can see the strokes of the mouse roughly following the mesh as if painted, those you don't
which is what convinced me in the case I looked at that they were 3D modeled not scanned with photogrammetry either
Now imagine you have to explain it to someone who has no clue, so it's not proof for them. And try doing that on social media, being tagged in posts, accused of lying, and with dozens of people creating new posts about it every hour. And then, half the times, you don't even know the accusation has been made, and people who saw it don't even know that it's not true. And you have enough bad luck to go big, that's the end.
I could be doing that, or I could be writing my next book or making art for it. Which one makes more sense from a business standpoint?
So I'm glad you have your proof. I'm still not buying a product, no matter how much it was NOT-made-with-AI if it still might make people go, "oh this was definitely AI" because of its quality.
I went viral once, though it wasn't an accusation, just a post that resonated with surprisingly many people, and not all of it was "bad" (though there was a lot of negativity and vile messages from people who disagreed), but it still took a month out of my life and schedule to deal with it, and I can tell you it was exhausting. And I didn't even see half of the messages when it went viral again, when a magazine reprinted it (without asking, but who cares, right?) and people were sharing a photo of it rather than the original post. And even 2.5 years later, I'm still getting occasional messages, tags, and so on.
So no, I will not risk doing that again, but this time potentially with a lot more negativity and actual accusations that will damage what I'm building, just because of a badly made product that has a fine UV map.
Recently, there have been many products that look like cast model toys, and the style of these products is different from before; this is the only difference I'm aware of.
Comments
It's one thing if it's not one size fits all, but putting a single rigidity group over an entire item is more like "one size fits none".
If I try fitting it to Beverly (although my succubus Becky is not exactly base Beverly) without my fixes, then we get this, because this is what happens if DS is trying to average out the morph deltas across entire objects:
And there's no adjustments on the base outfit to correct this. And the other thing that full mesh rigidity does is completely stop Fit Control being usable either, because that itself relies on auto-follow transfer. I had to do a lot of tedious working-around using custom scripting to be able to get Fit Control morphs onto the outfit (which was not the key part of my fixes, but was a useful supplement to them)
Even if you try to use a fairly standard morph (this one below is "Breasts Large High" from the main DO morph pack), then because of a lack of shape support, you get clipping on both the front and on the back (although it's less noticeable in a still image, but the shape of the back also changes because that's how rigidity works, so it's now clipping through the pauldrons and into the small of the back).
The outfits look good, but they're a nightmare to fit to any morphed shape.
I mean, if you look at the older https://www.daz3d.com/dforce-dark-crusader-knight-armor-for-genesis-9 - this is a comparison between how the rigidity messes up the following (layers in the wrong order, clipping all over the place, the collar being embedded in her neck) compared to how I think people would want it to actually be fitted (which is itself an auto-generated fit, but it's generated by some custom tools I made).
The more of these I see the less impressed I am. They're fine for medium distance but in closeups they just do not look appetizing. And one of the bowls has what looks like a slice of lotus root that is somehow conforming to the lumpy surface of the rice (lotus root is not flexible, it's crunchy)
The daruma bowl is pretty fun though
I agree, though the worst offender in my mind is the Ikameshi, which is the whole body of a squid stuffed with rice and cooked. (see attached image) The product shown here looks like some kind of gelatinous material in the vague shape of a squid wrapped around a similarly colored mealy paste, with none of the detail you'd expect to see on an actual cooked squid. On the whole, I think that the first set got away with a lot as it was mostly stew/broth based dishes, but the two subsequent sets that have been released since have looked rather off... I would normally say that they looked too plastic, but, of course, the Japanese are well known for the amazing quality of the fake food they display in front of their restaurants and those plastic replicas generally look more appetizing than many of the contents of these second two entries.
I'd buy the first one right now. I don't even want to comment on the latest one; maybe a few tweaks to the Surface would make it much better.
As soon as I saw the Morgana hair I knew it was Toyen's.
Heya, thanks for showing up and clarifying this. I did spot the extra nodes on the lights rail which is why I bought this one, will give it a spin (pun intended) and see how it works for me.
https://www.daz3d.com/pw-lagoon-bar
Even at the original price, the content is very rich. I really like this scene; it's beautiful and full of mystery. The enclosed environment also eliminates the hassle of deciding "what to put outside the window."
https://www.daz3d.com/fn-gribble-goblin-hd-for-genesis-9
This goblin is so cute! I already have a few, but I still want this one. Feng's non-human creatures are all very charming and unique.
https://www.daz3d.com/vdb-realtime
This can edit other VDBs! That's amazing! How did you do that?
My morning ritual includes coffee, food and water put out for both cats, exercises supervised by Charlie the 4 paw cat, waking the computer up while I brush the 4 paw and Simon the 3 paw. Then I am graciously allowed to sit down and check my emails. The DAZ store email is frequently my first one. Today I looked it over and when 'Hmmm, 10% off gift card', and I glazed at the offerings, though another Saints by Saints pose set was happy news. When I had cleared the chaff from the news feed, I opened the store and started at the top. Feng, okay, ideas. DAZ+, ideas. Then I saw the further details for the gift card, 3 new debut items and you get it for 20% off. Okay. Started to look them over.
The Pirate stuff I initially thought I didn't need, wowed me. The details the Polish folks put into the items is amazing. My only quibble is the pirate emblem on some of them. It is like advertising to the British and French navies that you are a pirate! Not a privateer or commercial ship. But I love the wear and tear, and the details on everything.
I also appreciate Cinnabar's Orlane. Her face is just different enough to be interesting and the eyes, lipstick, and nail polish is subtle and delicate.
KindredArts VDB Realtime looks simple enough for me to be able to use with out a Master's degree in programming.
And Artful Model poses don't worry about opening up the 'mature content'. Everyone has clothes on and nothing is overtly sexy. The AI went crazy and ignored the clothing, again. Great useful poses.
As I applied the other discounts, tokens, gift card... I watched the prices go down, so the other two pose sets were added and all DAZ+ items released today and I scored on a number of my wishlist items from PAs' stores.
Thanks DAZ. And PA, thank you so much for your skills, efforts and dedication to this art form.
Mary
Now my second ritual, downloading from DIM.
The "details" in this one and the other works is what turned me off from Polish completely. They look amazing from afar, but when you look close, they're at the level of what AI generates: ornaments and other things that make no sense. I don't know their process, and Daz states PA don't use AI at all, but I know that if I use those, with the details looking like that, I'll have to deal with people asking me whether I used AI, and that would be both time consuming to clear up/explain and damaging to me as a creator, so I just pass, just to avoid the unnecessary headaches.
Yes, this looks really nice. At the moment, it's on my wishlist, but I can already see how useful it'll be.
I am literally not looking today because I had to empty my emergency funds to pay my council rates
but I did buy a cake at Woolies I didn't need instead
the goblin does look cool though
Yeah, looking through the full page (https://www.daz3d.com/polish-pirate-asset-bundle) we have...
A compass that can't decide how many cardinal directions there are or how they're oriented, and for some reason thinks North and South are at about 173 degrees to each other.
A hip flask in a style (with the squarish body and hinged lid) I don't think existed before the late 19th century (the age of piracy ending in the early-mid 18th century). I suppose this is however primarily a research rather than a modelling failure.
A peg leg that is for some reason hinged so that it wouldn't support any weight. While Pieter Verduyn had invented a hinged prosthetic leg in 1690, it did not look anything like this, and had a proper foot for better balance and traction. (Also, peg legs were rare; it's difficult to plunder when you're hobbling around on a leg that can easily be kicked out from under you, although I will accept that it is a concept that is embedded into popular culture).

A book with a securing clasp that doesn't actually connect to both covers, so wouldn't secure it:

And a grenade which both has an old style gunpowder fuse, and a modern pin and spoon design that I don't believe was used before the 1915 Mills Bomb. (Again, the traditional age of naval piracy was from about 1650 to 1730).

However these were made, it was with poor research and attention to detail.
Couldn't that "clasp" be a bookmark?
Well if you go with Hollywood's Caribbean piracy, fair enough. But off of the East Coast of Africa there is modern day piracy and it is really going strong due to current events we can't get into. Actually I think there are reports pretty much all over the world, just not glamorized by Hollywood.
I was given a book similar to the one without the skull and crossbones, and other than a leather strap tie thingie that wrapped around it, it was unsecured once you untied it the first time. It sits in a mess on a shelf now.
The other details, I didn't blow up any promos to look at them, but I still enjoy the craftsmanship that appears to have gone into them. Especially the glass that didn't have the perfectly manufactured look of today, but rather had ripples and bubbles. When I worked with stained glass I would search for sheets that had that affect to use. Total pain to cut but so wonderful in the finished product.
As far as AI goes, I didn't see any blurry images (but I have issues with my eyesight also) or 'tells' that might lead me to think someone is using AI. Not like a background that looks airbrushed and smeared or items bleeding into one another, but also no grayscale images of the items. But I also don't use my renders in a commercial form and for me it is just my own joy that matters. I can appreciate another's concern over AI or violating a license. I would be worried about those too.
I think the whole thing is actually a kitbash around the existing shape of a pocket watch, as the "compass points" appear to actually be the hands of a watch given that the "North" and South" points appear to be on completely seperate arms which are even mounted at different heights, as with a clock, versus the single piece of pin-balanced metal that makes up the pointer of a compass. Likewise, there's no reason for the base of the compass to be that thick as there would be no internal mechanisms to conceal.
And yeah, Polish products can be a mixed bag. As I tend to do a lot of my own kit-bashing anyway, so that won't stop me from buying some things, but these look more like kids' toys with all the skull and cross bones logos stamped on everything... so, ironically, all that extra detail is what will lead me to not buy whereas a less garish product would have gone in the cart.
The bookmark out of the bottom is a bookmark. The clasp/strap securing the middle is not.
(Also, if you do quote a post where I have multiple pictures in it, it would be appreciated if you could edit it down to only the relevant part rather than repeating all that page space only to give a six word response).
AI isn't only "blurry images." AI is also things making not sense (like a compass' needle that isn't straight which Matt brought up above), ornaments that don't follow any "ornament logic", and so on. Yes, these could also be human made, but it's the first thing that raises people questions' about AI usage, and yes, it's a reason to worry. Having to try to prove that something isn't AI made when you didn't make the 3d model from scratch, don't have progress/process files, etc. is difficult.
So I stay away, just to be on the safe side, and give money other PAs instead. I don't know Polish's process and how they create their products, but if they produce things of what I consider questionable quality, my money goes elsewhere, no matter how they created.
The biggest give away if a 3D model is AI made is the UV map. Almost all of them will have a jumbled up UV map, where as a traditional made 3D item's map will tend to lay out neatly and will look at least half decent when different shaders are applied.
I do agree with the other posters that those products have an AI vibe to them, particularly the rope.
I like very much recent freebie Retro Futures Spaceship

https://www.daz3d.com/retro-futures-spaceship
Please watch my video on YouTube
Yeah, I'd fundamentally agree with that - both how a product was made and how a product might be perceived to have been made are both important things.
I've heard that it's common for certain genres of product to sell poorly because even if they genuinely are the creator's own concept, buyers will often assume that they're probably based on an existing IP and ignore them by default.
If a product's aesthetics leave me in any notable doubt as to whether it's an original creation then even if it turns out that it absolutely is original there's a strong likelihood someone else might make the assumption that it's not, and cause me a load of trouble I didn't want.
suspicion was expressed in the past in this forum over a different product by Polish which I bought
and showed properly UV mapped textures and to me, evidence of polypainting in Zbrush
just because something is crudely modeled, doesn't mean it's AI
this is how the mesh in that case appeared to me, crudely modeled
I have used AI mesh generation and it did not appear consistent with that, it had a Zremeshing after sculpting look and manual painting after unwrapping appearance
I don't own this lattest one so cannot speak for it
oh and how would I know?
I am a lousy sculptor in Zbrush who makes and polypaints terrible models that are far more inferior
Nobody here said it's AI. It was said that it looks on par with what AI spits out. For non-hobbyists and for people who have reputation, this is a problem many of us don't want to deal with.
To put it simply: if there's a picture that to a subjective observer looks like it's been drawn by a 3 year old, it doesn't matter whether the person who had drawn was 3, 10, or 40. It looks what it looks like quality-wise, and this is what the decision is based on, because this is also what's going to be perceived by others. So, to follow the example, I don't care that 40 year old drew it or not. I just don't want to have to go around and explain to people that no, it wasn't a 3 year old who drew it, because it looks like a 3 year old's image. When you have a business to run, this is a huge waste of time and a risk of reputation when someone decides they don't believe you. So, not worth it.
well joanna I agree wholeheartedly they look rough so wouldn't buy it for that reason alone
and I have Zremeshed Meshy, Hunyuan and Tripo AI meshes and UV unwrapped them too
and Zprojected the vertex colours onto it
they are better looking
these you can see the strokes of the mouse roughly following the mesh as if painted, those you don't
which is what convinced me in the case I looked at that they were 3D modeled not scanned with photogrammetry either and then polypainted, the last bit at least, AI modelled or scanned cleaned up then hand painted is still also a possibility
Now imagine you have to explain it to someone who has no clue, so it's not proof for them. And try doing that on social media, being tagged in posts, accused of lying, and with dozens of people creating new posts about it every hour. And then, half the times, you don't even know the accusation has been made, and people who saw it don't even know that it's not true. And you have enough bad luck to go big, that's the end.
I could be doing that, or I could be writing my next book or making art for it. Which one makes more sense from a business standpoint?
So I'm glad you have your proof. I'm still not buying a product, no matter how much it was NOT-made-with-AI if it still might make people go, "oh this was definitely AI" because of its quality.
I went viral once, though it wasn't an accusation, just a post that resonated with surprisingly many people, and not all of it was "bad" (though there was a lot of negativity and vile messages from people who disagreed), but it still took a month out of my life and schedule to deal with it, and I can tell you it was exhausting. And I didn't even see half of the messages when it went viral again, when a magazine reprinted it (without asking, but who cares, right?) and people were sharing a photo of it rather than the original post. And even 2.5 years later, I'm still getting occasional messages, tags, and so on.
So no, I will not risk doing that again, but this time potentially with a lot more negativity and actual accusations that will damage what I'm building, just because of a badly made product that has a fine UV map.
Recently, there have been many products that look like cast model toys, and the style of these products is different from before; this is the only difference I'm aware of.
Polish is also a brokerage
they have a website
it's not just one person
on the is it AI question
just take a look at Meshy
anyone would be fooled, those models do NOT look like AI
which is actually the point I was making
the technology has reached the point that it isn't discernible and that's worrying for people wanting to buy stuff modelled by humans
which includes me BTW
while I use AI myself for my own use, I don't want to buy slop
The clasp doesn't make any physical sense either
JDA-HDRI has now release Japanese Food Collection 1, 4, 3, and 8, in that order since Aug 22. Is it some kind of puzzle? :) :)
almost like Genesis numbering
the 4 instead of 2 ruins that though