https://www.daz3d.com/xi-fantasy-village-bundle
and Isabella 9.
We must be close to a new Zelda game release, since DAZ products often hints to major released or close to being released franchises.
When I saw Isabella 9, I thought: "are we Fanning ourselves?'
Heya, I did the promo, it's just the regular Isabella 9 :)
Thank you @midgard229, Guess it shows that even the older shape looks as good as the younger one and fooled me. But from my POV they are both very young. :-) Lovely render.
One of my favorite artists, it's a pity the architecture can only serve as a backdrop. My favorite piece is the wishing well, which has a strong oriental style and is very delicate. It makes me think how wonderful it would be if this series had oriental-themed products, like those in Pandaria.
I guessed wrong, it's actually 4. Where did 2 and 3 go? The shop name on the Nagasaki cake is from a real store. Like the previous product, it comes in various forms and features highly detailed props.
Another Japanese street, this time a food and shopping street. The design is exquisite, but the building interiors are just background; they need extensive renovations before they're usable. Overall, it's a familiar scene; I just need to modify the signs and it'll be ready to use.
Older, on sale Polish Photography Studio Bundle (I used Studio 3) Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
One of my favorite artists, it's a pity the architecture can only serve as a backdrop. My favorite piece is the wishing well, which has a strong oriental style and is very delicate. It makes me think how wonderful it would be if this series had oriental-themed products, like those in Pandaria.
I guessed wrong, it's actually 4. Where did 2 and 3 go? The shop name on the Nagasaki cake is from a real store. Like the previous product, it comes in various forms and features highly detailed props.
Another Japanese street, this time a food and shopping street. The design is exquisite, but the building interiors are just background; they need extensive renovations before they're usable. Overall, it's a familiar scene; I just need to modify the signs and it'll be ready to use.
One of my favorite artists, it's a pity the architecture can only serve as a backdrop. My favorite piece is the wishing well, which has a strong oriental style and is very delicate. It makes me think how wonderful it would be if this series had oriental-themed products, like those in Pandaria.
It's kind of odd that the wishing well is so asian when the rest of the architecture is clearly meant to be european
I guessed wrong, it's actually 4. Where did 2 and 3 go? The shop name on the Nagasaki cake is from a real store. Like the previous product, it comes in various forms and features highly detailed props.
This one I'm honestly less impressed with than the first collection. The materials look off in the closeups. In general it seems like getting food textures to look appetizing is a real challenge, but considering that the props themselves are pretty simple shapes, it's disappointing.
Another Japanese street, this time a food and shopping street. The design is exquisite, but the building interiors are just background; they need extensive renovations before they're usable. Overall, it's a familiar scene; I just need to modify the signs and it'll be ready to use.
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
One of my favorite artists, it's a pity the architecture can only serve as a backdrop. My favorite piece is the wishing well, which has a strong oriental style and is very delicate. It makes me think how wonderful it would be if this series had oriental-themed products, like those in Pandaria.
It's kind of odd that the wishing well is so asian when the rest of the architecture is clearly meant to be european
Each of the cottages seems to has a distinct style, so it may be intentional to give each one including the well a different "flavor" with different windows, roofs, shingles. Also maybe the well goes all way to China? Or its a portal? Why else have a well right next to a stream, kind of rendundant, so it could be a tunnel passing all the through to hollow earth or beyond. Lots of possibilities with the set. I really like the uniqueness of each piece.
I understand now. The well clearly says "Wishing Well," so it's not for drawing water, but for collecting gold coins.
To be honest, I'm not very satisfied with this new piece. The door, windows, and various details all look like a messy lump of clay, a far cry from my previous works.
However, considering that there are five buildings this time, and the product description states that these houses are used as background props, it is reasonable to reduce the details but increase the number.
I still hope for a modular version, such as fifty types of doors, fifty types of roofs, fifty types of windows, streetlights, bridges, paths, fences, plants... then I can piece together my dream fairytale manor.
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
The triangular bike stop sign painted on the street is also on the wrong side as, while the Japanese drive right hand drive cars like in the U.S., due to traditions that goes back to the Edo period, they drive on the left side of the road like in the U.K.
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
The triangular bike stop sign painted on the street is also on the wrong side as, while the Japanese drive right hand drive cars like in the U.S., due to traditions that goes back to the Edo period, they drive on the left side of the road like in the U.K.
then why can we buy grey imports in Australia that have the driver on the right?
Older, on sale Polish Photography Studio Bundle (I used Studio 3) Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
I rendered her too but I will be replacing that hair
like most Dforce Standbased hairs, the long simulation times of many hours and massive 3GB scene subset size once simulated animated makes them honestly impractical for me
like most Dforce Standbased hairs, the long simulation times of many hours and massive 3GB scene subset size once simulated animated makes them honestly impractical for me
You may already do it, hide everything in the scene e.g. jewelry, props, etc, except the figure and maybe the clothing and simulate with Start Bones From Memorized Pose turned off.
Older, on sale Polish Photography Studio Bundle (I used Studio 3) Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
Thanks for the warning, the lighting looks very lovely though. The whole render does.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
Ah interesting, I didn't know that one. It still requires you to create the paths yourself though, doesn't it? And how would one keep a camera's focus on the object one is filming with it?
Edit: Ah, didn't see that - the Mopat plug in also includes a null object for keeping the camera pointed at. Neat!
Older, on sale Polish Photography Studio Bundle (I used Studio 3) Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
@barbult, this is so absolutely lovely. I almost feel the young girl/teen's discomfort as she is sitting in her parent's/counselor's office and discussing an issue.
Thank you for letting me know that the pose set is able to be used without destroying the character, so far I had not installed it.
Older, on sale Polish Photography Studio Bundle (I used Studio 3) Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
I rendered her too but I will be replacing that hair
like most Dforce Standbased hairs, the long simulation times of many hours and massive 3GB scene subset size once simulated animated makes them honestly impractical for me
background was rendered in Twinmotion
Very nice, you both. You have a lot of patience to wait many hours for the simulation to finish.
Older, on sale Polish Photography Studio Bundle (I used Studio 3) Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
In all the years I have played at this hobby, I have always envied those people who can capture lighting so well.
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
The triangular bike stop sign painted on the street is also on the wrong side as, while the Japanese drive right hand drive cars like in the U.S., due to traditions that goes back to the Edo period, they drive on the left side of the road like in the U.K.
The Japanese drive on the left and have steering wheels on the right, just like the UK, Australia, NZ, Malaysia and (mostly only when they feel like it) India. To convince yourself, look on Google Street View. Regards, Richard
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
The triangular bike stop sign painted on the street is also on the wrong side as, while the Japanese drive right hand drive cars like in the U.S., due to traditions that goes back to the Edo period, they drive on the left side of the road like in the U.K.
The Japanese drive on the left and have steering wheels on the right, just like the UK, Australia, NZ, Malaysia and (mostly only when they feel like it) India. To convince yourself, look on Google Street View. Regards, Richard
Indeed, this must be true, otherwise the driver would be at the edge of the road, rather than in the center.
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
The triangular bike stop sign painted on the street is also on the wrong side as, while the Japanese drive right hand drive cars like in the U.S., due to traditions that goes back to the Edo period, they drive on the left side of the road like in the U.K.
The Japanese drive on the left and have steering wheels on the right, just like the UK, Australia, NZ, Malaysia and (mostly only when they feel like it) India. To convince yourself, look on Google Street View. Regards, Richard
Yes, bad editing on my part as I changed it around a few times to try to clarify about the sign placement and left in a U.S. that should have been changed to a U.K. .Ironically, I was up really late working on a project with for my company's Japanese office. That said, the signage in the product is still incorrect as the painted とまれ / tormare (stop) signage is placed on the far right side of the road when the one for that direction of traffic should be on the far left hand side.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
Hi Wendy! Fair question, and no shade from me toward Mopat at all — anyone who has championed path animation in Daz Studio is a friend of this product line. Since you know paths from other software, I'll just describe what the Rails line actually does and let you judge.
The camera side runs two rails at once: one spline for where the camera travels and a second for where it looks, so the aim is decoupled from the travel — orbits, reveals, and tracking shots hold steady through a full 360 without hand-keying rotation, because orientation is carried continuously along the curve rather than rebuilt frame by frame. Lens values ride the rail too — focal length, focus distance, f-stop set per node and eased between them — so a dolly-zoom or focus pull is part of the same move, not a separate keyframing job. There's a preset library of ready cinematic moves you drop in and reshape (Bezier handles with auto-smoothed tangents, plus exact numeric entry when you want precision), everything previews live as you scrub, and it bakes to clean editable keyframes for render. It can also rotate the HDRI dome in sync with an orbit so the lighting stays consistent around the subject. And the whole line ships as current dual builds for both Daz Studio 4.x and the new generation, with support that's very much awake — I'm right here.
If you enjoy paths elsewhere, honestly, you'll have fun with either tool. This one was built by someone who animates cameras in Daz Studio and I’ve kept a list of my pain points along the way — the line is that list, solved.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
Hi tsroemi! PA here. Your instinct is half right — a camera or a spotlight is a node, and Object Rail can fly any node along a path. The difference is that cameras and lights have animatable controls that plain objects don't have, and the specialized rails animate those along the ride. A camera has aim, focal length, focus distance and f-stop — Spline Rail carries all of them on the rail, so orbits stay locked on target through a full 360, dolly-zooms and focus pulls ease smoothly along the move, and it can even spin the HDRI dome in sync (you spotted it — the dome isn't an object at all). A light has aim, beam and intensity — Light Rail flies a spotlight with the beam locked on your subject the whole way, even straight overhead, with brightness able to ride the rail too. And 1000 Rails is the ready-made motion library that feeds the whole line.
Honest answer though: if you're mostly flying props and figures, Object Rail alone will serve you well. The bundle is simply the discount road for the whole system — every rail stands alone. I'm in the forums whenever questions come up!
Spline Rail, Light Rail, Object Rail and 1000 Rails [Released]
I have found https://www.daz3d.com/dforce-warrior-queen-style-outfit-for-genesis-9 to be very disappointing on close inspection; like many of fjaa3d's other armours, they've just applied single solid rigidity groups across entire pieces of the set without any effort to add in enough shape support and adjustments to account for the fact that this largely disables auto-following (but also not entirely, and can actually cause problems as a result).
It took me a heap of effort to make the set even broadly fuctional on a body shape that deviated more than a minor distance from the base shape...
... and to be quite honest, if I'm having trouble getting clothes to fit something, then I'm pretty sure the majority of the userbase are going to have a time ranging betweem miserable to impossible.
I get that getting morph following to look right on a rigid subject like armour is tricky, but an incomplete solution that creates a whole heap of new problems is not a solution.
Comments
oh of course, so the only way to get it is with a subscription. yeah, no thanks daz.
actually, no, that is still not the same texture or face shown in the gilded hair promos.
LOL - That's who I thought of too, when looking at some of those Isabella promos - one of the Fannings but I couldn't decide which one.
Well done. Thanks for the confirmation. Glad, I have purchased 2 bundles with her.
Thank you @midgard229, Guess it shows that even the older shape looks as good as the younger one and fooled me. But from my POV they are both very young. :-) Lovely render.
https://www.daz3d.com/mgx-moonstone-village
One of my favorite artists, it's a pity the architecture can only serve as a backdrop. My favorite piece is the wishing well, which has a strong oriental style and is very delicate. It makes me think how wonderful it would be if this series had oriental-themed products, like those in Pandaria.
https://www.daz3d.com/japanese-food-collection-volume-4
I guessed wrong, it's actually 4. Where did 2 and 3 go? The shop name on the Nagasaki cake is from a real store. Like the previous product, it comes in various forms and features highly detailed props.
https://www.daz3d.com/xi-tokyo-street
Another Japanese street, this time a food and shopping street. The design is exquisite, but the building interiors are just background; they need extensive renovations before they're usable. Overall, it's a familiar scene; I just need to modify the signs and it'll be ready to use.
Things I recently purchased.
New releases
MB Danniella HD for Genesis 9 Bundle ( I used character, hair, and outfit)
Z Leg Envy Shapes and Poses Mega Set for Genesis 9 and 8 Female (I used only a pose)
Older, on sale
Polish Photography Studio Bundle (I used Studio 3)
Iray Window Lights (Be careful with this one. It tries to load the prop set as a scene and wipe out your work if you are not careful.)
I really love https://www.daz3d.com/mgx-moonstone-village too. I have quite a few of @magix-101 products already, but this one really looks magical.
It's kind of odd that the wishing well is so asian when the rest of the architecture is clearly meant to be european
This one I'm honestly less impressed with than the first collection. The materials look off in the closeups. In general it seems like getting food textures to look appetizing is a real challenge, but considering that the props themselves are pretty simple shapes, it's disappointing.
This looks like it could be a street in just about any shopping district in Shinjuku. Really cool...except that a couple of the signs have mirrored text for some reason. The vertical sign for the restaurant with the paper lanterns, and the poster with the girl, are the ones that I noticed.
Each of the cottages seems to has a distinct style, so it may be intentional to give each one including the well a different "flavor" with different windows, roofs, shingles. Also maybe the well goes all way to China?
Or its a portal? Why else have a well right next to a stream, kind of rendundant, so it could be a tunnel passing all the through to hollow earth or beyond. Lots of possibilities with the set. I really like the uniqueness of each piece.
plenty of western gardens feature oriental style features, going back at least a couple of centuries
Victorian times especially
I understand now. The well clearly says "Wishing Well," so it's not for drawing water, but for collecting gold coins.
To be honest, I'm not very satisfied with this new piece. The door, windows, and various details all look like a messy lump of clay, a far cry from my previous works.
However, considering that there are five buildings this time, and the product description states that these houses are used as background props, it is reasonable to reduce the details but increase the number.
I still hope for a modular version, such as fifty types of doors, fifty types of roofs, fifty types of windows, streetlights, bridges, paths, fences, plants... then I can piece together my dream fairytale manor.
The triangular bike stop sign painted on the street is also on the wrong side as, while the Japanese drive right hand drive cars like in the U.S., due to traditions that goes back to the Edo period, they drive on the left side of the road like in the U.K.
then why can we buy grey imports in Australia that have the driver on the right?
I rendered her too but I will be replacing that hair
like most Dforce Standbased hairs, the long simulation times of many hours and massive 3GB scene subset size once simulated animated makes them honestly impractical for me
background was rendered in Twinmotion
You may already do it, hide everything in the scene e.g. jewelry, props, etc, except the figure and maybe the clothing and simulate with Start Bones From Memorized Pose turned off.
Thanks for the warning, the lighting looks very lovely though. The whole render does.
What is everyone thinking about the 'Rails' set (https://www.daz3d.com/the-complete-rail-bundle--spline-light-object-and-1000-rails)? It looks dead useful to me but maybe a tad overpriced? I can't really tell though.
Edit: Looking more closely I'm thinking, wouldn't just the Object Rail function be sufficient to make spline animations for cameras and lights as well? I mean, these are objects, no? Except for HDRI lights.
I cannot see the advantages over this https://www.daz3d.com/mopat-motion-path-animation-for-windows not that I actually own it but have considered it because I enjoy paths in other softwares
Ah interesting, I didn't know that one. It still requires you to create the paths yourself though, doesn't it? And how would one keep a camera's focus on the object one is filming with it?
Edit: Ah, didn't see that - the Mopat plug in also includes a null object for keeping the camera pointed at. Neat!
@barbult, this is so absolutely lovely. I almost feel the young girl/teen's discomfort as she is sitting in her parent's/counselor's office and discussing an issue.
Thank you for letting me know that the pose set is able to be used without destroying the character, so far I had not installed it.
Mary
Very nice, you both. You have a lot of patience to wait many hours for the simulation to finish.
In all the years I have played at this hobby, I have always envied those people who can capture lighting so well.
The Japanese drive on the left and have steering wheels on the right, just like the UK, Australia, NZ, Malaysia and (mostly only when they feel like it) India. To convince yourself, look on Google Street View. Regards, Richard
Indeed, this must be true, otherwise the driver would be at the edge of the road, rather than in the center.
Yes, bad editing on my part as I changed it around a few times to try to clarify about the sign placement and left in a U.S. that should have been changed to a U.K. .Ironically, I was up really late working on a project with for my company's Japanese office.
That said, the signage in the product is still incorrect as the painted とまれ / tormare (stop) signage is placed on the far right side of the road when the one for that direction of traffic should be on the far left hand side.
Hi Wendy! Fair question, and no shade from me toward Mopat at all — anyone who has championed path animation in Daz Studio is a friend of this product line. Since you know paths from other software, I'll just describe what the Rails line actually does and let you judge.
The camera side runs two rails at once: one spline for where the camera travels and a second for where it looks, so the aim is decoupled from the travel — orbits, reveals, and tracking shots hold steady through a full 360 without hand-keying rotation, because orientation is carried continuously along the curve rather than rebuilt frame by frame. Lens values ride the rail too — focal length, focus distance, f-stop set per node and eased between them — so a dolly-zoom or focus pull is part of the same move, not a separate keyframing job. There's a preset library of ready cinematic moves you drop in and reshape (Bezier handles with auto-smoothed tangents, plus exact numeric entry when you want precision), everything previews live as you scrub, and it bakes to clean editable keyframes for render. It can also rotate the HDRI dome in sync with an orbit so the lighting stays consistent around the subject. And the whole line ships as current dual builds for both Daz Studio 4.x and the new generation, with support that's very much awake — I'm right here.
If you enjoy paths elsewhere, honestly, you'll have fun with either tool. This one was built by someone who animates cameras in Daz Studio and I’ve kept a list of my pain points along the way — the line is that list, solved.
Hi tsroemi! PA here. Your instinct is half right — a camera or a spotlight is a node, and Object Rail can fly any node along a path. The difference is that cameras and lights have animatable controls that plain objects don't have, and the specialized rails animate those along the ride. A camera has aim, focal length, focus distance and f-stop — Spline Rail carries all of them on the rail, so orbits stay locked on target through a full 360, dolly-zooms and focus pulls ease smoothly along the move, and it can even spin the HDRI dome in sync (you spotted it — the dome isn't an object at all). A light has aim, beam and intensity — Light Rail flies a spotlight with the beam locked on your subject the whole way, even straight overhead, with brightness able to ride the rail too. And 1000 Rails is the ready-made motion library that feeds the whole line.
Honest answer though: if you're mostly flying props and figures, Object Rail alone will serve you well. The bundle is simply the discount road for the whole system — every rail stands alone. I'm in the forums whenever questions come up!
Spline Rail, Light Rail, Object Rail and 1000 Rails [Released]
https://www.daz3d.com/forums/discussion/769461/
I have found https://www.daz3d.com/dforce-warrior-queen-style-outfit-for-genesis-9 to be very disappointing on close inspection; like many of fjaa3d's other armours, they've just applied single solid rigidity groups across entire pieces of the set without any effort to add in enough shape support and adjustments to account for the fact that this largely disables auto-following (but also not entirely, and can actually cause problems as a result).
It took me a heap of effort to make the set even broadly fuctional on a body shape that deviated more than a minor distance from the base shape...
... and to be quite honest, if I'm having trouble getting clothes to fit something, then I'm pretty sure the majority of the userbase are going to have a time ranging betweem miserable to impossible.
I get that getting morph following to look right on a rigid subject like armour is tricky, but an incomplete solution that creates a whole heap of new problems is not a solution.
IMO a lot of those things should be parented or use rigid nodes, like real armour is, just the straps they attach to should fit
but yeah, never going to be one size fits all
New food has arrived...
https://www.daz3d.com/japanese-food-collection-volume-3