Show Us Your Bryce Renders Part 14

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Comments

  • HoroHoro Posts: 11,503

    Hansmar - thank you. Indeed, your render does look somehow like a operation table light.

    mermaid - thank you. Yes, getting the grass good can be a bit challenging. The size (surface) is important and also how long the invisible trunk is makes a difference of how high the grass gets. Best use an empty scene and experiment just with the size (width/depth) and the length of the invisible trunk (move it up to make the grass less high), you can further adjust the density in the TE (Foliage Shape Scale and Number of Leaves and also try different Shapes e.g. Pine White). I have such a grass-tree in my Objects Library but I can seldom use it directly as is but need quite some time to fit it in the current scene.

  • ed3Ded3D Posts: 2,555
    edited January 4

    And  a  UFO  +   Thanx

     

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  • HoroHoro Posts: 11,503

    UFO looks great ed3D.

  • mermaid010mermaid010 Posts: 6,141
    edited January 5

    Thanks Horo for the additional information.

    Ed3D – simple but excellent UFO scene.

    While I'm still trying to get some good grass for my scene, I'll post this abstract, it’s the same abstract on page 22 this time viewed thru the GWL lens. My 1st for 2026.

     

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  • HoroHoro Posts: 11,503

    mermaid - looks great, just compared it with the original two pages up. That one looks like  a closeup and this new one like from far away. I also like how the GWL makes the centre standing out.

  • ed3Ded3D Posts: 2,555

    Horo   mermaid010   :    Thanx  

    nice  Images  everyone    heart

  • mermaid010mermaid010 Posts: 6,141
    edited January 5

    Thanks Horo, the EWL and GWL give some interesting results, especially for abstracts.

    Thanks ed3D

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  • HoroHoro Posts: 11,503
    edited January 5

    The terrain was self made and given a material from Gritstone Hills. The clouds are by the CloudSphere6 and the ambient light by the belonging SkySC6 HDRI from the Sky Toolbox and the key light by the sun.

    Peaky Mountains

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  • NGartplayNGartplay Posts: 3,407
    edited January 6

    Wow, I come back to some fantastic renders and friendly faces.  Hope that everyone had a fabulous new year celebration.  We went to bed early, lol.

    Hansmar, like the grey scale and you can see what is happening in the image.

    ed3D, I like the soft colors of the spaceship scene.

    Horo, great landscape and interesting object.

    Elvis, thank you for the wishes and the lovely view.

    mermaid, pretty abstract.  It looks like something that I would have made, so you know that I like it.

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  • HoroHoro Posts: 11,503

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 6,141

    Wonderful landscape,  Horo the clouds are awesome

    Thanks NGartplay

     

  • ed3Ded3D Posts: 2,555
    edited January 6

    NGartplay said:

    Wow, I come back to some fantastic renders and friendly faces.  Hope that everyone had a fabulous new year celebration.  We went to bed early, lol.

    ed3D, I like the soft colors of the spaceship scene.

     well  Thanx  Kindly  +  

    Post edited by ed3D on
  • HoroHoro Posts: 11,503

    Thank you mermaid.

  • PixelPiePixelPie Posts: 378

    Happy New Year fellow Brycers!

    Wonderful renders everyone!  I have been so busy with the holidays, fighting wtih my computer (I am now going to move over to linux / dual boot setup), and taking classes, I haven't managed to make time for a render in 2026.

    Bunyip02, I have to get some creatures in my renders, Horo, I like the idea of using those trees in that way.. never thought of that.

  • HoroHoro Posts: 11,503

    Thank you PixelPie.

  • mermaid010mermaid010 Posts: 6,141
    edited January 7

    Thanks PixelPie

    This abstract is the same as above, but this time using the Director’s Camera. I found sometimes it is nice to switch camera views especially for abstracts. Why two of the same images? A question for Horo- the setting in both are the same, the 1st is viewed thru the GWL but for the 2nd I hid the GWL but still got the same results, so I'm a bit confused. Nonetheless I like the results.

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  • HoroHoro Posts: 11,503

    mermaid - looks very nice. I cannot answer your question. I had such an effect once: same result with the GWL and the GWL hidden. It only changed when I deleted the GWL. Usually, hiding works as if it were not in the scene.

  • mermaid010mermaid010 Posts: 6,141
    edited January 8

    Thanks for the feedback Horo. I deleted the GWL but it still didn’t work. After trying the lens on some old abstracts, I reached a conclusion that the Lens don’t work with the Director’s camera only with the Perspective camera; looking at the description with each lens, [1] Save position of Perspective Camera, I think my conclusion maybe correct.  And as a bonus I ended up with some cool variations using the Director’s camera.

    Like this one from page 7 

    https://www.daz3d.com/forums/discussion/736151/show-us-your-bryce-renders-part-14/p7

     

    And this one from page 13 

    https://www.daz3d.com/forums/discussion/736151/show-us-your-bryce-renders-part-14/p13

     

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  • HoroHoro Posts: 11,503
    edited January 8

    mermaid - Two cool renders. The first looks like being mirrored the second one you published on the end of August last year. The second one looks very different from the one on November. Both look very nice. I never though about the Directors and the Perspective camera when using a lens. Got to experiment once.

    The alpenrose consists of two Bryce trees, one with foliage and wood and a copy with the leaves as blossoms and transparent wood. The pot is from Vegetation. Table and wall are each a cube with my own material. Rendered with the Obscure Light Method. An alpenrose in a pot on a table.

    Alpenrose in Pot

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  • HansmarHansmar Posts: 3,176
    edited January 8

    Thank you, Horo, mermaid010, NGartplay and PixelPie.

    I like your UFO render, ed3D. Specifically the clouds or puffs (the method of levitation?) work well.

    Great abstracts with wonderful colours, mermaid010.

    Very nice way to create a beautiful blooming plant, Horo!

    Another abstract render, with modifications in location, sky, colours, whatever, from an oldie (may 2024).

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  • HoroHoro Posts: 11,503

    Hansmar - thank you. Great looking blue abstract.

  • mermaid010mermaid010 Posts: 6,141
    edited January 9

    Beautiful blossom Horo, the lighting is very good.

    Hansmar – thanks, superb abstract.

    It will be nice if you experiment with the lens, Horo, and either confirm or refute my conclusion. wink

    There’s one more from page 18, with and without the GWL, using the Director's Camera, the image renders the same. I like the result.

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  • HoroHoro Posts: 11,503

    mermaid - thank you. Great abstract. I experimented a bit with the GWL using the perspective and directors camera. Up to now, nothing unexpected noticed.

  • mermaid010mermaid010 Posts: 6,141
    edited January 10

    Thanks for your feedback Horo. Today I setup a scene using Director’s Camera and the GWL didn’t work. It only works with the Perspective Camera.  It was fun playing with the 2 main cameras as I never ever used the Director’s Camera. I suppose I expected the lens to work with both cameras, that’s why I was confused.

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  • mermaid010mermaid010 Posts: 6,141
    edited January 10

    The wall is from Beneath the Waves (terrain rocks and weeds), the grass from vegetation. The rocks I made previously from the pdf TreeStones from Horo's site, the flowers from Marco (c-ram). The sky is from Hdri for Fun.

     

     

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  • ed3Ded3D Posts: 2,555
    edited January 10

    Hansmar said:

    Thank you, Horo, mermaid010, NGartplay and PixelPie.

    I like your UFO render, ed3D. Specifically the clouds or puffs (the method of levitation?) work well.

    Thanx  Kindly   +  could  explain  if   you  or  anyone  wants  to  know   " How " 

    _  kind  of  simple  really  +

    Post edited by ed3D on
  • HoroHoro Posts: 11,503
    edited January 10

    mermaid - lovely peaceful morning or evening scene, the tree-stones came out very nice.

    Double stacked terrain from High Resolution Terrains (HRT) 3 with materials from HRT 2 and HRT 4. The water is the ground plane with my material. In front of the camera the C_WarmRed filter from Lenses and Filters. Sky and ambient light by the (unpublished) ErmClouds11_SD HDRI and the key light by the sun.

    Red Rock Island

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  • mermaid010mermaid010 Posts: 6,141

    Thanks Horo, magnificent scene, love the beach, superb work as usual.

  • HoroHoro Posts: 11,503

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,407

    Beautiful work everyone!  My monitor hasn't been working well because hubby sleep walked into it and only half of it works now. 

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