Show Us Your Bryce Renders Part 14

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Comments

  • ed3Ded3D Posts: 2,555
    edited February 1

    What happened to Ballistic Publishing ? 


    _ : does  anyone  know ??

    Thanx

    Post edited by ed3D on
  • mermaid010mermaid010 Posts: 6,141

    Thanks Horo, your snowy mountain in the evening light is beautiful.

    Thanks Hansmar  and NGartplay

  • HoroHoro Posts: 11,503

    ed3D - sorry, no idea.

    mermaid - thank you.

  • TeobaldoTeobaldo Posts: 71

    Horo: The trees with Fifty Funky are spectacular, they're like an alien molecule or something; the mirrored heads look sinister; your landscapes are great as always; the abstract gives me the idea of ​​something crystalline.

    Hansmar: Your first abstract turned out well, it's like a building backlit; the space corridor gives the impression of being an interstellar (or interdimensional) traveler; the bed scene is nice; the other two abstracts look great and strange; the first image of the balloon is like a trip to Mars, although the ground looks odd, but the second version turned out beautifully.

    mermaid010: The path through the bushes looks realistic, it reminds me of the views I get when I go mountain biking in the hills; the abstracts are cool; I really liked the space scene, it's wallpaper material; the snowy landscape is good, although the proportion of the trees seems incorrect to me (or maybe the mountains are too small).

  • HoroHoro Posts: 11,503

    Thank you Teobaldo.

  • ed3Ded3D Posts: 2,555

    Horo said:

    ed3D - sorry, no idea.

    mermaid - thank you.

    Alrite  then  Thanx  +

    yeah ,  the usual  remark  have  seen  " peopl saying  no  ideas ,  they  just disappered " 

  • HoroHoro Posts: 11,503
    edited February 1

    The terrain is from Grand Mountains with a material from High Resolution Terrains 1. The water is the ground plane with my material. Sky and ambient light by the CloudSphere6 with the belonging SkySC6 HDRI from the Sky Toolbox and the key light by the sun. A region with soft hills and a lake in the valley.

    Lake in Soft Hills

    LakeInSoftHills.jpg
    1200 x 800 - 245K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,141

    Thanks Teobaldo.

    Superb landscape Horo, beautiful clouds.

    I’m not sure if I posted this before. Both models are by Herminio Nieves, Serpertine city and Organodron city, lit by and Hdri from Sky Toolbox (available at bryce-tutorials.)

     

  • HoroHoro Posts: 11,503
    edited February 2

    mermaid - thank you (I find it a bit boring ;)  Your city looks great, I like the colour choices.

    Post edited by Horo on
  • HansmarHansmar Posts: 3,176
    edited February 2

    Thanks very much, NGartplayTeobaldo.

    Nice soft hills, Horo.

    Very great city scene, mermaid010!

    I used the 'Pits' terrain by Horo and David B, but inverted it and created a series of islands. The background are three instances of another terrain by these masters. I added 5 versions of a pelican-like birds, made from a seabird Songbird Remix sets. I used the original geometry of one type of bird, but some shaping and the material of another, because I do not have all sets. I made multiple instances of all versions and then rotated and translated them in 3D. After that, I corrected weirdly rotated birds (e.g. upside down or flying straight down) manually. Sky is modified version of one from Horo and sea texture is from David B/Horo.

    pitbirds2.jpg
    1370 x 651 - 872K
    Post edited by Hansmar on
  • ed3Ded3D Posts: 2,555

    nice  images  Everyone   heart

  • HansmarHansmar Posts: 3,176

    Thanks ed3D.

  • ed3Ded3D Posts: 2,555

    Hansmar said:

    Thanks ed3D.

    you"re  welcome    / 

  • HoroHoro Posts: 11,503
    edited February 3

    Hansmar - thank you. I also used the inverted pits as cones once or twice. Your scene looks as if they were in the water (or a swamp), which I find a superb variation. The songbirds fit excellently into this scene.

    ed3D - thank you.

    The terrain is from Grand Mountains inverted, with a material from Gritstone Hills. The water is a 2D-Face and below it the ground plane, both with my material. Sky and ambient light by the Golden_Reg HDRI from Golden Lighting and the key light by the sun. Hills with a lake in the valley in the early morning light.

    Hills with Lakes

    HillsWithLake.jpg
    1200 x 800 - 252K
    Post edited by Horo on
  • HansmarHansmar Posts: 3,176

    Thank you, Horo, they are indeed in water in my scene. I think your new terrain render is golden. 

  • HoroHoro Posts: 11,503
    edited February 5

    Hansmar - thank you. Yes, it does have a golden touch.

    The object and the material come with Bryce (Installed Misc) with the material (Pro Materials Tau_davidbrinnen). It is located in the world centre and with the camera within a sphere with transparency and reflection each 50. Light and colours by the WpH08_SC250 HDRI from Hyper Textures Base within the object in the world centre and shines through the object. A geometric object coloured lit from the inside.

    Geometric2

    Geometric2.jpg
    1200 x 975 - 140K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,141
    edited February 5

    Thanks Horo, both the Hills with Lake and Geometric 2 are superb.

    Thanks ed3D

    Thanks Hansmar, very nice scene with the birds.

    I re-rendered the snowy mountains.  I always have problems with scaling and proportion. After viewing some reference images online, I came up with this version. I think the scene looks better now, but maybe the trees are a bit small. Thanks Teobaldo for the suggestion.

    snowymoutain2.jpg
    1000 x 562 - 419K
    Post edited by mermaid010 on
  • HoroHoro Posts: 11,503
    edited February 6

    Thank you mermaid. Very nicely done snow-mountains with the trees. I find it also often difficult to get the sizes correct.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,141

    Thanks Horo.

  • HansmarHansmar Posts: 3,176

    Great abstract work, Horo.

    Thank you, mermaid010. Very lovely snow mountain scene. Getting the sizes correct is indeed quite a challenge.

  • ed3Ded3D Posts: 2,555
    edited February 7

    Horo  +  mermaid010.    - you"r  welcome

    Post edited by ed3D on
  • HoroHoro Posts: 11,503
    edited February 8

    Hansmar - thank you.

    Both objects are from the Stanford 3D Scanning Repository (PLY files converted to OBJ), with the material from Pro Materials Tau_davidbrinnen. The stand on a Seamless Backdrop by Fencepost/Art Wade with half transparency and half reflection. Light, colour and specular by an HDRI from Hyper Textures Base, a bit of specular by the sun but no light. An armadillo and a dragon in a discussion.

    Armarillo and Dragon

    Armadillo+Dragon.jpg
    1200 x 750 - 165K
    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,407

    Wow, awesome futuristic city, mermaid. Great snow scene too.  The trees add much interest to the barren landscape.

    Love the populated bird scene, Hansmar. 

    Horo, excellent landscapes and the abstract and creatures are interesting with the effects that you used.

  • HoroHoro Posts: 11,503

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 6,141
    edited February 9

    Thanks Hansmar and NGartplay

    Not my favorite subjects Horo, but an excellent render the lighting is awesome.

    Once again we used similar ideas. The object is by Art Wade, standing on a fading disc and lit by an Hdri from the Hyper Textures Base.

     

     

    infinity-tori-art-hyperbase.jpg
    900 x 600 - 257K
    Post edited by mermaid010 on
  • HansmarHansmar Posts: 3,176
    edited February 9

    Thank you, NGartplay.

    Wonderful shiny monsters, Horo.

    Also great shiny object, mermaid010.

    I used a set of freebie cottages, the Block high resolution terrain (Horo and David), two versions of a Songbird remix bird and a Bighornsheep (from DAZ). The sky contains one of the 'ermcloud' HDRIs.

    Block+cottages.jpg
    800 x 651 - 471K
    Post edited by Hansmar on
  • ed3Ded3D Posts: 2,555

    And  this  could  be  of  interest  

    Metro DataVac 500 Watt Electric Duster  
    Very good  +  and  have one    Thanx


     

  • HoroHoro Posts: 11,503
    edited February 10

    mermaid - thank you. Very nice render with this object by Fencecepost (I don't have it).

    Hansmar - thank you. Very nicely done alpine scene, looks very peaceful.

    ed3D - thank you. This tool seems to work like a vacuum cleaner.

    The Cube City is from Deep Space HDRI 1. It is surrounded by a sphere with a volumetric material as atmosphere. Ambient light and background by the DS-Sky04 HDRI from Deep Space HDRI 2. The star cluster left and the galaxy at right as well as the fine stars are from the Space Construction Kit and some reddish light by the sun. An alien city as cube in the far away space.

    Cube City in Space

    CubeCityInSpace.jpg
    1200 x 825 - 191K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,141

    Thanks Hansmar, superb peaceful rural scene.

    Thanks Horo, fantastic alien city, beautiful result. (btw I don't have Art's seamless backgrounds wink)

  • HoroHoro Posts: 11,503

    Thank you mermaid.

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