Daz Studio Pro BETA - version 4.9.0.54! (Release Candidate)
DAZ_Vince
Posts: 114
Daz 3D is pleased to announce Daz Studio Pro BETA - version 4.9.0.54!
(Release Candidate)
!! IT IS HIGHLY RECOMMENDED THAT YOU BACKUP YOUR CONTENT DATABASE IN DAZ STUDIO 4.8 BEFORE LAUNCHING DAZ STUDIO 4.9 !!
How do I backup my User Data in Daz Studio?
Highlight Video:
Important Notes:
Content Database / Metadata related
- The first time you launch Daz Studio 4.9, any data that exists in the content database is migrated so that it can be used in Daz Studio 4.9.
- The amount of time the database migration operation takes is proportional to the amount of data to be migrated.
- The database migration operation does not delete the data that it migrates from the previous location so that it remains accessible by earlier versions and other applications, such as Carrara.
- Daz Studio 4.9 uses the same PostgreSQL database as Daz Studio 4.6 and later, and/or other applications, such as Carrara.
- A portion of the data contained within the database is shared amongst versions but not entirely. For example:
- Creating a category in either Daz Studio 4.9 or 4.8 will cause that category to exist in the other version
- Assigning a file to that category in Daz Studio 4.9 will NOT cause that file to be assigned to that category in Daz Studio 4.8
- Assigning a file to that category in Daz Studio 4.8 WILL cause the file to be assigned to the category in Daz Studio 4.9
- Reseting the database in any version of Daz Studio that uses PostgreSQL (4.6 or later) will purge all of data in the database, including any data that may be used by earlier versions or other applications, such as Carrara.
- After the initial migration operation, edited metadata in Daz Studio 4.8 will not be migrated to Daz Studio 4.9.
- A workaround is to export User Data from Daz Studio 4.8 and reimport User Data in Daz Studio 4.9.
NVIDIA Iray related
- Fixes made to the implementation of Sub Surface Scattering (SSS) in the NVIDIA Iray renderer affect materials which have "Translucency Weight" active—not set to 0. This manifests in skin tones appearing more blue than they do in 4.8. A quick adjustment that can be made during the BETA phase is to adjust the "SSS Reflectance Tint" from a light blue to a light yellow—R: 1.00, G: 0.88, B: 0.67. Adjust this value to your liking.
- After the BETA phase, Daz 3D products will be updated to include this change.
- The Mac version now requires OS X 10.7 or later.
Frequently Asked Questions:
- How do I backup my User Data in Daz Studio?
- What is a BETA?
- What is a Release Candidate?
- General Release, Public Build, BETA... What is the difference?
- Will the version in the Public Build channel replace the one in General Release?
- Has the Content Management Service (CMS) changed?
- What is the Application Improvement Program about?
- Have the content packages been updated too?
- How do I get the latest version?
- Can I have a General Release and a BETA installed at the same time?
- What about the plugins I have?
- What is new in Daz Studio 4.9? Do I need to update my copy?
- Is there any documentation?
Frequently Asked Daz Connect Questions:
- What is Daz Connect?
- What are the goals of Daz Connect?
- How do I get my purchased products now?
- How can I get new products through Daz Connect?
- Are all products Daz Connect ready?
- Will the products I already own keep working?
- Will products from stores other than Daz 3D keep working?
- Can I use products installed through Daz Connect with other software?
- Does this update make it easier to find content I can use with Auto-Fit in Smart Content?
- Can I use the Content Library pane with Daz Connect?
- Does Daz Studio 4.9 require me to use Daz Connect?
- Does Daz Studio 4.9 require me to be online to use Daz Connect installed content?
- I use my content on multiple computers. Can I still do that?
- I have multiple people in my household who share content with each other. Can we still do that?
- Is the encryption associated with Daz Connect essentially Digital Rights Management (DRM)?
- Can I copy products installed using Daz Connect from one computer to another?
- I like to move files around on disk to organize them differently. Can I still do that?
- What will happen with the content already on my hard drive(s)?
- What will happen to my custom metadata?
- Can I still custom sort my files?
- If the content is stored encrypted, how do I reinitialize morphs?
- Will Daz Install Manager and Daz Connect work side by side? Can I choose one or the other?
- Do I have to re-download all of my products?
- Does having the Daz Connect service mean that all content will finally be Smart Content capable?
- Does Daz Connect work with plugins?
- Will my saved scenes also be encrypted?
- How do I add content that I have created myself to Daz Studio?
- What happens to my Bryce and Carrara content?
- Does Daz Connect support 32-bit operating systems?
- Will this update work with products like ZoneAlarm or other software firewalls?
- Will this update eliminate the Hexagon, Bryce, GoZ, or Photoshop bridges?
- Will the DSON Importer for Poser plugin work with products installed using Daz Connect?
- Will this update keep zip packages on my computer like Daz Install Manager does?
- Is there a reason to upgrade to 4.9 if I do not plan to use Daz Connect?
Previous Threads:
Post edited by rbtwhiz on
Comments
What is new in Daz Studio 4.9? Do I need to update my copy? (*UPDATED*)
Daz Studio 4.9 resolves many issues and implements many improvements since the 4.8.0.59 General Release. More detail on specific fixes/changes/improvements can be found in the Change Log, which can be viewed online within the Documentation Center portion of our site. All new downloads of the Daz Studio Pro BETA product (SKU: 12000) will be of this version.
* "Export Product Metadata..." options include:
** "More Information..." options include:
Has the NVIDIA Iray renderer been updated? (*UPDATED*)
Yes, it has.
Iray 2015.3.4, build 246000.8334
Added and Changed Features
Fixed Bugs
See Also
Iray 2015.3.3, build 246000.7491
Added and Changed Features
Fixed Bugs
slots has been fixed.
have been fixed.
parameter is not array typed.
Iray 2015.3.2, build 246000.4498
Added and Changed Features
Fixed Bugs
Iray 2015.3.1, build 246000.3782
Added and Changed Features
Fixed Bugs
Iray 2015.3, build 246000.3341
Added and Changed Features
Fixed Bugs
Iray 2015.3 beta, build 246000.1253
Added and Changed Features
Fixed Bugs
Iray 2015.2.1, build 243400.2118
Added and Changed Features
Fixed Bugs
Iray 2015.2, build 243400.1151
Added and Changed Features
Fixed Bugs
For instance:
The compiler erroneously assumed, that the default case has a reachable exit, hence code after the switch is not dead.
When base::blend color layers() was used in a jitted expression, the modes color layer hue and color layer saturation failed. This has been fixed.
where the compiler complains that a T[] array cannot be transformed into a uniform T[] array.
Is there any documentation?
Yes, there is. And we're actively working on more.
Check out the User Guide and QuickStart Guide that we've posted in the DAZ Studio 4.x Documentation section.
The Reference Guide is also in the process of being populated/updated—updates will be posted over the course of the beta.
*Note: Some pages are still being built. If you see "permission denied" for a page, that page is not live yet.
I've just installed this beta version. I hadn't installed any previous 4.9 beta. I connected to my account. I'm totally lost, though, on how to get over the initial setup hump with this 4.9 Daz Studio. I'm sure this has been discussed and worked out, but search is not finding relevant discussions for me.
1) Am I supposed to map my existing DS 4.8 Content Library in the DS 4.9 Content Directory Manager? Is that how I will be able to see my migrated content? I read about 4.9 using the same database, but I'm not clear on whether that means the same Content Library directory on disk or whether that is just metadata stuff. If I map the one I used in 4.8, will I still be able to use it in 4.8, too?
2) I don't want Daz content on my C drive (SSD). Can I create a different directory for Daz Connect Data and map it in the Content Directory Manager instead of the default one on C?
Thanks. I'm eager to try it, once I can find my migrated stuff.
1) Yes, if you want to be able to use it you will need to map your directories; the beta doesn't inherit any of your settings from the release version.
2) AFAICT, the connect downloads will go into a 'cloud' directory under the data directory in your first mapped Studio format folder; it can be anywhere you want it to be.
Thanks for your help. I've now mapped my Daz Studio and Poser directories to the folders I was using in 4.8 and I see my content. But I'm still puzzled by that first entry in the Content Directory Manager for "Daz Connect Data". Are you saying that Daz Connect content won't go in there, but will go in a cloud subdirectory beneath my topmost Daz Studio Formats directory? What is it there for then, I wonder?
OK - I haven't looked at this beta yet (fighting connectivity issues) so it looks like they've moved to connect data to its own directory; I think DAZ_Rawb may have mentioned looking at that. So if that's the case, point it where you want it. If you're just doing the metadata downloads it should only be a hundred MB or so; the real concern is if you actually download products.
Yup. I tried it. I downloaded a product and it went into subfolders in the C drive directory. I'll have to try changing that tomorrow.
Yes, you do need to map any content directories that you want to use with the beta, in the beta.
The builds provided through each channel have and use their own unique application settings. This is done to test/ensure that the settings themselves, as well as the mechanisms involved in retrieving, setting and/or removing them, are functioning as intended.
Mapping a directory in 4.9 does not cause that directory to be inaccessible to an earlier build. Know, however, that any files you save to a directory that is shared between 4.9 and an earlier build may show up in the Content Library pane of the earlier build but will not show up in the Smart Content pane—because the Smart Content pane is database driven and the metadata saved to the database in 4.9 is not read/understood by earlier versions. The way to get around this fact is to use the new metadata export functionality in 4.9 (see above—look for "Export Product Metadata...") and then reimport that in the earlier build. Provided the same directories are mapped, the relative paths specified within the metadata files should be resolved and the metadata should be imported.
Yes. I added the ability to separately set the Daz Connect Data directory to Content Directory Manager in 4.9.0.35. (see the change log for Public Beta 4).
The new setting is implemented such that, like the other directory mappings, it is recorded as part of a "Content Set." Meaning, you can have different mappings configured as a "set" that you can switch between from within the Content Directory Manager dialog. Unlike the other mappings, however, within any given "Content Set" there is only one mapped Daz Connect Data directory—notice that you can "Edit," but "Add" and "Remove" options are disabled when selecting the Daz Connect Data items.
Having said that, it is important to understand that the usual path resolution system in Daz Studio is at play here as well—i.e. if a relative path cannot be resolved using the primary setting, the application will successively/sequentially step through the remaining mappings [of the appropriate type] until/unless the path is resolved or the end of the list is reached, whichever occurs first. Changing the Daz Connect Data mapping does not move the data itself, it only changes where new data will be downloaded/installed to. As the change log states, Content Directory Manager will prompt you to add the previously mapped directory to the list of native format directories if that directory is not already in the list—to help keep saved references working correctly.
Close. Same first name, different screen name and department—DAZ_Rawb is "Web Rob"; he is one of the developers that works on the "DzCloud" library [mentioned in the change log] which is used by Daz Studio to communicate with Daz web services and the database in 4.9, but he does not work on Daz Studio proper; his primary responsibility is the website and the web backend. Perhaps you are remembering where DAZ_Rawb said ? Obviously his statement turned out to be accurate, but he wasn't referring to work that he himself was doing or had done.
-Rob
Rob (rbtwhiz) I REALLY appreciate the time you took to address my specific questions and highlight the appropriate documentation sections! Wading through all this and understanding it all in context has been kind of confusing, but you helped a lot. I'm sure it will be helpful to other people just trying to get through the initial setup, too. I'm up and running now with 4.9 Beta and have my old content directories mapped and my Connect data moved to another drive.
Thanks for explaining the significance of the export metadata function. I saw that in the menus, but I didn't know what it was for.
The new checkbox to turn off Smart Content filtering by context is nice for people who like to autofit clothing. I'd love to see an expansion of this that lets me filter by generation and gender, so for example. I could see all G2F compatible items. This would help me know what older generation an item was compatible with, so I could fill out the autofit dialog section for "supported" correctly. The more generations we get, the harder it is to remember what model a specific clothing item went with when autofitting.
As an alternative you could create a new category (And potentially sub-categories) for the generations, then copy the clothing into the new categories for just that purpose.
Whoops, I ran in to a problem. The Smart Content Products tab "Available" section is showing at least 3 products that were already installed in 4.8 and should have been migrated to 4.9, because I mapped the same Content Library. They were installed by the DIM in 4.8, and the DIM confirms that they were installed to the Content Library I have mapped. All three are morph/clone type products. In fact, as I scroll though the available list, I see lots more morph type products that should already be installed. Do I need to write a bug report, or is this a known issue?
Edit: I see I wasn't logged in when I tried that, so I logged in, but had the same result.
Oh, that's a great tip! I've already created subcategories for figures by generation, so this is a natural extension to that. Is there an easy way to "copy clothing into the new categories"? Say for example that I loaded a Genesis figure and went to Smart Content/Wardrobe and Filter by Context turned on. That should show me all the compatible clothing. Now, how would I assign all those to a new category all at once?
The method I use, once I get the categories I want, is to check the box to filter by context. Put the generation figure you want to get the content for, in the scene, for example Genesis, Select that figure, go to the category or subcategory, in Smart Content you want to copy from, which should now be content that works with Genesis, select the stuff you want in your new category (Ctrl/CMD select, Shift Select and Ctrl/CMD+A all work) then drag and drop them from the old category to the new category in the list on the left.
Edit: That sounds complex, let me break that down. LOL
Go to Smart Content: Files
Check the box Filter by context.
Load the generation of figure you want to grab the stuff for and select the figure in the scene (or scene tab)
Go to the category you want to copy from.
Select everything you want in your new category.
Drag and drop that content into the name of the new category on the left.
Done.
Thanks for the step by step. I created 2 new categories to try this out. I went to Wardrobe/Footwear and created G3/Male and G3/Female under that. Then I loaded G3M and G3F, selected each one individually and dragged their compatible footwear into their corresponding new categories. That level of categorization would require creating a lot of new subcategories, so I have some questions before I invest all that time.
Thanks for helping make this great product even better by customization!!!
Remember to export your Userdata so that if you have to reset your database you still have it.
1. Generally the Release version and the Beta share the database. During this Beta that is an exception, 4.8 and 4.9 do not share the database. Once 4.9 becomes the release, the Beta and release will share the database again, unless/until the tables have to change again in some future beta version. So if you do the customization in the Beta it will carry over to 4.9 release. Customizing in the Beta will not carry over to 4.8.
2. If an update to a product is done, that should leave your user created metadata alone. There are exceptions, but the rule is that it will leave your custom created metadata alone. (Renames of pieces and parts would be the primary exception and aren't the usual way to do updates.)
3. If you Create custom Metadata in 4.8 it will work in 4.8, and will migrate to 4.9, either beta or release. Note if you also use Smart Content in Carrara, you will want to create custom metadata in 4.8 since those are the tables that Carrara, currently, uses.
One other point.
You generally don't have to customize metadata to show generation for supporting products, as having the figure in the scene will filter for you the content that works for the figure.
While you can do it for everything, you can also just do it for things you intend to use for Autofit.
Also if you intend to use the same item autofitted on a regular basis, you can, once it is autofitted once, save it as a wearable preset and categorize that for the figure it is now autofit to. This is something I do on a regular basis.
So for example I have a set of clothing I want to use through a story. I autofit it once. I add a push modifier, and/or add collision and smoothing and add any morphs i want in the clothing, for example Zev0's Fit Control. I then save it as a wearable preset. I then, with the new base figure (For example Genesis 3 Female) selected in the scene drag it from the Content Library location where I saved it, and drop it in the proper place in Smart Content.
Instead of autofitting the clothing from now on, I grab the one I just saved, right out of Smart Content and it fits, plus has all the settings I added to make it work better than a straight autofit.
Thanks. Yes I know about selecting the figure and finding compatible content in Smart Content. That has always worked well, as long as the metadata is accurate. I love Smart Content! It is selecting items from other generations to autofit that has been cumbersome, because it is not usually easy to know what generation they were for, so filling out the autofit dialog is tricky. I have also saved autofitted clothing with added morphs (Fit Control is what I use, too), but I haven't done that much. Maybe I should do more of that for clothing that autofits well.
Your ongoing support in the forum is very much appreciated!
Do you have any advice on the problem I posted up above, about installed products showing up in the Available section?
Edited for spelling.
I'll have to take a closer look at those products. Can you please file a bug for me. https://helpdaz.zendesk.com/tickets/new Mostly so this doesn't get lost.
Thanks
Any plans to include CS#204529? (texture tiling/vertical offset and per pixel shading issue with viewport versus render) CS said it would be fixed in next release, but that was back at build 41 timeframe. ...but I see we are at RC already? I tried build 44 and it wasn't fixed at that point.
(posted in wrong thread earlier)
...and does Release Cadidate still load side-by-side with 4.8? (or is that only Beta)
Release Candidates install over the betas, so you can still run it side by side with the previous stable release.
Done. Request #206938.
PC+ prices are not showing in the Store tab, even though I am logged in.
I searched, but could not find a reference to this problem. It is so obvious, it must have been discussed, but forum search is not helpful.
Edit: It just changed. After I clicked on one to buy it, it showed the correct price in the cart. When I went back to the store tab, without completing my purchase, the store tab now has the correct PC+ prices.