UltraSceneryXT - large terrain/landscape generator

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Comments

  • AllenArtAllenArt Posts: 6,177

    My card is waiting...whimpering. LOL

  • vikl1964vikl1964 Posts: 16

    Got my card ready!!

  • ArtiniArtini Posts: 6,818
    edited May 22

    Another experiment with USXT.

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    Tornetrask01pic21.jpg
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    Post edited by Artini on
  • richardandtracyrichardandtracy Posts: 2,942

    The tropical addon is out and looks really nice.

    Unfortunately.. my budget is ..gone.. until next month. On the positive side I can look forward to seeing everyone else's efforts until then.

    Regards,

    Richard

  • alexhcowleyalexhcowley Posts: 2,162

    Another instant purchase.  I was a big fan of Mossy Hollow botanica, long before there was any Ultrascenery, and this should compliment it perfectly.

    Cheers,

    Alex. 

  • paulawp (marahzen)paulawp (marahzen) Posts: 102
    edited May 23

    Hey, I found what appears to be a weird bug in the Tropical add-on. When you select the Russell environment, it changes the Terrain Map Directory to "New Folder" when you load it.

    If you attempt to render this as-is, it will present a warning as seen in my screen shot ("Map Directory Does not exist!") and then proceed to render without the biome, not offering an opportunity to define the directory like it normally does when you haven't selected one yet. You could manually set a folder in the UltrasceneryXT Parameters tab Terrain Map Directory. But, at least in my testing, your Daz session is already ruined at this point. You can no longer navigate the scene or affect objects in the Scene tab. And even if you create a New scene, the viewport remains frozen on whatever it was when you tried to render.

    It appears that you can avoid this problem by manually selecting a Terrain Map Directory in Parameters before rendering for the first time with this preset. My testing suggests that Russell is the only environment that has this problem.

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    Post edited by paulawp (marahzen) on
  • dawnbladedawnblade Posts: 1,701

    My first render using UltraSceneryXT & UltraScenery.

     

    USXTwithUSCTest.jpg
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  • ArtiniArtini Posts: 6,818
    edited May 23

    Archipelago preset from https://www.daz3d.com/ultrasceneryxt--tropics-bundle looks fantastic.

    Any ideas about how to make boundaries of the USXT not so pronounced - making it more visually appealing to the viewer.

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    Archipelago01pic07.jpg
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    Post edited by Artini on
  • barbultbarbult Posts: 18,695

    Artini said:

    Archipelago preset from https://www.daz3d.com/ultrasceneryxt--tropics-bundle looks fantastic.

    Any ideas about how to make boundaries of the USXT not so pronounced - making it more visually appealing to the viewer.

    You can change the size of the water to make it bigger.

  • memcneil70memcneil70 Posts: 2,237
    edited May 23

    barbult said:

    Artini said:

    Archipelago preset from https://www.daz3d.com/ultrasceneryxt--tropics-bundle looks fantastic.

    Any ideas about how to make boundaries of the USXT not so pronounced - making it more visually appealing to the viewer.

    You can change the size of the water to make it bigger.

    Along with that, consider matching the sky's color to the water's. I used to drive west home from work along Hwy 101 in So. Santa Barbara County, California and would glance at the Pacific in all conditions and not only did there sometimes be a 'line' like you have, but other times there was a soft haze that seemed to leak into the sky. The sunset would sink in, and the color would blend in to the water's with sparkles and stuff. (Hwy 101 goes north and south, but at that point, it is east and west and turns north at Gaviota Pass, with the Channel Islands off to the left or right cliff face.)

    Post edited by memcneil70 on
  • TugpsxTugpsx Posts: 624
    edited May 24

    Lots of great scenes waiting to be discovered.

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    ArchTest2.JPG
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    Post edited by Tugpsx on
  • TugpsxTugpsx Posts: 624
    edited May 24

    Using mcjLUT with the scene produced some great images.

    mcjLUTB2Arch.JPG
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    Post edited by Tugpsx on
  • sandmanmaxsandmanmax Posts: 982

    (whimper.....)  I just spent my monthly budget....

  • bombenleger58bombenleger58 Posts: 12

    My first with the tropics-bundle

    HMSVictory-USXT-01-sm.jpg
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  • ArtiniArtini Posts: 6,818

    Thanks a lot @barbult and @memcneil70.

    Great tips and nice explanation of the visuals seen in real life.

     

  • richardandtracyrichardandtracy Posts: 2,942

    bombenleger58 said:

    My first with the tropics-bundle

    Yesss. That's perfect. With a bit more maritime clutter (cutters, flying fish, seagulls, crew etc) that'll be a stunning scene. But at the moment - Can I go on Holiday there while it's nice & quiet?

    Regards,

    Richard

     

     

  • paulawp (marahzen)paulawp (marahzen) Posts: 102
    edited May 24

    Experimenting ... This is the Russell preset.

    StormyDay.jpg
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    Post edited by paulawp (marahzen) on
  • dawnbladedawnblade Posts: 1,701

    I'm noticing something odd: When I open a saved scene that has USXT, the Material under Terrain Properties reverts to the default material. I have a folder set for Terrain Maps, so that isn't the issue. I'm using the Quabbin preset, but I changed the material to terrain 5 yesterday, and today it's material 0 again. Do presets overwrite material selections?

     

  • barbultbarbult Posts: 18,695

    dawnblade said:

    I'm noticing something odd: When I open a saved scene that has USXT, the Material under Terrain Properties reverts to the default material. I have a folder set for Terrain Maps, so that isn't the issue. I'm using the Quabbin preset, but I changed the material to terrain 5 yesterday, and today it's material 0 again. Do presets overwrite material selections?

    Applying a preset overwrites existing terrain material selection. If you change the terrain material after applying the preset, that change will be saved in the scene file, and the scene will reopen with the saved change.

  • dawnbladedawnblade Posts: 1,701
    barbult said:

    dawnblade said:

    I'm noticing something odd: When I open a saved scene that has USXT, the Material under Terrain Properties reverts to the default material. I have a folder set for Terrain Maps, so that isn't the issue. I'm using the Quabbin preset, but I changed the material to terrain 5 yesterday, and today it's material 0 again. Do presets overwrite material selections?

    Applying a preset overwrites existing terrain material selection. If you change the terrain material after applying the preset, that change will be saved in the scene file, and the scene will reopen with the saved change.

    Ok thanks. I thought I changed it after the preset, but maybe not. For sure I did it today though, so tomorrow it should be the material I selected. Thanks @barbult.
  • TugpsxTugpsx Posts: 624
    edited May 28

    dawnblade said:

    barbult said:

    dawnblade said:

    I'm noticing something odd: When I open a saved scene that has USXT, the Material under Terrain Properties reverts to the default material. I have a folder set for Terrain Maps, so that isn't the issue. I'm using the Quabbin preset, but I changed the material to terrain 5 yesterday, and today it's material 0 again. Do presets overwrite material selections?

    Applying a preset overwrites existing terrain material selection. If you change the terrain material after applying the preset, that change will be saved in the scene file, and the scene will reopen with the saved change.

    Ok thanks. I thought I changed it after the preset, but maybe not. For sure I did it today though, so tomorrow it should be the material I selected. Thanks @barbult.

    You should make it a habbit to setup you folder once the initial scene is created. I created a master folder USCTerrain and add sub folders for each terrain project.

    • Load USXT (default terrain is generated)
    • Set sub folder location below master folder
    • Adjust terrain settings or use template (note template and preset changes back to !New Folder and must be adjusted)
    • Use the generate maps button.
    • Rince and repeat.

     

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    Post edited by Tugpsx on
  • barbultbarbult Posts: 18,695

    I never create subfolders of the terrain maps. I just reuse the same folder over and over. Each time you render a scene, the maps that are required for that scene are regenerated. I don't want to keep a million subfolders of old saved maps.They will be overwritten and regenerated if the scene is rerendered anyway.

  • TugpsxTugpsx Posts: 624
    edited May 28

    Since I use Octane with the scenes, i try to keep the maps so I can open them again.

    Added quick animation to the above, Weird looks like the system strips the GIF.

    DALSFisherman4S_dark2c.gif
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    Post edited by Tugpsx on
  • ArtiniArtini Posts: 6,818
    edited May 28

    USXT with the custom height map - what a fun...

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    island01Pic01.jpg
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    Post edited by Artini on
  • richardandtracyrichardandtracy Posts: 2,942
    I think I am going to be sniggering about that intermittently for hours. Brilliant.
  • alexhcowleyalexhcowley Posts: 2,162

    richardandtracy said:

    I think I am going to be sniggering about that intermittently for hours. Brilliant.

    It's whimsical and fun, isn't it?

    Cheers,

    Alex. 

  • dawnbladedawnblade Posts: 1,701

    Tugpsx said:

    dawnblade said:

    barbult said:

    dawnblade said:

    I'm noticing something odd: When I open a saved scene that has USXT, the Material under Terrain Properties reverts to the default material. I have a folder set for Terrain Maps, so that isn't the issue. I'm using the Quabbin preset, but I changed the material to terrain 5 yesterday, and today it's material 0 again. Do presets overwrite material selections?

    Applying a preset overwrites existing terrain material selection. If you change the terrain material after applying the preset, that change will be saved in the scene file, and the scene will reopen with the saved change.

    Ok thanks. I thought I changed it after the preset, but maybe not. For sure I did it today though, so tomorrow it should be the material I selected. Thanks @barbult.

    You should make it a habbit to setup you folder once the initial scene is created. I created a master folder USCTerrain and add sub folders for each terrain project.

    • Load USXT (default terrain is generated)
    • Set sub folder location below master folder
    • Adjust terrain settings or use template (note template and preset changes back to !New Folder and must be adjusted)
    • Use the generate maps button.
    • Rince and repeat.

     

    Very cool render. Thanks, I had already set up the folder. The issue was that I changed the material, then applied the preset, which changed the material that I selected. Reversing that order gave me what I needed.

  • dawnbladedawnblade Posts: 1,701

    Quabbin preset with USC landscape.

     

    USTwithQuabbin.jpg
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  • ArtiniArtini Posts: 6,818
    edited May 29

    Thanks a lot.

    Just another island...

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    island02Pic01.jpg
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    Post edited by Artini on
  • alexhcowleyalexhcowley Posts: 2,162

    dawnblade said:

    Quabbin preset with USC landscape.

     

    A beautiful image. I love landscapes like this.

    Cheers,

    Alex. 

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