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Daz 3D Forums > 3rd Party Software > Blender Discussion

Show us your Blender Renders

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Comments

  • galacticurchingalacticurchin Posts: 2
    October 2021

    Hello!

    Experiments in Blender real-time rendering. Here is a render straight from Eevee viewport. Cheers!

    Dusk.jpg
    3240 x 3240 - 597K
    orange-strokes-001-003.png
    1920 x 1027 - 1018K
  • csaacsaa Posts: 538
    October 2021

    galacticurchin said:

    Hello!

    Experiments in Blender real-time rendering. Here is a render straight from Eevee viewport. Cheers!

    @galacticurchin,

    Nice work! Thanks for sharing.

    Cheers! 

  • galacticurchingalacticurchin Posts: 2
    October 2021 edited October 2021

    csaa said:

    galacticurchin said:

    Hello!

    Experiments in Blender real-time rendering. Here is a render straight from Eevee viewport. Cheers!

    @galacticurchin,

    Nice work! Thanks for sharing.

    Cheers! 

     

    Thank you so much! Keep Safe! = )

    Post edited by galacticurchin on October 2021
  • VyusurVyusur Posts: 2,235
    October 2021 edited October 2021

    Made this render for my own purposes. Why not showing here?

    Blender 2.9, Eevee.

     

     

    UF3_18.jpg
    1500 x 1500 - 2M
    Post edited by Vyusur on October 2021
  • juvesatrianijuvesatriani Posts: 547
    October 2021 edited October 2021

    Metal Dude

    Trying Blender Cycles EXR Multipass format then Stacked in Photoshop to get NPR Look

    Really need to learn Blender Compositor so I can Stack and editing Multipass layers in 32 bit Format than 8/16 when work using Photoshop

    Blnder [email protected]
    1024 x 1024 - 421K
    Post edited by juvesatriani on October 2021
  • csaacsaa Posts: 538
    October 2021

    @Vyusur, @juvesatriani,

    Impressive renders! Thanks for sharing.

    Cheers!

  • brainmuffinbrainmuffin Posts: 1,054
    October 2021

    Vyusur said:

    Made this render for my own purposes. Why not showing here?

    Blender 2.9, Eevee.

     

    Wow. Very nice. Is that Stonemason's Urban Future 3? If so, how did you get an Eevee render like that?
  • VyusurVyusur Posts: 2,235
    November 2021

    brainmuffin said:

    Vyusur said:

    Made this render for my own purposes. Why not showing here?

    Blender 2.9, Eevee.

     

    Wow. Very nice. Is that Stonemason's Urban Future 3? If so, how did you get an Eevee render like that?
     

    Thank you for your kind feedback. Yes, it was Urban Future 3.

    I just tweaked the parameters (shaders and materials) until I got the desired results.

  • brainmuffinbrainmuffin Posts: 1,054
    November 2021

    Vyusur said:

     

    Thank you for your kind feedback. Yes, it was Urban Future 3.

    I just tweaked the parameters (shaders and materials) until I got the desired results.

    I've been using UF 3 with the Dreamlight Iray conversion for an animation scene in Blender using Cycles to render.
  • VyusurVyusur Posts: 2,235
    November 2021

    @brainmuffin, I sent UF3 to Blender as is, without Iray conversion. Than I tweaked every shader manually.

  • brainmuffinbrainmuffin Posts: 1,054
    November 2021

    Vyusur said:

    @brainmuffin, I sent UF3 to Blender as is, without Iray conversion. Than I tweaked every shader manually.

    I hope to understand how to do that some day.
  • csaacsaa Posts: 538
    November 2021 edited November 2021

    One of my first attempts at mixing Daz textures with Eevee cel shading. For sure it's nothing more than applying a image file to the shader, but getting the right mix is tricky. For me the issue is arriving at a right combination of photorealism plus cel shading  ... without tippping too far into photorealism. Maybe there are techniques I've yet to figure out.

    Thanks for your interest.

    Cheers!

     

    Inez01_BW_LBS_Blender-1200px.jpg
    1200 x 556 - 111K
    Post edited by csaa on November 2021
  • brainmuffinbrainmuffin Posts: 1,054
    November 2021

    Vyusur said:

    @brainmuffin, I sent UF3 to Blender as is, without Iray conversion. Than I tweaked every shader manually.

    Watching my latest animation render and comparing against your still, I see I need to make the signs light from within.
  • axicecalaxicecal Posts: 15
    December 2021

    gregsgraphics_cafd0962a0 said:

    Here's a render I just finished in Cycles.  I don't think it looks too "cartoony"?  But maybe i'm just biased.  I think the denoising was a little strong on her hair, but otherwise, it turned out ok.  800 samples on the GPU.  RTX 2080 card.  3 minutes at HD res.  This is the raw render, nothing at all in post.

    And here's the viewport screencap of the same shot.

    The gorilla-like hair you see in the viewport shot is the peachfuzz you see in the render.  I could improve on that, but I was pleased with how it looked.  I think I'll try a render at about 1000 samples next to see if the denoiser smears the hair too much or if it helps with the detail.

    Click the attachment thumbnail for the full size closeup.

    Would love to get a node layout for that skin/eyes, any chance of a screenshot/s?

  • csaacsaa Posts: 538
    December 2021 edited January 2022

    It's been a while since I shared Eevee cel shaded renders. After a while working on sword-and-sorcery themes, I've moved on to contemporary illustrations. Here's a set I just completed.

    Daz assets: Street Bike Construction Kit; Old Manhattan Apartment.

    Thanks for your interest.

    Cheers!

     

    In Her Apartment | Daz assets and set up | Blender cel shading | Clip Studio Paint post-edit

     

    Post edited by csaa on January 2022
  • brainmuffinbrainmuffin Posts: 1,054
    December 2021

    Here's a happy accident as I'm working on the Phantom converted via Diffeo. Goal is to do an animation of it taking off. I do have the landing gear down. Next will be to put characters in the cockpit.

    Phantom-Top-Mirror-01.png
    1920 x 1080 - 2M
  • brainmuffinbrainmuffin Posts: 1,054
    December 2021

    Experimentation with mirrored surfaces and Nurbs curve in Blender 3. The Phatom converted well via Diffeo and now I'll work on lifting it into a space dock scene.

     

  • csaacsaa Posts: 538
    December 2021

     @bainmuffin,

    Looking good! Hope to see the docking animation soon.

    Cheers!

     

    brainmuffin said:

    Experimentation with mirrored surfaces and Nurbs curve in Blender 3. The Phatom converted well via Diffeo and now I'll work on lifting it into a space dock scene.

     

  • januarsaputradidikjanuarsaputradidik Posts: 4
    December 2021

    the result of the tutorial that I followed "Interior ArchViz: Create Surreal 3D Designs with Blender"

    Arstitek.png
    1620 x 2025 - 4M
  • brainmuffinbrainmuffin Posts: 1,054
    December 2021

    csaa said:

     @bainmuffin,

    Looking good! Hope to see the docking animation soon.

    Cheers!

     

    Thanks. I will need to learn how to link Blender scenes to do the next few parts.
  • brainmuffinbrainmuffin Posts: 1,054
    December 2021

    januarsaputradidik said:

    the result of the tutorial that I followed "Interior ArchViz: Create Surreal 3D Designs with Blender"

    Very nice
  • brainmuffinbrainmuffin Posts: 1,054
    December 2021 edited December 2021

    Not quite a Blender render yet. Here is a screen cap test of the animation. The camera is following a Nurbs, but I used keyframes on the Phantom. Animating gear is next. I'm running a render as well, but I might need two K80's to finish before the sun goes supernova. As I'm rendering each frame to a file, I'll update the post tomorrow with a few.

     

    0035.png
    1920 x 1080 - 6M
    0097.png
    1920 x 1080 - 6M
    0194.png
    1920 x 1080 - 6M
    Post edited by brainmuffin on December 2021
  • juvesatrianijuvesatriani Posts: 547
    January 2022 edited January 2022

    Fornite Batman Who Laugh

    This is another Fan art attempt for FORNITE . Render using EEVEE ( EXR Multipass) and Stacking some brush painting + filter in Photoshop 

    FN Joker LaughB.jpg
    2000 x 2000 - 3M
    Post edited by juvesatriani on January 2022
  • Krys KryngleKrys Kryngle Posts: 278
    January 2022

    Very nice.  Looks sooooo different from the model you started with.  Awesome work!

  • csaacsaa Posts: 538
    February 2022 edited February 2022

    A WIP using the shader from Lightning Boy Studio. Figures were Genesis 8 exported to Blender 3.0. The post-edit version was done with Clip Studio Paint.

    Thanks for your interest. Cheers!

     

     

     

    Post edited by csaa on February 2022
  • nicsttnicstt Posts: 11,714
    February 2022

    juvesatriani said:

    Fornite Batman Who Laugh

    This is another Fan art attempt for FORNITE . Render using EEVEE ( EXR Multipass) and Stacking some brush painting + filter in Photoshop 

    That is really good.

  • juvesatrianijuvesatriani Posts: 547
    February 2022 edited February 2022

    Eevee Volumetric

    Another Eevee Volumetric Render  and Photoshop Post . Not really tweaking as much as my another render 

    Post.jpg
    1920 x 1080 - 1M
    Post edited by juvesatriani on February 2022
  • juvesatrianijuvesatriani Posts: 547
    February 2022 edited February 2022

    NEo UF

    DAZ Assets rendered using EEVEE And retouch in Photoshop

    NeoUFStreet.jpg
    1920 x 1080 - 1M
    Post edited by juvesatriani on February 2022
  • nicsttnicstt Posts: 11,714
    February 2022 edited February 2022

    Loving those.

    Interested in seeing where they go - presuming you have plans?

    Post edited by nicstt on February 2022
  • brainmuffinbrainmuffin Posts: 1,054
    February 2022

    juvesatriani said:

    NEo UF

    DAZ Assets rendered using EEVEE And retouch in Photoshop

    Wow! Very nice!
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