Quick test using Easy Scifi and Physical Sky Atmosphere addon in EEVEE . Second image after grading in Photoshop ( should be possible get similiar result using Blender Compositor , but my laptop not powerful enough to process 32 Bit image)
Yes thats the name of addon . I like it because that remind me and behave just like( E-on) Vue . And although the addon ( and VUE) created for outdoor purpose, with carefully positioning camera or using backdrop we can use it in scenes which mostly using indoor lighting setup . Try set Azimuth and Elevation first , then slowly find the perfect spot for your (indoor) scene
You might also try to enable ACES and real world physical value in addon setting ( edit preferences ) . To compensate overcast and to make final render close with cycles ones , I`m always set my Color management to high contrast , slightly boost exposure and dip the gamma value around 0.8 or so . If you have emission in your scene , you can easily play with those setting until you find the most great glow and bloom effect
You might also try to enable ACES and real world physical value in addon setting ( edit preferences ) . To compensate overcast and to make final render close with cycles ones , I`m always set my Color management to high contrast , slightly boost exposure and dip the gamma value around 0.8 or so . If you have emission in your scene , you can easily play with those setting until you find the most great glow and bloom effect
Great advice I always had trouble keeping my bloom when using the add-on
But indeed My nostalgia for the look of vue renders from my bygone Poser days
is what made this Addon an instant buy when I first migrated from C4D to Blender after my agonizing six year production of “Galactus rising”
Comments
You can create an anime style render with just the toon matcap veiwport shader
No special shader nodes required but all materials must be image based ..no procedurals
Another Experiment using EEVEE Multipass and photoshop
Quick test using Easy Scifi and Physical Sky Atmosphere addon in EEVEE . Second image after grading in Photoshop ( should be possible get similiar result using Blender Compositor , but my laptop not powerful enough to process 32 Bit image)
Hope you like it guys
Another view , like before Eevee +Physical Atmosphere and boost the contrast in Photoshop
@juvesatriani
Exactly the style and reason I use EEVEE nearly exclusively
AWESOME!!
Did you use any modeling add-ons to create the detail in those sci-fi cityscapes??
I ask because I just bought the random flow
add-on and am very keen to start building some new environments after I deliver this
current commissioned animation to my newest client this weekend.
P.S. added you to my watch list over on DA

Thanks for nice words and DA watch .
Yeah I`ve also use Random Flow . That awesome and easy to use to create panels or greebles . Better than any other random tools I`ve ever bought .
I must admit that Physical Sky and Atmosphere is game changer to get my EEVEE render close enough with Cycles
@juvesatriani
I have an add-on called “physical starlight & atmosphere”
is that the same one your are using?
Yes thats the name of addon . I like it because that remind me and behave just like( E-on) Vue . And although the addon ( and VUE) created for outdoor purpose, with carefully positioning camera or using backdrop we can use it in scenes which mostly using indoor lighting setup . Try set Azimuth and Elevation first , then slowly find the perfect spot for your (indoor) scene
You might also try to enable ACES and real world physical value in addon setting ( edit preferences ) . To compensate overcast and to make final render close with cycles ones , I`m always set my Color management to high contrast , slightly boost exposure and dip the gamma value around 0.8 or so . If you have emission in your scene , you can easily play with those setting until you find the most great glow and bloom effect
Great advice I always had trouble keeping my bloom when using the add-on
But indeed My nostalgia for the look of vue renders from my bygone Poser days
is what made this Addon an instant buy when I first migrated from C4D to Blender after my agonizing six year production of “Galactus rising”
Thanks for the info.