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Daz 3D Forums > 3rd Party Software > Blender Discussion

Show us your Blender Renders

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Comments

  • juvesatrianijuvesatriani Posts: 561
    August 2021 edited August 2021

    Render Pass

    This is my cheap way to create NPR look from EEVEE Multipass  and Photoshop .  I know ,  I should need to learn about doing all composite in Blender than in Photoshop , but thats for another quest :)

     

    JS Blend Multipass Kit.jpg
    3824 x 1080 - 2M
    Another Variant.jpg
    1920 x 1080 - 1M
    MultiPass Proceess.jpg
    1920 x 1080 - 885K
    Post edited by juvesatriani on August 2021
  • Krys KryngleKrys Kryngle Posts: 311
    August 2021 edited August 2021

    Nice work. 

    And I disagree with the purists who insist on doing everything in Blender.  I used to think postwork and going outside of Blender was frowned upon, but then I realized everyone who made professional works used many different pieces of software in the pipeline.  I think we have to ask ourselves if we are trying to make the best images/videos possible or are we trying to just showcase Blender's abilities? 

    Keep doing what you're doing, you're making good stuff.

    Post edited by Krys Kryngle on August 2021
  • MatinickMatinick Posts: 8
    August 2021 edited August 2021

    This is my render on blender using filmic - standard and curves, if anyone can help me with skin shaders would really appreciate. The color coming from Daz especially on nodes was very confusing and thanks to all the people who helped me on my problems with loading the costumes from Daz to blender.

    girlblender1.png
    1500 x 1500 - 3M
    girlblender2.png
    1500 x 1500 - 3M
    Post edited by Matinick on August 2021
  • wolf359wolf359 Posts: 3,929
    August 2021
    Rendered in EEVEE via Diffeo
  • juvesatrianijuvesatriani Posts: 561
    August 2021

    wolf359 said:

    Rendered in EEVEE via Diffeo

    Cool Video !  Do you hand keyframing the animation or using other method ? 

  • nicsttnicstt Posts: 11,715
    August 2021

    Krampus said:

    Nice work. 

    And I disagree with the purists who insist on doing everything in Blender.  I used to think postwork and going outside of Blender was frowned upon, but then I realized everyone who made professional works used many different pieces of software in the pipeline.  I think we have to ask ourselves if we are trying to make the best images/videos possible or are we trying to just showcase Blender's abilities? 

    Keep doing what you're doing, you're making good stuff.

    Artists use tools.

    ... They only care that the tool does what it needs to do for them.

  • wolf359wolf359 Posts: 3,929
    August 2021
    juvesatriani said:

    wolf359 said:

    Rendered in EEVEE via Diffeo

    Cool Video !  Do you hand keyframing the animation or using other method ? 

    I Retarget mocap with external tools
  • Krys KryngleKrys Kryngle Posts: 311
    August 2021 edited August 2021

    Early tests with Renderman for Blender.  Still a lot to learn, but initial results are promising.  I was never able to get that kind of surface detail using SSS in blender.  No displacement maps or postwork yet, just wanted to share.

    Model and texture is Sahel from the very talented bluejaunte.

    Sahel_24_Test04.png
    1280 x 1920 - 5M
    Post edited by Krys Kryngle on August 2021
  • jeff_someonejeff_someone Posts: 254
    August 2021

    Hey all, 

    Want your opinions on the renders below, specifically:  how old would you say the character looks?  teens, 20s, 30s?  

    Thanks in advance.

    Jeff

    https://gcdn.daz3d.com/gallery/image/1168343/1630353805/main.png

    https://gcdn.daz3d.com/gallery/image/1168343/1630356696/main.png

     

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,219
    August 2021 edited August 2021

    Krampus said:

    Early tests with Renderman for Blender.  Still a lot to learn, but initial results are promising.  I was never able to get that kind of surface detail using SSS in blender.  No displacement maps or postwork yet, just wanted to share.

    Model and texture is Sahel from the very talented bluejaunte.

    Hi @Krampus,

    Agree with the SSS. What was the render time compared to Cycles? Have you tried it with a multiple GPU setup?

     

    Post edited by TheMysteryIsThePoint on August 2021
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,219
    August 2021

    jeff_someone said:

    Hey all, 

    Want your opinions on the renders below, specifically:  how old would you say the character looks?  teens, 20s, 30s?  

    Thanks in advance.

    Jeff

    https://gcdn.daz3d.com/gallery/image/1168343/1630353805/main.png

    https://gcdn.daz3d.com/gallery/image/1168343/1630356696/main.png

    I'd say about 25-27, primarily because of the lines under the eyes.

  • jeff_someonejeff_someone Posts: 254
    August 2021

    TheMysteryIsThePoint said:

    jeff_someone said:

    Hey all, 

    Want your opinions on the renders below, specifically:  how old would you say the character looks?  teens, 20s, 30s?  

    Thanks in advance.

    Jeff

     

     

    I'd say about 25-27, primarily because of the lines under the eyes.

     

    Thanks! 

  • Krys KryngleKrys Kryngle Posts: 311
    August 2021

    TheMysteryIsThePoint said:

    Krampus said:

    Early tests with Renderman for Blender.  Still a lot to learn, but initial results are promising.  I was never able to get that kind of surface detail using SSS in blender.  No displacement maps or postwork yet, just wanted to share.

    Model and texture is Sahel from the very talented bluejaunte.

    Hi @Krampus,

    Agree with the SSS. What was the render time compared to Cycles? Have you tried it with a multiple GPU setup?

    Free Renderman only uses CPU.  Render times are about the same as cycles right now.  I think that was about 30 minutes or so, which is not bad.  Fun stuff!

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,219
    August 2021

    Krampus said:

    TheMysteryIsThePoint said:

    Krampus said:

    Early tests with Renderman for Blender.  Still a lot to learn, but initial results are promising.  I was never able to get that kind of surface detail using SSS in blender.  No displacement maps or postwork yet, just wanted to share.

    Model and texture is Sahel from the very talented bluejaunte.

    Hi @Krampus,

    Agree with the SSS. What was the render time compared to Cycles? Have you tried it with a multiple GPU setup?

    Free Renderman only uses CPU.  Render times are about the same as cycles right now.  I think that was about 30 minutes or so, which is not bad.  Fun stuff!

    Thanks! Can I ask what are the benefits over Cycles? I mean, what prompted you to be interested in it? I heard about it, but was unclear on how/why it might be better, and under what circumstances.

  • Krys KryngleKrys Kryngle Posts: 311
    August 2021

    TheMysteryIsThePoint said:

    Krampus said:

    TheMysteryIsThePoint said:

    Krampus said:

    Early tests with Renderman for Blender.  Still a lot to learn, but initial results are promising.  I was never able to get that kind of surface detail using SSS in blender.  No displacement maps or postwork yet, just wanted to share.

    Model and texture is Sahel from the very talented bluejaunte.

    Hi @Krampus,

    Agree with the SSS. What was the render time compared to Cycles? Have you tried it with a multiple GPU setup?

    Free Renderman only uses CPU.  Render times are about the same as cycles right now.  I think that was about 30 minutes or so, which is not bad.  Fun stuff!

    Thanks! Can I ask what are the benefits over Cycles? I mean, what prompted you to be interested in it? I heard about it, but was unclear on how/why it might be better, and under what circumstances.

     

    Thanks for asking.  Besides the fact that major movie studios use it and have used it in big films, the people who develop renderman only have to focus on developing renderman.  Compare that to Blender where their team has to work on an entire suite, only one part of which is the render engine.  I think the new Cycles-X has a few people working on it for 4-6 months maybe, then they'll move on to something else.  Pretty much any shortcoming in cycles has been addressed with Renderman.  Caustics, SSS detail, layering of materials, bump specific to each layer, mesh intersection issues with sss, light linking, and on and on.  It just has a whole lot more options for making materials look exactly how we want them. 

    Maybe even more importantly, other than cycles, the only other supported option is Octane which is not cheap.  The other big players like Vray and Arnold are not even supported in Blender.  Renderman gives us a fully supported professional level render engine that doesn't break the bank (unless you buy the pro version for $600, which is still reasonable).

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,219
    August 2021

    Thanks!

  • PadonePadone Posts: 4,001
    August 2021

    jeff_someone said:

    how old would you say the character looks?  teens, 20s, 30s?

    It may vary by ethnicity and country. But here in Italy she'd be definitely addressed as around 30s.

  • jeff_someonejeff_someone Posts: 254
    August 2021

    Padone said:

    jeff_someone said:

    how old would you say the character looks?  teens, 20s, 30s?

    It may vary by ethnicity and country. But here in Italy she'd be definitely addressed as around 30s.

    Thx for the feedback - appreciate it.  Glad to hear she's looking 25'ish or so...  trying to make my models look older. 

  • davidtriunedavidtriune Posts: 452
    September 2021

    jeff_someone said:

    Hey all, 

    Want your opinions on the renders below, specifically:  how old would you say the character looks?  teens, 20s, 30s?  

    Thanks in advance.

    Nice render. That pretty much looks like V8.1, whose face looks 30ish to me IMO.

  • nicsttnicstt Posts: 11,715
    September 2021

    jeff_someone said:

    Hey all, 

    Want your opinions on the renders below, specifically:  how old would you say the character looks?  teens, 20s, 30s?  

    Thanks in advance.

    Jeff

    https://gcdn.daz3d.com/gallery/image/1168343/1630353805/main.png

    https://gcdn.daz3d.com/gallery/image/1168343/1630356696/main.png

     

    Body shape might lead one to think more teen than older, but shape can be a poor indicator once in late teens onwards

    Face and particularly eyes, late twenties or perhaps a little older.

  • csaacsaa Posts: 931
    October 2021 edited October 2021

    It's been a while since I took up cel shading of Daz figures exported to Blender. I use Lightning Boy Shader, and with v2.1 out, the workflow now is much easier. The overall process isn't difficult to grasp:

    (1) Export from Daz to Blender using Diffeomorphic.

    (2) Load the LBS lighting system and replace each surface with the cel shaded material. This is the meticulous part because the lighting and the LBS material have to be adjusted to achieve a pleasant outcome. Typically I only use LBS nodes for base (or shadow) color, highlight, 2D outline and/or specular. By the end of this process, all the Daz materials have been replaced, save for the cornea and the eyelashes. Some figures have eybrows "painted on", which are wiped out when the Daz materials are swapped. As a remedy, I apply a separate eye brow in Daz before exporting to Blender.

    (3) Play around with the cameras, render with Eevee and ... that's it!

    The figure here is G8F. The second image attachment is straight out of Blender. Lately I've picked up Clip Studio Paint, and so I had a go with it -- the third image attachment.

    Thanks for your interest. Cheers!

     

    ReneeSnowborn02_cam02-blender.jpg
    960 x 540 - 142K
    ReneeSnowborn02_cam02_plain-960px.jpg
    960 x 960 - 48K
    ReneeSnowborn02_cam02-960px.jpg
    960 x 960 - 256K
    Post edited by csaa on October 2021
  • Silver DolphinSilver Dolphin Posts: 1,638
    October 2021

    csaa nice render. I love evee too. I perfer comic style render myself.

  • csaacsaa Posts: 931
    October 2021 edited October 2021

    @Silver_Dolphin,

    Thanks for the kind feedback. As I explained in an NPR thread in the forums, I enjoy reading manga and Hellboy comics. I'm very pleased with the Daz-Blender workflow

    as it allows me to aim for this sort of cel shaded illustration. laugh Here's something I worked on recently. I'm still fairly new to Blender, so there's a lot about texture painting

    afforded by the Lightning Boy Shader that I'm discovering.

    Cheers!

     

    G8F figures. Blender cel shading and Eevee render. Post editing in Clip Studio Paint.

     

    Silver Dolphin said:

    csaa nice render. I love evee too. I perfer comic style render myself.

    Post edited by csaa on October 2021
  • nicsttnicstt Posts: 11,715
    October 2021

    Very nice Cell-shaders

  • brainmuffinbrainmuffin Posts: 1,267
    October 2021

    All the Vickies...it's been a year...perhaps I should get back to it...

    All Vickies 01.png
    1920 x 1080 - 4M
    All Vickies 01 - A.png
    1920 x 1080 - 4M
  • csaacsaa Posts: 931
    October 2021

    A bevy of beauties ... 

    brainmuffin said:

    All the Vickies...it's been a year...perhaps I should get back to it...

  • brainmuffinbrainmuffin Posts: 1,267
    October 2021

    csaa said:

    A bevy of beauties ... 

    brainmuffin said:

    All the Vickies...it's been a year...perhaps I should get back to it...

    I've pretty much given up getting V1 and V2 in this scene. The materials seems to no longer be around for Studio.
  • csaacsaa Posts: 931
    October 2021

    brainmuffin said:All the Vickies...it's been a year...perhaps I should get back to it...

    I've pretty much given up getting V1 and V2 in this scene. The materials seems to no longer be around for Studio.

    @brainmuffin,

    I wish I could help you, but my first foray into Blender was all for cel shading Daz scenes. I'm afraid I'm not much help when it comes to photorealistic renders.

    Here's something I worked on a couple of days ago. Trying to aim for a manga look. Still a lot to learn on my part.

    Cheers!

     

    2021_1012-JohnOlive01_cam01.jpg
    1400 x 539 - 427K
  • brainmuffinbrainmuffin Posts: 1,267
    October 2021

    csaa said:

    brainmuffin said:All the Vickies...it's been a year...perhaps I should get back to it...

    I've pretty much given up getting V1 and V2 in this scene. The materials seems to no longer be around for Studio.

    @brainmuffin,

    I wish I could help you, but my first foray into Blender was all for cel shading Daz scenes. I'm afraid I'm not much help when it comes to photorealistic renders.

    Here's something I worked on a couple of days ago. Trying to aim for a manga look. Still a lot to learn on my part.

    Cheers!

    Wow! Very nice.
  • csaacsaa Posts: 931
    October 2021

    brainmuffin said:

    Wow! Very nice.

    @brainmuffin,

    Thanks. Cheers!

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