Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)



  • Zev0 said:

    Well, it worked, but only after I reverted back to the original .jpg image for both the Glossy Layered Weight and Top Coat Weight. The images that SB generates and replaces for those two surface layers(originally uses SummerHeadS_1001) causes a mismatch with the torso textures.

    Edit: The point is moot anyway. Now I remember why I never used the Summer for Victoria7 skin. They screwed something up with it, probably the SSS Reflectance Tint or other parameters. The torso, arms, and anatomical elements have seams between them or are different colors. Irritates the hell out of me that I wasted all this time, and Zev0's time to respond, only to find the skin textures are useless to me... angry

    Sorry to hear. To make sure all colors and values are the same on skin just click on the skin option under surfaces and it will change all related skin channels at once. EG if you change a colour or value with that highlighted it will apply to all, so that conformity is easier. Also dont forget to select lips.

    Yeah, but unfortunately that only works if the base skin matches and they all have the same channels. One part of the Summer for V7 skin has a different SSS channel that uses a slider(I think it goes from -1 to 1) instead of SSS color like the rest of the skin. I actually tried adding the channel and matching the settings, but no luck. It's a shame because I think Summer's skin has more of a realistic texture/depth to it(compare the abs & mid-lower thighs on the two renders) as opposed to the one I switched to, but there were too many inconsistencies with the color(upper thighs), seams, etc. I ended up using Brienne skin(V8 female iirc) and with some adjustments, was able to get the skin tone color I was looking for. Looks like I forgot to unhide the bodyhair on the forearms & upper arms in the second render. angry I always forget something! 

    When it comes to the lips, I almost always use different values for specular lobe settings and/or glossiness depending on how they look.


    2834 x 2983 - 5M
    2834 x 2983 - 5M
  • Zev0Zev0 Posts: 5,831

    You could try saving a shader preset. EG select the torso channel, save as shader preset, then select all skin, apply that shader preset to all, and ignore replace images. That will make all skin channels the same and bypass assigned maps.

  • question, I load the dev g8f no maps on it, create my skin via utility,and save, can it be sold via marketplace? 

  • Personally, I wouldn't just load and save if you plan to sell. I would encourage you to make it really unique by adding to the maps. Skin Builder makes great bases and then it's what you bring to it that makes it yours. Read the PDF Merchant Resource Agreement to make sure you're following the rules.

  • it is unique, I have altered it in Gimp as well, what I am asking, is the output that Skin builder does can it be redistributed. 


  • I have read it, the resource agreement states don't use others textures cause it loads the extras onto the maps. but what I did was put the base dev version of G8f in, with no maps, ran skin builder and it set it's own maps, when adding skin. I then ran the program like usual took it into Gimp to give a better texture output on finer details, ect. It states you can use with merchant resources from vendors, with the overlays, but what I need to know is the skin it built from the utility is it usable? 

  • Zev0Zev0 Posts: 5,831
    edited September 2019

    Yes you can use Skin Builder to compile and save your skins which can be sold, as long as your skin being used is a merchant resource. The skins provided inside Skin Builer are merchant resources as well. 

    Post edited by Zev0 on
  • OK, thank you Zev0 for clarifying it for me.

  • Zev0Zev0 Posts: 5,831
    edited September 2019

    Hi Guys. Product has been updated with some skin leg maps which had some minor seam issues on the feet on certain maps visible under certain light conditions. Also cleaned up some minor details on the leg bump and spec, mainly on the feet area.

    Post edited by Zev0 on
  • Kingxzl asked the question "Lashes arent loading for me, anybody have a solution?" but I don't see an answer. Error message is "No eylashes loaded". Does anyone have an answer because I have the same problem. If they have to be a part of the base figure (genesis 8) then the sliders should work to create them, but they don't work for me at the place where I want to refine my face.

  • carrie58carrie58 Posts: 2,770

    Your Genesis 8 figure should load with the eyelashes already loaded,if it doesn't then you can load them from People/Genesis8 Female/Anatomy ....

  • CoterieCoterie Posts: 8
    edited October 2019

    I have enhanced my Skin Builder skin extensively in Photoshop and wish to add veins, make-up, etc. Builder only acknowledges my torso map but gives me default yellow maps for the limbs and face. On one attempt Builder did use my face map (adding freckles). It has been erratic. Eyebrows are always the same harsh streaks with yellow face. I did get beautiful brows once, a month ago. I have emptied the temp folder and all files each time. Any advice? I'm getting a bit frustrated and know I must be missing something.

    UPDATE: figured this out, working great. Thanks!

    Post edited by Coterie on
  • Hi,

    Disregard my previous question.  I figured it out.  Thanks for the great product!

  • vaaernvaaern Posts: 19

    Is there an easy way to rebuild a skin or change the makeup? I kinda lost the setting I used for a character and want to remake the skin, but somehow cannot seem to figure out which settings I used. I only need to change the make up (eyeliner/shadow and lipstick).

  • Zev0Zev0 Posts: 5,831
    Hi. This all depends on your workflow. I always save a base skin and then make up varients with overlays incase I want to swap out details. If you did not just save a base skin version then it isn't going to be easy.
  • vaaernvaaern Posts: 19

    That's too bad then, I forgot to do it and now I can't get the skincolor to be the same :( Guess I'll need to play with it around a bit more and be sure to save a base skin in the future.

  • SigurdSigurd Posts: 621
    edited November 2019

    I have been using Skinbuilder since it came out with now problems. Today for some reason it is giving me black sihlouettes and not working. I construct a skin and save it. It shows a black silhouette for a thumbnail. When I apply this MAT to a figure the face works but the rest of the body turns white. Any suggestions?



    Update it will work still with many of my MATs (not all) but it still gives me the black silhouettes on all of them.

    I uninstalled and then re-installed Skinbuilder but to no noticeable affect.

    Thumbnails working now. Still unable to modify and save some of skins I have already created. But it works on almost all of them. I will try to redo the ones that do not currently work.


    Post edited by Sigurd on
  • ziatonicziatonic Posts: 20

    Does this let you create textures for the Genesis 8 Female Genitalia attachment?

  • I created a skin but how do I save it so I can apply to any other figure that I create? Or should I just generate a new skin each time? Is there a location to save them in the daz file system?

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