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Hi
Not if it is proprietary IP.
Some companies prefer to protect
the intrinsic value of their IP by restricting its dissemination
to chosen partners only.
Random people asserting "I am willing to pay"
is not enough incentive to risk the potential
devaluation that would result from general proliferation
of certain IP.
I am not claiming to know Daz's reason for restricting this particular tool
Just commenting on the general principle.
That said, I see no reason a clever third partycoder could not provide an alternative
that does not involve exports to blender blah, blah etc.
Assuming there is enough general demand for such a product.
Displacement offers a ... somewhat decent fill in.
The key is to use base resolution morphs to 'turn' any polygon faces in the right direction, since Daz' implementation is strictly height.
As an aside, there are some displacement systems elsewhere that DO allow different angles of displacement, which is exciting. (From what I understand, basically treated like Normals)
my only issue is those PA's using HD morphs do not provide displacement maps as an alternative for use in exported FBX files etc that do not support HD morphs.
For those rendering elsewhere like in my case iClone.
+1 I'd love to be able to do modeling and maybe even UV painting in Daz.
I animate in IClone but export MDD/.obj to C4D where my HD details
are retained in the .obj export but I usually export at base res except for
close up face animation shots.
why I want maps, I can tesselate in iClone use subdiv in render in Carrara and load those maps,
Yes - 64 bit and stability and I'd happily pay $50 or more for an upgrade.
Sounds like the stuff of dreams. So much so that I can actually imagine it incorporated into a scene from a romantic novel...
'Forget the moon, sweetheart. I'll give you 64-bit Hex with stability', he promised.
'Oh, darling!'
Maybe this woman is just too easily pleased :)
LOL! Would definitely work on me :P
Laurie
Well, what are the great improvements of G8, are the problems with the hip, hip bone, crotch fixed if it comes to bendings, is is region smoother or will we have unwanted edges and folds like on g3? What about the "edge" the waist and hip size morphs causes on the back like on G3, is this fixed on G8? Do we still need to buy a lot of converters and third party products (body morphs) just to make the figure work well like with g3? For me is clear, will not jump up on the G8 train.