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After several hours of playing with G8F I must say I like her. I was not too enthusiastic about the release of a new Genesis generation so short after the last, but... I like her face - neutral enough to be easily dialed into a large variety of characters with the Genesis 8 Face/Body Morphs, and interesting enough to be used almost out-of-the-box with only small corrections: I made her nose a bit smaller, gave her a deeper nose bridge, and enlarged the irises; they are really small. Her body is very lovely if you reduce the waist a bit. The eyes of the base figure - well, it's free base material. And who cares: Another really great thing is that I can use my tons of G3F materials on G8F! The possibility of changing the lengths of upper and lower lashes is wonderful.
But nonetheless this time I will wait a bit until I buy all this new and shiny stuff, including V8. I will take my time, but from my experience with G8F so far I must say that Daz did a good job.
Now for the negative points: I DON'T like the base position (why did they do that?), and don't like her feet; they don't bend well and look as if G8F has a bit of flat feet. But today esha released the first set of her adorable Patchwork Shoes for G3F and G8F (instant buy for me!), so I have something to hide this ;-).
Congratulations Daz3D! You're very welcome! Thank you for keeping up the great work!!!
Thank you very much Daz3D for providing such exciting and well done characters, like Genesis 8 line.
Just from the beginning, when I have started to render her, I like her more and more. Well done.
My 2 cents regarding G8F so far:
First autofit tests of hair doesn't work, neither older hair nor fiber hair are positioned correctly on g8f.
Using the same textures on g3f and g8f don't show any real difference. Both faces look fantastic. Maybe g8f is easier to pose, but if you only do stills like me, I cannot see an improvement at the moment. Especially not because I own tons of body and facial morphs for g3f, but with g8f I have to start at zero again spending tons of dollars for g8f and later g8m morphs.
picture: left g8f, right g3f
I applaud and encourage Daz pushing forward with Studio. Yay.
However, a giant BACKWARD movement is imminent. There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems. By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz. So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio. Alternatively, update Carrara which integrates these functions natively.
I am hopeful, but skeptical.
Bryce and Hexagon are dead LMAO
RE: speculative death of Bryce and Hexagon - And that means Studio bridges are... which was my point.
I don't see how anything less then Dynamic cloth or Daz Studio 5 could possibly blow our minds
Whatever it is, it is likely to blow the minds of some, and complete disappoint others.
Some people are more easily blown than others.
*snicker*
Meaning all the whining about it being "too soon" was among an extremely small minority! Which is fantastic news for me, as I love new generation releases! Looking forward to seeing what brands are coming next (Teen, Tween, Aiko, Lilith, etc, etc...)
Oh no they are not!
LOL
So says the great and mighty Cho! lol
Why? Because Hexagon isn't 64 bit and Bryce can't use the latest and greatest stuff out there? Big deal. It would be nice if those did get updated, and maybe they will; nobody really knows what's coming except DAZ, and they aren't obligated to tell except in the vague way they have of doing so, if they are so inclined.
Whether Bryce and Hexagon are dead or not is speculative. Whatever the current plan, Daz owns their rights and can change their mind. What is less speculative is that if those programs are not kept up to date at least enough to run with new operating systems, even if no new features are added, then the Studio bridges will eventually be useless. Besides the operating system issue, changes to Studio can break compatibility - for example G3 crashes Carrara. Whether Daz maintains compatibility with programs with bridges to Studio, or that also use the DUF format, affects the uses to which Daz customers can use Studio to express their visions. This has implications for the development path of Studio, which is the subject of this thread.
I am genuinely excited about further development of Studio, which I intend to use more often during the 2nd half of 2017. However, if I have to export to non-Daz programs to accomplish stuff currently accomplished with Daz programs, I define that as Daz programs moving backwards in those categories, even as it moves forward in others.
.
Note - I am not being sarcastic when I say that I am hopeful. Genesis 8 female comes with folders that are labeled for development. I take that as a positive sign.
'Backwrds compatible'? Really?
From what I understand, only to the extent that GXF clothes/hair are supposed to work on G8F via autofit, and G3F skins will load on G8F base.
But morphs, characters, poses for G3F won't work. That is, I can load Arabella 7 skin, and some clothes and hair on G8F, but I can't dial the Arabella 7 shape, or use any poses or other morphs built for G3F.
Am I right? So not really very backwards compatible after all then.
Actually, you CAN do all those things, but with a very small amount of effort. She can't do it right out of the box tho. Getting those things tho, is incredibly easy.
Laurie
Some people want something as simple as a collection of sliders of all previous content they own so they don't have to do the work themselves.
I do realize this. I was just putting it out there that it's possible if you really WANT it....lol.
Laurie
Well, a huge THANKS TO SICKLEYIELD!!!!

I was NOT happy with the introduction of G8 because I own probably thousands of merchant resource morphs and was not going to spend that money again. But I followed Sickleyield's tutorial, which is basically a way of doing your own GenX and was able to transfer a G3 character to G8, then made just a few changes. This is the free base G8 with Georgia skin and hair and transferred morphs of a character I created. It took a while, but after I learn it, I can see it going faster.
The original G3 character was actually a lot prettier, but I suppose this is slightly more realistic. When I started to play with expressions, she became less glamorous and more girl next door, but that's fine, variety is good. Not fully rendered, I get impatient with my CPU rendering...
Sickleyield tutorial here: http://sickleyield.deviantart.com/journal/Tutorial-Transferring-Character-Morphs-G1G2G3-409437916
I love how relative newbs who have never used Carrara, Bryce or Hexagon love to dismiss them then go buy some high end overpriced software that does not do anything they do as well with DAZ content.
Only people I do respect are the Blender users, I have a special kind of awe for them.
I just find it so baffling DAZ owns some other awesome softwares besides DAZ studio that can do what the big boys do but are seemingly uninterested in developing them instead just moving on to new base figures every couple of years and abandoning all the huge back catalogue of content they own.
I'm easily blown for sure!
I would be overjoyed if Hexagon was updated.
I hadn't see this until now.
DAZ isn't ignoring the back catalog except in the sense that Carrara, Bryce amd Hexagon haven't gotten the same level of attention that the flagship software application has when it comes to development. This is why I would be happy to see updates for them to enable them to make use of everything that can be used in Studio, including the new Genesis figure.