Genesis 8: Some Stats and our Thanks

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  • outrider42outrider42 Posts: 3,679
    AllenArt said:

    So do I understand right that G1, G2, and G3 materials will work on G8?  I see that the clothes will but was wondering about the skins.

    Not unless you have Cayman Studios' Legacy UVs for Genesis 3 series.

    Not even with that. That product uses geografts to cover areas that don't match up and is not a complete map. The only skins that can be used are G3 uv skins and Genesis 7 skins that have been converted to G3 uvs with the map transfer tool. Blacksmith 3D's texture converter MIGHT be able to convert G1 and G2 skins to G3.

    Laurie

    Blacksmith3D absolutely can convert G1, G2, and V/M4 to G3 and also in reverse. You need the correct addons for the models you want. BS3D can even do a few non Daz models like Dolly. But the textures do need to be adjusted to the base UV. As we all know, many of the Daz Original figures have their own unique UV, which is a massive pain to deal with. Like Darius 7, he's got his own UV. You'll need to bake that UV to base G3 firsr. But it can be done. You can bake the textures to match the base figure right inside Daz. Once that is done, you can use Blacksmith3d to convert those to G3. Once you have them on G3, they will work on G8. G8 can use G3 textures, but they MUST be base G3 UVs. You do not need the full Blacksmith program. They also sell a dedicated texture transfer tool.

    So G8 is totally compatible with previous generations! It just takes hours of converting all those figures to base G3 first! This is why making unique UVs for nearly every base figure is a ridiculous idea. But anyway, have fun!
  • caravellecaravelle Posts: 2,662

    After several hours of playing with G8F I must say I like her. I was not too enthusiastic about the release of a new Genesis generation so short after the last, but... I like her face - neutral enough to be easily dialed into a large variety of characters with the Genesis 8 Face/Body Morphs, and interesting enough to be used almost out-of-the-box with only small corrections: I made her nose a bit smaller, gave her a deeper nose bridge, and enlarged the irises; they are really small. Her body is very lovely if you reduce the waist a bit. The eyes of the base figure - well, it's free base material.  And who cares: Another really great thing is that I can use my tons of G3F materials on G8F! The possibility of changing the lengths of upper and lower lashes is wonderful. 

    But nonetheless this time I will wait a bit until I buy all this new and shiny stuff, including V8. I will take my time, but from my experience with G8F so far I must say that Daz did a good job.

    Now for the negative points: I DON'T like the base position (why did they do that?), and don't like her feet; they don't bend well and look as if G8F has a bit of flat feet. But today esha released the first set of her adorable Patchwork Shoes for G3F and G8F (instant buy for me!), so I have something to hide this ;-). 

  • azoohouseazoohouse Posts: 664

    Congratulations Daz3D! You're very welcome! Thank you for keeping up the great work!!! smiley

  • ArtiniArtini Posts: 10,340
    edited June 2017

    Thank you very much Daz3D for providing such exciting and well done characters, like Genesis 8 line.

    Just from the beginning, when I have started to render her, I like her more and more. Well done.

     

    Post edited by Artini on
  • BookieBookie Posts: 82
    edited June 2017

    My 2 cents regarding G8F so far:

    First autofit tests of hair doesn't work, neither older hair nor fiber hair are positioned correctly on g8f.

    Using the same textures on g3f and g8f don't show any real difference. Both faces look fantastic. Maybe g8f is easier to pose, but if you only do stills like me, I cannot see an improvement at the moment. Especially not because I own tons of body and facial morphs for g3f, but with g8f I have to start at zero again spending tons of dollars for g8f and later g8m morphs.

    picture: left g8f, right g3f

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    Post edited by Bookie on
  • DiomedeDiomede Posts: 15,393

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

  • Diomede said:

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

    Bryce and Hexagon are dead LMAO 

  • DiomedeDiomede Posts: 15,393
    edited June 2017

    ​RE: speculative death of Bryce and Hexagon - And that means Studio bridges are...    which was my point.

    Post edited by Diomede on
  • DAZ_Steve said:

    In 2015 Genesis 3 launched and was by far the most rapidly and broadly adopted of any of our figure generations to date.  Two years later, with day one behind us, Genesis 8 has 59% greater adoption than Genesis 3 did at the end of day one, and it appears to be widening that margin even more.  We're obviously please and excited by this.  But we're also appreciative.  Thank you all for all you do to support our efforts and encourage us. 

    We have some really big things planned for the back half of this year.  We think it will surprise and impress a lot of you.  We understand that change is not without pain, but we are committed to always improving, advancing, and moving forward.  We're pleased that so many of you have chosen to take that journey with us.

    Our humble thanks,

    Daz 3D 

    I don't see how anything less then Dynamic cloth or Daz Studio 5 could possibly blow our minds 

  • HavosHavos Posts: 5,594
    DAZ_Steve said:

    In 2015 Genesis 3 launched and was by far the most rapidly and broadly adopted of any of our figure generations to date.  Two years later, with day one behind us, Genesis 8 has 59% greater adoption than Genesis 3 did at the end of day one, and it appears to be widening that margin even more.  We're obviously please and excited by this.  But we're also appreciative.  Thank you all for all you do to support our efforts and encourage us. 

    We have some really big things planned for the back half of this year.  We think it will surprise and impress a lot of you.  We understand that change is not without pain, but we are committed to always improving, advancing, and moving forward.  We're pleased that so many of you have chosen to take that journey with us.

    Our humble thanks,

    Daz 3D 

    I don't see how anything less then Dynamic cloth or Daz Studio 5 could possibly blow our minds 

    Whatever it is, it is likely to blow the minds of some, and complete disappoint others.

  • Oso3DOso3D Posts: 15,088

    Some people are more easily blown than others.

     

  • RAMWolffRAMWolff Posts: 10,352

    *snicker*

  • VisuimagVisuimag Posts: 578

    Meaning all the whining about it being "too soon" was among an extremely small minority! Which is fantastic news for me, as I love new generation releases! Looking forward to seeing what brands are coming next (Teen, Tween, Aiko, Lilith, etc, etc...)

  • ChoholeChohole Posts: 33,604
    Diomede said:

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

    Bryce and Hexagon are dead LMAO 

    Oh no they are not!

  • AllenArtAllenArt Posts: 7,175
    Chohole said:
    Diomede said:

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

    Bryce and Hexagon are dead LMAO 

    Oh no they are not!

    LOL

  • RAMWolffRAMWolff Posts: 10,352

    So says the great and mighty Cho!  lol

  • Diomede said:

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

    Bryce and Hexagon are dead LMAO 

    Why? Because Hexagon isn't 64 bit and Bryce can't use the latest and greatest stuff out there? Big deal. It would be nice if those did get updated, and maybe they will; nobody really knows what's coming except DAZ, and they aren't obligated to tell except in the vague way they have of doing so, if they are so inclined.

  • DiomedeDiomede Posts: 15,393
    edited June 2017

    Whether Bryce and Hexagon are dead or not is speculative.  Whatever the current plan, Daz owns their rights and can change their mind.  What is less speculative is that if those programs are not kept up to date at least enough to run with new operating systems, even if no new features are added, then the Studio bridges will eventually be useless. Besides the operating system issue, changes to Studio can break compatibility - for example G3 crashes Carrara.  Whether Daz maintains compatibility with programs with bridges to Studio, or that also use the DUF format, affects the uses to which Daz customers can use Studio to express their visions.  This has implications for the development path of Studio, which is the subject of this thread.

     

    I am genuinely excited about further development of Studio, which I intend to use more often during the 2nd half of 2017.   However, if I have to export to non-Daz programs to accomplish stuff currently accomplished with Daz programs, I define that as Daz programs moving backwards in those categories, even as it moves forward in others.

     

    .

     

    Diomede said:

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

    Bryce and Hexagon are dead LMAO 

    Why? Because Hexagon isn't 64 bit and Bryce can't use the latest and greatest stuff out there? Big deal. It would be nice if those did get updated, and maybe they will; nobody really knows what's coming except DAZ, and they aren't obligated to tell except in the vague way they have of doing so, if they are so inclined.

     

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,393
    edited June 2017

    Note - I am not being sarcastic when I say that I am hopeful.  Genesis 8 female comes with folders that are labeled for development.  I take that as a positive sign.  yes

    Post edited by Diomede on
  • andya_b341b7c5f5andya_b341b7c5f5 Posts: 694
    edited June 2017

    'Backwrds compatible'?  Really? 

    From what I understand, only to the extent that GXF clothes/hair are supposed to work on G8F via autofit, and G3F skins will load on G8F base.

    But morphs, characters, poses for G3F won't work.  That is, I can load Arabella 7 skin, and some clothes and hair on G8F, but I can't dial the Arabella 7 shape, or use any poses or other morphs built for G3F.

    Am I right?  So not really very backwards compatible after all then.

    Post edited by andya_b341b7c5f5 on
  • AllenArtAllenArt Posts: 7,175

    'Backwrds compatible'?  Really? 

    From what I understand, only to the extent that GXF clothes/hair are supposed to work on G8F via autofit, and G3F skins will load on G8F base.

    But morphs, characters, poses for G3F won't work.  That is, I can load Arabella 7 skin, and some clothes and hair on G8F, but I can't dial the Arabella 7 shape, or use any poses or other morphs built for G3F.

    Am I right?  So not really very backwards compatible after all then.

    Actually, you CAN do all those things, but with a very small amount of effort. She can't do it right out of the box tho. Getting those things tho, is incredibly easy.

    Laurie

  • AllenArt said:

    'Backwrds compatible'?  Really? 

    From what I understand, only to the extent that GXF clothes/hair are supposed to work on G8F via autofit, and G3F skins will load on G8F base.

    But morphs, characters, poses for G3F won't work.  That is, I can load Arabella 7 skin, and some clothes and hair on G8F, but I can't dial the Arabella 7 shape, or use any poses or other morphs built for G3F.

    Am I right?  So not really very backwards compatible after all then.

    Actually, you CAN do all those things, but with a very small amount of effort. She can't do it right out of the box tho. Getting those things tho, is incredibly easy.

    Laurie

    Some people want something as simple as a collection of sliders of all previous content they own so they don't have to do the work themselves.

  • AllenArtAllenArt Posts: 7,175
    AllenArt said:

    'Backwrds compatible'?  Really? 

    From what I understand, only to the extent that GXF clothes/hair are supposed to work on G8F via autofit, and G3F skins will load on G8F base.

    But morphs, characters, poses for G3F won't work.  That is, I can load Arabella 7 skin, and some clothes and hair on G8F, but I can't dial the Arabella 7 shape, or use any poses or other morphs built for G3F.

    Am I right?  So not really very backwards compatible after all then.

    Actually, you CAN do all those things, but with a very small amount of effort. She can't do it right out of the box tho. Getting those things tho, is incredibly easy.

    Laurie

    Some people want something as simple as a collection of sliders of all previous content they own so they don't have to do the work themselves.

    I do realize this. I was just putting it out there that it's possible if you really WANT it....lol.

    Laurie

  • WonderlandWonderland Posts: 7,137
    edited June 2017

    Well, a huge THANKS TO SICKLEYIELD!!!! laughheartlaugh I was NOT happy with the introduction of G8 because I own probably thousands of merchant resource morphs and was not going to spend that money again. But I followed Sickleyield's tutorial, which is basically a way of doing your own GenX and was able to transfer a G3 character to G8, then made just a few changes. This is the free base G8 with Georgia skin and hair and transferred morphs of a character I created. It took a while, but after I learn it, I can see it going faster.

    The original G3 character was actually a lot prettier, but I suppose this is slightly more realistic. When I started to play with expressions, she became less glamorous and more girl next door, but that's fine, variety is good. Not fully rendered, I get impatient with my CPU rendering...

    Sickleyield tutorial here: http://sickleyield.deviantart.com/journal/Tutorial-Transferring-Character-Morphs-G1G2G3-409437916

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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,189

    I love how relative newbs who have never used Carrara, Bryce or Hexagon love to dismiss them then go buy some high end overpriced software that does not do anything they do as well with DAZ content.

    Only people I do respect are the Blender users, I have a special kind of awe for them.

    I just find it so baffling DAZ owns some other awesome softwares besides DAZ studio that can do what the big boys do but are seemingly uninterested in developing them instead just moving on to new base figures every couple of years and abandoning all the huge back catalogue of content they own.

  • GreybroGreybro Posts: 2,600

    Some people are more easily blown than others.

     

    I'm easily blown for sure!

  • Ongoing MomentOngoing Moment Posts: 78
    edited June 2017
    Diomede said:

    I applaud and encourage Daz pushing forward with Studio.  Yay.

     

    However, a giant BACKWARD movement is imminent.  There is an upcoming degradation of the bridges to Bryce and Hexagon if these programs are not updated for evolving operating systems.  By definition, exporting to Blender or Vue to fulfill the functions of these bridges is NOT Daz.  So, I hope that Daz incorporates basic mesh editing/creation (Hex) and environment (Bryce) with these upcoming changes to Studio.  Alternatively, update Carrara which integrates these functions natively.

     

    I am hopeful, but skeptical.

    Bryce and Hexagon are dead LMAO 

    actually Richard H said a Hexagon Private Beta is in testing. The beginning of this thread says exciting things are going to happen by years end. https://www.daz3d.com/forums/discussion/164026/please-update-hexagon#latest
    Post edited by Ongoing Moment on
  • FistyFisty Posts: 3,416

    I would be overjoyed if Hexagon was updated.

  • almahiedraalmahiedra Posts: 1,366
    edited June 2017

    I hadn't see this until now.

     

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  • th3Digit said:

    I love how relative newbs who have never used Carrara, Bryce or Hexagon love to dismiss them then go buy some high end overpriced software that does not do anything they do as well with DAZ content.

    Only people I do respect are the Blender users, I have a special kind of awe for them.

    I just find it so baffling DAZ owns some other awesome softwares besides DAZ studio that can do what the big boys do but are seemingly uninterested in developing them instead just moving on to new base figures every couple of years and abandoning all the huge back catalogue of content they own.

    DAZ isn't ignoring the back catalog except in the sense that Carrara, Bryce amd Hexagon haven't gotten the same level of attention that the flagship software application has when it comes to development. This is why I would be happy to see updates for them to enable them to make use of everything that can be used in Studio, including the new Genesis figure.

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