Genesis 8: Some Stats and our Thanks

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  • FistyFisty Posts: 3,416

    As someone who only has "Sculptris" and no other 3D sculpting program, I'd love to be able to sculpt morphs in Daz Studio. But having the option to disable/uninstall it for those who don't want Daz to be a "heavier" program would be a good option. :)

    Blender can sculpt too and there is the Diffeomorphic 'bridge of sorts' mentioned in this thread earlier:

    http://diffeomorphic.blogspot.com/p/export-character-from-daz-to-blender.html

    Blender, imo, isn't very user friendly. After bumbling around in the program for a while and unable to figure out how to do even the most basic things I Noped it. I need a program that's easy to understand and pick up, like Sculptris.

    Hexagon has sculpting tools too, and if you don't have a pen tablet they're a bit easier to control than z-brush.  Of course z-brush is much better at handling high poly meshes so as a PA with the HD morph ability z-brush wins for fine details anyway, but for base mesh manipulation (especially smoothing) I use it all the time.

     

  • TaozTaoz Posts: 10,269
    AllenArt said:

    One more that wouldn't want the three merged. I would like small pieces of Hexagon in DS tho...at least so far as a morph brush-type thing. Otherwise the software would get really bloated, really quick. I'm also learning Blender, but as anyone that uses it can tell you, it's a leviathan. It's nice to have a program that does everything...until you want to do something and have to wade thru tons of other stuff just to find it or have gobs upon gobs of tabs and panels ;).

    +1 - a morph brush would be great, but leave it at that.

  • TaozTaoz Posts: 10,269
    Zylox said:

    I want to add my voice to those who don't want to see Bryce, Carrara, and Hexagon merged into DAZ Studio. I would rather see the programs updated and kept seperate. I also wonder why more people don't use Hexagon more often. I have found it to be an easy to learn program which is pretty cheap($20) and has a built in bridge to DAZ Studio.

    I think one of the reasons is that it crashes too often, plus it's only 32 bit.   

  • AllenArtAllenArt Posts: 7,175

    Oddly enough, Hexagon rarely ever crashes for me...go figure ;). I crash Wings 3D way more than I crash Hex. LOL

    Laurie

  • FistyFisty Posts: 3,416

    It has days for me..  like one out of every 15 to 20 or so days I want to work with it it's just ridiculously unstable, all the other times it's fine.  No clue.  It's PMSing or something.

  • marblemarble Posts: 7,500
    edited June 2017

    I've had Hexagon for years and re-visit it every time I get a new computer or update the opertating system. I've tried it on several versions of Mac OSX and several versions of Windows. No matter what I try it will crash within 10 minutes of me loading it. The most unstable piece of software ever but I must say that I seem jinxed with some software - I had to return the VWD Dynamic Cloth plugin because it also crashed incessantly. Others seem to have much more luck with it.

    Anyhow, I am gradually getting familiar with Blender - little by little. At least it never crashes on my PC (or Mac). So I'd love to see some kind of Blender Bridge.

     

    Post edited by marble on
  • MasterstrokeMasterstroke Posts: 2,320

    BTW: Hexagon is pretty stable, as soon you switch off open gl support in the settings.

  • SpyroRueSpyroRue Posts: 5,020

    Im going to disagree, I think Daz Studio would benefit immensely from full fledged modeling, sculpting and UV mapping tools, all the same with a proper dynamics system, and there is absolutely no reason it couldn't be separated into rooms within the default UI (CityLimits lite hides CC tools already, hardly an issue to anyone who wouldn't use them). You all speak of this "bloat" fear, yet people love 3ds Max, Zbrush, 3D Coat, Carrara, Blender, heck even poser crosses the lines with major features, they all have those same capabilities which DS hasn't really explored yet to full potential. Daz btw, tries to present DS as a modeler, have done so on their home page and blurbs for years (Which has always been a questionable claim). I feel that they've been noticeably heading that direction, for some time now, and its a lot easier to make content for DS in DS.

  • wolf359wolf359 Posts: 3,936

    I have hexagon on my PC and my mac 
    the windows version is quite unstable
    but the mac version seems solid


    But alas I am spoiled by C4D & MODO
    and Hex  just seem like a primitive childs toy to me
    so I cant use it for anything.

     

  • Male-M3diaMale-M3dia Posts: 3,584
    edited June 2017

    As someone who only has "Sculptris" and no other 3D sculpting program, I'd love to be able to sculpt morphs in Daz Studio. But having the option to disable/uninstall it for those who don't want Daz to be a "heavier" program would be a good option. :)

    Just like modeling features in DAZ Studio, I rather NOT have tools to sculpt; DAZ3D needs to focus on how to manipulate or make imported content better for end users and content developers, this splits their focus unnecessarily, especially when you consider how small their staff is. There are tools that do the job externally much better and for good reason to try to duplicate that within studio,  there are sculpting tools such as zbrush core that fall right at the $150 range, as well as tools available in steam for a monthly charge. Those options really need to be explored first. If you can't afford $150, cut back on content purchases until you do, it's not impossible or go with the tools in free tools like blender. DAZ Studio's strength comes from how it handles content, not how it is made.

    Post edited by Male-M3dia on
  • PedroCPedroC Posts: 200
    marble said:

    I've had Hexagon for years and re-visit it every time I get a new computer or update the opertating system. I've tried it on several versions of Mac OSX and several versions of Windows. No matter what I try it will crash within 10 minutes of me loading it. The most unstable piece of software ever but I must say that I seem jinxed with some software - I had to return the VWD Dynamic Cloth plugin because it also crashed incessantly. Others seem to have much more luck with it.

    Anyhow, I am gradually getting familiar with Blender - little by little. At least it never crashes on my PC (or Mac). So I'd love to see some kind of Blender Bridge.

     

    Same here. A Blender Bridge, please.

  • MasterstrokeMasterstroke Posts: 2,320

    As someone who only has "Sculptris" and no other 3D sculpting program, I'd love to be able to sculpt morphs in Daz Studio. But having the option to disable/uninstall it for those who don't want Daz to be a "heavier" program would be a good option. :)

    Just like modeling features in DAZ Studio, I rather NOT have tools to sculpt; DAZ3D needs to focus on how to manipulate or make imported content better for end users and content developers, this splits their focus unnecessarily, especially when you consider how small their staff is. There are tools that do the job externally much better and for good reason to try to duplicate that within studio,  there are sculpting tools such as zbrush core that fall right at the $150 range, as well as tools available in steam for a monthly charge. Those options really need to be explored first. If you can't afford $150, cut back on content purchases until you do, it's not impossible or go with the tools in free tools like blender. DAZ Studio's strength comes from how it handles content, not how it is made.

    I tend to disagree. While I agree, that DS focuses on what it's made for, a morph tool still whould be a nice addition to the workflow. If something's poking through, or some joint don't look right, it whoul be nice to be able to repair those things quickly inside DS.

  • Oso3DOso3D Posts: 15,088

    I tend to disagree. While I agree, that DS focuses on what it's made for, a morph tool still whould be a nice addition to the workflow. If something's poking through, or some joint don't look right, it whoul be nice to be able to repair those things quickly inside DS.

    Yeah, well: https://www.daz3d.com/forums/discussion/177736/how-to-use-a-push-modifier-creating-a-blanket-adjusting-clothing-fit#latest

     

  • SpyroRueSpyroRue Posts: 5,020

    I tend to disagree. While I agree, that DS focuses on what it's made for, a morph tool still whould be a nice addition to the workflow. If something's poking through, or some joint don't look right, it whoul be nice to be able to repair those things quickly inside DS.

    Yeah, well: https://www.daz3d.com/forums/discussion/177736/how-to-use-a-push-modifier-creating-a-blanket-adjusting-clothing-fit#latest

     

    Yeah no much more advanced. I think poser terminology is coming through with their "morph tool" which is more like a sculpting brush, and soft selection vertex modeling or displacement brush in Carrara. Push modifier although handy for some things is quite primitive, its not something id ever use for making a morph or correcting distortions etc

  • Ongoing MomentOngoing Moment Posts: 78
    edited June 2017
    Taoz said:
    Zylox said:

    I want to add my voice to those who don't want to see Bryce, Carrara, and Hexagon merged into DAZ Studio. I would rather see the programs updated and kept seperate. I also wonder why more people don't use Hexagon more often. I have found it to be an easy to learn program which is pretty cheap($20) and has a built in bridge to DAZ Studio.

    I think one of the reasons is that it crashes too often, plus it's only 32 bit.   

    Hexagon can be a crashing beast. If I am sending G3F over to Hexagon I usually eliminate all of the textures before using bridge. It definitely speeds it up and stops the crashing. Less textures means more memory for the actually modeling parts.
    Post edited by Ongoing Moment on
  • nicsttnicstt Posts: 11,715
    jcbunn said:

    Modeling in daz ? its bad enough content getting ported to blender and then shared all over the planet without permission.

    but real modeling in Daz, it would be a one stop pirate shop. with a UI thats better than blenders

     

    I'm hoping the end of the year will bring us this

    https://www.youtube.com/watch?v=CLqS5SZYt0A

    I've been using Daz for over three years now, and still prefer Blender's UI and way of working.

  • nonesuch00nonesuch00 Posts: 18,762
    marble said:

    I've had Hexagon for years and re-visit it every time I get a new computer or update the opertating system. I've tried it on several versions of Mac OSX and several versions of Windows. No matter what I try it will crash within 10 minutes of me loading it. The most unstable piece of software ever but I must say that I seem jinxed with some software - I had to return the VWD Dynamic Cloth plugin because it also crashed incessantly. Others seem to have much more luck with it.

    Anyhow, I am gradually getting familiar with Blender - little by little. At least it never crashes on my PC (or Mac). So I'd love to see some kind of Blender Bridge.

     

    That is normal. Some people's approach to using SW is different enough that to go about using it in a way that the program wasn't designed to handle and it crashes the program. Usually it's users that don't RTFM but that doesn't make those bugs or the lack of sufficient product testing the fault of people that refuse to RTFM. Nor does it excuse WTFM.

  • nonesuch00nonesuch00 Posts: 18,762
    edited June 2017

    Failing dynamics I would like a morph brush to wrinkle clothing, wrinkle / unwrinkle skin, get clothing to lay on the surface(s) correcty, style hair, directly pose expressions on the face and so on. That would affect geometry normals and geometry size potentially not number of polygons. 

    Also be nice to have a morph brush that had bump/displacement/normal brushes and surfaces/geometry selection capabilities so I could directly paint unique finger prints, pore patterns, freckles, moles, wrinkles, and so on onto a character models. Same could be done for bed and character clothing and so on. Could paint brick and building and other materials directly on the currectly loaded DAZ model's suface(s) that were currectly selected. 

    In such a way the customer would be empowered to create unique characters as never before with 100% unique geometry shapes and texture sets by supplying a comprehensive library of PBR compliant material brushes and geometry brushes and programming smart limits into the the way those libraries can be applied to DAZ models in DAZ Studio.

    Post edited by Chohole on
  • ebergerlyebergerly Posts: 3,255
    PedroC said:
    marble said:

    I've had Hexagon for years and re-visit it every time I get a new computer or update the opertating system. I've tried it on several versions of Mac OSX and several versions of Windows. No matter what I try it will crash within 10 minutes of me loading it. The most unstable piece of software ever but I must say that I seem jinxed with some software - I had to return the VWD Dynamic Cloth plugin because it also crashed incessantly. Others seem to have much more luck with it.

    Anyhow, I am gradually getting familiar with Blender - little by little. At least it never crashes on my PC (or Mac). So I'd love to see some kind of Blender Bridge.

     

    Same here. A Blender Bridge, please.

    I'm curious...why the need for a Blender Bridge? I use both, and to move from D|S to Blender and back seems pretty quick and easy isn't it? In D|S just save as an OBJ with the default Blender export settings (although you need to change "Vertical" to "Y", and maybe just turn off groups to make a single object in Blender), and import the OBJ in Blender. That's it. 

    And just reverse to import to D|S.  

    Or am I missing something?

  • fastbike1fastbike1 Posts: 4,078

    P3Design would probably appreciate the comment. https://www.daz3d.com/p3d-duffy-hd-for-victoria-8 

    Quick 2 min render with Duffy for V8....Daz thanks again for this fantastic figure!

     

  • marblemarble Posts: 7,500
    ebergerly said:
    PedroC said:
    marble said:

    I've had Hexagon for years and re-visit it every time I get a new computer or update the opertating system. I've tried it on several versions of Mac OSX and several versions of Windows. No matter what I try it will crash within 10 minutes of me loading it. The most unstable piece of software ever but I must say that I seem jinxed with some software - I had to return the VWD Dynamic Cloth plugin because it also crashed incessantly. Others seem to have much more luck with it.

    Anyhow, I am gradually getting familiar with Blender - little by little. At least it never crashes on my PC (or Mac). So I'd love to see some kind of Blender Bridge.

     

    Same here. A Blender Bridge, please.

    I'm curious...why the need for a Blender Bridge? I use both, and to move from D|S to Blender and back seems pretty quick and easy isn't it? In D|S just save as an OBJ with the default Blender export settings (although you need to change "Vertical" to "Y", and maybe just turn off groups to make a single object in Blender), and import the OBJ in Blender. That's it. 

    And just reverse to import to D|S.  

    Or am I missing something?

    Once you get used to it, it can be quick but there are a few steps necessary which are not needed with something like GoZ (as far as I'm aware - I don't have ZBrush but I did play with it for a while a couple of years ago).

    For Blender export I need to set the export parameters and make sure that Blender doesn't mess up the vertex count. Also, before exporting, I need to export the figure (G3F, for example) first - with the clothing made invisible - and then export the clothing, with the figure made invisible. With GoZ I could just parent the clothes to the figure and send the whole thing to ZBrush. I also need to remember to set the resolution to base (something I regularly forget, even now). 

    So it is a matter of setting up individual exports in DS, remembering those things mentioned and exporting as a .obj file, then starting Blender, setting up the import parameters and then looking for the files to import one at a time. GoZ is just: select the character with the clothes parented and, hey presto, it's there in ZBrush and I can select the figure or the clothing as a subtool (I thnk that's what they were called).

  • ebergerly said:
    PedroC said:
    marble said:

    I've had Hexagon for years and re-visit it every time I get a new computer or update the opertating system. I've tried it on several versions of Mac OSX and several versions of Windows. No matter what I try it will crash within 10 minutes of me loading it. The most unstable piece of software ever but I must say that I seem jinxed with some software - I had to return the VWD Dynamic Cloth plugin because it also crashed incessantly. Others seem to have much more luck with it.

    Anyhow, I am gradually getting familiar with Blender - little by little. At least it never crashes on my PC (or Mac). So I'd love to see some kind of Blender Bridge.

     

    Same here. A Blender Bridge, please.

    I'm curious...why the need for a Blender Bridge? I use both, and to move from D|S to Blender and back seems pretty quick and easy isn't it? In D|S just save as an OBJ with the default Blender export settings (although you need to change "Vertical" to "Y", and maybe just turn off groups to make a single object in Blender), and import the OBJ in Blender. That's it. 

    And just reverse to import to D|S.  

    Or am I missing something?

    What marble said, for starts. Add to it rhat any clothing items modified and sent back by GoZ will trigger a dialog box similar to Morph Loader to add the morphs to the clothing or give you the option to upsate the base object shape and you have yet another advantage.

  • wolf359wolf359 Posts: 3,936
    edited June 2017

    I love Blender but I am generally wary of official"bridges"

    Blender ,being open sourced, has literally weekly builds
    (sometimes nightly) that may become the "official release"
    at any given moment.


    If Daz adds an official GOZ Like bridge in studio, then Daz becomes
    responsible for tech support.

    Even if they try to strictly enforce that you must be using the latest 
    "stable build" there are so many addons that various people 
    may have in their official build that trying to support a bridge and chase down bugs, would be a fools gambit IMHO.
    I would much rather Daz focus on improving the scene managment and
    Character animation tools and a spline based hair system and a Daz owned replacment for Dynamic cloth in studio.

    Post edited by wolf359 on
  • DiomedeDiomede Posts: 15,393
    edited June 2017

    Then don't bridge to Blender.  It is over rated for the reason you just gave.  Instead, Daz, please do a minimal update to Hexagon for 64 bit and for evolving OS.  

     

    Again, I am only asking for preservation of current functionality.  Not necessarily anything new.  I mean, if you have it open anyway, why not add a few tools.  but if that is a big deal, don't worry about it.  All of these pronouncements that that is impossible, or no one would ever do that, or that it would lead to piracy seem to ignore that we are talking about current functionality.

     

    Sheeesh.

    Post edited by Diomede on
  • FistyFisty Posts: 3,416

    Yep, Hex doesn't need anything else, just 64 bit and stability.

  • fastbike1 said:

    P3Design would probably appreciate the comment. https://www.daz3d.com/p3d-duffy-hd-for-victoria-8 

    Quick 2 min render with Duffy for V8....Daz thanks again for this fantastic figure!

     

    Absolutely, I'm a huge fan of P3Design design! Nice job on the Duffy textures.

  • nobody1954nobody1954 Posts: 933

    Back on topic. Unfortunately, timing/finances rules out V8 for the present. I have bought the face and body morps (in my worthless opinion, absolutely necessary), along with some poses and expressions. And hair.  I do like what I see. I will be getting Victoria eventually. The intro discount will run out soon. It will be more expensive when I do. Regrettable. I coulda had a V8.

  • NathNath Posts: 2,951

    Back on topic. Unfortunately, timing/finances rules out V8 for the present. I have bought the face and body morps (in my worthless opinion, absolutely necessary), along with some poses and expressions. And hair.  I do like what I see. I will be getting Victoria eventually. The intro discount will run out soon. It will be more expensive when I do. Regrettable. I coulda had a V8.

    It usually pays to wait longer if you're not picking something up straightaway...

  • mikael-aronssonmikael-aronsson Posts: 598
    edited June 2017

    I would think they will kill all of it, they do not have the resources to implement G3/G8 and any new features support in any of the other ones, so cheaper to stop supporting them, so I would think C, Bryce and Hexagon are dead in the sense that there will not be any updates, they don't have the resources for it, RIP.

    As I said before, what would be fun would be if they would release Carrara (maybe without any propriatary stuff) as an open source project, but that never happens with products like this, just like TrueSpace and others it will die alone in a dark cold basement in Salt lake City.

     

    Post edited by mikael-aronsson on
  • JimbowJimbow Posts: 557
     

    Without versioning we have no jobs.  Without a certain amount of content that can't be converted, there is no point to versioning.  This is not cynicism.  It is economic fact.

    I'm more than aware of the economic realities SY, and I'm not slagging off DAZ. I'm just tired of HD sculpting being kept from end users and the limitations it sets for pro use. I'd pay for it, so I guess there are economic benefits right there, yes?

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