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Wonderland, there should be tabs above that grid, one saying 'Male' and one saying 'Female'.
Below is my further experiments with FaceGen. I have applied skin from: http://www.daz3d.com/kelly-for-victoria-7
treated with: http://www.daz3d.com/n-g-s-anagenessis-2-revolution
Reference photo had a smile expression:
so I dialled Smile 04 to -50%, to get more neutral expression.
Wait there's a way to randomize them? I didn't see that. Where is that?
Then, I have tested some different expressions...
To me, some of them look a bit caricaturish... But I LOVE the Black girl with braids, adorable! And I like the Asian girl on the left. As I said, I think the ethnic chcharacters look much better than the white ones for some reason. I can't stop looking at the adorable Black girl with braids, she's just amazing! One of the most original and realistic characters I've seen in ages!
Thanks for all of the tips and tricks and the links to other threads. All of them will be very handy.
I went in and used images of contacts to get better Daz looking (Lots of detail) eyes.
Photoshop. Added them on top of the photos eyes and used a little transparency and erased the parts that overlapped the eye lids.
The body black areas and weird seams I had were from using Gen2 exports from different photos. This program uses the last opened folder to grab fresh files for every binding category. Didn't notice that as I was exporting Genesis 2 and 3 textures.
I'm trying to figure out why the skin always lightens, It must be somewhere in the Genesis 3M male UV skin settings- something that I'm not getting 100% new skin texture. When I compare the FeaceGen export face to the genesis 3 figure in Daz, the shade of the skin is noticeably lighter in tone.
Wow, Astracadia, you really created a lot of very nice looking characters. Well done.
I'm not really thrilled with the skins generated by FaceGen, but I didn't expect much from that vantage.
Those two are my favourites too. I was going for grim, to be honest, but had to keep them when I saw them. Curiously, the hideous creature next to the girl in braids (the one with the down-turned mouth) was the one I needed most as she is just perfect for a current project. Which is another area in which Facegen shines - for creating 'disposable' characters that you alone could really use - just once - but would never be able to buy because no PA in their right mind would consider them as something that would be saleable to the masses :)
I think, overall, we will get some very useable characters, but if you want that top quality level, you'll have to stick to the professional 'people makers' on here.
Worth it, at any rate. I don't want to "wa$te" my top level characters on background human fodder.
And I'm not fond of re-using the same people in too many different contexts.
And...and...I wouldn't buy a Walmart shopper.
But this, makes them pretty easily.
-----And to be honest, I probably WOULDN'T want to buy a character generated with something (a program) I already use/own.
Somewhere I guess there's a silly idea like "I could have done this" buried in my sub-conscious.
BUT! I could see the possibility for bundles- several characters created with this sold as a set. You'd get the Morph and the Skin Textures....
And if not for sale, these would make some great freebies. Depending on how much work went into creating them.
Go to your new morph in Parameters
Click on Parameters & change the paths/names to the ones you like
Set the Morph to 0 & resave the it under File - Save As - Morph Asset (just tick off your new morph in the list & accept )
That works for me to put things where I want them
Thank you!
I'd check the documentation, but, well.
The female characters I created above took less than fifteen minutes each to do, and it shows. Since there's so little info on the sales page, the point of putting them up really was to clue people in over the kind of stuff you can do with the program, not to devalue what it can potentially produce :) I imagine you could use the program as a starting point to create something people would be more than willing to buy if you really put the time in. There are plenty of characters in the store that are selling despite being created using the same old merchant resources. If I were to use those resources to create something in fifteen minutes instead of Facegen, the result would be just as Walmart-like :) Given the legal terms relating to the program that someone unearthed earlier, I suppose it's just one giant merchant resource really.
Just found it, I don't know how I missed it before! I'm rendering now and I can now access Anagenesis again, but so far the skin looks kind of blotchy. Is there a way to remove Anagenesis??? Hopefully that will clear up when fully rendered. I'm REALLY liking Face Gen! Going to have to bite the bullet and get it and hope I get more clients by the end of the month!
It's a while since I used it, but I've vague memories of having to press 'undo' several times as when you click once to apply it, it performs several processes. Good luck with attracting more clients!
I really don't like the face gen skins all that much, and advise using better skins.
But note that a face morph can really change the look of a skin, so ...
Well I can't guess who's grim there I only see one with an obvious frown. The faces all look fantastic though.
Oh well, I rarely use eye textures that came with the intended DAZ model, but another DAZ model for FaceGen is no different.
The whole point in me getting any of these types of products is to recreate a person in 3D, including a texture based off of the reference photos used. So far based off the info in the forums it seems neither one does that good of a job at this. If I want just a unique face morph, I already have the Simtereo randomizer which does a stellar job at creating unique morphs
Astracadia, great job on the morphs. Looking at their noses seems the program has a type it prefers, LOL
I have a feeling that Anagenessis 2 is kind of a must have to accompany this product - unless you want to spend the time to make new normal maps and bump maps to accompany each of your new characters.
Yeah, it take numerous "undos" to truly undo NGS. When you apply NGS, notice all the boxes that pop up while it does its thing? Basically, you have to hit undo for each of those. I often just reapply the skin if it is a character, but in this case, that doesn't work. Another option is to save a preset of your skin before applying NGS, so you can just quickly re-apply it to undo NGS later if needed.
I'm looking at the skin textures inside FG's data folder (in FG itself, not the folder in Daz,) and aside from color, these are unquestionably "M5Phillip" textures of the default G2M, just slightly colored. The face is altered for the program, but the texture around the face has all the same stubble and moles (take those 2 moles on the side of the neck.) The same for the G2F set. The only new texture is the template it has for eyes. All it does is match the color of the textures. I really wish FG had other textures to offer for a template, the stubble on the male's neck is just gross, so many nicks and shaving marks! And by that extension, I feel the same about default G2M. It looks like he used an old 99¢ razor, for 6 months straight. If my neck looked like that, I'd wear a turtleneck 24/7 to hide my shameful shaving skills. Anyway, I'd like to be able to have the option to use a different base texture...like one with a much cleaner neck, lol.
I tried messing with the png files in FG, but that causes the app to crash, so I guess they cannot be altered, or the app wont recognize them.
One alternative is to take the face from FG, and use a photo editor to place your face on a different texture. With blending techniques and healing tools, its not hard to do, but its annoying that FG can't give you the option to begin with.
these look great love em
I commented in this thread http://www.daz3d.com/forums/discussion/150236/facegen-vs-headshop-oneclick#latest 3rd comment page 1 about hs9-vs facegen the above lady was created via facegen including her head morph expression was done in daz and posted some early examples did of same lady in hs9
This program looks like it's pretty great. I just wish I could afford it.
At least I can play with the demo. That's nice of them to let us have that for free.
Yes, it works well...way easier and almost no crashing. Plus, you get a lot of tweaks within the program before exporting to Daz.
You do have to "Save as Asset - morph asset." Then, it will be a permanent part of your base figure morph selections. You "save as morph asset," then when the check boxes show up, look under where your morph was loaded (mine are usually under "Actor / Head"). Check the box next to your loaded morph(s), then save.
Nice...really great transfer of the photo to FG character! I'm curious as to how you got the demo version to export to Daz. I wasn't able to do it.
Go to File >> Export. Then choose the figure target (Genesis 1, Genesis 2 Female, or Genesis 2 Male). Name the file then click Export.
Once it's done exporting it will pop up the directory on where to find the new texture files and morph files as well as direction on how to apply them:
I picked up the demo a few weeks ago and have monkeyed with it a little but not much really. Since it's on sale now for way cheaper than I was looking at, I decided to dust off the demo and see if I could get anything decent with it. I came up with this, not exacltly a point-and-click operation, I had to do some decent tweaking to get it right. For example, it had a bit of a pin-head and so I had to use a d-former to widen the top of the head so it was proportionate. But I got something decent, much better (for me) than HeadShop was here, which was so broken (for me) that I had to return it. If this is still on sale tomorrow, I may break down and do it, time to sleep on it.
Now, off to find one of those Marilyn Monroe characters I have in my archive, finally have someone for her to hang out with!
Deleted, Duplicated prior comment somehow