Facegen now on sale...get it!

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  • BlueIreneBlueIrene Posts: 1,318

    Wonderland, there should be tabs above that grid, one saying 'Male' and one saying 'Female'.

  • ArtiniArtini Posts: 10,290
    edited February 2017

    Below is my further experiments with FaceGen. I have applied skin from: http://www.daz3d.com/kelly-for-victoria-7

    treated with: http://www.daz3d.com/n-g-s-anagenessis-2-revolution

    Reference photo had a smile expression:

    image

    so I dialled Smile 04 to -50%, to get more neutral expression.

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  • WonderlandWonderland Posts: 7,133

    Wait there's a way to randomize them? I didn't see that. Where is that? 

  • ArtiniArtini Posts: 10,290
    edited February 2017

    Then, I have tested some different expressions...

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  • WonderlandWonderland Posts: 7,133

    I added 16 G3F people to my runtime this afternoon, from glam to grim (mostly grim!), all created with Facegen and within a matter of a few hours for the whole lot of them. Some need a bit of modification in places, while some probably just need better lighting. I'm not really interested in making Beautiful People or celebrities, I just want a bunch of diverse and readily available characters to call on without waiting months for someone to decide that 'old people sell' or trying to figure out ways of making the only black G3F character I own look like she hasn't been treated with mahogany wood shine before being stung on the lips by a wasp with an unusually large payload of venom.

    Anyway, all the G3F girls are straight out of the box (including the Facegen eyes), with no postwork. No Anagenessis either - I was just too idle to use it - the Daz uber iray shader is on all of them instead. Just basic, like I said, but now they're made they can be dollied up at any time with different eyes, or with other products such as make-ups or freckles. I can take the brows off with Brow Remover and use new ones, or I can use the skins on existing shapes or with Zev0's aging morphs etc, or use the new morphs with existing skins and tons of other stuff. A cast of thousands within hours :)

    The product does have it's quirks and flaws, but you can see immediately if it's come up with something that's not likely to look good and it only takes a second to hit the 'Random' button to bring something else up. I suppose I'd better create some guys for the girls now!

     

    To me, some of them look a bit caricaturish...  But I LOVE the Black girl with braids, adorable! And I like the Asian girl on the left. As I said, I think the ethnic chcharacters look much better than the white ones for some reason. I can't stop looking at the adorable Black girl with braids, she's just amazing! One of the most original and realistic characters I've seen in ages!

  • ArtiniArtini Posts: 10,290

    Thanks for all of the tips and tricks and the links to other threads. All of them will be very handy.

  • I went in and used images of contacts to get better Daz looking (Lots of detail) eyes.

    Photoshop. Added them on top of the photos eyes and used a little transparency and erased the parts that overlapped the eye lids.

    The body black areas and weird seams I had were from using Gen2 exports from different photos. This program uses the last opened folder to grab fresh files for every binding category. Didn't notice that as I was exporting Genesis 2 and 3 textures.

    I'm trying to figure out why the skin always lightens, It must be somewhere in the Genesis 3M male UV skin settings-  something that I'm not getting 100% new skin texture. When I compare the FeaceGen export face to the genesis 3 figure in Daz, the shade of the skin is noticeably lighter in tone.

  • ArtiniArtini Posts: 10,290

    Wow, Astracadia, you really created a lot of very nice looking characters. Well done.

     

  • Oso3DOso3D Posts: 15,085

    I'm not really thrilled with the skins generated by FaceGen, but I didn't expect much from that vantage.

     

  • BlueIreneBlueIrene Posts: 1,318

    I added 16 G3F people to my runtime this afternoon, from glam to grim (mostly grim!), all created with Facegen and within a matter of a few hours for the whole lot of them. Some need a bit of modification in places, while some probably just need better lighting. I'm not really interested in making Beautiful People or celebrities, I just want a bunch of diverse and readily available characters to call on without waiting months for someone to decide that 'old people sell' or trying to figure out ways of making the only black G3F character I own look like she hasn't been treated with mahogany wood shine before being stung on the lips by a wasp with an unusually large payload of venom.

    Anyway, all the G3F girls are straight out of the box (including the Facegen eyes), with no postwork. No Anagenessis either - I was just too idle to use it - the Daz uber iray shader is on all of them instead. Just basic, like I said, but now they're made they can be dollied up at any time with different eyes, or with other products such as make-ups or freckles. I can take the brows off with Brow Remover and use new ones, or I can use the skins on existing shapes or with Zev0's aging morphs etc, or use the new morphs with existing skins and tons of other stuff. A cast of thousands within hours :)

    The product does have it's quirks and flaws, but you can see immediately if it's come up with something that's not likely to look good and it only takes a second to hit the 'Random' button to bring something else up. I suppose I'd better create some guys for the girls now!

     

    To me, some of them look a bit caricaturish...  But I LOVE the Black girl with braids, adorable! And I like the Asian girl on the left. As I said, I think the ethnic chcharacters look much better than the white ones for some reason. I can't stop looking at the adorable Black girl with braids, she's just amazing! One of the most original and realistic characters I've seen in ages!

    Those two are my favourites too. I was going for grim, to be honest, but had to keep them when I saw them. Curiously, the hideous creature next to the girl in braids (the one with the down-turned mouth) was the one I needed most as she is just perfect for a current project. Which is another area in which Facegen shines - for creating 'disposable' characters that you alone could really use - just once - but would never be able to buy because no PA in their right mind would consider them as something that would be saleable to the masses :)

  • I think, overall, we will get some very useable characters, but if you want that top quality level, you'll have to stick to the professional 'people makers' on here.

    Worth it, at any rate. I don't want to "wa$te" my top level characters on background human fodder.

    And I'm not fond of re-using the same people in too many different contexts.

    And...and...I wouldn't buy a Walmart shopper.

    But this, makes them pretty easily.

    -----And to be honest, I probably WOULDN'T want to buy a character generated with something (a program) I already use/own.

    Somewhere I guess there's a silly idea like "I could have done this" buried in my sub-conscious.

    BUT! I could see the possibility for bundles- several characters created with this sold as a set. You'd get the Morph and the Skin Textures....

    And if not for sale, these would make some great freebies. Depending on how much work went into creating them.

  • The new Head Morphs should show up either under "Real World" like it does on my home PC...or under "Universal" like it does on my laptop.  I have no idea why...maybe because one was upgraded from a demo...not sure.

    To export a new morph is the same as always.  Export the figure with only the FG head dialed in to an obj file.  Then reimport it using Morph Loader Pro to create your distributable morph.  I haven't tried just copying out the FG morph directly.  When I transfer shapes back and forth on my laptop, I usually just transfer the obj's and textures, then do a new MLP import to make the morphs.

     

    At that last part... once I have stuff imported with Morph Loader Pro, I end up with something only attached to my current figure. How do I move/copy that to somewhere all my figures can get to?

     

    Go to your new morph in Parameters

    Click on Parameters & change the paths/names to the ones you like

    Set the Morph to 0 & resave the it under File - Save As -  Morph Asset (just tick off your new morph in the list & accept )

    That works for me to put things where I want them

     

     

  • Oso3DOso3D Posts: 15,085

    Thank you!

    I'd check the documentation, but, well.

     

  • BlueIreneBlueIrene Posts: 1,318
    avxp said:

    I think, overall, we will get some very useable characters, but if you want that top quality level, you'll have to stick to the professional 'people makers' on here.

    Worth it, at any rate. I don't want to "wa$te" my top level characters on background human fodder.

    And I'm not fond of re-using the same people in too many different contexts.

    And...and...I wouldn't buy a Walmart shopper.

    But this, makes them pretty easily.

    -----And to be honest, I probably WOULDN'T want to buy a character generated with something (a program) I already use/own.

    Somewhere I guess there's a silly idea like "I could have done this" buried in my sub-conscious.

    BUT! I could see the possibility for bundles- several characters created with this sold as a set. You'd get the Morph and the Skin Textures....

    And if not for sale, these would make some great freebies. Depending on how much work went into creating them.

    The female characters I created above took less than fifteen minutes each to do, and it shows. Since there's so little info on the sales page, the point of putting them up really was to clue people in over the kind of stuff you can do with the program, not to devalue what it can potentially produce :) I imagine you could use the program as a starting point to create something people would be more than willing to buy if you really put the time in. There are plenty of characters in the store that are selling despite being created using the same old merchant resources. If I were to use those resources to create something in fifteen minutes instead of Facegen, the result would be just as Walmart-like :) Given the legal terms relating to the program that someone unearthed earlier, I suppose it's just one giant merchant resource really.

  • WonderlandWonderland Posts: 7,133

    Wonderland, there should be tabs above that grid, one saying 'Male' and one saying 'Female'.

    Just found it, I don't know how I missed it before!  I'm rendering now and I can now access Anagenesis again, but so far the skin looks kind of blotchy. Is there a way to remove Anagenesis??? Hopefully that will clear up when fully rendered. I'm REALLY liking Face  Gen! Going to have to bite the bullet and get it and hope I get more clients by the end of the month! 

  • BlueIreneBlueIrene Posts: 1,318

    Wonderland, there should be tabs above that grid, one saying 'Male' and one saying 'Female'.

    Just found it, I don't know how I missed it before!  I'm rendering now and I can now access Anagenesis again, but so far the skin looks kind of blotchy. Is there a way to remove Anagenesis??? Hopefully that will clear up when fully rendered. I'm REALLY liking Face  Gen! Going to have to bite the bullet and get it and hope I get more clients by the end of the month! 

    It's a while since I used it, but I've vague memories of having to press 'undo' several times as when you click once to apply it, it performs several processes. Good luck with attracting more clients!

  • Oso3DOso3D Posts: 15,085

    I really don't like the face gen skins all that much, and advise using better skins.

    But note that a face morph can really change the look of a skin, so ... 

  • nonesuch00nonesuch00 Posts: 18,714
    edited February 2017

    I added 16 G3F people to my runtime this afternoon, from glam to grim (mostly grim!), all created with Facegen and within a matter of a few hours for the whole lot of them. Some need a bit of modification in places, while some probably just need better lighting. I'm not really interested in making Beautiful People or celebrities, I just want a bunch of diverse and readily available characters to call on without waiting months for someone to decide that 'old people sell' or trying to figure out ways of making the only black G3F character I own look like she hasn't been treated with mahogany wood shine before being stung on the lips by a wasp with an unusually large payload of venom.

    Anyway, all the G3F girls are straight out of the box (including the Facegen eyes), with no postwork. No Anagenessis either - I was just too idle to use it - the Daz uber iray shader is on all of them instead. Just basic, like I said, but now they're made they can be dollied up at any time with different eyes, or with other products such as make-ups or freckles. I can take the brows off with Brow Remover and use new ones, or I can use the skins on existing shapes or with Zev0's aging morphs etc, or use the new morphs with existing skins and tons of other stuff. A cast of thousands within hours :)

    The product does have it's quirks and flaws, but you can see immediately if it's come up with something that's not likely to look good and it only takes a second to hit the 'Random' button to bring something else up. I suppose I'd better create some guys for the girls now!

     

    Well I can't guess who's grim there I only see one with an obvious frown. The faces all look fantastic though.

    Post edited by nonesuch00 on
  • nonesuch00nonesuch00 Posts: 18,714

    I'm pretty sure everybody's eyeballs are slightly different shapes to account for the different oribital shapes. I actually haven't tried using a FaceGen texture in DAZ Studio yet though. Maybe that adjustment neccessity is somehow distorting the iris, cornea, and pupils? I'm not sure what you all mean. Care to post before & afters?

    As face as Wonderland's female model she made I find the iris odd & the excessive eyeliner and mascara but the woman's face geometry is lovely.

    I don't agree though that the randdom female faces or male generated by FaceGen for that matter are unattractive although I will admit the can look unattractive in FaceGen preview window itself because the coloring is rather sickly looking; however once exported to DAZ Studio some of the most unsual faces make the most attractive ones.

    As I said I used a (top) PA eye materials but I guess they don't go well with FG. The originals looked kind of muddy to me and you don't get a lot of choices of colors. If I do my own character, I'll probably try recoloring the FG iris and see how that goes,  I wear black eyeliner myself and lipstick, so I chose that for her. You can choose levels of makeup. The face actually looks kind of muddy and low res within the app until you render it. On the male version there was a grid with numbers and each number did something cool and different like adding facial hair, I haven't tried them all out yet but I couldn't find that for the women. The female version seems to have a lot less features than the male version. But I already have a bunch of merchant resources for females, so I can mix and match. The male version of FG is really awesome though. One thing I'd like to see is freckles and moles. I wish those would be added and more eye colors and makeup colors. I'm beginning to think the ethnic characters look better than the white ones too for some reason.  I also think it's best for creating non-model beauty characters but better for caricature or quirky features.

    It's a huge expense for me at this point because I don't have a "real' job, art is all I have, and recently things have been REALLY slow, but if I think this can bring in more money, I may take the risk. Hopefully I can make a character for here or other stores to counteract the expense. And then figure out how I can afford a real Windows PC for IRay LOL. The PC laptop I use now is no faster than my Mac and doesn't have NVIDIA anyway. But I'll decide in a few hours whether I'll press the proverbial trigger. Going to play with the demo a bit more. Just wish I could see it on G3.,,

    Oh well, I rarely use eye textures that came with the intended DAZ model, but another DAZ model for FaceGen is no different.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    I really don't like the face gen skins all that much, and advise using better skins.

    But note that a face morph can really change the look of a skin, so ... 

    The whole point in me getting any of these types of products is to recreate a person in 3D, including a texture based off of the reference photos used. So far based off the info in the forums it seems neither one does that good of a job at this. If I want just a unique face morph, I already have the Simtereo randomizer which does a stellar job at creating unique morphs

     

    Astracadia, great job on the morphs. Looking at their noses seems the program has a type it prefers, LOL

  • 3Diva3Diva Posts: 11,970

    I have a feeling that Anagenessis 2 is kind of a must have to accompany this product - unless you want to spend the time to make new normal maps and bump maps to accompany each of your new characters.  

  • outrider42outrider42 Posts: 3,679

    Wonderland, there should be tabs above that grid, one saying 'Male' and one saying 'Female'.

    Just found it, I don't know how I missed it before!  I'm rendering now and I can now access Anagenesis again, but so far the skin looks kind of blotchy. Is there a way to remove Anagenesis??? Hopefully that will clear up when fully rendered. I'm REALLY liking Face  Gen! Going to have to bite the bullet and get it and hope I get more clients by the end of the month! 

    It's a while since I used it, but I've vague memories of having to press 'undo' several times as when you click once to apply it, it performs several processes. Good luck with attracting more clients!

    Yeah, it take numerous "undos" to truly undo NGS. When you apply NGS, notice all the boxes that pop up while it does its thing? Basically, you have to hit undo for each of those. I often just reapply the skin if it is a character, but in this case, that doesn't work. Another option is to save a preset of your skin before applying NGS, so you can just quickly re-apply it to undo NGS later if needed.

    I'm looking at the skin textures inside FG's data folder (in FG itself, not the folder in Daz,) and aside from color, these are unquestionably "M5Phillip" textures of the default G2M, just slightly colored. The face is altered for the program, but the texture around the face has all the same stubble and moles (take those 2 moles on the side of the neck.) The same for the G2F set. The only new texture is the template it has for eyes. All it does is match the color of the textures. I really wish FG had other textures to offer for a template, the stubble on the male's neck is just gross, so many nicks and shaving marks! And by that extension, I feel the same about default G2M. It looks like he used an old 99¢ razor, for 6 months straight. If my neck looked like that, I'd wear a turtleneck 24/7 to hide my shameful shaving skills. Anyway, I'd like to be able to have the option to use a different base texture...like one with a much cleaner neck, lol.

    I tried messing with the png files in FG, but that causes the app to crash, so I guess they cannot be altered, or the app wont recognize them.

    One alternative is to take the face from FG, and use a photo editor to place your face on a different texture. With blending techniques and healing tools, its not hard to do, but its annoying that FG can't give you the option to begin with.

  • I added 16 G3F people to my runtime this afternoon, from glam to grim (mostly grim!), all created with Facegen and within a matter of a few hours for the whole lot of them. Some need a bit of modification in places, while some probably just need better lighting. I'm not really interested in making Beautiful People or celebrities, I just want a bunch of diverse and readily available characters to call on without waiting months for someone to decide that 'old people sell' or trying to figure out ways of making the only black G3F character I own look like she hasn't been treated with mahogany wood shine before being stung on the lips by a wasp with an unusually large payload of venom.

    Anyway, all the G3F girls are straight out of the box (including the Facegen eyes), with no postwork. No Anagenessis either - I was just too idle to use it - the Daz uber iray shader is on all of them instead. Just basic, like I said, but now they're made they can be dollied up at any time with different eyes, or with other products such as make-ups or freckles. I can take the brows off with Brow Remover and use new ones, or I can use the skins on existing shapes or with Zev0's aging morphs etc, or use the new morphs with existing skins and tons of other stuff. A cast of thousands within hours :)

    The product does have it's quirks and flaws, but you can see immediately if it's come up with something that's not likely to look good and it only takes a second to hit the 'Random' button to bring something else up. I suppose I'd better create some guys for the girls now!

     

    these look great love em

  • Pinup 411am 220217

     

    I commented in this thread http://www.daz3d.com/forums/discussion/150236/facegen-vs-headshop-oneclick#latest 3rd comment page 1 about hs9-vs facegen the above lady was created via facegen including her head morph expression was done in daz and posted some early examples did of same lady in hs9

  • 3Diva3Diva Posts: 11,970
    edited February 2017

    This program looks like it's pretty great. I just wish I could afford it.

    At least I can play with the demo. That's nice of them to let us have that for free. 

    Post edited by 3Diva on
  •  

    inquire said:

    Three Areas I'm Questioning:

    (1) I too am wondering if there is going to be a Macintosh version? If not, does it work with Wine? I've never tried Wine, but supposedly it lets you use Windows apps on a Macintosh.

    (2) Also, how well does this work? I've tried the Faceshop app. (Maybe I should not even mention the name.) But, does this Face Gen really work? 

    (3) The promo info mentions generating a full body texture. Is it possible to generate the facial features without a texture, and then apply the face to a genesis (1, 2, or3) figure and use whatever textures the user desires?

    I'm not trying to be a cynic. But I would like to see what other people who have bought this have been able to do. Please post more results. And, if there is a Mac user out there who has bought this and is running it with Wine, or some other app that allows Windows products to be used on the Mac, please speak up.

    Yes, it works well...way easier and almost no crashing.  Plus, you get a lot of tweaks within the program before exporting to Daz.

     

    The new Head Morphs should show up either under "Real World" like it does on my home PC...or under "Universal" like it does on my laptop.  I have no idea why...maybe because one was upgraded from a demo...not sure.

    To export a new morph is the same as always.  Export the figure with only the FG head dialed in to an obj file.  Then reimport it using Morph Loader Pro to create your distributable morph.  I haven't tried just copying out the FG morph directly.  When I transfer shapes back and forth on my laptop, I usually just transfer the obj's and textures, then do a new MLP import to make the morphs.

     

    At that last part... once I have stuff imported with Morph Loader Pro, I end up with something only attached to my current figure. How do I move/copy that to somewhere all my figures can get to?

      You do have to "Save as Asset - morph asset."  Then, it will be a permanent part of your base figure morph selections.  You "save as morph asset," then when the check boxes show up, look under where your morph was loaded (mine are usually under "Actor / Head").  Check the box next to your loaded morph(s), then save. 

  • This program looks like it's pretty great. I just wish I could afford it.

    At least I can play with the demo. That's nice of them to let us have that for free. 

    Nice...really great transfer of the photo to FG character!   I'm curious as to how you got the demo version to export to Daz.  I wasn't able to do it.

  • 3Diva3Diva Posts: 11,970

    This program looks like it's pretty great. I just wish I could afford it.

    At least I can play with the demo. That's nice of them to let us have that for free. 

    Nice...really great transfer of the photo to FG character!   I'm curious as to how you got the demo version to export to Daz.  I wasn't able to do it.

    Go to File >> Export. Then choose the figure target (Genesis 1, Genesis 2 Female, or Genesis 2 Male). Name the file then click Export. 

    Once it's done exporting it will pop up the directory on where to find the new texture files and morph files as well as direction on how to apply them:

  • grinch2901grinch2901 Posts: 1,247
    edited February 2017

    I picked up the demo a few weeks ago and have monkeyed with it a little but not much really. Since it's on sale now for way cheaper than I was looking at, I decided to dust off the demo and see if I could get anything decent with it.  I came up with this, not exacltly a point-and-click operation, I had to do some decent tweaking to get it right. For example, it had a bit of a pin-head and so I had to use a d-former to widen the top of the head so it was proportionate. But I got something decent, much better (for me) than HeadShop was here, which was so broken (for me) that I had to return it.  If this is still on sale tomorrow, I may break down and do it, time to sleep on it.

    Now, off to find one of those Marilyn Monroe characters I have in my archive, finally have someone for her to hang out with!

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  • grinch2901grinch2901 Posts: 1,247
    edited February 2017

    Deleted, Duplicated prior comment somehow

    Post edited by grinch2901 on
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