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Wish, there would be a way to dial back the expression morphs from the head morphs created in Facegen.
May be just dialling some expressions with negative value will help.
There are far more photos of the people on the net with different kind of expressions (smile etc)
than the neutral ones. The other way would be editing images in Photoshop (liquify - may be)
or the other graphic editors, but I am not the expert in these areas.
Not to be that guy again (I think I found my catchphrase) But I'm suprised no one from FaceGen has shown up in an official capacity to respond to all these threads.
Certainly, they must be aware their product is being presented to a new revenue stream. AND how much activity there is around this hub. A spike in sales must have certainly been caused - tons of download activity.
And there is even some tech support going on for them, here on Daz. lol
The after effect would probably be to improve the store listing and bring it in line with everything else.
Way more text, a lot more images...some kind of explanation for what does what etc....
I reviewed the Pro Version for my online magazine last night, and I came up with a quick tutorial, how to use FaceGen and what you can expect from it!
This is a made up character with FG textures, no photos and IRay Uber slapped on it because I still can't access Anagenesis on my Windows laptop. I can see how you can really create interesting new characters! Now I just wish I could afford it!
I love Facegen. Had it for years. Just be sure to rig your imported head morph or it won't behave properly when using expressions etc. EG the face bones need to match the new head shape. Best part of the app is the Interactive tab. You can further match the shape to the photo ref manually just by dragging the mouse:)
Rig it? Thats bad news because I dont know how to rig :(
Aack, the more I play with this, the more I like it and have to figure out how to afford it! This is the same character smiling. You CAN use expressions as normal. For some reason the teeth were black in IRay though and I ended up using Pearl White Car Paint on them, so they are glaring white! On G3, I'm guessing it will be better because it will already have IRay teeth...
I don't know anything about rigging either, just used normal morphs...
I just did an all nighter playing with this! 6:30 AM and now going to sleep LOL!
In my tests of the demo last night, I found it best to use photos with a neutral expression. The morphs created responded well to dialled expressions.
Click on the joint editor tool. It looks like a pencil with a bone behind it. Now dial up your facegen morph, you will note the face bones do not move with it. To get it to follow the headshape, dial up your morph, right click on the figure then go edit->adjust rigging to shape. You will now see all the bones and facegroups. De-select all bones on the figure (left window), click on the head and say check-> check selected and children. Now all bones in head is selected. In the upper face rig sub group you will see bones for the eyes etc. De-select only left and right squint inner. For some reason they act retarded when you re-rig. Now on the right side you will see influencing face groups. Deselect all and only tick Head, Leye, Lower Jaw, Reye, Tongue and Upper Jaw. We only want stuff in the head. Make sure Adjust Orientation is unchecked. Now click accept.
Now to freeze these bones to the face morph, open property hierarchy tab and under parameters, scroll till you find your morph. Then right click, choose ERC freeze and accept. Now your morph has rigged face bones. Now all you do is save it to your library and you have your morph with rigging. In most cases you wont realize rigging issues, but with eyes, especially if the position is changed in the morph, and the bones are not alligned, it will cause issues like popping out of eye sockets or poking through eyelids among other things.
Wow, thanks, very helpful but complicated LOL. I still don't understand why you need it though. The expressions seem to work fine without it. What exactly is the difference? (I have no idea what rigging actually is...)
Rigging is what makes it posable, the skeleton. Without rigging, you would just have a static .OBJ
Create an extreme face morph and you will see why:) With subtle morph changes it isn't essential, but if eyes and jaw are in a new position you will run into problems on certain expressions that are bone driven.
Are there any tutotials out that show how to rig the morphs? I didn't have any trouble using expdsssions last night in my tests, but if I'm going to consider buying this in the future, rigging is probably a good skill to learn now.
Ah, OK. Thanks. I will have to try that. And now I think I HAVE to get Face Gen, because I really like my character and it will be so much better WITHOUT the FG on his forehead LOL. I'm wondering if he will look the same on G3? Just wish it wasn't so expensive... I'm wondering, does anyone know if are we allowed to sell characters we create with it using the textures generated with FG? Is it considered a merchant resource? If so, I bet there will be a whole lot of new characters being sold either here or elsewhere....
Thanks for the rig advice, that will be helpful for the weird morph I have that turns characters into quadrupeds. Heh.
Ye they don't make mention if the skin is allowed to be sold. I also wondered about that.
Correct me if I'm wrong, but I think FaceGen uses the Genesis 3 base texture (at least for gen 3 morphs), altering the tone to fit the face photograph. In that case you couldn't use the textures as a merchant resource. There would also likely be issues with rights for selling on the face texture, depending on where the image was sourced.
Your renders are cracking me up! Love The Donald, and never thought to put pearl white car paint on teeth before! Great work!
Just look at the: https://facegen.com/artist_legal.htm
"Legal
Texture images, morph targets and FaceGen '.fg' files
created with Artist are yours to distribute."
Wow, yay! I will invest in it then. Hopefully I can make my money back creating and selling new characters! :)
The source of images would apply to any product and your distribution rights. As for the Genesis base textures, I'd have thought they'd be of no use whatsoever to anyone who hasn't already acquired them with Daz Studio anyway.
Oh wow thank you so much for your help! I was just watching videos about rigging and I was like Huh? Your post makes a lot more sense.
I bought Face Gen an hour ago and so far it looks very easy to use. I was afraid it will be complicated like Zbrush was at first. When I opened that app I just quietly closed it and didn't touch it for a year :)
Ha, thanks! I couldn't figure out why the teeth were black (this is G2 with IRay Uber applied to everything because of issues not being able to access Anagenesis), so I had to be creative LOL. It's now 7:45 AM and I still haven't slept, Face Gen is addicting!
Agreed, but I still think it could be against the terms of the Daz EULA to sell the altered base textures commercially. If it were me, I'd be contacting Daz first to check.
Yes, it would be copyright infringement to use photos taken by another photographer but it seems there are textures included with FG. There are goatees and facial hair not on G2 and other markings I think. If the legal part on the site says we can use the textures for distribution, we should be able to use the textures, right? They have been selling that product for a while and apparently Daz hasn't stopped them from putting that in the legal statement...
As an aside, how do you copy morphs to new locations (where are they?).
I made a morph from somewhere else, and just curious how I can use it/distribute it.
Unfortunately that distorsion problem is existing and in my opinion it makes the program almost useless. It is clear that the main task for Facegen is to create a morph (and a texture...) from a photo. Maybe the strenght of the distortion will depend from the shape of the source - but it is significant. I tried the demo version before I purchased the product, and I didn't notice the problem on the first look because the figure was in the default pose and I immediatly loaded the generated eyes texture. But if you don't have a very high-resolution source photo you certainly cannot use that texture. After I applied the eyes materials from another model the problem was clear - it is even worse if you have a face expression and a movement of the eyes, f.e. "look at the camera". If there is no solution for the problem I will ask for a refund. I have attached examples for Genesis 2 and Genesis 3 Female.