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Thanks for the link Diva, made me decide to play around with it. From a couple hours of play, it seems that it really comes down to quality source material if recreating an actual person. I wonder how many more features the pro version has over the demo if any? I do love that it creates textures for the whole model that match the face, something headshop does not do. I'll play with it some more to see if I want to invest in the pro version. here is one of my examples
I fixed the eyes by applying a material pose that I had. And I looked up some eye lash maps that I had for G2 base male. There were 3 of them them. One ended in O....I think for opacity. One ended in D...for Diffuse and the other had the lashes on a white back ground. Not sure where that one goes.
I'll check another character.
I use the Photoshop actions that come with Hinky Punk's 'Build A Babe' product (available in the Daz store) to make bump and specular maps. They do it lightning fast.
There are exactly ZERO new modeling features in the pro version over the home or demo versions. What you get in the demo is what you get in the full. You can even use your FG save files from the demo in the full versions.
-Home version removes "FG" watermark. Has Genesis 1 and 2 for export options. The Home version is not sold in the Daz store. It is $70 at the FaceGen site.
-Pro version adds Genesis 3 as an export option. It is $140 at the FaceGen site.
That's it. The Pro version offers no additional features beyond Genesis 3 support. I know, that seems like a steep jump in price over the Home version just to add G3 support (and it really is!) But at any rate, with this sale, the Pro version has NEVER been this cheap before. Anybody who bought the Pro version before it came to Daz paid $140 for it! Plus adding a related sale item reduces the Pro version to $77. It might not ever be this cheap again after the intro sale is over, so if you are on the fence, try the demo now. Like right now.
Thanks Outrider, good to know.
Photoshop CC has Filter > 3D > Generate Bump Map. There's also crazybump and it's various alternatives that can generate bump, spec, normal, etc.
Or even in the browser with NormalMap Online
http://cpetry.github.io/NormalMap-Online/
This is Doris, named after the storm that's supposed to be heading our way later. She's a G2F Facegen morph with the addition of some of Zev0's aging morphs. She's wearing a Skin Builder skin and Brow Builder eyebrows, and her eyes come from Bellatrix because the whites are a bit 'older' looking and less dazzling. I don't mind her teeth being unnatural looking because she probably got them from a glass in the bathroom anyway.
What I would have done differently is given her slightly darker and more ruddy looking skin, as hers still looks a bit youthful. I didn't do this partly because I find Skin Builder far too slow for experimentation, especially with the 'not knowing what it's doing until it's done it' thing, and partly because it wasn't my intention to age her up when I started. I liked the Facegen morph because she is asymmetrical and has one eye markedly higher than the other, which you can't really see from this angle. I just wanted to see what the Skin Builder skin looked like on a Facegen morph, and liked it so much that I decided I wanted to see how it looked with the aging morphs added in too. I would probably use fibermesh brows instead as well, just so I could match them with the hair and maybe add a bit of grey in. Other than the colour, I quite like those brows though.
I think the next version of Skin Builder could make a great partner for Facegen when it gets here. It's a shame it's only for the females, but I've put the current version on the fellas before and it worked out OK in conjunction with facial hair products. It was mostly just a matter of making sure that they kept their trousers on :)
It looks like maybe the Pro version has higher base texture and output texture resolution. Internal PNG files for the texture maps are 4096 and the output textures are the same. On another thread, I was told that the demo version used and output 1028 res textures. I have the Pro version and verified that the textures are 4096 res. But, I don't have a copy of the demo loaded.
I raise you Obama and Putin on the Ritz
I'm looking an old output head texture right now, with a "FG" on it, so it came from the demo and its 4096 pixels.
Also, I was just checking the data files yesterday in the home version. They are 4096, same as pro. I didn't check the data files in the demo, but as I still have the output textures of the same models created in the demo and in the home version, they are exactly the same in quality, aside from the "FG".
Maybe they have an old demo, I don't know, but the only difference is the removal of that watermark. I had the demo for a while before I finally caved and bought the home version. So I worked quite a bit with those textures from the demo (removing the watermark, but also cleaning them up.) Of course, its not that simple, because the geometry also has a watermark on it (FaceGen's maker isn't dumb enough to let it be that easy, lol.) So I messed with the geometry as well in Hexagon. A crafty person could seriously just use the demo if they wanted to invest all the time in doing that. But it is a lot of time to invest to do all of that...just buy the thing!
I had the demo textures cleaned up so nicely on some models that I ended up keeping them even after upgrading to the home version, that's how good the quality of the demo is. I did a lot more than remove watermarks, I removed that nasty neck hair, and other blemishes.
Yeah, the eyes texture is pretty crap - I would recommend just using the eye textures from a favorite figure of yours, instead of using the created textures for the eyes.
The face texture still needs work after FaceGen creates it. As was pointed out by @Astracadia you have to go in and photoshop out the eyelashes and I find that the lips also usually need work. It's still a cool product and I'm looking forward to someday being able to buy it. :) The demo is fun but it only works with Genesis 1 and Genesis 2.
If you have Anagenessis 2 you don't really need to make bump, normal, and specular maps. Otherwise you'll probably need to. NVIDIA has a Photoshop plug in for making normal maps: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Try this? https://metrouk2.files.wordpress.com/2016/01/gettyimages-52240895.jpg
Yes, I've noticed that there's sometimes an extra semi-circular crease at the sides of the nose close to the nostrils, just parallel to where it does actually crease as it joins the face, and there's always a strange 'fish-tailing' going on at the corners of the mouth. I can half-way understand these things happening, as if the software hasn't quite hit it's mark or something and you have to clean up where it missed. I'm totally baffled as to why they thought drawing lashes on eyelids was a good idea though!
Well I decided to purchase it; and well over 12 hours since asking for my registration code.
No thread here, and no response to my email yet; not impressed with the customer service, even if the product looks interesting.
Isn't your registration code under the 'serial numbers' tab in your Daz Studio account? That's where mine was.
The serial number should be here: https://www.daz3d.com/downloader/customer/serialnumbers
manual activation requires them to send it to you, or so i thought; you are correct. Thank you.
This is usually most easily fixed by another attempt at face generation. A tiny change in point placement can make a big difference. The nostril thing is the most obvious texture issue. I haven't figured out exactly why, but some photos just work better than others in FG. I do a lot of these faces. So, if one pic doesn't work after a few attempts, I discard it and move on. You can do great things with FG. So, don't give up. It's not magic. But, it does what it does very well.
How about this: http://68.media.tumblr.com/7afe75d8a9c22d7b29945f3d995e8c17/tumblr_nmxmy9hiGn1tig8svo1_1280.jpg
Hi, I wasn't talking about generating from a photo, I was talking about the skins generated by the program. I've only tried generating from a photo once - it was an attempt at Obama which didn't come out too badly, but I didn't save it because I was sick of looking at him by the time I was done. I can only stand and gasp in awe at the stamina of those who've attempted Trump and Putin as well. My own Politician Tolerance Level is nowhere near that high :)
Really??? Never knew that! I'll have to look at them again for the resemblance...
My "Bowie" results with the pic in the link I posted above.
EDIT: Replacing first image with a partially rendered screenshot (takes too long without an NVIDIA card!) This one is a bit better but still blotchy. Just used default render settings with Anagenesis.
Original post: Well, this came out awful... This was an experiment with the demo version with FG skin, no photo, and looked interesting in FG itself. Then I added Anagenesis before the render and it got a horrible blotchy look. So I then I clicked the icon to REMOVE Anagenesis and used Uber IRay like I did in a previous Black man render whose skin came out great, but this.... YUCK. Still not sure if it was Anagenesis that screwed it up originally or what...
But I did end up getting the full version it for $77 and will try it on G3 soon. I'm as interested in the original textures that come with it as the ability to use photos. I'm a bit afraid to use other people's photos for copyright reasons though unless just for demo.
Here is the original skin/morph generated in FG. Noticed you can't have the lips go up too high or it will leak onto the face! And a bit of lightness around the mouth that is yellowish...
Which of the three demos is necessary to have a valuable test?