Facegen now on sale...get it!

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  • well thats news to me, they used to be for renders only when I bought it a few years ago.

    I could redistribute the fg file thats all back then.

    Interesting update, I knew Faceshop known as Headshop allowed it so guess its an update to remain competitive.

  • TaozTaoz Posts: 10,236
    inquire said:

    Another wishing for a Mac version.

    Rather have my ass kicked than switch back to a PC.

    I agree. I'm wondering, will this product work with Wine or with one of the other apps that let a Mac User run Windows programs on a Macintosh?

    You could ask CodeWeavers if they care to test it, they have it on their list but it's not been tested yet:

    https://www.codeweavers.com/compatibility/crossover/facegen-modeller

     

  • nonesuch00nonesuch00 Posts: 18,714

    Ok, I could not get demo to work. Whatever the last spot was on the face, it would not register and when I hit create, it sent me back to last photo. I tried at first with both side photos and the last under chin dot would not register and just went to the next screen. Then when I removed the side photos, the last dot on the front photo would not register so I still could not create. Is anyone else having this problem???

    It sounds like you have a problem with your mouse driver's clicks being intercepted and misinterpretted and repeated so what is happing 2 or more clicks are being place at nearly the same or the same pixel in rapid succession and when the program looks at your placements it sees that the placements makes no sense for the algorithm to create a 3D model of a human face from a picture. If you slowly and patiently click such that you are single clicking each time so that only one placement cross is placed on a pixel (which may have to click back button yourself a few times and try reselecting the pixel point to place your crosses at) you'll eventually get there.

    Personally, my computer has the same problem so I am clean installing Windows 10 in April when the new version comes out. It's not a bug in Windows 10 though but I think malware picked up from something I installed. I'd reinstall now if the new version of Windows 10 wasn't less than 2 months away.

    Ok, finally figured it out. But if I click export, there is no Genesis 3 male, just G1 and G2...

    Sound like you were given the wrong license key. If you have the correct license for FaceGen Artist Pro and not just FaceGen Home, you will have tabs for <Genesis 3F> and <Genesis 3M>

    Oh, I'm talking about the demo. I wanted to test it out first on G3...

    Oh, the Demo has not G3M / G3F export abilities.

    Oh, Trump, if you own the Aging Morphs for Genesis 3 or for Genesis 2 or for Genesis from Zev0/DraagonStrom you'd probably be better off finding the best expressionless pictures you can from the 80s and use the Aging morphs to dial in the double chin and such. The bigger challege though would to pose his face as in those pictures, DAZ's people face expressions don't have enough plasiticity in them. He's been a celebrity much longer with the press and political folk long before he was ever heard of by the general public so there are pictures out there you can use although I don't think you are interesting in creating an animated skit so much as doing a render. 

  • WonderlandWonderland Posts: 7,133

    Ok, I could not get demo to work. Whatever the last spot was on the face, it would not register and when I hit create, it sent me back to last photo. I tried at first with both side photos and the last under chin dot would not register and just went to the next screen. Then when I removed the side photos, the last dot on the front photo would not register so I still could not create. Is anyone else having this problem???

    It sounds like you have a problem with your mouse driver's clicks being intercepted and misinterpretted and repeated so what is happing 2 or more clicks are being place at nearly the same or the same pixel in rapid succession and when the program looks at your placements it sees that the placements makes no sense for the algorithm to create a 3D model of a human face from a picture. If you slowly and patiently click such that you are single clicking each time so that only one placement cross is placed on a pixel (which may have to click back button yourself a few times and try reselecting the pixel point to place your crosses at) you'll eventually get there.

    Personally, my computer has the same problem so I am clean installing Windows 10 in April when the new version comes out. It's not a bug in Windows 10 though but I think malware picked up from something I installed. I'd reinstall now if the new version of Windows 10 wasn't less than 2 months away.

    Ok, finally figured it out. But if I click export, there is no Genesis 3 male, just G1 and G2...

    Sound like you were given the wrong license key. If you have the correct license for FaceGen Artist Pro and not just FaceGen Home, you will have tabs for <Genesis 3F> and <Genesis 3M>

    Oh, I'm talking about the demo. I wanted to test it out first on G3...

    Oh, the Demo has not G3M / G3F export abilities.

    Oh, Trump, if you own the Aging Morphs for Genesis 3 or for Genesis 2 or for Genesis from Zev0/DraagonStrom you'd probably be better off finding the best expressionless pictures you can from the 80s and use the Aging morphs to dial in the double chin and such. The bigger challege though would to pose his face as in those pictures, DAZ's people face expressions don't have enough plasiticity in them. He's been a celebrity much longer with the press and political folk long before he was ever heard of by the general public so there are pictures out there you can use although I don't think you are interesting in creating an animated skit so much as doing a render. 

    I kind of just wanted to do a one-off silly expression. It's cool really that if you use an extreme expression photo, you can use it as a still. I'm not sure how well expressions would work on a celebrity/public figure anyway and I can't really do anything  with it but satire because those are other people's proprietary photos. I really can't do more legally than the equivalent of a 3D meme...

  • WonderlandWonderland Posts: 7,133
    edited February 2017

    So now I tried creating a female, and not as impressed... A lot less variety in skin and morphs if you want to create someone who is actually attractive. I had to tweak the morphs a lot in DS too with regular dials because you only see the front of the face in FaceGen and have no idea how the nose, chin, etc... are going to turn out. It's GREAT for male characters, not so much with female characters unless you want to create extreme characters or old or unattractive ones. I may try using celebrity photos for morph approximation but not the photographer's skin texture.

    Anyway, here's a half baked screenshot. FaceGen skin, my morph...It would probably look a lot better after Anagenesis but still, I don't think she stands out as anything new or special that hasn't been done before...

    FG Girl 3 screenshot.JPG
    883 x 595 - 130K
    Post edited by Wonderland on
  • BlueIreneBlueIrene Posts: 1,318

    No time to comment further, but if you left-click on the face or the area around it and drag, you can view the face from whatever angle you want, not just the front.

    I had to tweak the morphs a lot in DS too with regular dials because you only see the front of the face in FaceGen and have no idea how the nose, chin, etc... are going to turn out.

  • WonderlandWonderland Posts: 7,133

    No time to comment further, but if you left-click on the face or the area around it and drag, you can view the face from whatever angle you want, not just the front.

    I had to tweak the morphs a lot in DS too with regular dials because you only see the front of the face in FaceGen and have no idea how the nose, chin, etc... are going to turn out.

    Oh, cool, thanks! Good to know!

  • Also she has like perfect skin. Did you try using any of the textures inside FaceGen? 

    P.S. Eyes are creepy. lol

  • Oso3DOso3D Posts: 15,085

    Yeah, if you are looking for a very narrow and specific standard of beauty, it's probably going to be less useful.

     

  • WonderlandWonderland Posts: 7,133
    avxp said:

    Also she has like perfect skin. Did you try using any of the textures inside FaceGen? 

    P.S. Eyes are creepy. lol

    The eyes are actually from a PA character... Maybe I should have left the originals. I couldn't find all the cool stuff you can add for men on women, and if you choose you want a very feminine woman, the skin gets very smooth and flawless. I have a lot of resources for women already I can use in Photoshop but not much for men, so this can be very useful for that. Or if I want to create a less attractive woman. There doesn't seem to be a way that I can find to add flaws (besides assymetry) and still keep her pretty...But this isn't the end all. Photoshop will be very necessary if I actually create a character for sale. I'm way better at Photoshop than DS!!!

  • Oso3DOso3D Posts: 15,085

    I think my biggest frustration is the eyes. Almost every result warps the eyeballs a bit.

    I can work around it, but ... eh

     

  • Ati said:

    Is the difference between the Home and the Pro version only the ability to export to Genesis 3?

    Yes, that is the only difference.  But, I'd say it is well worth it especially at the current sale price.  It's only $30 more than the Home version...well worth it.  I have no regrets about paying full price for my copy of the Pro version.

  • RedzRedz Posts: 1,459

    I think my biggest frustration is the eyes. Almost every result warps the eyeballs a bit.

    I can work around it, but ... eh

     

    It's possible to add the morph to favourites, go to geometry editor vertex mode and select the left and right eye, then right click and remove the influence of those vertices from the morph. You may need to alter the eye position manually, but it generally doesn't take much. Then export at base res and reimport as a new morph.  

  • avxp said:

    Also she has like perfect skin. Did you try using any of the textures inside FaceGen? 

    P.S. Eyes are creepy. lol

    The eyes are actually from a PA character... Maybe I should have left the originals. I couldn't find all the cool stuff you can add for men on women, and if you choose you want a very feminine woman, the skin gets very smooth and flawless. I have a lot of resources for women already I can use in Photoshop but not much for men, so this can be very useful for that. Or if I want to create a less attractive woman. There doesn't seem to be a way that I can find to add flaws (besides assymetry) and still keep her pretty...But this isn't the end all. Photoshop will be very necessary if I actually create a character for sale. I'm way better at Photoshop than DS!!!

    I often find that the FG created eyes look more natural than replacing them with Merchant Resources.  They have more depth to the lacrimals and lids.  Believe me, FG is worth it and can make very attractive and asymetrical looks.  I often run the generator several times from a single photo until I get something close to what I'm after.  You'll get the hang of it!  Here's one that's from an unfinished scene...So, please ignore the ground plane issues...:)

     

    Katja nightie.jpg
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  • I think my biggest frustration is the eyes. Almost every result warps the eyeballs a bit.

    I can work around it, but ... eh

     

    Agreed...But, I had this same issue with Headshop as well.  I find that it might take several tries to get the eye shape acceptable.  But, it's so fast to do that it's really not a big headache.  Also, I've studied a lot of faces while using these character generators, and lots of people have eyes that are not perfectly round...or at least, the iris is not 100% centered.  Also in most photos, unlike a generic 3D character, the eyes are usually slightly looking up with more iris exposed at the bottom lid.  I think that this might also affect how FG reads the face.

  • Styxx said:
    Zev0 said:

    I love Facegen. Had it for years. Just be sure to rig your imported head morph or it won't behave properly when using expressions etc. EG the face bones need to match the new head shape. Best part of the app is the Interactive tab. You can further match the shape to the photo ref manually just by dragging the mouse:)

    Rig it? Thats bad news because I dont know how to rig :(

    Easy Peezy...:)  Just go under "Edit, Figure, Rigging" and select "Adjust rigging to shape."  Then hit "Accept."  This works almost every time.

  • As an aside, how do you copy morphs to new locations (where are they?).

    I made a morph from somewhere else, and just curious how I can use it/distribute it.

     

    The new Head Morphs should show up either under "Real World" like it does on my home PC...or under "Universal" like it does on my laptop.  I have no idea why...maybe because one was upgraded from a demo...not sure.

    To export a new morph is the same as always.  Export the figure with only the FG head dialed in to an obj file.  Then reimport it using Morph Loader Pro to create your distributable morph.  I haven't tried just copying out the FG morph directly.  When I transfer shapes back and forth on my laptop, I usually just transfer the obj's and textures, then do a new MLP import to make the morphs.

  • I remember trying some face generation software a couple of years ago and it used to always distort the iris and pupils of the eyes for some reason. Does FaceGen have this problem?

    Unfortunately that distorsion problem is existing and in my opinion it makes the program almost useless. It is clear that the main task for Facegen is to create a morph (and a texture...) from a photo. Maybe the strenght of the distortion will depend from the shape of the source - but it is significant. I tried the demo version before I purchased the product, and I didn't notice the problem on the first look because the figure was in the default pose and I immediatly loaded the generated eyes texture. But if you don't have a very high-resolution source photo you certainly cannot use that texture. After I applied the eyes materials from another model the problem was clear - it is even worse if you have a face expression and a movement of the eyes, f.e. "look at the camera". If there is no solution for the problem I will ask for a refund. I have attached examples for Genesis 2 and Genesis 3 Female.

       

     

    This is a yes and no.  The eyeball distortion does exist, but in varying increments.  Sometimes, it is completely unnoticeable and other times, it is unusable.  Generally, it is best to try the generator several times before giving up.  A bit of tweaking of the points often fixes things.

  • Jay Jay said:
    Fantastic advice from all here and thanks Zev0 not just for the great advice but also your own morphing products (age maps are a blessing and a half)! I took the plunge and bought FG at lunchtime. Looking forward to playing with it later

    Ditto....love Breast Control!  I'm so looking forward to the new Skin Builder!

  • inquire said:

    On the product page, it states: "The ultimate in control, FaceGen even lets you modify the face with a pinch and pull style experience so you can mold and fine-tune features to meet your needs." I'm not sure what it means by a pinch and pull experience, but has anyone used this feature? If so, how does it work?

    Yes, it is one of the tabs for direct modeling of the features.  I've used it for very minor tweaks.  In general, the included tweaking morphs are much easier to use.

  • davesodaveso Posts: 7,759

    I'm priced out of this one.

  • Oso3DOso3D Posts: 15,085
    Redz said:

    It's possible to add the morph to favourites, go to geometry editor vertex mode and select the left and right eye, then right click and remove the influence of those vertices from the morph. You may need to alter the eye position manually, but it generally doesn't take much. Then export at base res and reimport as a new morph.  

    Silly question... once I have a morph as I like it, how/where do I copy/save/?? it to be a regular morph dial, rather than just in Morph loader on the specific figure?

     

  • I used the free version to make an Angelina Jolie type character. It took some work to get the watermark out (used Photoshop on the texture map and Sculptris on the mesh). It still needs some work but it's a decent start. :)

    I'm definitely going to get the full program here once it gets a bigger sale. Sadly, the current price is quite a bit beyond my budget. But once it gets a bit cheaper I definitely plan on getting it. :)

    Excellent Angelina!  Price - Honestly, I paid $50 more than the current price, and I'm still happy with it.  I've probably created 30 or 40 characters for the price of 10 premade ones.  If creating characters isn't a priority or something you enjoy fiddling with, then FG isn't for you.  But, if you love making characters (and I think it's evident that you do...) you'll love FG.

  • Styxx said:

    Is this only for private use or we can make commercial characters too? 

    One of the first things I checked....FG site states that you can pretty much do whatever you want with your newly created textures and morphs...that includes freebies. :)

  • Oso3DOso3D Posts: 15,085

    The new Head Morphs should show up either under "Real World" like it does on my home PC...or under "Universal" like it does on my laptop.  I have no idea why...maybe because one was upgraded from a demo...not sure.

    To export a new morph is the same as always.  Export the figure with only the FG head dialed in to an obj file.  Then reimport it using Morph Loader Pro to create your distributable morph.  I haven't tried just copying out the FG morph directly.  When I transfer shapes back and forth on my laptop, I usually just transfer the obj's and textures, then do a new MLP import to make the morphs.

     

    At that last part... once I have stuff imported with Morph Loader Pro, I end up with something only attached to my current figure. How do I move/copy that to somewhere all my figures can get to?

     

  • nonesuch00nonesuch00 Posts: 18,714
    edited February 2017

    I'm pretty sure everybody's eyeballs are slightly different shapes to account for the different oribital shapes. I actually haven't tried using a FaceGen texture in DAZ Studio yet though. Maybe that adjustment neccessity is somehow distorting the iris, cornea, and pupils? I'm not sure what you all mean. Care to post before & afters?

    As face as Wonderland's female model she made I find the iris odd & the excessive eyeliner and mascara but the woman's face geometry is lovely.

    I don't agree though that the random female faces or male generated by FaceGen for that matter are unattractive although I will admit the can look unattractive in FaceGen preview window itself because the coloring is rather sickly looking sometimes; however once exported to DAZ Studio some of the most unusual faces make the most attractive ones.

    Post edited by nonesuch00 on
  • BlueIreneBlueIrene Posts: 1,318
    edited February 2017

    I added 16 G3F people to my runtime this afternoon, from glam to grim (mostly grim!), all created with Facegen and within a matter of a few hours for the whole lot of them. Some need a bit of modification in places, while some probably just need better lighting. I'm not really interested in making Beautiful People or celebrities, I just want a bunch of diverse and readily available characters to call on without waiting months for someone to decide that 'old people sell' or trying to figure out ways of making the only black G3F character I own look like she hasn't been treated with mahogany wood shine before being stung on the lips by a wasp with an unusually large payload of venom.

    Anyway, all the G3F girls are straight out of the box (including the Facegen eyes), with no postwork. No Anagenessis either - I was just too idle to use it - the Daz uber iray shader is on all of them instead. Just basic, like I said, but now they're made they can be dollied up at any time with different eyes, or with other products such as make-ups or freckles. I can take the brows off with Brow Remover and use new ones, or I can use the skins on existing shapes or with Zev0's aging morphs etc, or use the new morphs with existing skins and tons of other stuff. A cast of thousands within hours :)

    The product does have it's quirks and flaws, but you can see immediately if it's come up with something that's not likely to look good and it only takes a second to hit the 'Random' button to bring something else up. I suppose I'd better create some guys for the girls now!

     

    Facegen_Girls.png
    1920 x 1920 - 5M
    Post edited by BlueIrene on
  • well the eyeballs can be fixed using a workflow RichardH suggested in another thread about creating PBM from an FBM if I can just find it .......

  • WonderlandWonderland Posts: 7,133

    I'm pretty sure everybody's eyeballs are slightly different shapes to account for the different oribital shapes. I actually haven't tried using a FaceGen texture in DAZ Studio yet though. Maybe that adjustment neccessity is somehow distorting the iris, cornea, and pupils? I'm not sure what you all mean. Care to post before & afters?

    As face as Wonderland's female model she made I find the iris odd & the excessive eyeliner and mascara but the woman's face geometry is lovely.

    I don't agree though that the randdom female faces or male generated by FaceGen for that matter are unattractive although I will admit the can look unattractive in FaceGen preview window itself because the coloring is rather sickly looking; however once exported to DAZ Studio some of the most unsual faces make the most attractive ones.

    As I said I used a (top) PA eye materials but I guess they don't go well with FG. The originals looked kind of muddy to me and you don't get a lot of choices of colors. If I do my own character, I'll probably try recoloring the FG iris and see how that goes,  I wear black eyeliner myself and lipstick, so I chose that for her. You can choose levels of makeup. The face actually looks kind of muddy and low res within the app until you render it. On the male version there was a grid with numbers and each number did something cool and different like adding facial hair, I haven't tried them all out yet but I couldn't find that for the women. The female version seems to have a lot less features than the male version. But I already have a bunch of merchant resources for females, so I can mix and match. The male version of FG is really awesome though. One thing I'd like to see is freckles and moles. I wish those would be added and more eye colors and makeup colors. I'm beginning to think the ethnic characters look better than the white ones too for some reason.  I also think it's best for creating non-model beauty characters but better for caricature or quirky features.

    It's a huge expense for me at this point because I don't have a "real' job, art is all I have, and recently things have been REALLY slow, but if I think this can bring in more money, I may take the risk. Hopefully I can make a character for here or other stores to counteract the expense. And then figure out how I can afford a real Windows PC for IRay LOL. The PC laptop I use now is no faster than my Mac and doesn't have NVIDIA anyway. But I'll decide in a few hours whether I'll press the proverbial trigger. Going to play with the demo a bit more. Just wish I could see it on G3.,,

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