FaceGen vs HeadShop OneClick
3Diva
Posts: 11,970
in The Commons
Now what we have a couple products that create textures and morphs from photographs, the question is - which one is better? How does FaceGen compare to HeadShop OnClick? Which one creates better results?
I want to get one of these products (I can't afford both) - but would really appreciate some feedback from those that have tried one or both of these products. I hope you guys can help me.

Comments
I haven't got Headshop, mostly because it's made by the same people who made Dress Shop, one of the few products I've returned for a refund. I can't remember why as it was a while ago, but I know I wasn't impressed by it at all. I only got FaceGen yesterday, and already wouldn't want to be without it. Whatever you pick, I can't wait to see what you produce with it. I love seeing your character creations :)
Aww Thank you! :D That made my day!
I've heard good things about FaceGen, but at that price, I definitely want to shop around to see if the alternative is as good. The base price for HeadShop is $100 less than the base price of FaceGen, so if that's an option that is as good I'd for sure want to go with it. Hopefully someone with HeadShop can give some imput on if it's good or not. :)
i have them both and even though I don't have any of the problem config problems that others say give OneClick fits when I use it I get bad error problems in his executable although only a comple of fatal errors..
Also, the SW author of OneClick say OneClick doesn't work as well with Genesis 3 characters as Genesis & Genesis 2. As you know the face geometry and number of polygons available and the locations of those polygons in a DAZ Genesis model change between each version meaning SW authors such as OneClick & FaceGen authors must change there fitting algorithms to work differently between each version of Genesis and OneClick hasn't done so sufficiently yet.
Furthermore I feel OneClick samples far few fewer points on a (set of possible) photograph(s) to create the morph geometry and relies on similarity between human so that the ignored data point areas don't completely through the likeness out. In my tests that resullted in a brand new high resolution photo I took just to test FaceGen compared to OneClick not a very good likeness of the photos. It is the male center and right that are the new photos and the one of the right is OneClick. You can even see the distortion.
Also if you look at those generated of Meryl Streep you can see OneClick has less accurary in my brief inspections around the jaw line and nose than FaceGen and probably elsewhere if my eyes where good at spotting all the differences.
FaceGen will take a few minutes to generate a morph while OneClick is finished in less than a minute. That should be the biggest red flag as to data points used and accuracy.
I've posted the link before in a similar thread but I did a comparison in the DAZ Gallery of the test.
https://www.daz3d.com/gallery/#galleries/403752/
don't have oneclick but have previous version I have gotten some pretty good results out of that but also had a fair few not so good now got facegen pro and some not good but others YES good and morphing is easy in fact even easier than morhing in morphs got in daz though in some cases still needed but it lines everything up for you and in the prog click control and with left mouse drag the part of the face you want to reshape so easy also it creates matching skin textures cool huh so in surfaces you select face and lips locate where you saved textures are which should be documents-daz3d-my daz library- runtime-textures-face gen - genesis2/3f/m-and your character's name
for the morph select shaping tab (one where paremetors and other menus are) select head and I find it easier to type in the search that charecter name to locate the morh dial
ok back on textures now the main face head will look like a mask and rest of body skin tone back of head may not match that's ok as I said you get skin textures for the rest body sooo in surfaces select legs and where you saved your facegen tex selects the legs texture, same for torso and arms texture and eyes pupi/lcornea/iresisis and you get a brand new character. this is g3 btw with g2 and maybe g1 the arms and legs are more broken up and have to select more sections in surfacs menu some reason shoulders didn't convert texture wise probably missed selecting something
ok now the first 3 pics of this lady I did with headshop 9 with her with blonde and red hair and the ones with dark hair I did of her in facegen including morph some not fully rendered trying different lights expressions sometime the eyes got a little wonkie cross eyed so had to pose each eye seperately also the blue eyes kinda watery were from her photo textures was a little not sure on those and chose blue eyes from a bought skin
this one below using her own eyes texture
below final version completed render I liked
That first image with the girl and the koala is adorable :)
thanks did that one when he first came out love that bear
I own both FG and HS10. FG all the way. I have worked extensively with both programs. I have not used 1Click. But, considering how many crashes I've had using HS9 and 10, I wasn't all that excited to spend more money for another version of the same software.
FG doesn't crash. HS10 crashes frequently
FG has tweak dials within the program to fix shapes before export.
FG exports a full body texture set along with the face shape. HS10 does not.
I have had success in creating characters with both programs. But, after spending all that money on Headshop and it's upgrades, I stilll opted to purchase Facegen Home version, then immediately upgraded to Pro. It was well worth it just to alleviate all the headaches of using Headshop. I wanted to love Headshop. The idea of it is great. I could just never get a good character without a lot of crashes, restarts, and really screwed up meshes. With FG, I get a usable character with minimal trial and error. And, a crash is a very rare thing that usually only happens if there is an issue with the reference photo.
Thank you guys for all the feedback. I really appreciate it! :) It sounds like FaceGen is probably the way to go. I was hoping to have a less expensive option that was as good. That price ..yikes. Oh well, I guess I'll have fun playing with the old FaceGen free demo until the new version in the Daz store gets a bigger discount via a really good sale. :)
FaceGen no scope headshots HeadShop from across the map!
So, no, they aren't even close, don't even think about it.
Face Gen ALL THE WAY! I own both and say this without reservation having bought Face Gen at the full retail price. One of the best purchases I've made!
That's a super badass pic!
Face Gen ALL THE WAY! I own both and say this without reservation having bought Face Gen at the full retail price. One of the best purchases I've made!
Thanks, or as the Irish say, "TANKS!"
You can knock a little extra off the total if you buy one of the lower cost "Mindblowing" new releases with it.
what's funny is for my it was like $9X and then I added two items of the special and the price dropped to` ~ ` $77.
I know for you facegen is it. You should probably create a donation tab for your signature and I bet the kind folks on here donate enough to offset the cost.
Your work was already worthy from the demo alone.
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slightly off topic but I came home all excited about the PC+ sale and it cost more to get the discount-triggering item than what was in the cart without it. You'd have to buy over two dozen items or more to see savings. I was sad this morning.
ha missed out on taking notice of that discount oh well that's ok still worth it and happy to have paid it
My ongoing project(s) use FaceGen, and I absolutely love it. I use the full retail version, so that it converts an FG file into a DSF file that Daz can use to morph the head shape, then apply the facial textures. For examples of how it's working - www.NCC-1701-A-net
HeadShop suffers from some serious problem, i.e. in regards where your TEMP render files are located, which basically make the product impractical to use.
FaceGen doesn't have these problems (at least not the test vrsion), so I think that will be where I'm heading.
I know that Facegen uses a database of real world statistics of people's faces of varying age, race, and render, which probably helps to fill in missing details. You could say it's the soylent green of face generators. It's made of real people.
Soylent Green? all of a sudden I'm hungry.
I've always considered (my opinion) HeadShop to be a poor product.
I was sceptical about FaceGen at first, but ended up buying the pro version.
done few versions of them with faceshop this is first attempt of my brother and sister with facegen
http://www.daz3d.com/gallery/#images/311666
Nice work, Angelreaper. You have a good looking family!
thanks Astracadia didn't get them 100% accurate but still like the results need to play with morphs more I've used my half brother/sister (we had same father different mother) few times now in various renders using headshop as we as photo manipulatations but I like the results of facegen don't have to edit the textures afterwards getting black lines out of the maps and it creates body skin textures