Spaceship Antares Cockpit, notoriously dark lighting, although you'd probably want it a bit dark to make it easier to see out the viewports.
First, just cranked up the light from the center console. Gives a nice moody effect but not great for rendering. This is 160 iterations. Click to zoom in on the grain as it's a 4k render
Next I cranked up the main lighting. It had a texture map that forced the color toward cyan, so I removed it for a nice clean white. Again, this is purely emissive light from the model, 160 iterations, no cheating :)
Also, killing two birds with one stone, that's Mike 4 and Mike 7, Mike7 is wearing Major Cache for Michael4 armor using Wear Them All autofit clones. and a minor Iray update to the emissive shaders.
...those settings all look good so I'm not sure why the lighting on the foreground subjects seems so dark. Maybe try with Draw Dome turned on? Also since this is an outdoor scene I would turn Architectural Sampling <off> and since there is nothing that creates caustics, turn off the Caustic Sampling as well. That should reduce rendering time.
Maybe someone else who has worked with HDRIs more might be able to help metter than I with the lighting
I have found with outdoor scenes where the subject is not facing the sun that an additional light like a flash was needed. The 3 I did recently did not need strong lights in front of the figure but just enought to illuminate the figure so its not so dark. Primative planes work perfectly for that.
Could've spent more effort on the hair, on the other hand I'm really satisfied with the face. I wasn't getting that satisfied with the hair unless I rendered it in blender.
Also at some point in the last few weeks I cam to the decision that if one is going for "photoreal" one really needs to use at least some DOF, which is sad, because DOF makes renders take longer :(
...that looks much better. Now it does look more like afternoon than evening. Lighting with Iray is tricky. I've had to both learn and "unlearn" a lot myself (and am still doing so).
It'd see if you can't introduce a bit of blur and enviromental fog to lesson the collage effect on your render. Of if you have a PC like mine I can't see you haven't done that.
Could've spent more effort on the hair, on the other hand I'm really satisfied with the face. I wasn't getting that satisfied with the hair unless I rendered it in blender.
Also at some point in the last few weeks I cam to the decision that if one is going for "photoreal" one really needs to use at least some DOF, which is sad, because DOF makes renders take longer :(
Comments
Spaceship Antares Cockpit, notoriously dark lighting, although you'd probably want it a bit dark to make it easier to see out the viewports.
First, just cranked up the light from the center console. Gives a nice moody effect but not great for rendering. This is 160 iterations. Click to zoom in on the grain as it's a 4k render
Next I cranked up the main lighting. It had a texture map that forced the color toward cyan, so I removed it for a nice clean white. Again, this is purely emissive light from the model, 160 iterations, no cheating :)
Also, killing two birds with one stone, that's Mike 4 and Mike 7, Mike7 is wearing Major Cache for Michael4 armor using Wear Them All autofit clones. and a minor Iray update to the emissive shaders.
...I really like the frist one. Looks like a still from a film.
I let this one run overnight, still a bit grainy when you view at full rez but I liked the mood in the low light version. :)
That one is a good compromise between the first and second renders as far as lighting.
I have found with outdoor scenes where the subject is not facing the sun that an additional light like a flash was needed. The 3 I did recently did not need strong lights in front of the figure but just enought to illuminate the figure so its not so dark. Primative planes work perfectly for that.
Rerendered with the dome rotated 225.00 caustics and architectual off in the first one and on in the second
Good work!
Thanks
..still looks a bit underlit. maybe reduce the f stop in the tone mapping a bit.
Last one for this image changed the f/stop to 4
Another simple portrait from me.
Could've spent more effort on the hair, on the other hand I'm really satisfied with the face. I wasn't getting that satisfied with the hair unless I rendered it in blender.
Also at some point in the last few weeks I cam to the decision that if one is going for "photoreal" one really needs to use at least some DOF, which is sad, because DOF makes renders take longer :(
...that looks much better. Now it does look more like afternoon than evening. Lighting with Iray is tricky. I've had to both learn and "unlearn" a lot myself (and am still doing so).
It'd see if you can't introduce a bit of blur and enviromental fog to lesson the collage effect on your render. Of if you have a PC like mine I can't see you haven't done that.
Really interesting face.
Started out as a lighting experement with different skin colors, got carried away with the posing, I can't get enough of Lilith :D
V4Lilith and add-on on the left. Red Lilith7 on the right is using the Sachra skin set.
@Knittingmommy: Tks!
Music in the air
...that's really beautiful. Now if this was done in Carrara you could enter it in the current challenge which has a musical theme.
love the hair, it inspired me to try something crazy last night
Last one :)
The hair reminds me of Storms in the old X-MEN comic books
Hello, new here, but I'll play. :) Here's one from a couple days ago
Nice one, and welcome! Hope to see more!
@ kyoto kid, Brugan: tks! And about the challenge, I dont use Carrara
Music in the air: Divine version
@deathbycannon Nicely done!
@nohiznguyen Great looking angel! :)
...again, very lovely.
Undserstood, however your previous work would defintely be a front runner.
Playing with the lighting in the engine room plus 2 emissive panels.
@Brugan I saw this in the gallery! Looks great!
Thank you! :)
I love her expression.