Show Us Your Bryce Renders Part 14

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Comments

  • mermaid010mermaid010 Posts: 6,289

    Thanks Teobaldo. Condolences on the lost of a member of your family, wishing you peace and comfort during this painful time.

  • HoroHoro Posts: 11,720
    edited September 21

    Teobaldo - thank you. I am sorry to hear about your loss. These moments are not easy. I wish you and your family comfort and peace and hope this painful time will be over soon.

    The centre statue is from the Stanford 3D Scanning Repository, at left and right an instance. The material is from Fifty Funky Shapes and Fifty Funky Metals, for the instances only the colour for Diffuse were changed. They stand on the ground plane with some transparency and reflection. In the back a 2D Face as mirror. Background and ambient light by the unpublished Anteroom2vrNW HDRI. No sun, no haze. Thai statues (Stanford xyzrgb_Statuette).

    Coloured Statues

    ColouredStatues.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,289

    Beautifully presented statues Horo

  • HoroHoro Posts: 11,720

    Thank you mermaid.

  • HoroHoro Posts: 11,720
    edited September 23

    The terrain was self made and given a modified material from High Resolution Terrains 1. The water is the ground plane with my material, a bit below a mirroring ground plane. Sky and ambient light by the SunSet HDRI from HDRI Enhanced Skies and the key light by the sun. A pond in a low ground of the green vegetated hills.

    Hills with Pond

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,289
    edited September 23

    Magnificent landscape Horo, amazing work as always.

    Once again I used one of your ideas - the abstract – Funky Shape on page 43.  I used the same shape the OctoInterLoop1, but the materials, Hdri (Alienroom) and GWL lens setup are different. I like the result and will try the same setting with other objects and Hdris.

     

    OctoInterLoop1-alien.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,720

    mermaid - thank you. Your abstract looks really great. Yes, do use other objects and HDRIs. There are so many possibilities. Some small changes can result in a completely new result.

  • mermaid010mermaid010 Posts: 6,289

    Thanks Horo and thanks for the inspiration too.

  • Past as FuturePast as Future Posts: 231
    edited September 24

    Teobaldo -  my condolences to you and your family. Please keep the memory in your hearts - that's the way.

    To everyone else - sorry I've been not active due to health problems (which, in turn, make bad influence on my job etc.) and various difficulties with WWW access and other unrelated stuff. I've been watching you posting renders and times, and they are all beautiful in various ways.

    Also please don't worry about the zine project - sorry about such slow progress. If you're an active Brycer and haven't participated yet feel free to ask me for details. 

    I doubt I'll be able to finish it for 30 years of PC version of Bryce 2, though (2nd october, I presume).

    Best wishes to you all~

    Post edited by Past as Future on
  • HoroHoro Posts: 11,720

    Past as Future - good to see you back and I hope things get better for you. Thank you for looking at our works shown here.

  • mermaid010mermaid010 Posts: 6,289

    Welcome back, Past as Future, hope things get better for you..

  • HoroHoro Posts: 11,720
    edited September 26

    The terrain was modified from a crater by Criss333 and given a material from High Resolution Terrains 4. The two planets and the stars are from the Space Construction Kit. The a bit modified Bubble City On Stand is from Deep Space HDRI 2. Sky and ambient light by the DS-Sky01 HDRI from the Deep Space HDRI 1 and the key light by the sun. A city in an old caldera on a far away planet.

    City in Caldera

    CityInCaldera.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,289

    Wow, fantastic space scene Horo.

  • HoroHoro Posts: 11,720

    Thank you mermaid.

  • HoroHoro Posts: 11,720
    edited September 28

    The terrain was modified from a crater by Criss333 and given a material combined from Gritstone Hills and High Resolution Terrains 4. Sky and ambient light by the unpublished ErmClouds09_SD HDRI and the key light by the sun. A region with mountain peaks and green land before the rain.

    Rain Expected

    RainExpected.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,289

    Another beautiful scene Horo, very nidely done

  • HoroHoro Posts: 11,720

    Thank you mermaid.

  • mermaid010mermaid010 Posts: 6,289
    edited 10:45AM

    The stones were replicated and are inside a sphere, the material for both the stones and the sphere is 50% transparent and 50% reflective. Lighting from and Hdri from Hyper Texture Base,

    stones-everywhere.jpg
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    Post edited by mermaid010 at
  • HoroHoro Posts: 11,720
    edited 4:25PM

    Great looking colourful abstract mermaid.

    The terrain is from High Resolution Terrains 1 with a material combined from Gritstone Hills and Grand Mountains, the water is the ground plane with my material. In front of the camera a red filter from Lenses and Filters. Sky and ambient light by the ArtFlood-A_SD HDRI from High Resolution Terrains 4 and the key light by the sun. A lake with a small island in a hilly landscape.

    Islet in Lake

    IsletInLake.jpg
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    Post edited by Horo at
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