Daz Studio 6.25[.0.x], General Release!

11516171921

Comments

  • Richard HaseltineRichard Haseltine Posts: 111,129

    crosswind said:

    Ron Knights said:

     I just noticed I can't load "Generation 4" characters in DAZ Studio 6. (Kids 4, Freak 4, etc.)

    They will load in DAZ Studio 4.24.

    Is this a new development? If so, why?

    This threw me off for a few hours. I'm trying to gear up to make some art for my book of Children's Poetry.

    DS 6.x doesn support DSB scripts anymore (DSB scripts are used for loading genration 4 figures...). You can go to the folder where the figures locate, rename or delete DSB scripts. Then they can be loaded in DS6 but PowerLoader won't work anyway ~~

    .dsb iss till an option when saving scripts, but that doesn't mean any given .dsb will work. PowerLoader is, in any event, a plug-in that is then cotrnolled by scripts - buty it is itself in DS 6.

    So if you still want to use Generation 4 figures, just use them in DS 4.23 ... as you have no way to render 3Delight materials in DS6 after all ~~

     

  • jjb24jjb24 Posts: 73

    Ron Knights said:

    Thanks for the info.

    However I think it's time to officially close the chapter on content created before Genesis.

    In the meantime I'm having trouble figuring which "current" content is suitable to represent girls of ages 8 and 10.

    My book was originally written for girls in a previous relationship where I once became an Instant Father and Grandfather,

    I'm not sure if this would help you but I used Zev0's "Growing Up" for Genesis 8 to create a family with 5 kids, 2 boys about 5 and 9 and 3 girls about 5 and 9. The older girls are not twins and I probably should have changed the scale a little on one of them. I used head morphs to make them look different. There is a Genesis 9 version but I haven't used it.

  • crosswindcrosswind Posts: 10,136

    Richard Haseltine said:

    crosswind said:

    Ron Knights said:

     I just noticed I can't load "Generation 4" characters in DAZ Studio 6. (Kids 4, Freak 4, etc.)

    They will load in DAZ Studio 4.24.

    Is this a new development? If so, why?

    This threw me off for a few hours. I'm trying to gear up to make some art for my book of Children's Poetry.

    DS 6.x doesn support DSB scripts anymore (DSB scripts are used for loading genration 4 figures...). You can go to the folder where the figures locate, rename or delete DSB scripts. Then they can be loaded in DS6 but PowerLoader won't work anyway ~~

    .dsb iss till an option when saving scripts, but that doesn't mean any given .dsb will work. PowerLoader is, in any event, a plug-in that is then cotrnolled by scripts - buty it is itself in DS 6.

    So if you still want to use Generation 4 figures, just use them in DS 4.23 ... as you have no way to render 3Delight materials in DS6 after all ~~

     

    Yes, Power Loader is a plugin but it's triggered by DSB script, without DSB, Power Loader never works. Not 100% sure but I'm afraid this plugin is useless in DS6 ~~

    Anyway, w/o DSB, I could directly load cr2 in both DS4 / DS6 but Power Loader dialogue never showed ~  Is there any trick or work around ?

  • Richard HaseltineRichard Haseltine Posts: 111,129

    crosswind said:

    Richard Haseltine said:

    crosswind said:

    Ron Knights said:

     I just noticed I can't load "Generation 4" characters in DAZ Studio 6. (Kids 4, Freak 4, etc.)

    They will load in DAZ Studio 4.24.

    Is this a new development? If so, why?

    This threw me off for a few hours. I'm trying to gear up to make some art for my book of Children's Poetry.

    DS 6.x doesn support DSB scripts anymore (DSB scripts are used for loading genration 4 figures...). You can go to the folder where the figures locate, rename or delete DSB scripts. Then they can be loaded in DS6 but PowerLoader won't work anyway ~~

    .dsb iss till an option when saving scripts, but that doesn't mean any given .dsb will work. PowerLoader is, in any event, a plug-in that is then cotrnolled by scripts - buty it is itself in DS 6.

    So if you still want to use Generation 4 figures, just use them in DS 4.23 ... as you have no way to render 3Delight materials in DS6 after all ~~

     

    Yes, Power Loader is a plugin but it's triggered by DSB script, without DSB, Power Loader never works. Not 100% sure but I'm afraid this plugin is useless in DS6 ~~

    Anyway, w/o DSB, I could directly load cr2 in both DS4 / DS6 but Power Loader dialogue never showed ~  Is there any trick or work around ?

    What do you mean by "without .dsb"? The format is still supported in DS 6. Of course individual scripts may or may not run.

  • crosswindcrosswind Posts: 10,136
    edited July 21

    Richard Haseltine said:

    crosswind said:

    Richard Haseltine said:

    crosswind said:

    Ron Knights said:

     I just noticed I can't load "Generation 4" characters in DAZ Studio 6. (Kids 4, Freak 4, etc.)

    They will load in DAZ Studio 4.24.

    Is this a new development? If so, why?

    This threw me off for a few hours. I'm trying to gear up to make some art for my book of Children's Poetry.

    DS 6.x doesn support DSB scripts anymore (DSB scripts are used for loading genration 4 figures...). You can go to the folder where the figures locate, rename or delete DSB scripts. Then they can be loaded in DS6 but PowerLoader won't work anyway ~~

    .dsb iss till an option when saving scripts, but that doesn't mean any given .dsb will work. PowerLoader is, in any event, a plug-in that is then cotrnolled by scripts - buty it is itself in DS 6.

    So if you still want to use Generation 4 figures, just use them in DS 4.23 ... as you have no way to render 3Delight materials in DS6 after all ~~

     

    Yes, Power Loader is a plugin but it's triggered by DSB script, without DSB, Power Loader never works. Not 100% sure but I'm afraid this plugin is useless in DS6 ~~

    Anyway, w/o DSB, I could directly load cr2 in both DS4 / DS6 but Power Loader dialogue never showed ~  Is there any trick or work around ?

    What do you mean by "without .dsb"? The format is still supported in DS 6. Of course individual scripts may or may not run.

    My question is how Power Loader dialogue could be loaded in DS 6.x... AI Victoria clearly told me that Power Loader is triggered by DSB script .... but if DSB script files are there, all Gen 4 figures cannot be loaded in DS 6.x... is that correct ?

    Again, how can I have Power Loader dialogue loaded in DS 6.x ?

    Post edited by crosswind on
  • Richard HaseltineRichard Haseltine Posts: 111,129

    It's listed in Help>About Installed Plug-ins for me (as far as I know it is in the base application). I don't currently have Victoria 4 etc. installed, however.

  • Open the app: takes forever.

    Click a property, 12 seconds to respond.

    Animate: Missing.

    Cartoon render: Missing.

    Click to set a shader. Did it work? I can't tell. So I click it 30 times.

    Genesis 9, want a normal walk pose? Nope.

    Try to open Smart Content with filter by context? dozens of empty folders. Click poses: 12 seconds. No indication it even noticed. 

    Iray Preview? Grinds to a halt, but that's the only way to get the lighting right.

    Want to reinstall Daz 4? You can't. It says I already have it, even though I uninstalled when I got 6. There is no download link.

    Simulations? 100% explosions. Soft body physics? Decades later and still no.

    The AI thing locks up, and when it does work, all it can say is, "nope, you can't do that".

    Frequent "app whiteouts" (unresponsive), and even Windows coming back with "Close or wait more?"

    I am going to learn how to draw. It's faster, cheaper, and less aggravating.

  • LeanaLeana Posts: 13,473

    Bryan Valencia said:

    Want to reinstall Daz 4? You can't. It says I already have it, even though I uninstalled when I got 6. There is no download link.

    Installing DS6 doesn't uninstall DS4, it installs next to it. So unless you specifically told DIM to uninstall it, it should still be on your system.

  • yonashaldyonashald Posts: 67
    edited July 22

    DS6 don't seem to want to use my GPU when rendering the final render, but it has no problem using it when in my viewport when i change to iray and it has to render in the viewport (i can see the fans on the gpu turn on)  what is going on?

    Geforce 5070

    Post edited by yonashald on
  • DoctorJellybeanDoctorJellybean Posts: 10,045

    yonashald said:

    DS6 don't seem to want to use my GPU when rendering the final render, but it has no problem using it when in my viewport when i change to iray and it has to render in the viewport (i can see the fans on the gpu turn on)  what is going on?

    Geforce 5070

    What make you say that? Is the GPU listed on the hardware tab in Render Settings?  

  • yonashaldyonashald Posts: 67

     

    I tried to turn off the CPU to force it to use the gpu, and when I try to render like this it goes insanely slow and the fans on my gpu don't even turn on, but if I show the render in my viewport in iray they turn on and it's very quick. 

  • DoctorJellybeanDoctorJellybean Posts: 10,045
    edited July 22

    yonashald said:

     

    I tried to turn off the CPU to force it to use the gpu, and when I try to render like this it goes insanely slow and the fans on my gpu don't even turn on, but if I show the render in my viewport in iray they turn on and it's very quick. 

    Check the Allow CPU Fallback and try again, see if it falls back to the CPU. If it does, then it could be the scene. Also check the log and see what it says.

    Post edited by DoctorJellybean on
  • yonashaldyonashald Posts: 67

    DoctorJellybean said:

    yonashald said:

     

    I tried to turn off the CPU to force it to use the gpu, and when I try to render like this it goes insanely slow and the fans on my gpu don't even turn on, but if I show the render in my viewport in iray they turn on and it's very quick. 

    Check the Allow CPU Fallback and try again, see if it falls back to the CPU. If it does, then it could be the scene. Also check the log and see what it says.

    well when i do it with the settings i send you the render turns black quickly and so does it if i just turn on allow CPU Fallback, but again the viewport iray works like a dream when it comes to rendering? -.- 

  • DoctorJellybeanDoctorJellybean Posts: 10,045

    yonashald said:

    DoctorJellybean said:

    yonashald said:

     

    I tried to turn off the CPU to force it to use the gpu, and when I try to render like this it goes insanely slow and the fans on my gpu don't even turn on, but if I show the render in my viewport in iray they turn on and it's very quick. 

    Check the Allow CPU Fallback and try again, see if it falls back to the CPU. If it does, then it could be the scene. Also check the log and see what it says.

    well when i do it with the settings i send you the render turns black quickly and so does it if i just turn on allow CPU Fallback, but again the viewport iray works like a dream when it comes to rendering? -.- 

    What does the scene consist of? Does it render with e.g. just a figure? What is your NVIDIA driver version? 

  • yonashaldyonashald Posts: 67

    DoctorJellybean said:

    yonashald said:

    DoctorJellybean said:

    yonashald said:

     

    I tried to turn off the CPU to force it to use the gpu, and when I try to render like this it goes insanely slow and the fans on my gpu don't even turn on, but if I show the render in my viewport in iray they turn on and it's very quick. 

    Check the Allow CPU Fallback and try again, see if it falls back to the CPU. If it does, then it could be the scene. Also check the log and see what it says.

    well when i do it with the settings i send you the render turns black quickly and so does it if i just turn on allow CPU Fallback, but again the viewport iray works like a dream when it comes to rendering? -.- 

    What does the scene consist of? Does it render with e.g. just a figure? What is your NVIDIA driver version? 

    The scene has two g9 figures and a couple of houses (nothing inside) there is more in the scene but I turned the "eye" thing off so its invisible, that should be alright right? my Nvidia studio driver is up to date 

  • felisfelis Posts: 6,472

    What does the log say Help > Troubleshooting > View Log?

  • yonashaldyonashald Posts: 67
    edited July 22

    felis said:

    What does the log say Help > Troubleshooting > View Log?

     

     

    2026-07-22 18:52:02.413 Iray (Scene Access) : Retrieving geometry
    2026-07-22 18:52:02.416 Iray (Scene Access) : Retrieving device geometry
    2026-07-22 18:52:02.527 Iray [INFO] - IRAY:RENDER ::   1.24  IRAY   rend info : Initializing OptiX for CUDA device 0
    2026-07-22 18:52:02.728 Iray (Scene Access) : Retrieving volumes
    2026-07-22 18:52:02.729 Iray (Scene Access) : Retrieving textures
    2026-07-22 18:52:10.149 Iray (Scene Access) : Retrieving device textures
    2026-07-22 18:52:11.599 Iray (Scene Access) : Retrieving flags
    2026-07-22 18:52:11.599 Iray (Scene Access) : Retrieving device flags
    2026-07-22 18:52:11.602 Iray (Scene Access) : Retrieving lights
    2026-07-22 18:52:11.602 Iray [INFO] - IRAY:RENDER ::   1.24  IRAY   rend info : Importing lights for motion time 0
    2026-07-22 18:52:11.604 Iray [INFO] - IRAY:RENDER ::   1.24  IRAY   rend info : Initializing light hierarchy.
    2026-07-22 18:52:11.846 Iray [INFO] - IRAY:RENDER ::   1.24  IRAY   rend info : Light hierarchy initialization took 241.817 ms
    2026-07-22 18:52:11.849 Iray (Scene Access) : Retrieving device lights
    2026-07-22 18:52:11.850 Iray (Scene Access) : Retrieving section objects
    2026-07-22 18:52:11.852 Iray (Scene Access) : Retrieving device section objects
    2026-07-22 18:52:11.852 Iray (Scene Access) : Retrieving materials
    2026-07-22 18:52:11.857 Iray (Scene Access) : Compiling custom code
    2026-07-22 18:52:11.857 Iray (Scene Access) : Retrieving environment
    2026-07-22 18:52:11.857 Iray (Scene Access) : Retrieving device environment
    2026-07-22 18:52:11.857 Iray (Scene Access) : Retrieving backplate
    2026-07-22 18:52:11.858 Iray (Scene Access) : Retrieving device backplate
    2026-07-22 18:52:11.858 Iray (Scene Access) : Retrieving decals
    2026-07-22 18:52:11.861 Iray (Scene Access) : Retrieving device decals
    2026-07-22 18:52:11.861 Iray (Scene Access) : Retrieving motion transform data
    2026-07-22 18:52:11.861 Iray (Scene Access) : Retrieving device motion transform data
    2026-07-22 18:52:11.861 Iray (Scene Access) : Retrieving lens data
    2026-07-22 18:52:11.861 Iray (Scene Access) : Retrieving device lens data
    2026-07-22 18:52:11.878 Iray [INFO] - IRAY:RENDER ::   1.24  IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 5070): JIT-linking kernel in 10.131 ms
    2026-07-22 18:52:11.884 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [ERROR] - IRAY:RENDER ::   1.24  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 5070): No memory for rendering state available.
    2026-07-22 18:52:11.884 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [ERROR] - IRAY:RENDER ::   1.24  IRAY   rend error: Lost master device.
    2026-07-22 18:52:11.884 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [WARNING] - IRAY:RENDER ::   1.24  IRAY   rend warn : CUDA device 0 (NVIDIA GeForce RTX 5070) ran out of memory and is temporarily unavailable for rendering.
    2026-07-22 18:52:12.025 Iray [INFO] - IRAY:RENDER ::   1.24  IRAY   rend info : Freeing temporary rendering resources
    2026-07-22 18:52:12.025 [ERROR] Iray :: Internal rendering error.
    2026-07-22 18:52:12.197 [INFO] :: Saved image: C:\Users\yonas\AppData\Roaming\DAZ 3D\Studio6\temp\render\r.png
    2026-07-22 18:52:12.197 [INFO] :: Finished rendering.
    2026-07-22 18:52:12.212 [INFO] :: Total Rendering Time: 34.40 seconds

    Didn't know how much i needed to take :P sorry

    Post edited by yonashald on
  • LeanaLeana Posts: 13,473

    CUDA device 0 (NVIDIA GeForce RTX 5070) ran out of memory and is temporarily unavailable for rendering.

    Apparently your card ran out of memory.

  • Ron KnightsRon Knights Posts: 2,720

    I noticed where it said "ran out of memory...."

     

  • yonashaldyonashald Posts: 67

    Leana said:

    CUDA device 0 (NVIDIA GeForce RTX 5070) ran out of memory and is temporarily unavailable for rendering.

    Apparently your card ran out of memory.

    It's so strange that two characters can make it run out of memory while when i used my old card back in the days I could have like 8 people in a scene.... -.- in ds4 

  • LeanaLeana Posts: 13,473

    yonashald said:

    Leana said:

    CUDA device 0 (NVIDIA GeForce RTX 5070) ran out of memory and is temporarily unavailable for rendering.

    Apparently your card ran out of memory.

    It's so strange that two characters can make it run out of memory while when i used my old card back in the days I could have like 8 people in a scene.... -.- in ds4 

    It's actually it's quite easy to run out of VRAM with only a few items. For example use HD morphs with high subdivision level and high resolution textures, hair with lots of polygons / strand hair with high tessellation, environments which use a lot of high resolution texture files...

  • yonashaldyonashald Posts: 67

    Leana said:

    yonashald said:

    Leana said:

    CUDA device 0 (NVIDIA GeForce RTX 5070) ran out of memory and is temporarily unavailable for rendering.

    Apparently your card ran out of memory.

    It's so strange that two characters can make it run out of memory while when i used my old card back in the days I could have like 8 people in a scene.... -.- in ds4 

    It's actually it's quite easy to run out of VRAM with only a few items. For example use HD morphs with high subdivision level and high resolution textures, hair with lots of polygons / strand hair with high tessellation, environments which use a lot of high resolution texture files...

    is there an easy way to figure out what in a scene that is using the most VRAM? 

  • jmucchiellojmucchiello Posts: 1,919

    yonashald said:

    is there an easy way to figure out what in a scene that is using the most VRAM? 

    Easy? No. Rules of thumb?

    Checking texture sizes of far away items. An object that takes up 400 pixels in the final render (and that's just a 20x20 square) probably doesn't need textures of 4k, or 2k, or even 1k. Scene Optimizer is a product that helps with this.

    G9 figures usually have larger textures than most of the prior figures. 4k x 4k and 8k x 8k files including normals and bump maps.Most figures will be bigger than 400 pixels in a final render. But if they aren't a tight closeup, you might be able to save VRAM by shrinking these textures. But there another place to start:

    SubD on figures, clothes and hair can increase VRAM usage immensely. And, for the most part, unless you doing a close up, any SubD above 2 is unnecessary. (Remember, rule of thumb). Some PAs set SubD way to high on figures and clothes as their default.

     

  • felisfelis Posts: 6,472

    Which environment are you using?

    If it is something with instances, make sure in Render Setting > Optimization > Instances Optimyzation: Memory

  • DoctorJellybeanDoctorJellybean Posts: 10,045

    felis said:

    Which environment are you using?

    If it is something with instances, make sure in Render Setting > Optimization > Instances Optimyzation: Memory

    Recommended is Auto. 

  • felisfelis Posts: 6,472

    DoctorJellybean said:

    felis said:

    Which environment are you using?

    If it is something with instances, make sure in Render Setting > Optimization > Instances Optimyzation: Memory

    Recommended is Auto. 

    Why? 

  • DoctorJellybeanDoctorJellybean Posts: 10,045

    felis said:

    DoctorJellybean said:

    felis said:

    Which environment are you using?

    If it is something with instances, make sure in Render Setting > Optimization > Instances Optimyzation: Memory

    Recommended is Auto. 

    Why? 

    It was recommended a few years ago, when Iray was updated. 

  • I downloaded this lip-sync script from Renderosity for use with Papagayo in DAZ Studio 4.24, and now the script won't work with DAZ Studio 6.25. I left a message with the script's author, but no reply has come. Has anyone else had this issue?

    https://www.renderosity.com/freestuff/items/77470

  • barbultbarbult Posts: 27,362

    jvipond_8d1ebf1fbc said:

    I downloaded this lip-sync script from Renderosity for use with Papagayo in DAZ Studio 4.24, and now the script won't work with DAZ Studio 6.25. I left a message with the script's author, but no reply has come. Has anyone else had this issue?

    https://www.renderosity.com/freestuff/items/77470It 

    It has been oft stated in these forums that scripts written for DS4 might not work in DS6, because of changes in the scripting language. The script you are referring to was written years ago, before DS6 was even a glimmer in the developers eyes. It is not surprising that it is not working in DS6. 

  • wsterdanwsterdan Posts: 3,543

    jvipond_8d1ebf1fbc said:

    I downloaded this lip-sync script from Renderosity for use with Papagayo in DAZ Studio 4.24, and now the script won't work with DAZ Studio 6.25. I left a message with the script's author, but no reply has come. Has anyone else had this issue?

    https://www.renderosity.com/freestuff/items/77470

    Until (and if) the author updates it, you can still apply all of the lip syncing in 4.24 and save them as partial poses (you can just use your blank figure in the scene, you won't need your actual character) and then apply the lip sync partial pose in 6.25.

     

Sign In or Register to comment.