Daz Studio 6.25[.0.x], General Release!

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Comments

  • DoctorJellybeanDoctorJellybean Posts: 10,003

    pivasmanya said:

    Their comments on the main DAZ6 build
    Many scripts don't work - is this intended? Right-clicking often doesn't bring up a pop-up menu.
    The camera in FPS mode still frequently breaks and becomes discontinuous, jumping along a trajectory it only knows (this most often happens when you hold down the right mouse button to view : orbit).
    Most complex operations (scene optimizer, character skin modification, etc.) must first be done in 4.24 and then render the saved scene in DAZ6. The user experience is excellent (considering that 4.24 still hasn't fixed the proper multi-monitor support, although it works as expected in DAZ6).
    P.S.
    Why are the pins working so poorly in DAZ? I'm making a scene on a horse. I pinned the hands to the horse's reins. In any other program, I would simply twitch the hip or pelvis up and down and there you have it, simulating a trembling motion, but in DAZ, for some reason, sometimes, but not always, the hands twitch. Sometimes, it works as expected, but in In most cases it's bad... Which in principle can be said about the entire DAZ6.

    Scripts, e.g. scene optimizer, are being updated by their respective creators. There is no guarantee that all 3rd party scripts will be updated, it depends on the creator.

  • jmucchiellojmucchiello Posts: 1,699

    pivasmanya said:

    Their comments on the main DAZ6 build
    Many scripts don't work - is this intended? 

    The code base that Daz4 uses to access the GUI is like 15+ years old. That library has changed a lot since then. The Daz script "engine" is intertwined with that GUI code for which Daz4 was 15 years behind on updates. It isn't "intended". It's a result. 

    Additionally, most of the scripts are outside the control of Daz. They can only be updated by the PAs who will not be paid for this work.Should they prioritize fixing old scripts for free or making new stuff?

    Now you could ask why release Daz6 prematurely. I wonder that myself. 

  • jbowlerjbowler Posts: 856

    crosswind said:

    jbowler said:

    Leana said:

    Go to edit > Preferences > Content tab,  there's a "content directory manager" button at the bottom of the tab.

    Once in the content directory manager you can then edit the current directories to change the path to CMS content cluster, Connect directory, and Poser and DS directories

    Don't change the path to the "CMS content cluster" unless you know exactly what you are doing or you are doing a completely fresh install.  The DAZ ecosystem only has one cluster (one Postgre SQL database to be more techy) so changing it in one place changes it everywhere.  The cluster can be copied, backed up (by a copy or, perhaps, using Postgre) and moved but I have yet to find a workable way of having more than one.  I have certainly tried; I know how to do it but it isn't "workable".

    That's not entirely true~~  One can setup multiple cms cluster folders for specific purpose (e.g. content creators can set up unique configuration of Daz Libary / cms cluster purely for the purpose of making products, etc....) and change the cms target by switching Content Sets in CDM as each Content Set can have different cms target folder. The problem is that only one JSON configuration file related to cms connecton / port can be saved / read by DS... However, it can be technically resolved by some ways like using BAT / scripts to update JSON config. file as well as restart postgreSQL service before (or after) loading DS.

    If running multiple DS instances even + multiple builds of DS, cms ports have to be also changed as one port cannot be used for multiple cms targets... Setup will be cumbersome but it's still workable.

    You are absolutely correct in everything you say.  I worked that out too.  I was simplifying for mortals.  You know how to get Postgre to run on a differnet port and I know how to get Postgre to run on a differnet port.  I consider it easy.  I certainly do not consider it workable.

  • crosswindcrosswind Posts: 9,923

    jbowler said:

    BTW I always like to say the same thing twice.  Marshall Mchulan said exactly the same thing seven times in his immortal essay.  I'm channeling that, even if, unlike Marshall, I just repeat myself verbatim.

    I'm no native English speaker and I've not ever read McLuhan's immortal essay.... but I know his tendency to repeat himself was due to that he was trying to tune people's perceptual frequency. If that was true, repeating twice would not be really enough, IMO... let alone the duplicated posts might be what the forum did...again, lol ~

    Anyway people are always free to keep their opinion. Good luck and happy rendering ~

  • greywolfgreywolf Posts: 150
    edited July 3

    Question on the Daz 6.x, specifically the timeline:

    Did the timeline ever get enhanced to remember things such as, e.g., shading of objects, luminance of objects, pins, or (top of my wishlist) parentage?  Or did it get ported straight in from 4.x with no further useful functionality?  (installing it just to find this out is not really appealing to me based on everything I've read so far...)

    Post edited by greywolf on
  • LeanaLeana Posts: 13,414

    greywolf said:

    Question on the Daz 6.x, specifically the timeline:

    Did the timeline ever get enhanced to remember things such as, e.g., shading of objects, luminance of objects, pins, or (top of my wishlist) parentage?  Or did it get ported straight in from 4.x with no further useful functionality?  (installing it just to find this out is not really appealing to me based on everything I've read so far...)

    This version of DS6 is mainly a technical upgrade of the DS core to be used as a base for future versions. There are no improvements to the timeline included.

  • t_dawt_daw Posts: 7

    Is there a way to completely remove the AI chat pane / plugin from daz? 

  • DoctorJellybeanDoctorJellybean Posts: 10,003

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

  • t_dawt_daw Posts: 7

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

  • Richard HaseltineRichard Haseltine Posts: 110,788

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

  • barbultbarbult Posts: 27,185

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    If a user disables it, will an update re-enable it? 

  • DoctorJellybeanDoctorJellybean Posts: 10,003

    barbult said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    If a user disables it, will an update re-enable it? 

    It shouldn't do. 

  • t_dawt_daw Posts: 7
    edited July 4

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Post edited by t_daw on
  • butterflyfishbutterflyfish Posts: 1,688
    edited July 4

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Is that stupid thing what's been causing all these crashes? It's been driving me crazy that it crashes all the time. DAZ, if the AI is causing the crashes, then lose it.

    Post edited by butterflyfish on
  • Richard HaseltineRichard Haseltine Posts: 110,788

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Mentions it as a culprit or mentions it in the list of plug-ins? It gets noticed, otherwise it wouldn't show in Help>About Installed Plug-ins to be reactivated, but it isn't active (which is why you have to restart DS for an activation or deactivation to take effect).

  • Richard HaseltineRichard Haseltine Posts: 110,788

    DoctorJellybean said:

    barbult said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    If a user disables it, will an update re-enable it? 

    It shouldn't do. 

    Removing it won't stop an update from installing the current version (it has no way to know it was removed) but disabling is a configuration setting, which should persist.

  • Richard HaseltineRichard Haseltine Posts: 110,788

    butterflyfish said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Is that stupid thing what's been causing all these crashes? It's been driving me crazy that it crashes all the time. DAZ, if the AI is causing the crashes, then lose it.

    I haven't seen anything to suggest that, and the poster isn't clear on the context of the mention (hence my follow-up question).

  • t_dawt_daw Posts: 7
    edited July 4

    Richard Haseltine said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Mentions it as a culprit or mentions it in the list of plug-ins? It gets noticed, otherwise it wouldn't show in Help>About Installed Plug-ins to be reactivated, but it isn't active (which is why you have to restart DS for an activation or deactivation to take effect).

    Dropping the crash log into ai returns that file as the culprit. I'm in no position to interpret the log. That ai is disabled in Daz, and the box next to it is not checked when I go to About Plugins after restart.

    Post edited by t_daw on
  • butterflyfishbutterflyfish Posts: 1,688

    Actually, ATM mine is crashing because of Geometry Sculptor. I've tried to use it 3 times now, having done literally nothing else but open a file and move the perspective camera during the session. As soon as I touch the mesh with Geometry Sculptor, BAM. "DAZ Studio has encountered a fatal error, and must close." angry 

  • Richard HaseltineRichard Haseltine Posts: 110,788

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Mentions it as a culprit or mentions it in the list of plug-ins? It gets noticed, otherwise it wouldn't show in Help>About Installed Plug-ins to be reactivated, but it isn't active (which is why you have to restart DS for an activation or deactivation to take effect).

    Dropping the crash log into ai returns that file as the culprit. I'm in no position to interpret the log. That ai is disabled in Daz, and the box next to it is not checked when I go to About Plugins after restart.

    I would trust AI about as far as I could throw a server rack - what does the actual crash dialogue say?

  • Tarjan666Tarjan666 Posts: 5

    bluejaunte said:

    Batman_Sid said:

     

    Where is this from? In any case, I can't deny it made me chuckle a little. 3D mouse users would've never even noticed.

    I was definitely noticing the bugs using the space mouse. But shit, I couldn't even do that without your plugin, so thanks. BTW is your camera manager on Daz 6 or coming to it? I use that thing daily.

     

    You did? I never noticed anything like that. That would be surprising since I use direct 3d mouse input with no Daz Studio driven orbits of any kind.

    Yeah all my plugins have a DS6 update submitted day 1. Just needs to all get through QA now. Will appear in DIM one of these days

    Yes, the jumping also happens when navigating with the Spacemouse. Not very often, but it's there. It's more prominent when working on heavy sences (multiple chars, dense environment) and also moving with the mouse in the viewport. Maybe a side effect of the general massive lagging of heavy scenes.But with the Spacemouse, it's only a bit annoing, not a major problem (Thanks again to bluejaunt for the plugin!).

  • t_dawt_daw Posts: 7

    Richard Haseltine said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Mentions it as a culprit or mentions it in the list of plug-ins? It gets noticed, otherwise it wouldn't show in Help>About Installed Plug-ins to be reactivated, but it isn't active (which is why you have to restart DS for an activation or deactivation to take effect).

    Dropping the crash log into ai returns that file as the culprit. I'm in no position to interpret the log. That ai is disabled in Daz, and the box next to it is not checked when I go to About Plugins after restart.

    I would trust AI about as far as I could throw a server rack - what does the actual crash dialogue say?

    Interesting, since Daz trusted AI enough to include it in the app. I'll look for more detail.

  • hejjj12hejjj12 Posts: 65

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

     

    Is it a new scene? What I noticed when using Daz3D 6. Is that old scenes created in Daz3D 4 often crashes when working on them in Daz3D 6. But scenes created in 6 work a lot better even it is the same props, figures and environment. Don't know why. Al least that is how it's been for me if that helps anyone. 

  • Richard HaseltineRichard Haseltine Posts: 110,788

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    Richard Haseltine said:

    t_daw said:

    DoctorJellybean said:

    t_daw said:

    Is there a way to completely remove the AI chat pane / plugin from daz? 

    Disable the plugin in About Installed Plugins.

    Not 'disable', remove.

    If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.

    I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)

    Mentions it as a culprit or mentions it in the list of plug-ins? It gets noticed, otherwise it wouldn't show in Help>About Installed Plug-ins to be reactivated, but it isn't active (which is why you have to restart DS for an activation or deactivation to take effect).

    Dropping the crash log into ai returns that file as the culprit. I'm in no position to interpret the log. That ai is disabled in Daz, and the box next to it is not checked when I go to About Plugins after restart.

    I would trust AI about as far as I could throw a server rack - what does the actual crash dialogue say?

    Interesting, since Daz trusted AI enough to include it in the app. I'll look for more detail.

    and I have used Victoria on th wsaite (same thing) - but it can give wrong answers, or fail to address the question, and I wouldn't trust it without verification (it is a good way to search the forum, though, which is self-verifying).

  • richardandtracyrichardandtracy Posts: 7,849

    One thing that might work is to disable the plugin, delete the plugin file after making a note of the filename, then create a zero byte file with that file, and in file explorer set the zero byte file to read only. That way it shouldn't get overwritten vecause the OS will prevent DIM from giving you a new copy with more than zero bytes.

    It's possible DS may not like having a zero byte plugin, so be ready to convert the dummy file back to read/write and delete it if it causes hiccups.

    Regards,

    Richard

  • memcneil70memcneil70 Posts: 5,951

    As I downloaded in DIM this morning I found updates to Genesis 9 Starter Essentials 1 of 3 and 3 of 3 and there was this note in the Read Me:
     

    • 2026-07-06 Updated Utility Scripts to work with Daz Studio 6. Please see the Documentation PDF linked above.

    Will the other Genesis characters, 1, 2, 3, 8, 8.1 have their starter essential packs updated as well?

    Or is this an indication that somethin in the G9 pack is unique to it that the others do not have?

  • LeanaLeana Posts: 13,414

    memcneil70 said:

    As I downloaded in DIM this morning I found updates to Genesis 9 Starter Essentials 1 of 3 and 3 of 3 and there was this note in the Read Me:
     

    • 2026-07-06 Updated Utility Scripts to work with Daz Studio 6. Please see the Documentation PDF linked above.

    Will the other Genesis characters, 1, 2, 3, 8, 8.1 have their starter essential packs updated as well?

    Or is this an indication that somethin in the G9 pack is unique to it that the others do not have?

    G9 starter essentials include a bunch of utility scripts for content creators. I don't think earlier Genesis figures have those.

  • memcneil70memcneil70 Posts: 5,951

    Thank you @Leana.

  • DavidGBDavidGB Posts: 596

    While they don't affect functionality and are minor in the order of things, the fact that DS6 still doesn't have a thumbnail in DIM (as also the Measure Metrics for DS6), and the alternative splash screen is missing just add to the impression that this DS6 is some kind of beta, not a proper release. 

  • ToyenToyen Posts: 2,067

    There appears to be a bug in the current release of DS6 where if you mark one of the figure's bones as unselectable in the scene tab (such as the 'Head' bone in the screenshot below), it can still be selected in the viewport despite being marked as unselectable. 

    (I also tested the same figure in DS 4.24, it works as it should there. The 'Head' bone is not selectable in the viewport.)

     

    Head_bug.png
    1658 x 402 - 100K
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