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Scripts, e.g. scene optimizer, are being updated by their respective creators. There is no guarantee that all 3rd party scripts will be updated, it depends on the creator.
The code base that Daz4 uses to access the GUI is like 15+ years old. That library has changed a lot since then. The Daz script "engine" is intertwined with that GUI code for which Daz4 was 15 years behind on updates. It isn't "intended". It's a result.
Additionally, most of the scripts are outside the control of Daz. They can only be updated by the PAs who will not be paid for this work.Should they prioritize fixing old scripts for free or making new stuff?
Now you could ask why release Daz6 prematurely. I wonder that myself.
You are absolutely correct in everything you say. I worked that out too. I was simplifying for mortals. You know how to get Postgre to run on a differnet port and I know how to get Postgre to run on a differnet port. I consider it easy. I certainly do not consider it workable.
I'm no native English speaker and I've not ever read McLuhan's immortal essay.... but I know his tendency to repeat himself was due to that he was trying to tune people's perceptual frequency. If that was true, repeating twice would not be really enough, IMO... let alone the duplicated posts might be what the forum did...again, lol ~
Anyway people are always free to keep their opinion. Good luck and happy rendering ~
Question on the Daz 6.x, specifically the timeline:
Did the timeline ever get enhanced to remember things such as, e.g., shading of objects, luminance of objects, pins, or (top of my wishlist) parentage? Or did it get ported straight in from 4.x with no further useful functionality? (installing it just to find this out is not really appealing to me based on everything I've read so far...)
This version of DS6 is mainly a technical upgrade of the DS core to be used as a base for future versions. There are no improvements to the timeline included.
Is there a way to completely remove the AI chat pane / plugin from daz?
Disable the plugin in About Installed Plugins.
Not 'disable', remove.
If it is disabled it isn't doing anything at all. You could remove the matching .dll, but any update will reinstall it.
If a user disables it, will an update re-enable it?
It shouldn't do.
I asked because crash log I get every few hours when Daz closes unexpectedly after I click something or select something mentions "libdsp_dzaichatpane.dylib" - And I've already disabled it, and restarted a few times (Daz and Computer)
Is that stupid thing what's been causing all these crashes? It's been driving me crazy that it crashes all the time. DAZ, if the AI is causing the crashes, then lose it.
Mentions it as a culprit or mentions it in the list of plug-ins? It gets noticed, otherwise it wouldn't show in Help>About Installed Plug-ins to be reactivated, but it isn't active (which is why you have to restart DS for an activation or deactivation to take effect).
Removing it won't stop an update from installing the current version (it has no way to know it was removed) but disabling is a configuration setting, which should persist.
I haven't seen anything to suggest that, and the poster isn't clear on the context of the mention (hence my follow-up question).
Dropping the crash log into ai returns that file as the culprit. I'm in no position to interpret the log. That ai is disabled in Daz, and the box next to it is not checked when I go to About Plugins after restart.
Actually, ATM mine is crashing because of Geometry Sculptor. I've tried to use it 3 times now, having done literally nothing else but open a file and move the perspective camera during the session. As soon as I touch the mesh with Geometry Sculptor, BAM. "DAZ Studio has encountered a fatal error, and must close."
I would trust AI about as far as I could throw a server rack - what does the actual crash dialogue say?
Yes, the jumping also happens when navigating with the Spacemouse. Not very often, but it's there. It's more prominent when working on heavy sences (multiple chars, dense environment) and also moving with the mouse in the viewport. Maybe a side effect of the general massive lagging of heavy scenes.But with the Spacemouse, it's only a bit annoing, not a major problem (Thanks again to bluejaunt for the plugin!).
Interesting, since Daz trusted AI enough to include it in the app. I'll look for more detail.
Is it a new scene? What I noticed when using Daz3D 6. Is that old scenes created in Daz3D 4 often crashes when working on them in Daz3D 6. But scenes created in 6 work a lot better even it is the same props, figures and environment. Don't know why. Al least that is how it's been for me if that helps anyone.
and I have used Victoria on th wsaite (same thing) - but it can give wrong answers, or fail to address the question, and I wouldn't trust it without verification (it is a good way to search the forum, though, which is self-verifying).
One thing that might work is to disable the plugin, delete the plugin file after making a note of the filename, then create a zero byte file with that file, and in file explorer set the zero byte file to read only. That way it shouldn't get overwritten vecause the OS will prevent DIM from giving you a new copy with more than zero bytes.
It's possible DS may not like having a zero byte plugin, so be ready to convert the dummy file back to read/write and delete it if it causes hiccups.
Regards,
Richard
As I downloaded in DIM this morning I found updates to Genesis 9 Starter Essentials 1 of 3 and 3 of 3 and there was this note in the Read Me:
2026-07-06 Updated Utility Scripts to work with Daz Studio 6. Please see the Documentation PDF linked above.
Will the other Genesis characters, 1, 2, 3, 8, 8.1 have their starter essential packs updated as well?
Or is this an indication that somethin in the G9 pack is unique to it that the others do not have?
G9 starter essentials include a bunch of utility scripts for content creators. I don't think earlier Genesis figures have those.
Thank you @Leana.
While they don't affect functionality and are minor in the order of things, the fact that DS6 still doesn't have a thumbnail in DIM (as also the Measure Metrics for DS6), and the alternative splash screen is missing just add to the impression that this DS6 is some kind of beta, not a proper release.
There appears to be a bug in the current release of DS6 where if you mark one of the figure's bones as unselectable in the scene tab (such as the 'Head' bone in the screenshot below), it can still be selected in the viewport despite being marked as unselectable.
(I also tested the same figure in DS 4.24, it works as it should there. The 'Head' bone is not selectable in the viewport.)