Daz Studio 6.25[.0.x], General Release!

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  • where's the DAZ 6 SDK? i only have 4.20+ in DIM. i thought it would be released along side the general release of DAZ 6?

  • stephenschoonstephenschoon Posts: 364

    Seems to work OK, I don't like the viewport shaders settings for texture and the controls in parameters have gone.

    Are they gone for good ?

    S.

  • LeanaLeana Posts: 13,239
    edited 5:40AM

    Blood-PawWerewolf said:

    where's the DAZ 6 SDK? i only have 4.20+ in DIM. i thought it would be released along side the general release of DAZ 6?

    I see a "DS6 SDK BETA" in DIM but it doesn't seem to appear for everybody yet for some reason. Maybe they're adding it to accounts in batches? (It's listed as "manually added" in my product library)

    Edit: someone mentioned that there's a free "Daz studio 6 SDK beta" product in the store. You likely need to purchase that.

    Post edited by Leana at
  • JB007JB007 Posts: 141
    edited June 7

    I've noticed that if you add a spotlight into a scene in Daz 6 .. and then look through it like a camera .. everything is black and unlit .. in 4.24 if you looked through a spot light you would see the scene texture shaded scene (or Iray Preview scene)

    You need to be able to see the scene when positioning the spotlight and looking through it like a camera to do so .. so not being able to see through it makes it nigh on impossible to position the spotlight correctly

    So I'm guessing this is a bug

    EDIT: If you go WINDOW > PREVIEW LIGHTS and set it to on .. you can now see through the spotlight .. I hope to God this isn't by design as I turn Preview Lights off immediately upon loading Daz .. Please be a bug .. I don't want Preview Lights on when I'm setting up a scene .. it's not needed

    Post edited by JB007 on
  • Richard HaseltineRichard Haseltine Posts: 110,395

    On node highlghting, mentoned n the video on the prevous page, see 6.25.2025.20308 https://docs.daz3d.com/public/software/dazstudio/6/change_log#6_25_2026_14722

     DzPickTool derived view tools now delay processing of mouse over/move events for the purposes of drawing until 0.1 second (100 msec) after cursor movement stops/pauses

        This increases viewport interaction performance by reducing the amount/duration of hit tests performed where the result is not used (cursor movement is too rapid) - especially in geometrically heavy and/or densely populated scenes
        Delay duration may still require refinement to strike a balance between updates to visual feedback on geometry in the scene (highlighting) and responsiveness to cursor movements
        Processing of pick (mouse press) events are not delayed - a hit test is performed immediately upon click

    This wouldn't have any bearing on posing, however

  • Richard HaseltineRichard Haseltine Posts: 110,395

    DavidGB said:

    crosswind said:

    DavidGB said:

    crosswind said:

    Another DS6 (PB + GR) bug report:

    When switch to the drawstyles of Wireframe, Hidden Line, Wire Shaded, Wire Texture Shaded, Depth.. by pressing the shortcuts: Ctrl + 3, Ctrl + 5, Ctrl + 6, Ctrl + 8, etc.  there's no change in Viewport untill I move the mouse cursor ~~

    Edit: If choose the above drawstyles from DrawStyle Options menu in the upper right corner of Viewport just by just a single-click without moving mouse cursor, the issue can also be reproduced ~~

    DS4 doesn't have this issue, i.e. Viewport instantly changes after pressing the shortcuts / choosing DrawStyle.

    Ticket has been filled...

    Can't reproduce. I only ever use the dropdown menu in the viewport to switch drawstyles, but with that all views switched without anything other than clicking on the drawstyle in the menu. Takes a second or two to switch for some, but it's a scene with a G8F and M in a room with clothes, hair, props, furniture, everything very textured, assorted lights.

    Here's the recorded video: https://mega.nz/file/3GBG1QJQ#kaKLYw5xpnybONs0W2aRZ26GdbeWi--3q2peglK08VQ

    I'm using an Nvidia 4090 with latest NSD driver. 

    I'm not disbelieving you. I'm just saying that - at least with my RTX 5070 and the latest Studio driver - I'm NOT seeing it, so it's not a general bug affecting everyone regardless of equipment.

    I don't see it either, Drawstyle switch happens on the keypress

  • umblefuglyumblefugly Posts: 113
    edited June 7

    Some things I have noticed:
    My PC specs - i9-10900k, 64GB DDR4, RTX 3090 Ti FE 24 GB

    Clearing many items (1000 or more) from the scene can cause 2026 to go "Not Responding"
    Scrubbing the timeline with that many objects can cause 2026 to CTD and when it does scrub, if you scrub too fast then let go, the marker will jump back a few frames.
    Switching from Texture view to Smooth to Iray theres a tremendous lag/wait 2026 goes unresponsive, then finally switches to the correct mode.
    Selecting Iray, then selecting it again causes a huge lag.

    DS 4.24.0.4 Handles these events like a champ.

    Example scene render is attached.

    Example.PNG
    1920 x 1080 - 3M
    Post edited by umblefugly on
  • AbrahamRockwellAbrahamRockwell Posts: 150

    Wedge said:

    Unfortunately my very first experience with the new software made me go back to 4.24 instantly.

     

     I just have one initial question (and as I'm still relatively new to Daz, it could be an easy to answer question): Why can't I set the viewport to 'Textured'?

    When I do, I get the look below, and I went through all the viewport options, but can't get the 'old fashioned' viewport anymore.

    Clipboard02.jpg
    1264 x 866 - 122K
    Clipboard01.jpg
    697 x 861 - 49K
  • almahiedraalmahiedra Posts: 1,372

    Autofit is not working for me.

  • crosswindcrosswind Posts: 9,802

    Richard Haseltine said:

    DavidGB said:

    crosswind said:

    DavidGB said:

    crosswind said:

    Another DS6 (PB + GR) bug report:

    When switch to the drawstyles of Wireframe, Hidden Line, Wire Shaded, Wire Texture Shaded, Depth.. by pressing the shortcuts: Ctrl + 3, Ctrl + 5, Ctrl + 6, Ctrl + 8, etc.  there's no change in Viewport untill I move the mouse cursor ~~

    Edit: If choose the above drawstyles from DrawStyle Options menu in the upper right corner of Viewport just by just a single-click without moving mouse cursor, the issue can also be reproduced ~~

    DS4 doesn't have this issue, i.e. Viewport instantly changes after pressing the shortcuts / choosing DrawStyle.

    Ticket has been filled...

    Can't reproduce. I only ever use the dropdown menu in the viewport to switch drawstyles, but with that all views switched without anything other than clicking on the drawstyle in the menu. Takes a second or two to switch for some, but it's a scene with a G8F and M in a room with clothes, hair, props, furniture, everything very textured, assorted lights.

    Here's the recorded video: https://mega.nz/file/3GBG1QJQ#kaKLYw5xpnybONs0W2aRZ26GdbeWi--3q2peglK08VQ

    I'm using an Nvidia 4090 with latest NSD driver. 

    I'm not disbelieving you. I'm just saying that - at least with my RTX 5070 and the latest Studio driver - I'm NOT seeing it, so it's not a general bug affecting everyone regardless of equipment.

    I don't see it either, Drawstyle switch happens on the keypress

    I had more test ~~ It turns out to be a weird issue to me now... I usually press a shortcut key, e.g. Ctrl + 8 very quickly (in 0.1 ~ 0.3 second) and it always works in DS4.x. 

    If I do it in the same way in DS6, it doesn't work for some of the drawstyles. But if I press, for instance, Ctrl + 8 a bit slowly (hold 8 for 0.5 ~ 1 second...) in DS6, it works.

    NM for now ~~ though I still don't know why...

  • crosswindcrosswind Posts: 9,802

    almahiedra said:

    Autofit is not working for me.

    It works on my side. Is AutoFit plugin activated in Help > About Installed Plugins... ? 

  • almahiedraalmahiedra Posts: 1,372

    crosswind said:

    almahiedra said:

    Autofit is not working for me.

    It works on my side. Is AutoFit plugin activated in Help > About Installed Plugins... ? 

    Thanks.

    Apparently, it was only necessary to restart DS6 after the first failed attempt at using Auto-Fit. After trying a variety of pieces and only getting a strange message and garbage, I closed DS6. To verify what you pointed out, I reloaded it, checked that the plugin was functional, and tried again with the pieces that had failed. This time, the menu to select the legacy figure and clothing type did appear. I have custom clones, so that might be where the problem stems from. Autofit working now after restart. 

  • Richard HaseltineRichard Haseltine Posts: 110,395

    AbrahamRockwell said:

    Wedge said:

    Unfortunately my very first experience with the new software made me go back to 4.24 instantly.

     

     I just have one initial question (and as I'm still relatively new to Daz, it could be an easy to answer question): Why can't I set the viewport to 'Textured'?

    When I do, I get the look below, and I went through all the viewport options, but can't get the 'old fashioned' viewport anymore.

    Is the seconf image what you get, or is thatwhat it iis not giiving you? It has chnaged since DS 4, so it won't be an exact match.

  • AbrahamRockwellAbrahamRockwell Posts: 150

    Richard Haseltine said:

    Is the seconf image what you get, or is that what it iis not giiving you? It has chnaged since DS 4, so it won't be an exact match.

    The first image is what I get in Daz 6, the second is from the old version.

    As I said, I went through all the viewport options, but couldn't see how to get the 'standard' textured view. 

  • Richard HaseltineRichard Haseltine Posts: 110,395

    AbrahamRockwell said:

    Richard Haseltine said:

    Is the seconf image what you get, or is that what it iis not giiving you? It has chnaged since DS 4, so it won't be an exact match.

    The first image is what I get in Daz 6, the second is from the old version.

    As I said, I went through all the viewport options, but couldn't see how to get the 'standard' textured view. 

    So are you gfetting any kind of textured effect, or just a silhouette? What GPU(s) do you have, and which is drawing DS (that is a driver setting, not something DS controls)?

  • AbrahamRockwellAbrahamRockwell Posts: 150

    AMD Radeon RX 5700 XT

    Only get  silhouettes, or wireframe.

    Again, newbie, so I'm really not sure about the drawing question

    And now I'm having additional problems.

    First, I can't seem to load a fresh Genesid 8 figure, I get an error about not finding it (for boty version 6 and 4.x).

    Second, I just loaded a saved G8, and in Textured mode its totally invisible.

    Could be just a glitch, I'll try again tomorrow, but I think I'll stick with 4.x for now, it does everything I want it to do (after I reinstall the G8 essentials to fix that problem)

  • PadonePadone Posts: 4,179

    Richard Haseltine said:

    On node highlghting, mentoned n the video on the prevous page, see 6.25.2025.20308 https://docs.daz3d.com/public/software/dazstudio/6/change_log#6_25_2026_14722

     DzPickTool derived view tools now delay processing of mouse over/move events for the purposes of drawing until 0.1 second (100 msec) after cursor movement stops/pauses

        This increases viewport interaction performance by reducing the amount/duration of hit tests performed where the result is not used (cursor movement is too rapid) - especially in geometrically heavy and/or densely populated scenes
        Delay duration may still require refinement to strike a balance between updates to visual feedback on geometry in the scene (highlighting) and responsiveness to cursor movements
        Processing of pick (mouse press) events are not delayed - a hit test is performed immediately upon click

    This wouldn't have any bearing on posing, however

    Yes it would, because we use mouse movements over the viewport widget to pose, that's exactly what is shown in the video by @yonashald, if the processing of mouse movements is delayed that could cause the stutter.

  • junkgosherejunkgoshere Posts: 67

    DavidGB said:

    Oh yes, keep meaning to say:

    Not a big thing, I suppose, but the kind of detail that makes software feel unfinished - DS6, as with DS4, has an option in Preferences>Interface>General to switch the Splash Screen between two images, default and alternate. As I find the default cyberpunk 'babe' distinctly unappealing, I switched to 'alternate', which is ... a completely blank black 'picture'. Which is an improvement over the default to me, but I presume there's supposed to be an actual alternate image, like the pod of leaping orcas in DS4. If it's supposed to be a 'blank' option it should say 'blank' in the preferences rather than 'alternate'.

    I wonder if you can locate that blank black picture and edit it with your own...

     

  • algovincianalgovincian Posts: 2,687
    edited 8:26AM

    I've been doing some testing of Iray Draw mode (Photoreal) in DS6 vs. DS4.24. Like others, I experience 3 times more lag (lower FPS) in DS 6.

    I'm using MSI Afterburner / RivaTuner to display the FPS overlay. I have a 5060ti and a 3060 installed in the same box. The draw settings are the same for each and I'm running @ 4K display resolution.

    DS6 is using the 5060ti with the 595.79 driver. DS4.24 is using the 3060 with the 595.79 driver. I loaded the same simple scene in both and used OBS to capture the test.

    DS6 - 8fps when moving the cam around

    DS4.24 - 25fps when moving the cam around

    Here is the video captured:

    Notes:

    1. the eyes are displayed differently when moving the cam in 4.24

    2. the overlay is displayed twice in DS6

    3. DS6 has a new Draw Settings parameter called Max Refraction Weight

    4. DS6 has a new Draw Settings parameter called Draw Node Wireframe (though it is set to Off for the test)

    (1) Differences in how refraction is handled, and (2) the fact that the overlay is displayed twice are 2 things I would investigate if I were developing DS and trying to figure out the reason for the increased lag.

    Potential reasons why some are experiencing more lag while others are not include (1) Iray Draw mode is set to Photoreal vs. Interactive, (2) running 4K.

    Hope this data might help solve the issue as it's a deal-breaker.

    - Greg

    ETA: I should have mentioned I'm running Windows 10. Running 10 vs 11 could be another reason why some are experiencing lag while others are not.

    Post edited by algovincian at
  • ScavengerScavenger Posts: 2,676

    I've yet to find system requirements/recommendations. Anyone have them or a link?

  • SensuSensu Posts: 18

    yonashald said:

    So i made a video regarding the lag/stutter in the viewport where I show the difference betwen 6 and 4.24 and why it is such a big deal 


     

    Hi! Thanks for making this video. Since they dropped / are dropping support for my Quadro card, I've been using the beta with a new card for quite a while now, and I'm dealing with this exact same horrible lagging misery too (as I can see, it's the very same version). Reading through the comments here, I see that many of us are having this issue. I don't need smooth movement in Iray, but it would be such a relief if at least the Texture Shaded viewport ran smoothly... To be honest, I don't trust at all that a Microsoft Patch will fix this. It’s about time we got a proper fix for this area because setting up scenes like this is absolute torture.

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