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where's the DAZ 6 SDK? i only have 4.20+ in DIM. i thought it would be released along side the general release of DAZ 6?
Seems to work OK, I don't like the viewport shaders settings for texture and the controls in parameters have gone.
Are they gone for good ?
S.
I see a "DS6 SDK BETA" in DIM but it doesn't seem to appear for everybody yet for some reason. Maybe they're adding it to accounts in batches? (It's listed as "manually added" in my product library)
Edit: someone mentioned that there's a free "Daz studio 6 SDK beta" product in the store. You likely need to purchase that.
I've noticed that if you add a spotlight into a scene in Daz 6 .. and then look through it like a camera .. everything is black and unlit .. in 4.24 if you looked through a spot light you would see the scene texture shaded scene (or Iray Preview scene)
You need to be able to see the scene when positioning the spotlight and looking through it like a camera to do so .. so not being able to see through it makes it nigh on impossible to position the spotlight correctly
So I'm guessing this is a bug
EDIT: If you go WINDOW > PREVIEW LIGHTS and set it to on .. you can now see through the spotlight .. I hope to God this isn't by design as I turn Preview Lights off immediately upon loading Daz .. Please be a bug .. I don't want Preview Lights on when I'm setting up a scene .. it's not needed
On node highlghting, mentoned n the video on the prevous page, see 6.25.2025.20308 https://docs.daz3d.com/public/software/dazstudio/6/change_log#6_25_2026_14722
This wouldn't have any bearing on posing, however
I don't see it either, Drawstyle switch happens on the keypress
Some things I have noticed:
My PC specs - i9-10900k, 64GB DDR4, RTX 3090 Ti FE 24 GB
Clearing many items (1000 or more) from the scene can cause 2026 to go "Not Responding"
Scrubbing the timeline with that many objects can cause 2026 to CTD and when it does scrub, if you scrub too fast then let go, the marker will jump back a few frames.
Switching from Texture view to Smooth to Iray theres a tremendous lag/wait 2026 goes unresponsive, then finally switches to the correct mode.
Selecting Iray, then selecting it again causes a huge lag.
DS 4.24.0.4 Handles these events like a champ.
Example scene render is attached.
I just have one initial question (and as I'm still relatively new to Daz, it could be an easy to answer question): Why can't I set the viewport to 'Textured'?
When I do, I get the look below, and I went through all the viewport options, but can't get the 'old fashioned' viewport anymore.
Autofit is not working for me.
I had more test ~~ It turns out to be a weird issue to me now... I usually press a shortcut key, e.g. Ctrl + 8 very quickly (in 0.1 ~ 0.3 second) and it always works in DS4.x.
If I do it in the same way in DS6, it doesn't work for some of the drawstyles. But if I press, for instance, Ctrl + 8 a bit slowly (hold 8 for 0.5 ~ 1 second...) in DS6, it works.
NM for now ~~ though I still don't know why...
It works on my side. Is AutoFit plugin activated in Help > About Installed Plugins... ?
Thanks.
Apparently, it was only necessary to restart DS6 after the first failed attempt at using Auto-Fit. After trying a variety of pieces and only getting a strange message and garbage, I closed DS6. To verify what you pointed out, I reloaded it, checked that the plugin was functional, and tried again with the pieces that had failed. This time, the menu to select the legacy figure and clothing type did appear. I have custom clones, so that might be where the problem stems from. Autofit working now after restart.
Is the seconf image what you get, or is thatwhat it iis not giiving you? It has chnaged since DS 4, so it won't be an exact match.
The first image is what I get in Daz 6, the second is from the old version.
As I said, I went through all the viewport options, but couldn't see how to get the 'standard' textured view.
So are you gfetting any kind of textured effect, or just a silhouette? What GPU(s) do you have, and which is drawing DS (that is a driver setting, not something DS controls)?
AMD Radeon RX 5700 XT
Only get silhouettes, or wireframe.
Again, newbie, so I'm really not sure about the drawing question
And now I'm having additional problems.
First, I can't seem to load a fresh Genesid 8 figure, I get an error about not finding it (for boty version 6 and 4.x).
Second, I just loaded a saved G8, and in Textured mode its totally invisible.
Could be just a glitch, I'll try again tomorrow, but I think I'll stick with 4.x for now, it does everything I want it to do (after I reinstall the G8 essentials to fix that problem)
Yes it would, because we use mouse movements over the viewport widget to pose, that's exactly what is shown in the video by @yonashald, if the processing of mouse movements is delayed that could cause the stutter.
I wonder if you can locate that blank black picture and edit it with your own...
I've been doing some testing of Iray Draw mode (Photoreal) in DS6 vs. DS4.24. Like others, I experience 3 times more lag (lower FPS) in DS 6.
I'm using MSI Afterburner / RivaTuner to display the FPS overlay. I have a 5060ti and a 3060 installed in the same box. The draw settings are the same for each and I'm running @ 4K display resolution.
DS6 is using the 5060ti with the 595.79 driver. DS4.24 is using the 3060 with the 595.79 driver. I loaded the same simple scene in both and used OBS to capture the test.
DS6 - 8fps when moving the cam around
DS4.24 - 25fps when moving the cam around
Here is the video captured:
Notes:
1. the eyes are displayed differently when moving the cam in 4.24
2. the overlay is displayed twice in DS6
3. DS6 has a new Draw Settings parameter called Max Refraction Weight
4. DS6 has a new Draw Settings parameter called Draw Node Wireframe (though it is set to Off for the test)
(1) Differences in how refraction is handled, and (2) the fact that the overlay is displayed twice are 2 things I would investigate if I were developing DS and trying to figure out the reason for the increased lag.
Potential reasons why some are experiencing more lag while others are not include (1) Iray Draw mode is set to Photoreal vs. Interactive, (2) running 4K.
Hope this data might help solve the issue as it's a deal-breaker.
- Greg
ETA: I should have mentioned I'm running Windows 10. Running 10 vs 11 could be another reason why some are experiencing lag while others are not.
I've yet to find system requirements/recommendations. Anyone have them or a link?
Hi! Thanks for making this video. Since they dropped / are dropping support for my Quadro card, I've been using the beta with a new card for quite a while now, and I'm dealing with this exact same horrible lagging misery too (as I can see, it's the very same version). Reading through the comments here, I see that many of us are having this issue. I don't need smooth movement in Iray, but it would be such a relief if at least the Texture Shaded viewport ran smoothly... To be honest, I don't trust at all that a Microsoft Patch will fix this. It’s about time we got a proper fix for this area because setting up scenes like this is absolute torture.