Daz Studio 6.25[.0.x], General Release!

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  • Richard HaseltineRichard Haseltine Posts: 110,404

    DavidGB said:

    junkgoshere said:

    DavidGB said:

    Oh yes, keep meaning to say:

    Not a big thing, I suppose, but the kind of detail that makes software feel unfinished - DS6, as with DS4, has an option in Preferences>Interface>General to switch the Splash Screen between two images, default and alternate. As I find the default cyberpunk 'babe' distinctly unappealing, I switched to 'alternate', which is ... a completely blank black 'picture'. Which is an improvement over the default to me, but I presume there's supposed to be an actual alternate image, like the pod of leaping orcas in DS4. If it's supposed to be a 'blank' option it should say 'blank' in the preferences rather than 'alternate'.

    I wonder if you can locate that blank black picture and edit it with your own...

     

    I did actually spend a little time yesterday looking through the Program Files and AppData folders of both DS6 and DS4.24 trying to find the splash screen images, but didn't find them.

    I beleive theya re embedded, not stored as image files, so that isn't an option.

  • Richard HaseltineRichard Haseltine Posts: 110,404

    kreutzer said:

    Olo_Ordinaire said:

    I assume the difficulties with texture-shaded viewport performance and other issues will eventually be resolved.  But here's why a move to Studio v6 is not tempting, for me.

    I use Mesh Grabber, a plug-in, a lot -- in almost every render.  If I move to Studio v6, I have to throw all my investment in Mesh Grabber and a handful of other tools away.  Not only that, but if I want to have Mesh Grabber functionality, it now costs $200 PER YEAR just to continue with Mesh Grabber capability.  I have to buy the Premier subscription just to have that tool's equivalent available.

    Since I don't put vampire-ware software on my machine, DAZ Studio 6 won't be an option.  For those that suggest setting up in Studio v4 and rendering in Studio v6, that sounds like a ridiculously complex and error-prone workflow.  Not going to happen.

    I guess, mesh grabber and the other plugins will be portet to ds6?

    Not for the oens Daz purchased and made into Premier-exclusive features, as far as I am aware. Geometry Sculptor will load Mesh Grabber modifiers, but there will not be Mesh Grabber updates as such.

  • Richard HaseltineRichard Haseltine Posts: 110,404

    meaznet said:

    I'm having some issues with MikeD's Icon Creator Pro after installing Studio 6, and I understand that there may be some updates needed from them for it to work properly, but where should I be finding a related Forum?  Would that be here or is there a way to look directly at the particular Creator's Forum?

    Whata re you wanting? Icon Creator is a script rather than a plug-in, so what it requires is harder to know. I am sure the author is aware of the ssues, though he usually has a support thread in the Daz PA Commercial forum here if you want to check for other reports or add your own.

  • LeanaLeana Posts: 13,246
    edited 2:43PM

    kreutzer said:

    Olo_Ordinaire said:

    I assume the difficulties with texture-shaded viewport performance and other issues will eventually be resolved.  But here's why a move to Studio v6 is not tempting, for me.

    I use Mesh Grabber, a plug-in, a lot -- in almost every render.  If I move to Studio v6, I have to throw all my investment in Mesh Grabber and a handful of other tools away.  Not only that, but if I want to have Mesh Grabber functionality, it now costs $200 PER YEAR just to continue with Mesh Grabber capability.  I have to buy the Premier subscription just to have that tool's equivalent available.

    Since I don't put vampire-ware software on my machine, DAZ Studio 6 won't be an option.  For those that suggest setting up in Studio v4 and rendering in Studio v6, that sounds like a ridiculously complex and error-prone workflow.  Not going to happen.

    I guess, mesh grabber and the other plugins will be portet to ds6?

    Whether a plugin or script will get a DS6 version or not will depend on if the vendor creates one.
    We already know that some tools won't get a DS6 version as the PA is not active anymore (for example GenX and the other Dimension3D tools, since the PA passed away)
    In the case of Mesh Grabber and other plugins by ManFriday, since Daz bought several of them as the base to their premier plugins it's unfortunately unlikely that the previous standalone version will get a DS6 update.

    Post edited by Leana at
  • prinzeugenprinzeugen Posts: 40

    what are the system requirments for Daz 6  ? 

  • kreutzerkreutzer Posts: 14

    Leana said:

    kreutzer said:

    Olo_Ordinaire said:

    I assume the difficulties with texture-shaded viewport performance and other issues will eventually be resolved.  But here's why a move to Studio v6 is not tempting, for me.

    I use Mesh Grabber, a plug-in, a lot -- in almost every render.  If I move to Studio v6, I have to throw all my investment in Mesh Grabber and a handful of other tools away.  Not only that, but if I want to have Mesh Grabber functionality, it now costs $200 PER YEAR just to continue with Mesh Grabber capability.  I have to buy the Premier subscription just to have that tool's equivalent available.

    Since I don't put vampire-ware software on my machine, DAZ Studio 6 won't be an option.  For those that suggest setting up in Studio v4 and rendering in Studio v6, that sounds like a ridiculously complex and error-prone workflow.  Not going to happen.

    I guess, mesh grabber and the other plugins will be portet to ds6?

    Whether a plugin or script will get a DS6 version or not will depend on if the vendor creates one.
    We already know that some tools won't get a DS6 version as the PA is not active anymore (for example GenX and the other Dimension3D tools, since the PA passed away)
    In the case of Mesh Grabber and other plugins by ManFriday, since Daz bought several of them as the base to their premier plugins it's unfortunately unlikely that the previous standalone version will get a DS6 update.

    hmmm - bought meshgabber and hoped, that it will work also in ds6 some day...
    so lets hope, that someone develops a compatibility-layer for DS4 in DS6 to use the old software. :)

  • LeanaLeana Posts: 13,246

    prinzeugen said:

    what are the system requirments for Daz 6  ? 

      There is some info about requirements in the first post of the evergreen thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen

  • stephenschoonstephenschoon Posts: 365

    So DIM insists that you install Daz 6 even though I only wanted to install 4.24...

    Can't see how to disable it so I guess I'll have to install it then even though I was going to wait.

    What did we all learn from Microsoft ? Never install just released software...

    S.

  • Hi all - how is iray preview on the 5XXX Series cards - is it better than DS4 on default settings, has anyone done a comparison? - considering either a 5070ti or a 5080ti (current is 4070S).  If iray was faster I would get more done!

    Thanks

  • DavidGBDavidGB Posts: 588

    kreutzer said:

    Leana said:

    kreutzer said:

    Olo_Ordinaire said:

    I assume the difficulties with texture-shaded viewport performance and other issues will eventually be resolved.  But here's why a move to Studio v6 is not tempting, for me.

    I use Mesh Grabber, a plug-in, a lot -- in almost every render.  If I move to Studio v6, I have to throw all my investment in Mesh Grabber and a handful of other tools away.  Not only that, but if I want to have Mesh Grabber functionality, it now costs $200 PER YEAR just to continue with Mesh Grabber capability.  I have to buy the Premier subscription just to have that tool's equivalent available.

    Since I don't put vampire-ware software on my machine, DAZ Studio 6 won't be an option.  For those that suggest setting up in Studio v4 and rendering in Studio v6, that sounds like a ridiculously complex and error-prone workflow.  Not going to happen.

    I guess, mesh grabber and the other plugins will be portet to ds6?

    Whether a plugin or script will get a DS6 version or not will depend on if the vendor creates one.
    We already know that some tools won't get a DS6 version as the PA is not active anymore (for example GenX and the other Dimension3D tools, since the PA passed away)
    In the case of Mesh Grabber and other plugins by ManFriday, since Daz bought several of them as the base to their premier plugins it's unfortunately unlikely that the previous standalone version will get a DS6 update.

    hmmm - bought meshgabber and hoped, that it will work also in ds6 some day...
    so lets hope, that someone develops a compatibility-layer for DS4 in DS6 to use the old software. :)

    I'm getting flashbacks to 2004-7. As soon as the very first DS - the 0.9 public beta - came out I wanted to use it and abandon Poser completely. But ended up having to keep Poser 6 on the go just because in that I could load figures and props (DAZ back then still produced Poser format cr2 figures and pp2 props, pre DS4 and .duf) into it to delete bits, break props up into parts, and define my own groups on, especially, clothes that I could then magnet/D-Form just that part of the mesh I had defined to make custom morphs in the figures that I could then load and use in DS1-3. Couldn't do any of those things in DS back then, so just had to throw things over into Poser 6, especially to make morphs affecting just the geometry I wanted, to then use in DS. I see it's going to be like that again except keeping DS4.24 to throw things into from DS6 to meshgrab and morph. Plus ça change ...

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