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I beleive theya re embedded, not stored as image files, so that isn't an option.
Not for the oens Daz purchased and made into Premier-exclusive features, as far as I am aware. Geometry Sculptor will load Mesh Grabber modifiers, but there will not be Mesh Grabber updates as such.
Whata re you wanting? Icon Creator is a script rather than a plug-in, so what it requires is harder to know. I am sure the author is aware of the ssues, though he usually has a support thread in the Daz PA Commercial forum here if you want to check for other reports or add your own.
Whether a plugin or script will get a DS6 version or not will depend on if the vendor creates one.
We already know that some tools won't get a DS6 version as the PA is not active anymore (for example GenX and the other Dimension3D tools, since the PA passed away)
In the case of Mesh Grabber and other plugins by ManFriday, since Daz bought several of them as the base to their premier plugins it's unfortunately unlikely that the previous standalone version will get a DS6 update.
what are the system requirments for Daz 6 ?
hmmm - bought meshgabber and hoped, that it will work also in ds6 some day...
so lets hope, that someone develops a compatibility-layer for DS4 in DS6 to use the old software. :)
There is some info about requirements in the first post of the evergreen thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen
So DIM insists that you install Daz 6 even though I only wanted to install 4.24...
Can't see how to disable it so I guess I'll have to install it then even though I was going to wait.
What did we all learn from Microsoft ? Never install just released software...
S.
Hi all - how is iray preview on the 5XXX Series cards - is it better than DS4 on default settings, has anyone done a comparison? - considering either a 5070ti or a 5080ti (current is 4070S). If iray was faster I would get more done!
Thanks
I'm getting flashbacks to 2004-7. As soon as the very first DS - the 0.9 public beta - came out I wanted to use it and abandon Poser completely. But ended up having to keep Poser 6 on the go just because in that I could load figures and props (DAZ back then still produced Poser format cr2 figures and pp2 props, pre DS4 and .duf) into it to delete bits, break props up into parts, and define my own groups on, especially, clothes that I could then magnet/D-Form just that part of the mesh I had defined to make custom morphs in the figures that I could then load and use in DS1-3. Couldn't do any of those things in DS back then, so just had to throw things over into Poser 6, especially to make morphs affecting just the geometry I wanted, to then use in DS. I see it's going to be like that again except keeping DS4.24 to throw things into from DS6 to meshgrab and morph. Plus ça change ...