Show Us Your Iray Renders

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited March 2015

    Szark said:
    Good now someone make one. :)
    And pleas include a mouth-corners up dial that dose not do the Joker 'V' grin, lol.
    Post edited by ZarconDeeGrissom on
  • SzarkSzark Posts: 10,634
    edited December 1969

    Szark said:
    Good now someone make one. :)
    And pleas include a mouth-corners up dial that dose not do the Joker 'V' grin, lol.LOL
  • Herald of FireHerald of Fire Posts: 3,504
    edited March 2015

    Free Scanned Woman rendered with HDR. Raw Render and Photoshop Edit.
    That's incredibly detailed. Where did you get the figure from? I'd love to try some renders of my own with her.

    Here's an unfinished render I was testing out to see what I could do with Iray. So far the results look promising, though obviously it needs some time to finish. This took a good 90 mins to get this result, so I could be waiting a long while longer yet.

    Sci_Fi_Apartment.png
    1200 x 1000 - 2M
    Post edited by Herald of Fire on
  • SnowSultanSnowSultan Posts: 3,773
    edited December 1969

    Don't we already have quite a bit of asymmetrical morphs for Genesis 2 already? The individual eye height morphs, left and right face shaping and jaw morphs, left and right nose and nostril morphs, etc.

  • KatherineKatherine Posts: 330
    edited December 1969

    Gogger said:
    Nothing fancy, or remarkable here - just me impressed with how EASY it was to render these two scenes that I had trouble with in DAZ/3Delight and also Poser/Firefly. Each of these took about 20 minutes on a 64Bit Windows 7 Alienware desktop with GTX680. No shader changes, no light changes. I totally post worked the sky in the Japanese Temple image, and I also adjusted light levels in both images in Photoshop - that's just how it will be until I get to grips with Iray. :)

    I'm really, really liking Iray!

    These look fantastic! :)

    Kat

  • DzFireDzFire Posts: 1,473
    edited December 1969

    Lights and refractions and reflections oh my... A girl's best friend ;)

    Diamonds.png
    2000 x 1000 - 4M
  • KatherineKatherine Posts: 330
    edited December 1969

    dustrider said:
    Sorry, but I just can't resist "testing" a render engine with the Stanford Dragon (approx. 800,000 polys). I let Iray render for almost 2 hours to 73% convergence. There is still a tiny bit of noise in the dragon, but not bad. I'll have to adjust the settings to render longer than 2 hours and see what it looks like at about 90% convergence. The shader is a very modified version of the included Iray Jade shader. The lighting is and HDRI and one mesh light.

    Great render. :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Finally got this done.

    Changed it a dozen times. Originally I had a more pulled-out shot, but wanted to see if I could get more of the character in the image. I'm not getting the same cool skin effects as others have, but I'm just using the stock optimized skin thing -- I look forward to having good skin textures to work with down the road. ;)

    All in all, I'm pretty happy with the results, even if I didn't end up having the cool boots in the shot (I think half of CGI is working on stuff that doesn't make it into the final shot)

    The helmet uses a bunch of cranberry car paint (hah), with the flake size reduced to .015. Gun has the same, with Iron shader for a lot of the barrels. Shirt is the Surf's Up shirt with red silk fabric.

    This is also my first attempt using pretty high light levels, rather than the gloomy shots I normally do. ;)

    Very nicely done!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Blue Peterbilt.

    Great render!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    My first attempt at Iray

    Good start :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    MDO2010 said:
    OK, here's my very first Iray attempt. I will not go into my many, many hours of frustration and false starts, since I think I am kind of getting a handle on it now.

    This one is way underlit and I didn't let it finish but I wanted to post a "before." I made a bunch of material, light and toning adjustments after this render and I'll play tomorrow to see if I did it right; it's 1:30AM here now and I downloaded the BETA around 5:00PM, so I think that's enough for one day. :)

    The image on the left is the raw Iray render, stopped at 90% (1h 24m in) because I came back to my computer and saw all the things I needed to fix. On the right is the same image with a little quick adjustment in Photoshop.

    Mark

    Very nice start! Can't wait to see it after your adjustments. :) good job.

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Dumor3D said:
    Thought I'd test my promo from Wave Sandals. As expected, metal didn't work as 3DL is a totally different technique. It only took a few minutes though to apply Iray metals and adjust the colors a bit to get close to the original image. This is V6HD. I set the base SubD to 3 and the render SubD to 4. Used a car paint on the nails. Render time was about 32 minutes on my laptop. One mesh light and dome with intensity set down to .2. I am really happy with the default bump and such on the shoes. I didn't touch that.

    Stop making me want to spend money !! LOL

    Those look fantastic. :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Pendraia said:
    Some early renders using iRay...


    Can anyone advise what the white under the rock on the Lost Garden render might be?

    I haven't caught up on threads since Friday so if this was resolved ignore me. :)

    Is the rock set or raised above the surface? It may be light reflecting from the water and it just "looks" like it is under the rock....

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    This is my first published render using Iray. The model is Teen Danny with Jayce skin texture and eyes, Oliver hair, REAL Hairy, and Funky Undies.

    Lighting is a 3 point Light rig made by Razor 42 and is available in the General freepozitory. http://www.daz3d.com/forums/discussion/53797/

    Many thanks to Razor 42, the Light and Render Presets are extremely useful, and very much appreciated.

    This scene took 292 iterations, and 3222.104s (Approx 54 minutes) to render on an old 2 core Mac with 12 Gb memory.


    Having played with iray in Daz Studio for a few days I like the results, and looking at the amazing renders in this thread, I will need to build my new computer and get better render times.
    Having used Luxrender, the one thing I miss is that light levels cannot be altered in Iray whilst the render is progressing. Also if for some reason my computer crashed there is no render file to return to and continue the render. Maybe, there will be something similar in the final version of DAZ Studio 4.8 Pro.

    Many thanks to DAZ, I do believe this is going to be a game changer for photorealistic renders within DAZ Studio. Lots to look forward to.

    Great start. :) I like it.

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Hole said:
    Pimping my Rocket Ride....


    ...Iray mat tests for a coming "soon" product.

    Ok this looks great! I love the model. : )

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    DigiDotz said:
    ,,messing with emission

    And getting a great handle on it!!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    glaseye2 said:
    Not my 1st Iray render, but the 1st I think that is good enough for posting..... rendered to about 3000 samples (iterations?)..Certainly not photoreal, that would aquire more adjustments (materials etc) and still a little noise in the background.
    One mesh light used - the ringlight from InaneGlory's Photo Studio 3, with the arealight settings replaced by Iray's emissive settings

    Looks like you are starting to get the hang of things. :) Cute render.

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Wanted to see how a darker skinned figure would look using the default Iray option for G2F. Had a bit of 'fun' trying to get the hair black as it wanted to be a very light grey when I first started rendering. I had to reduce the diffuse colour to a very dull grey to compensate.

    It was also a good opportunity to try out some other shaders. Used velvet on the shirt, tweaked to use the texture maps which came with the outfit, and silk on the skirt. Still needs some tweaking to find a good balance, but I'm slowly getting the hang of this.

    You're doing really well. :) Nice job on this.

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Simple Iray still life. I modeled the glass, and the glass uses an Iray shader. The water is also converted to Iray water. Otherwise I haven't touched any of the default shaders for the stock items I used.

    I have a warm nostalgia for 50 cl glasses... my mother has been drinking iced tea out of them since I was a child, and now we have a bunch, too.
    (Going to try to render a 50 cl glass with iced tea and ice later)

    I'm finding the easiest way to get rid of graininess is render at 2x size and then reduce it 50% in post.

    Amusingly, the light levels are so high I really had to cut down exposure:
    The sun intensity was dropped to 50%, environmental intensity to .2.
    Tone:
    Exposure: 6
    Shutter speed: 1, F/Stop: 16, Film ISO: 25

    (Just for the heck of it I kept F/Stop consistent between camera and renderer settings and tried to use realistic values)

    Love how this turned out! :) The glass looks wonderful.

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    8eos8 said:
    Hello, I'm new here :) Here's what I've done so far after a couple days of playing around with Iray. Both images are lit with an HDRI and a couple of photometric spotlights, and I set the tone mapping ISO to 200. I used the Iray skin shader, and the velvet shader on the bikini. This post was really helpful for getting a nice skin sheen: http://www.daz3d.com/forums/discussion/53690/P225/#779482 They took about 5 minutes each using 2 GTX 970's.

    Very well done !!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    tjohn said:
    Playing with tone mapping settings, sorry I don’t remember the names of the values I changed. Two mesh lights; one a large sphere above the well, one a plane behind the camera, both are set to 100 watts. Environment set to Scene Only. Set to render for 4 hours, I don’t know how long it actually ran. CPU only.

    Love the tone on this. The coloring is warm and looks really nice!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    ACross said:
    wwes said:
    scatha said:
    Vaskania said:

    No, he means Nvidia. Iray is made by Nvidia.

    Oh great, so we're back to the dark ages until Nvidia decides to play nice... just lovely.

    I think a lot of people are looking at this the wrong way. It is really a win/win. DS still has the 3Delight render engine, which has been improved if I understand correctly. IN ADDITION, there is the option for Iray renders, which can take advantage of GPU rendering with an NVIDIA graphics card. But, even without GPU rendering, iray will work just fine from your cpu. Even on my anemic computer, I've already done some great unbiased renders, and the speed seems about the same as 3delight. No one is losing anything with this update, and most people are gaining a great deal.
    I couldn't agree with WWES more.

    I have Intel HD Graphics integrated with my motherboard and I'm getting beautiful renders. Would it be nice to have an Nividia graphics card with 4G ram? Sure it would. But the only thing affected is speed. Before I went to bed last night, I set Max Time to the equivalent of 8 hours and started a render. When I got up, the render was done. It took "5 hours 45 minutes 42.16 seconds" (from the log file.)

    I think it's unfair to complain DAZ has included an Nvidia product that only works with Nvidia GPUs. Should DAZ deny all of us access to this technology because some of their customers are using cards with AMD GPUs? It's not like we have to actually have an Nvidia GPU to use Iray. Or that our results are any different when rendering using the CPU. In fact, if the image needs more memory than the card has installed, it reverts to using the CPU anyway.

    And 3Delight is better than ever.

    Thank you, DAZ. :)

    P.S. Here's one of my earliest Iray renders


    Cute render :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    MDO2010 said:
    Alright, I think I finally have the basics figured out. Had a chat with a photographer friend who gave me a "camera settings for dummies" talk and went back into my scene and made some tweaks. Also adjusted a few materials and downloaded the latest driver for my video card - I'd previously avoided doing so because earlier versions were conflicting with something in my setup and causing regular crashes, but I guess they fixed whatever it was.

    I let this run for 1h35m - it was only at 60% but it looks pretty good to me so I stopped it there so I can play with some other things. :)

    Mark

    This looks good! :) And the beauty of Iray is that you can stop the render if it reaches "good enough" before it is done. Well done. :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Here's a new scene I'm trying out, lit mostly with emissive materials, but also with a dark sky environment map. For this one, I rendered it double size and shrunk, rendered 2 hours, could use more.

    I called it "Calculations, Calculations" (because that's what i feel like I'm doing getting used to Iray :) )

    Wow! I love how this one is going! And yep, I have done more reading on lighting physics than I ever thought I'd have to. LOL Great title!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Gradually gaining confidence with this...

    Here are a few of my experiments: an outdoor scene lit with sun/sky, a nighttime scene using an emitter as the primary light source (plus dome), and a portrait-style setup.

    These look REALLY good !!

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Kamion99 said:
    I have to say, the default skin conversion is fantastic. I may have to clothe her and do a full body render.

    Hair is still a WIP. I did some quick smudging in photoshop as it was still grainy. Mind you, I stopped the render at 40 minutes, if Id let it go it would've been cleaner.

    Beyond that I just shopped in a background, the skin is straight from the render.

    Is it odd that I'm really excited by how nice the teeth look by default? Their reflection and translucency is spot on.

    This looks really really good!

    The teeth are great. It is nice to be able to get away from the chicklett look. :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Gogger said:
    StoneMason stuff is pretty easy to get a good render out of and seems to play especially nice with IRAY. I did this one while watching SickleYield's video tute on YouTube. I rendered to a transparent background, tossed in a stock image and WOW! (ZERO post work on the robot). I love this stuff! It just blows me away how much as changed with the release of DAZ and IRAY.

    Go ahead, click the image to full size. I double-dog-dare-ya!

    Definitely worth a full-size view! Well done. : )

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Szark said:
    Another DS/Iray test. O am not happy with the light glasses, the textures are bad, they have highlights and even the main head light has sky reflections on. Had to take the textures into Photoshop and try and remove them. But what do you expect from a Weekly DAZ3D freebie.

    Rendered at 5000 samples and took 10 hours on i7 3.4 ghz quad CPU only. Not bad, could never get that from Lux.

    You did a great job with it. :)

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    pearbear said:
    Trying out some imported 3D scanned .OBJs now. (I didn't make the scans, but bought them online) The lighting is DAZ sun/sky in the first two and HDRI in the second two. I let each scene render for about three minutes on just GPU (1 GeForce GTX Titan).

    This is basically just using DAZ as a pure renderer, and I'm blown away that they've released this technology to the world for free. This type of unbiased GPU renderer software alone is something that would cost you about $400-500, until a few days ago when DAZ dropped their bombshell.

    The textures on these head models are 10,000x10,000 pixels, so this confirms that DAZ and Iray have no problem with textures bigger than 4096x4096 (as others have already pointed out). You can get great detail of skin pores etc. with bump maps of this resolution that I'd be thrilled to see in DAZ models in the future.

    I got an instant crash when turning caustics on after adding a glass vase to the fourth scene here. The first full-on crash I've experienced with 4.8, after probably logging more than 20-30 hours of use. (I lose track of time when I'm having fun)

    These look really good !

    Kat

  • KatherineKatherine Posts: 330
    edited December 1969

    Kamion99 said:
    I may have gotten carried away here. I really wanted a character sitting in the courtyard. Of course, given the pose, there was no way a rigged skirt was going to look natural, so dynamics it was.

    The good news was it took less time to set up the lighting and materials than it did to drape the dress. Obviously, that's because it was a job and a half to drape the dress.

    Parts of this (the skin and left hand in particular) do a good job of showing how Iray can make more painterly renders, rather than just aiming for photorealism.

    I'm going to continue to tweak and render a larger version.

    Very well done! Love it. :)

    Kat

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