Show Us Your Iray Renders
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Incredible renders everyone, it's been a long day for me. Just wanted to share this before getting some rest.
Well, if there was any doubt about light spread patterns, Caustics, and not changing shaders, well.
Sabby-Bunny, Gia Hair, G2F Vintage Style Dress (by Wilmap), Leris Outfit (gloves), Classic Deco: Eclectic, various necklaces, and a lot of Daz Studio Primitives.
1 Photometric Point light in the fixture, Iray Emissive surface on the florescent bulb, and three Photometric spotlights.
The light fuxture silver rings are using the Iray Silver preset, set to Emit not just scatter. That may have been a mistake with caustics on in the render tab. That or the render needed more then 95% convergence.
The point light was there to get a tad more light on Bunny's face, and to cast the hard shadows on the wall behind her.
Classic Deco (table set), Bunny, and her outfit was not touched, except the gold on the 'Hand Device' (Leris Outfit Gloves) using the Iray gold shader.
Now the cool bit. Me, Kadix, Szark, Mustakettu85, wowie, and many others toiled over the caustics for this scene, and it has finally been done. Getting the light reflected back up at the ceiling to Illuminate it in that multiple ring patron, precisely where it should be (instead of me guessing).
Before
http://www.daz3d.com/gallery/#images/42065
And after (attached). 1 hours 52 minutes 27.51 seconds (cpu only).
here a little rendering that takes a little longer :)
6 hours (GPU / CPU)
Yes! That looks really great.
Yes on the teeth and also the SSS on the ear to me looks spot on instead of the typical overblown effect we see too often. Nice work!
Pearbear.... Wait now... you can't be sneaking a photo in like that. How did you catch Julia Roberts dressed in her weekend work in the garden outfit? LOL. Hey, all great work, but that one in particular... the feet not squishing on the ground was about the only give away.
Playing with surfaces. 58 minute render using my GTX 780 only.
Hello,
I have not read all posts in this topic but,
where for set the renders to 1920 x1080 or more (in ds iradium)?
I'm very happy that daz did it the iradium
I may have gotten carried away here. I really wanted a character sitting in the courtyard. Of course, given the pose, there was no way a rigged skirt was going to look natural, so dynamics it was.
The good news was it took less time to set up the lighting and materials than it did to drape the dress. Obviously, that's because it was a job and a half to drape the dress.
Parts of this (the skin and left hand in particular) do a good job of showing how Iray can make more painterly renders, rather than just aiming for photorealism.
I'm going to continue to tweak and render a larger version.
If I understand your question... You set your render size under 'Render Settings', the 'Editor' tab and 'General'. If you don't see 'Render Settings', look under 'Window' -> 'Panes'. After I opened that, I docked it to the right side tray under the 'Cameras' tab to have it easily accessible.
Wow, Kamion99, beautiful! Posing and the character's face are so graceful and natural looking.
And the skin is fabulous. What was your approach to setting up the skin?
If I understand your question... You set your render size under 'Render Settings', the 'Editor' tab and 'General'. If you don't see 'Render Settings', look under 'Window' -> 'Panes'. After I opened that, I docked it to the right side tray under the 'Cameras' tab to have it easily accessible.
Hmm, thank you.
One of the best "skins" i see from Daz Studio. Really nice.
I did a few different renders last night , playing around wth Iray light setting s with out adding to many iray shaders experimenting. with setting i could find.
I used mostly the default sun dial settings and in some scenes I added a Iray spot or 2 to lighten up the dark corners but over all to not bad of results
I did have some some very long render times to say the least. but that was understandable with some of the level of detail.
The Mazedness in the Mysteries Cave models. I rendered in Iray and came out very dark no matter what I did I think it may have had to do with the build in light source in the lava , but even after i removed the lave light it still remained dark so I'll have to play with that some more. maybe try it with Iray water shadres instead of using the lava or water that came with the set.
A problem I have is not know where everything is. Can or would someone please please please post some basic documents as to at least so I can find all the iray settings and shaders etc. lol :)
Thanks for looking :)
Here's a quickie, literally took 21 seconds! GPU only used.
Homebuilt PC.
i7-4790 4GHz
GTX750 2GB OC Edition (512 CUDA)
16GB DDR3 1600MHz RAM
Put a 8K x 4K Milky Way HDR from hdrlabs into environment map and set at 75%, placed the ship and voila! Test render so no crew ;)
Just need to figure out if there is anyway of seeing the HDR in the viewport so i can rotate it without having to render each time.
Edit: just discovered I can set the Aux Viewport to Iray :cheese:
Ivy, in the render tab, did you dial "Crush Blacks" back to 0.0 from the default of 0.2?
http://www.daz3d.com/forums/viewreply/782244/
"Tone Mapping" intro for Iray (what is ISO### for, etc). In the "Tips & Tricks for Iray for newbies" thread.
http://www.daz3d.com/forums/viewreply/782511/
I Think we all are just starting out, so what you ask for, a "Basic guide", may not be ready. This is Beta after all. There are a few threads on Iray, SickleYield has a vid and a few tutorials (the last time I looked).
The SickleYield getting started vid https://www.youtube.com/watch?v=L5FZ5gS9v50
Lights note that I can't find;
Lights that only have "Lumen" controls are for Iray only. (And don't work in 3delight).
Lights that only have "Intensity" control are for 3delight (And don't work in Iray).
Lights that have both (Photometric Lights)... "Lumen" control is for Iray, and the "Intensity" control is for 3delight.
So just remember - "Lumen" control is for Iray, and the "Intensity" control is for 3delight.
Not much sleep, need coffee.
Here's one of Daz Horse2 in Iray using an HDR skydome image.
Not sure if there are any shadows there or not.
Here's a stupidly simple one I did from an old test scene I was using when I was playing around posing Aiko 3 LE (I think?).
Since it was a posing exercise only, there's nothing in there for texturing or skin, etc. In fact, there weren't even any lights until just now when I threw in three spots and hit render. Well, I had to turn the intensity way down to keep her face from being completely washed out, but as I said, stupidly simple.
I'm liking iray a lot and I look forward to learning how to use it effectively.
Thank you very much for the info.
I seen SickleYields thread but its not much use for a quick users guide when your looking for a specific setting
I wanted to learn everything i could about using the light in Iray before I attempt to learn about the shaders, I am kind of surprise there was not a quick user guide.
Thank you very much for the info.
I seen SickleYields thread but its not much use for a quick users guide when your looking for a specific setting
I wanted to learn everything i could about using the light in Iray before I attempt to learn about the shaders, I am kind of surprise there was not a quick user guide.
I'm sure Daz will have one.. soon.... :)
As I was off looking for links for my last post, lol.
I see something about where the shadow should be, and I didn't notice it at all till I read the post. So that is good Wilmap. :coolsmile: Due to other shadows in the same spot, it is difficult to tell.
Are you referring to "Tone Mapping" exposure in the render tab? or the "Lumen" control on the lights? Nice render, I have A3, somewhere, I think :red:Thank you very much for the info.
I seen SickleYields thread but its not much use for a quick users guide when your looking for a specific setting
I wanted to learn everything i could about using the light in Iray before I attempt to learn about the shaders, I am kind of surprise there was not a quick user guide.
The thread isn't a starter guide, this is:
http://sickleyield.deviantart.com/journal/Tutorial-Getting-Started-With-Iray-519725115
There's one about shaders, too:
http://sickleyield.deviantart.com/journal/Iray-Surfaces-And-What-They-Mean-519346747
The thread isn't a starter guide, this is:
http://sickleyield.deviantart.com/journal/Tutorial-Getting-Started-With-Iray-519725115
There's one about shaders, too:
http://sickleyield.deviantart.com/journal/Iray-Surfaces-And-What-They-Mean-519346747Them are the links I was just looking for, thanks SickleYields.
Cool stuff everyone! I've been having some fun working on adapting my Point and Shoot lights to work with Iray.
Render is still a little raw but things are starting to look pretty good.
The thread isn't a starter guide, this is:
http://sickleyield.deviantart.com/journal/Tutorial-Getting-Started-With-Iray-519725115
There's one about shaders, too:
http://sickleyield.deviantart.com/journal/Iray-Surfaces-And-What-They-Mean-519346747
The official shader docs can be found on the doc center. Fills in a we places missing in the sickleyield ones.
Playing with stained glass and candles. This is just one of the preset scenes from DMR Lynettes Dark Rites.
The trick to get the stained glass to work, in case anyone is wondering, was to put the color map in the Glossy Color channel and change Glossy Color Effect to scatter and transmit. Another thing I learned here is that Transmitted Measurement Distance seems to be what controls how far into a surface the Transmitted Color is used; for my candles here I moved it down to 3 from the Wax Preset's setting of 10. I only ran it to about 88% so there is still a bit of noise in the candle wax and some of the shadows.
Mark
InaneGlory, that is so cool. Among almost a hundred products I've yet to see in DS, and I was afraid it wouldn't function at all in Iray. D2D2 being the other. (EDIT, where are the bracers from? I like!)
DAZ_cjones, thanks for the link. Last week most of that appeared to be for 4.7, tho it's been a week, I should look again.
(EDIT)
Much improved, thanks DAZ_cjones.
So far I've been very pleased how much of the content I have can be adapted (and improved immensely) by Iray.
The link I posted is definitely for 4.8.
and another test using DT Yosemite HDRI's
I'm not so good as most of the artists here, but my character looks pretty good in my first test with "Real Hairy" and the Iray renderer. I've added only one distant light.
The only thing, that I currently don't unserstand is, why there are these fireflies? And how can I set up DAZ that it renders without fireflies? But it#s just at the beginning.