Thank you kindly for your continuing interest guys.
Besides the aforementioned Daz requirements which prevented my product to be released here earlier, my work was further delayed by real life issues, as I had to relocate in another city and was confronted with family matters related to some health matters that required urgent attention. Plus there was the Cristmas and end of the year holidays that added to the overall distractions...
Now that things seemed to have settled, I am again able to concentrate on product creation. As far as my ocean shore module is concerned, during my intermittent work on it I managed to inprove the realism even further. Also added a custom underwater camera to better assist in the rendition of red and orange objects which, as in reality, inherit a greenish or bluish cast due to the sea water light absorbtion. Similar to real underwater cameras, this virtual one is fitted with tinted lights to compensate and in-render color-correct objects colored in the red spectrum, including the human skin.
I am currently working on updating the presets and doing some promotional renders so that the product is finally prepped for release. As to the when and where, you will be the first to know in due time . It's a promise!
Just wanted to let you know, whoever may still be interested, that my "Ocean Delight" project is not dead, on the contrary, it suffered a great deal of transformations and refinements and in my opinion now is looking better than ever... It is finally completely finished, the only things left to do is an instructional PDF, a final check and packing. Will let you know when and where to find it in due time.
In the meantime, you can have a look at a few renders I made showcasing the final iteration. Thank you for your interest and support!
Oh thank you that it's not dead!!! Just yesterday I thought about your product! Really. This will be an instant buy for me... go on, show us more and tell us when it will be available, pleeeeeeeeease!
I still want an ocean / seas product. I'd like a Interactive licence to be available and it exportable to UE4/Unity/Blender although I realize materials will have to be manually adjusted.
Hi 3CPO, I honestly read from start to finish through this thread and it was rather incredible to see the excellent start, but also how much further you took this incoming project beyond the initial positive response. It will be great to see it when it comes out and any other further plans you have after.
Thank you kindly guys, you are such a great and supporting group, really glad you didn't loose interest. You will soon be enjoying it yourselves. Can't give you an exact date for now, but I will venture to estimate July will be a good guess. So, pretty soon...
Very impressive. Looks great, and an insta buy for me as well.
Earlier in the thread, you had said that Daz wanted you to prove that you were more than a one trick pony... has that changed or do you have other projects on the back burner?
If you need another Idea, and I am sure you don't, "Ocean Delight" has a calm or at least gentle sea... could you work up a "companion" product, using the same technicque called... something like...I dunno,
"A Perfect Storm"?
An asset with big waves, rough seas, darker, murkier background.... "Just sit right back and you'll hear a tale, A tale of a fateful trip..." kinda thing
Very impressive. Looks great, and an insta buy for me as well.
Earlier in the thread, you had said that Daz wanted you to prove that you were more than a one trick pony... has that changed or do you have other projects on the back burner?
If you need another Idea, and I am sure you don't, "Ocean Delight" has a calm or at least gentle sea... could you work up a "companion" product, using the same technicque called... something like...I dunno,
"A Perfect Storm"?
An asset with big waves, rough seas, darker, murkier background.... "Just sit right back and you'll hear a tale, A tale of a fateful trip..." kinda thing
Thank you Chumly. As you may have read already, "Ocean Delight" is conceived to be modular, to be used as per a user-case scenario. This particular one is called "shore module" and is designed to be used in conjunction with the provided beach and seafloor. I do have in the works a "deep sea module", which is designed a bit differently with much larger tiles and with different larger type of waves which can simulate various types of stormy seas. As for proving myself, that remains to be seen if it is still the case... Will keep everyone posted.
I still want an ocean / seas product. I'd like a Interactive licence to be available and it exportable to UE4/Unity/Blender although I realize materials will have to be manually adjusted.
Technically, this product will be exportable like any other geometry. However, converting the materials will not be enough as the ability to show lightrays and underwater caustics is strictly connected with Iray render and shading system combined with a particular setting that makes it all possible. If you want to use UE4, Unity or Blender, you may want to explore proprietary products specifically designed for those respective softwares. To clarify, "Ocean Delight" is an Iray only product.
I still want an ocean / seas product. I'd like a Interactive licence to be available and it exportable to UE4/Unity/Blender although I realize materials will have to be manually adjusted.
Technically, this product will be exportable like any other geometry. However, converting the materials will not be enough as the ability to show lightrays and underwater caustics is strictly connected with Iray render and shading system combined with a particular setting that makes it all possible. If you want to use UE4, Unity or Blender, you may want to explore proprietary products specifically designed for those respective softwares. To clarify, "Ocean Delight" is an Iray only product.
Thanks. What I need to do is read up on Eevee and the real time renderers of UE4/Unity. Depending on what's in the final geometry it's that I want, the other engines can do an acceptable job simulating similar lighting effects, although they'd be much simplified, being real time game engine renders.
Comments
+3
+4 !
...still want this badly. This is by far the best large environment water water product I've seen as it looks so much more real than the others.
Thank you kindly for your continuing interest guys.
Besides the aforementioned Daz requirements which prevented my product to be released here earlier, my work was further delayed by real life issues, as I had to relocate in another city and was confronted with family matters related to some health matters that required urgent attention. Plus there was the Cristmas and end of the year holidays that added to the overall distractions...
Now that things seemed to have settled, I am again able to concentrate on product creation. As far as my ocean shore module is concerned, during my intermittent work on it I managed to inprove the realism even further. Also added a custom underwater camera to better assist in the rendition of red and orange objects which, as in reality, inherit a greenish or bluish cast due to the sea water light absorbtion. Similar to real underwater cameras, this virtual one is fitted with tinted lights to compensate and in-render color-correct objects colored in the red spectrum, including the human skin.
I am currently working on updating the presets and doing some promotional renders so that the product is finally prepped for release. As to the when and where, you will be the first to know in due time . It's a promise!
Thank you sooo much for the update. Hope you get all cleared up. Take your time. We're waiting here for you... or anywhere else... ;-)
Hang in there 3CPO, we're all rooting for you!
..good you were able to get things sorted out and thank you for keeping us informed.
Hey everyone !
Just wanted to let you know, whoever may still be interested, that my "Ocean Delight" project is not dead, on the contrary, it suffered a great deal of transformations and refinements and in my opinion now is looking better than ever... It is finally completely finished, the only things left to do is an instructional PDF, a final check and packing. Will let you know when and where to find it in due time.
In the meantime, you can have a look at a few renders I made showcasing the final iteration. Thank you for your interest and support!
Oh thank you that it's not dead!!! Just yesterday I thought about your product! Really. This will be an instant buy for me... go on, show us more and tell us when it will be available, pleeeeeeeeease!
I've wondered about this once in a while, and am happy to hear it's still coming! Thanks for the update.
- Greg
Wow this looks amazing! I'm in whenever and wherever it's available!
Yes! So glad you didn't give up on this.
When I saw the first post I said "Hell yeah!" then noticed it was 2019
After seeing the latest posts, here's my response:
I still want an ocean / seas product. I'd like a Interactive licence to be available and it exportable to UE4/Unity/Blender although I realize materials will have to be manually adjusted.
Still very interested in buying this product - thanks for the update!!!
Oh I was hoping to hear what has been happening with this current project! Thanks for the great update. Cannot wait until its out so I can purchase!!
Hi 3CPO, I honestly read from start to finish through this thread and it was rather incredible to see the excellent start, but also how much further you took this incoming project beyond the initial positive response. It will be great to see it when it comes out and any other further plans you have after.
Those last renders look amazing.
..defintiely on the veirual whishlist, wherever it may end up. This is has become absolutely awsome.
LIAR, you are just posting images from your Bahamas trip. LOL
looking forward to the product!
When does it appear in the store? WHEN? Want it ASAP!
Thank you kindly guys, you are such a great and supporting group, really glad you didn't loose interest. You will soon be enjoying it yourselves. Can't give you an exact date for now, but I will venture to estimate July will be a good guess. So, pretty soon...
Those renders look fantastic 3CPO!
I have been keeping an eye out for this thread for ages. Good news, looks like it'll be fantastic.
Regards,
Richard
looking forward to this coming around and then hoping it's not asking tooooo much of the system
Looks amazing even I will let the moths out of my wallet for this :)
oh and +1 this
I just discovered this thread... and WOW!
Very impressive. Looks great, and an insta buy for me as well.
Earlier in the thread, you had said that Daz wanted you to prove that you were more than a one trick pony... has that changed or do you have other projects on the back burner?
If you need another Idea, and I am sure you don't, "Ocean Delight" has a calm or at least gentle sea... could you work up a "companion" product, using the same technicque called... something like...I dunno,
"A Perfect Storm"?
An asset with big waves, rough seas, darker, murkier background....
"Just sit right back and you'll hear a tale, A tale of a fateful trip..." kinda thing
Thank you Chumly. As you may have read already, "Ocean Delight" is conceived to be modular, to be used as per a user-case scenario. This particular one is called "shore module" and is designed to be used in conjunction with the provided beach and seafloor. I do have in the works a "deep sea module", which is designed a bit differently with much larger tiles and with different larger type of waves which can simulate various types of stormy seas. As for proving myself, that remains to be seen if it is still the case... Will keep everyone posted.
Technically, this product will be exportable like any other geometry. However, converting the materials will not be enough as the ability to show lightrays and underwater caustics is strictly connected with Iray render and shading system combined with a particular setting that makes it all possible. If you want to use UE4, Unity or Blender, you may want to explore proprietary products specifically designed for those respective softwares. To clarify, "Ocean Delight" is an Iray only product.
Thanks. What I need to do is read up on Eevee and the real time renderers of UE4/Unity. Depending on what's in the final geometry it's that I want, the other engines can do an acceptable job simulating similar lighting effects, although they'd be much simplified, being real time game engine renders.