Rynne 8 New non-negative thread

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Comments

  • nemesis10 said:

    Anyone know what is the outfit she's wearing here?

    https://www.daz3d.com/the-legend-for-genesis-3-and-8-female-s

    Awesome! Thanks Nemesis10. I knew I had seen it! But I just couldn't place it. Should have known it was an Aeon Soul item right off, they're so distinctive and well detailed. Cheers!

  • Oso3DOso3D Posts: 15,085

    Thing about criticism is what benefit you expect it to have.

    For instance, saying 'I don't like X' doesn't... really tell a vendor anything that sales don't communicate more realistically.

    One thing I love about the product suggestion forum is a more positive 'this is what I'd love to see!' Sure, it doesn't guarantee success or anything, but kibbitzing about cool possible ideas can definitely get some vendors thinking about possibilities.

    Conversely, I can't remember a single negative comment that ever ... helped, really. At least not unless it was combined with a pointer to examples, or otherwise constructive/positive elements like 'I think this stuff clashes, have you looked at this similar thing?'

     

  • nicsttnicstt Posts: 11,715
    edited December 2019
    DustRider said:
    joseft said:

    more fantasy/scifi/toon/caricature type characters is always a good thing to me

    its difficult to explain why i prefer it...maybe im just weird. But hyper-realism to me comes across as less artistic. less...appealing i guess you could say. Achieveing hyper-realism is impressive in its own way, but if its just like a photo it doesnt seem so special to me

    Yeah, I completely agree with you. For the past two years doing Daz, I've been striving to do hyper-realism, but I do animation and though it looks fantastic, it always feels a little off for some reason and maybe that's the uncanny valley everyone talks about. But then I started dialing in girl 8 or her tie-in characters, or Kaneda, Yuzuru, and my go-to skin is Hazel from Girl 8 now, and everything just clicked for me. It felt like an anime and I know this is where I want to go with my work. I'm doing a trailer right now for a feature I want to do and I'm so thrilled with how it's looking, it's as if I'm watching a 3D movie from any studio or Japan (I'm not saying my work is on their level though lol, I have sooooo much to learn still!). On the other hand, I do enjoy getting realistic characters still though because I've found for my grapic novels, those characters are perfect for that for me. So it's amazing how there's positives for everything in their own unique way, that's one of the reasons I've fallen in love with doing this. 

    One of the reasons I dial some of The Girl into almost every character I render it to give more of a cartoon feel, just to help pull out of uncanny valley a bit. My style (if I have one) is definitely more realistic 3D, but not photorealistic. The Girl, and characters like Rynne, Ktaraya etc. to me are excellent additions to dial into many other characters (or a great starting point for customization).

    I get bored doing realistic renders for some reason and think it's so much more fun to add various toon and fairy morphs and playing with unrealistic heights and features. I especially like over-sized eyes and irises.

    I like over-sized eyes at times; they are great for stylised and characatures, as well as convergent evolution examples where aliens look similar. Large eyes on their own though, are pretty useless: IMO.

    Everything can be dialled in or out.

    My only issue with this bundle is, it doesn't know what it wants to be.

    I thought fairy at first, which I was up for, but it gives more of a teen vibe.

    Stick wings on a teen and she/he still looks like a teen; conversely, remove the wings from a fairly and it(?) still looks like a fairy.

    My thoughts are that a fairy isn't a mammal, no genetalia, breasts or navel. If a fairy is a mammal, then they're just an off-shoot of humans, in some way related to Homo Sapiens. I've read a lot of fantasy over the years, and often that was the case, all the humanoid ancestors shared a common one, or were all off-shoots of humans.

     

    Post edited by nicstt on
  • Patrick TynerPatrick Tyner Posts: 640
    edited December 2019

    deleted

    Post edited by Patrick Tyner on
  • The big issue with the other thread was the arguments over what should or shouldn't be posted.

  • DustRiderDustRider Posts: 2,880
    edited December 2019
    DustRider said:
    joseft said:

    more fantasy/scifi/toon/caricature type characters is always a good thing to me

    its difficult to explain why i prefer it...maybe im just weird. But hyper-realism to me comes across as less artistic. less...appealing i guess you could say. Achieveing hyper-realism is impressive in its own way, but if its just like a photo it doesnt seem so special to me

    Yeah, I completely agree with you. For the past two years doing Daz, I've been striving to do hyper-realism, but I do animation and though it looks fantastic, it always feels a little off for some reason and maybe that's the uncanny valley everyone talks about. But then I started dialing in girl 8 or her tie-in characters, or Kaneda, Yuzuru, and my go-to skin is Hazel from Girl 8 now, and everything just clicked for me. It felt like an anime and I know this is where I want to go with my work. I'm doing a trailer right now for a feature I want to do and I'm so thrilled with how it's looking, it's as if I'm watching a 3D movie from any studio or Japan (I'm not saying my work is on their level though lol, I have sooooo much to learn still!). On the other hand, I do enjoy getting realistic characters still though because I've found for my grapic novels, those characters are perfect for that for me. So it's amazing how there's positives for everything in their own unique way, that's one of the reasons I've fallen in love with doing this. 

    One of the reasons I dial some of The Girl into almost every character I render it to give more of a cartoon feel, just to help pull out of uncanny valley a bit. My style (if I have one) is definitely more realistic 3D, but not photorealistic. The Girl, and characters like Rynne, Ktaraya etc. to me are excellent additions to dial into many other characters (or a great starting point for customization).

    I get bored doing realistic renders for some reason and think it's so much more fun to add various toon and fairy morphs and playing with unrealistic heights and features. I especially like over-sized eyes and irises.

    I like the oversized eyes as well. Often though just mildly oversized, so it influences how someone relates to the character , but isn't immediately obvious (if that makes sense). It's fun to dabble with very realistic characters, but I got into this more because of the fantasy possibilities, and the ability to make diorama/stature like images that look 3D. Plus IMHO Thorne makes really great characters (but I really like some of the character by Macius too, Gabrielly looks like she would combine well with other characters, and well as be very cute on her own).

    Post edited by DustRider on
  • DustRiderDustRider Posts: 2,880
    nicstt said:
    DustRider said:
    joseft said:

    more fantasy/scifi/toon/caricature type characters is always a good thing to me

    its difficult to explain why i prefer it...maybe im just weird. But hyper-realism to me comes across as less artistic. less...appealing i guess you could say. Achieveing hyper-realism is impressive in its own way, but if its just like a photo it doesnt seem so special to me

    Yeah, I completely agree with you. For the past two years doing Daz, I've been striving to do hyper-realism, but I do animation and though it looks fantastic, it always feels a little off for some reason and maybe that's the uncanny valley everyone talks about. But then I started dialing in girl 8 or her tie-in characters, or Kaneda, Yuzuru, and my go-to skin is Hazel from Girl 8 now, and everything just clicked for me. It felt like an anime and I know this is where I want to go with my work. I'm doing a trailer right now for a feature I want to do and I'm so thrilled with how it's looking, it's as if I'm watching a 3D movie from any studio or Japan (I'm not saying my work is on their level though lol, I have sooooo much to learn still!). On the other hand, I do enjoy getting realistic characters still though because I've found for my grapic novels, those characters are perfect for that for me. So it's amazing how there's positives for everything in their own unique way, that's one of the reasons I've fallen in love with doing this. 

    One of the reasons I dial some of The Girl into almost every character I render it to give more of a cartoon feel, just to help pull out of uncanny valley a bit. My style (if I have one) is definitely more realistic 3D, but not photorealistic. The Girl, and characters like Rynne, Ktaraya etc. to me are excellent additions to dial into many other characters (or a great starting point for customization).

    I get bored doing realistic renders for some reason and think it's so much more fun to add various toon and fairy morphs and playing with unrealistic heights and features. I especially like over-sized eyes and irises.

    I like over-sized eyes at times; they are great for stylised and characatures, as well as convergent evolution examples where aliens look similar. Large eyes on their own though, are pretty useless: IMO.

    Everything can be dialled in or out.

    My only issue with this bundle is, it doesn't know what it wants to be.

    I thought fairy at first, which I was up for, but it gives more of a teen vibe.

    Stick wings on a teen and she/he still looks like a teen; conversely, remove the wings from a fairly and it(?) still looks like a fairy.

    My thoughts are that a fairy isn't a mammal, no genetalia, breasts or navel. If a fairy is a mammal, then they're just an off-shoot of humans, in some way related to Homo Sapiens. I've read a lot of fantasy over the years, and often that was the case, all the humanoid ancestors shared a common one, or were all off-shoots of humans.

     

    Got to admit - I know nothing about fairies, other than they typically have pointed ears, and that they live for a loooong time. So a fairy that looks like a "teen" could be 100 years old???

    Anyway, they are mythical creatures, so that would seem to give them a pretty wide range of possibilities, unless of course you want to go strictly "by the book". With that in mind (your post made me curious), is this Wikipedia page a reliable source for what a Fairy is?

  • JOdelJOdel Posts: 6,316

    The exaggerated facial features can be a help in depicting expressions in an illustration which is not a closeup of a single character. If you have a group f characters illustrating a particular scene, in a story, say, you want to be able to interpret the expressions of all the faces that are visible. The big eyes (with eyebrows) can be a help.

  • memcneil70memcneil70 Posts: 5,315

    I was able to finally render https://www.daz3d.com/river-for-rynne-8 and of course I chose a pose that was a challenge for the hair cutting through the shoulder! After an hour with the sliders I 'think' I freed the hair. To be honest, TwistedMetal is not a PA I have purchased a lot of, but this character was one of the reason I bought the bundle, along with her other character for Rynne 8. I will be buying more of their work.

    The outfit, https://www.daz3d.com/woodland-dweller-for-genesis-8-females was so easy to work wiith in dForce. I really hope a texture set is coming later.

    Mary

    River for Rynne 8.png
    1000 x 1618 - 3M
  • memcneil70memcneil70 Posts: 5,315

    I was able to do another render of Kade https://www.daz3d.com/kade-for-rynne-8 and placed her in DigiVault's https://www.daz3d.com/the-red-zone which weirdly enough matched the texture set for her outfit. I do have a bone to pick on the 'shoot me here' highlights, but if this is used for anime or non-realistic scenes it should work. But it sure helps line up a scope to the kill zone nicely. Kade is very nice. Love her eye selection, hotlime74 did a great job. Again, another PA I will keep an eye out for in the future.

    But folks, I am not great at renders, would love to see others' work here.

    Mary

    Kade for Rynne 8.png
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  • Worlds_EdgeWorlds_Edge Posts: 2,153

    I like the renders, especially the last one @memcneil70

  • Hurdy3DHurdy3D Posts: 1,073

    okay

    https://www.daz3d.com/birdie-for-rynne-8

    is the first rynne character which fits my taste.

    it's a shame that's only for rynne, otherwise I would have bought it

  • I was able to do another render of Kade https://www.daz3d.com/kade-for-rynne-8 and placed her in DigiVault's https://www.daz3d.com/the-red-zone which weirdly enough matched the texture set for her outfit. I do have a bone to pick on the 'shoot me here' highlights, but if this is used for anime or non-realistic scenes it should work. But it sure helps line up a scope to the kill zone nicely. Kade is very nice. Love her eye selection, hotlime74 did a great job. Again, another PA I will keep an eye out for in the future.

    But folks, I am not great at renders, would love to see others' work here.

    Mary

    Those are some great renders! I have to wait until I can snag the character and then I'll have to do some and post them here. I like some of the tie-in characters that were released today too! 

  • memcneil70memcneil70 Posts: 5,315

    Thanks guys. Just saw the new ladies myself. Another heavy cart groaning as I push it to the counter.

  • CypherFOXCypherFOX Posts: 3,401
    edited December 2019

    Greetings,

    I was able to do another render of Kade https://www.daz3d.com/kade-for-rynne-8 and placed her in DigiVault's https://www.daz3d.com/the-red-zone which weirdly enough matched the texture set for her outfit. I do have a bone to pick on the 'shoot me here' highlights, but if this is used for anime or non-realistic scenes it should work. But it sure helps line up a scope to the kill zone nicely. Kade is very nice. Love her eye selection, hotlime74 did a great job. Again, another PA I will keep an eye out for in the future.

    But folks, I am not great at renders, would love to see others' work here.

    Mary

    I just wanted to call this out; this is an amazingly good render.  Awesome work!

    --  Morgan

     

    Post edited by CypherFOX on
  • WonderlandWonderland Posts: 7,133

    Great renders everyone! I did buy the bundle and add-ons but I recently moved and my computer isn't even set up yet and it was so stressful & physically exhausting I'm sick now sad I have so many new digital toys to play with now though and can't wait to get back to it! Hopefully I'll feel better tomorrow and can finally hook up my computer! 

  • memcneil70memcneil70 Posts: 5,315

    @CypherFOX thank you. This is what I needed after a stressful day of editing.

    @Wonderland. My thanks. How many times you share your talents, take your time and energy and get well. The weather in California is not the greatest for being ill right now also from what I hear. Take care.

    Mary

  • Oso3D said:

    Thing about criticism is what benefit you expect it to have.

    For instance, saying 'I don't like X' doesn't... really tell a vendor anything that sales don't communicate more realistically.

    One thing I love about the product suggestion forum is a more positive 'this is what I'd love to see!' Sure, it doesn't guarantee success or anything, but kibbitzing about cool possible ideas can definitely get some vendors thinking about possibilities.

    Conversely, I can't remember a single negative comment that ever ... helped, really. At least not unless it was combined with a pointer to examples, or otherwise constructive/positive elements like 'I think this stuff clashes, have you looked at this similar thing?'

     

    I have to agree with William negative comments aren't going to achieve much, but positive suggestion will and will be taken onboard the next time. Plus there no use asking for stuff after the product is finished if you want something in the future then fire away we are more than will to listen. We try and cater for the general population and can't possibly do every single request there isn't enough time in the day. Sorry if this got a bit off the topic !

  • JayElJayEl Posts: 41
    edited December 2019

    Just in case you guys were wondering what Peony was wearing underneath that lady like dress...

     

    Peony

    Peony.png
    1000 x 1333 - 989K
    Post edited by Chohole on
  • Oso3D said:

    Thing about criticism is what benefit you expect it to have.

    For instance, saying 'I don't like X' doesn't... really tell a vendor anything that sales don't communicate more realistically.

    One thing I love about the product suggestion forum is a more positive 'this is what I'd love to see!' Sure, it doesn't guarantee success or anything, but kibbitzing about cool possible ideas can definitely get some vendors thinking about possibilities.

    Conversely, I can't remember a single negative comment that ever ... helped, really. At least not unless it was combined with a pointer to examples, or otherwise constructive/positive elements like 'I think this stuff clashes, have you looked at this similar thing?'

     

    I have to agree with William negative comments aren't going to achieve much, but positive suggestion will and will be taken onboard the next time. Plus there no use asking for stuff after the product is finished if you want something in the future then fire away we are more than will to listen. We try and cater for the general population and can't possibly do every single request there isn't enough time in the day. Sorry if this got a bit off the topic !

    some of us appreciate what you all do, sure there is always something else we want  but you all do try and cater for as many as you can and you can't please everyone but you try just lucky we have what we have 

  • CybersoxCybersox Posts: 9,278
    Oso3D said:
     

    Conversely, I can't remember a single negative comment that ever ... helped, really. At least not unless it was combined with a pointer to examples, or otherwise constructive/positive elements like 'I think this stuff clashes, have you looked at this similar thing?'

     

    Respectfully, I'd have to argue that sometimes negative criticism is extemely important and can ultimately result in better products.  Witness the recent CGI near-disaster with Sonic the Hedgehog, where the negative outcry over the look of the character in the initial trailers was so bad as to prompt the studio to go back and re-tool before the films release... with the new footage looking much better, or the continuing complaints over slow-down on older Apple phones, which eventually lead to the revelation that Apple was intentionally slowing down the older phones, even though they'd previously denied that they were doing just that.  And to spread tjhe Big Computer Company love, does anyone else remember how quickly Windows 8 was swept under the rug?  Sometimes the only thing that is going to improve things in the long run is for someone to tell the Emperor that he's naked.... which hopefully will NOT be a plot revelation in the new Star Wars film opening this weekend, which itself was apparently strongly influenced by the negative reactions on the parts of many fans to The Last Jedi.  

     

     

     

     

  • nicsttnicstt Posts: 11,715
    DustRider said:
    nicstt said:
    DustRider said:
    joseft said:

    more fantasy/scifi/toon/caricature type characters is always a good thing to me

    its difficult to explain why i prefer it...maybe im just weird. But hyper-realism to me comes across as less artistic. less...appealing i guess you could say. Achieveing hyper-realism is impressive in its own way, but if its just like a photo it doesnt seem so special to me

    Yeah, I completely agree with you. For the past two years doing Daz, I've been striving to do hyper-realism, but I do animation and though it looks fantastic, it always feels a little off for some reason and maybe that's the uncanny valley everyone talks about. But then I started dialing in girl 8 or her tie-in characters, or Kaneda, Yuzuru, and my go-to skin is Hazel from Girl 8 now, and everything just clicked for me. It felt like an anime and I know this is where I want to go with my work. I'm doing a trailer right now for a feature I want to do and I'm so thrilled with how it's looking, it's as if I'm watching a 3D movie from any studio or Japan (I'm not saying my work is on their level though lol, I have sooooo much to learn still!). On the other hand, I do enjoy getting realistic characters still though because I've found for my grapic novels, those characters are perfect for that for me. So it's amazing how there's positives for everything in their own unique way, that's one of the reasons I've fallen in love with doing this. 

    One of the reasons I dial some of The Girl into almost every character I render it to give more of a cartoon feel, just to help pull out of uncanny valley a bit. My style (if I have one) is definitely more realistic 3D, but not photorealistic. The Girl, and characters like Rynne, Ktaraya etc. to me are excellent additions to dial into many other characters (or a great starting point for customization).

    I get bored doing realistic renders for some reason and think it's so much more fun to add various toon and fairy morphs and playing with unrealistic heights and features. I especially like over-sized eyes and irises.

    I like over-sized eyes at times; they are great for stylised and characatures, as well as convergent evolution examples where aliens look similar. Large eyes on their own though, are pretty useless: IMO.

    Everything can be dialled in or out.

    My only issue with this bundle is, it doesn't know what it wants to be.

    I thought fairy at first, which I was up for, but it gives more of a teen vibe.

    Stick wings on a teen and she/he still looks like a teen; conversely, remove the wings from a fairly and it(?) still looks like a fairy.

    My thoughts are that a fairy isn't a mammal, no genetalia, breasts or navel. If a fairy is a mammal, then they're just an off-shoot of humans, in some way related to Homo Sapiens. I've read a lot of fantasy over the years, and often that was the case, all the humanoid ancestors shared a common one, or were all off-shoots of humans.

     

    Got to admit - I know nothing about fairies, other than they typically have pointed ears, and that they live for a loooong time. So a fairy that looks like a "teen" could be 100 years old???

    Anyway, they are mythical creatures, so that would seem to give them a pretty wide range of possibilities, unless of course you want to go strictly "by the book". With that in mind (your post made me curious), is this Wikipedia page a reliable source for what a Fairy is?

    As mythical creatures, they can be anything you want; to my mind, when creating a scene, one is also creating a mini-universe (when not based on the real world) for that scene to inhabit. So it's important (IMO) to think about these things when creating it, or maybe create it once the render is done. A scene/render/image/image-series can't exist without that back-story/world-building. If you revisit that render, or that world, consistency is important. Personally, if you're presenting your variation of a popular or well-known character-type, then it is important to convey your differences.

  • nicsttnicstt Posts: 11,715
    Cybersox said:
    Oso3D said:
     

    Conversely, I can't remember a single negative comment that ever ... helped, really. At least not unless it was combined with a pointer to examples, or otherwise constructive/positive elements like 'I think this stuff clashes, have you looked at this similar thing?'

     

    Respectfully, I'd have to argue that sometimes negative criticism is extemely important and can ultimately result in better products.  Witness the recent CGI near-disaster with Sonic the Hedgehog, where the negative outcry over the look of the character in the initial trailers was so bad as to prompt the studio to go back and re-tool before the films release... with the new footage looking much better, or the continuing complaints over slow-down on older Apple phones, which eventually lead to the revelation that Apple was intentionally slowing down the older phones, even though they'd previously denied that they were doing just that.  And to spread tjhe Big Computer Company love, does anyone else remember how quickly Windows 8 was swept under the rug?  Sometimes the only thing that is going to improve things in the long run is for someone to tell the Emperor that he's naked.... which hopefully will NOT be a plot revelation in the new Star Wars film opening this weekend, which itself was apparently strongly influenced by the negative reactions on the parts of many fans to The Last Jedi. 

    I'm going to respectfully disagree.

    Negative criticism can only be negative.

    For criticism to be affective, it needs to be both constructive and sensitive to the people behind the 'object' being criticised. To my mind, that sensitivity is particularly important when dealing with individuals running small and very small business enterprises; this is despite the axiom that artists need to develop thick skins.

  • And I'm going to ask that people stop  debating what should or shouldn't be posted. If you feel a post is inappropriate click the Flag link and the forum team will review it.

  • UnseenUnseen Posts: 757

    Personally I like Rynne and I purchased the pro bundle and add-ons (to get the extra reduction) the day they showed up in the store. Very nice character (as usual) and very nice price. Thank you Daz!

  • IMHO, the problem with trying to sell a character that looks like tweaked version of Mika and Tika... is we already have a Mika and a Tika.

    And Teen Kaylee and Teen Joise for that matter because give them pointy ears and they'd slip right into lineup.

    That's how I feel about this type of figure, but if I'm being honest with myself I'd buy about six or seven more slight variations on Zelara and her pro bundle. I pick up tons of pretty guys who frankly aren't that much different from each other. The slight variations are probably boring to other people, but allow me more variety within the type of character I like. 

    You know, turning one characteri nto multiple is what the facial morph pack is for. No need to buy the same figures all over again :p

     

     

    What's with the "non-negative thread" can we do that as next time I put out a thread I'd like to put that in !

    The original thread was closed by a mod because of too many repetitive negative comments that went beyond the scope of discussing the actual product. I just thought those who did like the character or bundle could have a place to post renders or comment about the actual pros and cons without going off topic in a way that mods would have to close the thread. 

    LOOK AGAIN! The original thread was closed because people were telling other people what they did and didn't have the right to complain about!

    Drip said:

    IMHO, the problem with trying to sell a character that looks like tweaked version of Mika and Tika... is we already have a Mika and a Tika.

    And Teen Kaylee and Teen Joise for that matter because give them pointy ears and they'd slip right into lineup.

    That's how I feel about this type of figure, but if I'm being honest with myself I'd buy about six or seven more slight variations on Zelara and her pro bundle. I pick up tons of pretty guys who frankly aren't that much different from each other. The slight variations are probably boring to other people, but allow me more variety within the type of character I like. 

    And that is the whole thing going on at the moment. Most archetypes are covered with the current line-up, so DAZ could simply stop releasing these main figures. But that would also mean they had no reason to make pro-bundles anymore, and those do probably make a nice penny, while they also keep the customers (us) interested. So, what we get now is variation pro-bundles for already existing archetypes. Maybe with occasionally some new archetype sprinkled in, but, most bases are covered. And if not, then we can cover those bases ourselves by combining different morphs, or archetypes from previous generations using one of the conversion/transfer products.

    How Daz decides what the next archetype figure/variation is going to be? I don't know. They are probably influenced by sales figures. If 5% of the customers bought Lucas 8, yet 60% of the customers bought Rune 8, then it's not hard to guess which archetype will be the first to receive one or more variations. And it's also possible that Daz just looks at the new figures submitted by the PA's, and when it finds something that stands out, gives them a good offer to relinquish the figure's rights to Daz, and promote it to the main line-up with pro-bundle and all.

    Does this mean it's time to move onto Genesis 9?
    By all means, NO. The *only* valid reason to move to a next generation, should be, a vast improvement in figure-technology. And I just don't see that happen for now. The improvements of Genesis 8 over Genesis 3 just barely warranted the new figure. And while I can think of a few things that would improve the figures a lot, which might require a lot of changes to the figures' mesh and rigging, I don't see any of those things happening anytime soon.

    There's still plenty of stuff they could add.

    Like a male teen. Like Hiro 8. Like black teenage girls. Asian Teenager Girls. Black elders. More characters with explicit scifi options.

    A creature Creator pack. A mermaid/merman pro bundle.

    Babies that don't look like they slipped and fell out of a damned horror movie

    DAZ CAT 8!

    Drip said:

    EDIT: And this is from someone who's still hoping for Lilith 8, but even Liliths' archetype(s) can already be accomplished by combining existing G8F products.

    I have Lilith 8. It's called Lilith 7 and a morph transfer script ;)

  • memcneil70memcneil70 Posts: 5,315

    I'm back, this time with https://www.daz3d.com/shail-for-rynne-8 . Again hotlime74 created a fascinating set of options. I went for white, black and a bit of red this time.

     

    Shail For Rynne 8.png
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