Realistic Renders... NOT!! 12 "And we're back in the room!"

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Comments

  • starionwolfstarionwolf Posts: 3,670
    edited October 2013

    misadventures with hats and bonnets. I should parent the bonnet to Laura's head and rescale it. Or I can try using another hairstyle on Laura's head. I rendered the scene in Daz Studio 3 without the shadows to save rendering time.

    Video memory (OpenGL preview window) usage: ~115 MB.

    Laura_hat.jpg
    516 x 610 - 74K
    Post edited by starionwolf on
  • kyoto kidkyoto kid Posts: 40,954
    edited December 1969

    Rogerbee said:

    Nice,

    I suspect she's feeding him Fox's Glacier Mints.

    CHEERS!


    ...or a bottle of Coca Cola.
  • kyoto kidkyoto kid Posts: 40,954
    edited December 1969

    ...I once did a picture of a young Leela scolding a Catoblepas for eating all the sweets.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    We never really had a Coke campaign with polar bears in the UK, there was the CG ad with the Aurora but that was it.

    I plan to get Gia 6 tomorrow, she's a good shape and face and the texture looks good. The HD morphs have me intrigued, it's possible there will be a Gen 6 equivalent of Elite which uses these with textures to match. That could be exciting....

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,954
    edited October 2013

    ...ah, found it. didn't think I had a saved copy.


    "There you are, and you're eating momma's sweets again. Bad, bad catoblepas!"

    bad_catoblepas.jpg
    1024 x 768 - 484K
    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That's quite a creature, where did it come from?

    I like the look of that Lost World that's just come out, great looking landscape scene, could look really good with LDP-R lighting.

    CHEERS!

  • ArtiniArtini Posts: 9,338
    edited December 1969
    Greta11pic01.jpg
    1024 x 1024 - 302K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    nice closeup. thanks for posting the render.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Yeah, nice render,

    What was the lighting rig?

    CHEERS!

  • ArtiniArtini Posts: 9,338
    edited December 1969

    Thanks, starionwolf and Rogerbee.
    I have used one Advanced Ambient Light
    http://www.daz3d.com/advanced-ambient-light
    and one Advanced Spotlight
    http://www.daz3d.com/advanced-spotlight
    Rendered through volume camera from
    http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio
    Rendering time was around 4 minutes.

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Thanks for the information Artini.

    Atmospheric Effects Cameras for DAZ Studio is on sale for about $7.50. I should buy it now before the sale ends. If runs too slowly on my computer I can always return the product for a refund.

  • ArtiniArtini Posts: 9,338
    edited December 1969

    When using volume camera I have found important to increase light density (I have used 0.0035) and quality (I have used 60).
    The default values for volume camera does not work well for me; I cannot see any volumetrics on the render.
    Some good examples were posted by barbult
    http://www.daz3d.com/forums/discussion/27675/P690/#463594
    and thanks to her post I use volume camera more often in my renders.

  • kyoto kidkyoto kid Posts: 40,954
    edited December 1969

    Rogerbee said:

    That's quite a creature, where did it come from?

    I like the look of that Lost World that's just come out, great looking landscape scene, could look really good with LDP-R lighting.

    CHEERS!


    ...here:

    http://www.daz3d.com/catoblepas

    ...he'd actually fit pretty well in the Lost World set.

  • kyoto kidkyoto kid Posts: 40,954
    edited October 2013

    Thanks for the information Artini.

    Atmospheric Effects Cameras for DAZ Studio is on sale for about $7.50. I should buy it now before the sale ends. If runs too slowly on my computer I can always return the product for a refund.


    ..I'd get it. Unlike fog and haze props/pluguns that render with the scene the atmospheric cameras have little to no impact on render time nor do they slow down the viewport when working on a scene as they don't come into play until rendering. the Volume camera is the only one that does slow the render process but still not as bad as "in scene" volumetrics.


    I use these cameras a lot for different effects

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    Thanks, starionwolf and Rogerbee.
    I have used one Advanced Ambient Light
    http://www.daz3d.com/advanced-ambient-light
    and one Advanced Spotlight
    http://www.daz3d.com/advanced-spotlight
    Rendered through volume camera from
    http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio
    Rendering time was around 4 minutes.

    Nice!

    Not a bad render time either. I have the advanced ambient light but not the spotlight or the effects cameras. I'll definitely look into them.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:

    ...here:

    http://www.daz3d.com/catoblepas

    ...he'd actually fit pretty well in the Lost World set.

    Thanks, that he would. Decent price too.

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,954
    edited October 2013

    Artini said:
    Thanks, starionwolf and Rogerbee.
    I have used one Advanced Ambient Light
    http://www.daz3d.com/advanced-ambient-light
    and one Advanced Spotlight
    http://www.daz3d.com/advanced-spotlight
    Rendered through volume camera from
    http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio
    Rendering time was around 4 minutes.

    ...how did you get such nice clean skin rendering? I'm using one Advanced Ambient and two Advanced Spotlights on a character and their skin keeps coming out all grainy like I'm using UE set at 16 occlusion samples.
    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Oooh, look what we have as a new release, more from Lantios:

    http://www.daz3d.com/new-releases/portrait-lights-2

    CHEERS!

  • ArtiniArtini Posts: 9,338
    edited December 1969

    I think the quality of the textures is very important.
    Another render with the setup like before. This time FWEJ Sayuri
    http://www.daz3d.com/fwej-sayuri
    from the same creator as Greta

    Total Rendering Time: 3 minutes 15.6 seconds

    Below are my settings, the rest was default values.
    Volume camera:
    Light Density 0.0035
    Quality 60

    Advanced Ambient Light:
    Light Intensity 25%

    Advanced Spotlight:
    Light Color 192 192 192

    Sayuri03pic01.jpg
    1024 x 1024 - 400K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    The skin on that one looks a little dull compared to Greta's, which seems to be enhanced by the sweater, which looks photo real. If the skin looked as real as that did then you'd really have something special.

    CHEERS!

  • SnowPheonixSnowPheonix Posts: 896
    edited December 1969

    kyryia said:
    Here are my 2 contributions. Both done with reailty/luxrender. SSS handcoded in the .lxo

    Personally, I love them both. Great job.

  • ArtiniArtini Posts: 9,338
    edited December 1969

    That is why I have rendered another character (Sayuri) to check if only light conditions matter,
    but apparently Greta has more details on her skin, so the render with Greta looks better to me.

  • starionwolfstarionwolf Posts: 3,670
    edited October 2013

    I'm trying to learn how to light my scene with volumetric cameras. The foreground looks o.k. but the background and tree are too dark for my tastes. In the interest of time I setup the volume camera in an existing scene and then I rendered the scene without shadows. I disabled the distant lights. The scene looks too bright and washed out wen the distant lights are on.

    The user guide for Atmospheric Effects Cameras for DAZ Studio mentions city Density setting. Does this setting exist? I cannot find it in Daz Studio 3 or 4.

    I'll buy simple godrays soon.

    edit: ahh.. I forgot to fix the bonnet.

    volume_settings.jpg
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    Laura_atmosphere.jpg
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    Post edited by starionwolf on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    That is why I have rendered another character (Sayuri) to check if only light conditions matter,
    but apparently Greta has more details on her skin, so the render with Greta looks better to me.

    I see, maybe changing Sayuri's settings to those of Greta might help.

    CHEERS!

  • kyoto kidkyoto kid Posts: 40,954
    edited October 2013

    I'm trying to learn how to light my scene with volumetric cameras. The foreground looks o.k. but the background and tree are too dark for my tastes. In the interest of time I setup the volume camera in an existing scene and then I rendered the scene without shadows. I disabled the distant lights. The scene looks too bright and washed out wen the distant lights are on.

    The user guide for Atmospheric Effects Cameras for DAZ Studio mentions city Density setting. Does this setting exist? I cannot find it in Daz Studio 3 or 4.

    I'll buy simple godrays soon.

    edit: ahh.. I forgot to fix the bonnet.


    ...The City density setting would be for the Fog Camera. In the presets its the "Haze" and 'Smog" ones

    ..still that looks really nice.

    You might want to try the fog camera with the medium Vignette preset. You can also change the fog distance and density.

    There is also a free set of Godrays (more basic) over on ShareCG.

    Post edited by kyoto kid on
  • ArchWorksArchWorks Posts: 43
    edited December 1969

    "Checkmate"

    http://fav.me/d6se3kf

    checkmate_sm_done.jpg
    1500 x 1185 - 421K
  • kyoto kidkyoto kid Posts: 40,954
    edited December 1969

    Artini said:
    I think the quality of the textures is very important.

    ...I'm beginning to wonder about that, though I've used this particular skin map before and it has looked much better than the results I am getting in the current scene.
  • ArtiniArtini Posts: 9,338
    edited October 2013

    Arch_Clan said:

    Very nice render, Arch_Clan. Is this the render from Daz Studio?
    Could you possibly share some details about your lighting setup, please.
    Post edited by Artini on
  • ArtiniArtini Posts: 9,338
    edited December 1969

    Another render with light setup similar to the one used before.
    This time is Gia with Greta's skin. She does not look so bad to me.
    Also used:
    Udane Hair http://www.daz3d.com/udane-hair
    dress from http://www.daz3d.com/tec2-cat-for-genesis-2-female-s
    and roses from http://www.daz3d.com/sugar-roses
    DS 4.6 Pro rendering time: 4 minutes 42 seconds

    Gia06pic01.jpg
    1024 x 1024 - 221K
  • ArchWorksArchWorks Posts: 43
    edited December 1969

    Artini said:

    Very nice render, Arch_Clan. Is this the render from Daz Studio?
    Could you possibly share some details about your lighting setup, please.

    thanks! and no I rendered this using keyshot 4. I used a free hdri from this site http://www.hdrlabs.com/sibl/archive.html

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