Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)



  • BrianP21361 said:

     It doesn't seem to be projecting the morphs onto the dress when I conform it to G8F. Is it because it's a DForce item? Any ideas on how to fix it?


    try using the transfer utility on it but bear in mind the legs will do weird stretching on the skirt 

    you could use the transfer utility to rig it to a different nondforce skirt with posing bones and/or morphs

  • Wendy,

    I'm going to try the second suggestion. I just have to fuind a suitable skirt. 

    Thank you!

  • Bunyip02Bunyip02 Posts: 7,608
    edited December 2023

    Lord of the Deep -

    I converted this Beastie to blended weight, but it still did not work in Carrara.


    Open DAZ Studio and load the Beastie

    Click on File Tab, then Export, export as Poser CR2 File (*.cr2)

    Cr2 Export Options - click on Accept

    You will get a message Non-Runtime path found, don't click on Choose Path just yet, and take a screenshot of the message so you can find the obj location.

    Open File Explorer - In your Runtime - Geometries folder create a Lord of the Deep folder

    Back in DAZ Studio - Click on Choose Path in the message, go to the file location you just created

    An Error Packaging zip message will pop up, click OK

    Open File Explorer again - Go and find the obj at the location of the screenshot, copy the obj file to your Runtime - Geometries - Lord of the Deep folder

    Go back to DAZ Studio, open the cr2 file and save as a Scene Subset file. This is required if you want to use the Pose files that come with Lord of the Deep as I could not get them to work with the CR2 file.

    Open the Scene Subset file in Carrara and apply a pose - have fun !!!

    Lordofthe Deep location obj.png
    1327 x 688 - 349K
    Post edited by Bunyip02 on
  • good to know as I own him but not used him yet yes

  • DiomedeDiomede Posts: 15,070

    Thank you, Bunyip.  Will have to keep the CR2 option in mind more generally.  

  • Bunyip02Bunyip02 Posts: 7,608
    edited December 2023

    The dial movements are not working, the DUF poses that come with the critter work, and of course you can manually rotate the joints.


    Lord of the Deep 2 movement.png
    2263 x 1033 - 412K
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 7,608
    edited March 23

    Case of the Naked Trees.....

    A number of landscapes that I have bought have a problem with the leaves for vegetation.

    They are duf files and when they load they do not have their Alpha/Opacity maps for the leaves.

    When I load the required maps, the result in the renders is that they become invisible.

    Have tried a number of ways to adjust the maps but they always render invisible.

    Also tried replacing the leaf textures with other leaves but still render invisible.

    Any thoughts on workarounds ?

    Render of trees with original setup shader and alpha mapped shader

    Shader setup

    Naked Tree 1.png
    3224 x 1033 - 525K
    Naked Tree 2.png
    3222 x 1035 - 655K
    Post edited by Bunyip02 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,778

    UV wrap uncheck in vertex room

  • Bunyip02Bunyip02 Posts: 7,608
    edited March 23

    Woohoo - Case of the Naked Trees solved !!! Thanks Wendy !

    Naked Tree 3 Solved.png
    2260 x 1035 - 614K
    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 15,070

    I always forget to try the UV issue.  Thanks, Wendy.

  • StezzaStezza Posts: 7,788
    edited March 27

    took a bit of work but managed to get Predatron's Bizzle/Cowboy into Carrara after modifications.. yes

    had to use the DS plugin to load the tail, boots and feet transfer to blended weight.. then duplicated each one and converted to object then transfer utility on each model to the corresponding object then save as scene subset.... phew.. smiley

    result so far after nticking UVs 

    800 x 600 - 436K
    Post edited by Stezza on
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