Let's appreciate/discuss today's new releases - more ongoinger thread

1404143454666

Comments

  • crosswindcrosswind Posts: 9,544

    jmucchiello said:

    So what's the difference between PBRSkin PRO in https://www.daz3d.com/breast-utilities-2-for-genesis-9--pbrskin-pro

    And PBRSkin Plus in https://www.daz3d.com/pbr-skin-plus which I already own?

    PBRSkin Pro provides a dual-layers system (a new layer on top of the existing layer... for adding sth. like tattoos, marks, scars, etc. without using LIE or geoshells)  that PBRSkin Plus doesn't have. There's no other difference AFAIK... 

  • ArtiniArtini Posts: 10,300
    edited August 6

    Recent freebie is versatile and looks amazing in the renders - https://www.daz3d.com/tf-diorama--the-obsidian-seat

    Used also nicely priced pose set: https://www.daz3d.com/z-essential-everyday-walking-pose-mega-set-for-genesis-9-and-8-female

    Amelia902pic02.jpg
    1200 x 1200 - 210K
    Post edited by Artini on
  • HavosHavos Posts: 5,575

    It is odd that a useful looking new skin shader is bundled with a product whose primary purpose is to improve large breasts.

  • jmucchiellojmucchiello Posts: 608

    crosswind said:

    jmucchiello said:

    So what's the difference between PBRSkin PRO in https://www.daz3d.com/breast-utilities-2-for-genesis-9--pbrskin-pro

    And PBRSkin Plus in https://www.daz3d.com/pbr-skin-plus which I already own?

    PBRSkin Pro provides a dual-layers system (a new layer on top of the existing layer... for adding sth. like tattoos, marks, scars, etc. without using LIE or geoshells)  that PBRSkin Plus doesn't have. There's no other difference AFAIK... 

    That sounds like a mild improvement. Is there a reason it isn't a separate product instead of being packaged with yet another breast morph product?  

  • jmucchiellojmucchiello Posts: 608

    Havos said:

    It is odd that a useful looking new skin shader is bundled with a product whose primary purpose is to improve large breasts.

    And it isn't like there aren't already a whole lot of breast morphs in existence. But skin shading, there's the PBRSkin Plus which becomes redundant with PBRSkin PRO. 

  • crosswindcrosswind Posts: 9,544

    jmucchiello said:

    crosswind said:

    jmucchiello said:

    So what's the difference between PBRSkin PRO in https://www.daz3d.com/breast-utilities-2-for-genesis-9--pbrskin-pro

    And PBRSkin Plus in https://www.daz3d.com/pbr-skin-plus which I already own?

    PBRSkin Pro provides a dual-layers system (a new layer on top of the existing layer... for adding sth. like tattoos, marks, scars, etc. without using LIE or geoshells)  that PBRSkin Plus doesn't have. There's no other difference AFAIK... 

    That sounds like a mild improvement. Is there a reason it isn't a separate product instead of being packaged with yet another breast morph product?  

    Breast Utilities 2 is not a morph product but a texture addon... I think it's one of the reasons that a new shader is binded with it.

  • ArtiniArtini Posts: 10,300
    edited August 6

    I have tried this product, but I am unable to get results I want with PBRSkin Pro..

    There is only a very brief instructions.

    I have added PNG file with transparent background to the shell, but it does not show up in iray.

    On the Filament preview render there is something, but I could not position it upper.

    Amelia905pic01.jpg
    1200 x 1200 - 253K
    Amelia905pic02.jpg
    1200 x 1200 - 309K
    info01.jpg
    753 x 1173 - 169K
    Post edited by Artini on
  • FeralFeyFeralFey Posts: 3,948

    mding said:

    Wishlisted, as I am broke, the beautiful https://www.daz3d.com/medieval-forest-village. Then https://www.daz3d.com/ffs-a-dogs-life-of-leisure-for-daz-dog-8 also really looks useful! IMO many interesting new products today!

    Hey, mding! Thanks for the nod. :) I've got a couple other Dog 8 pose and prop sets I'm working on, which I hope to have in the store before the end of hte year.And I also feel your lack of funds pain, as I'm also in the same boat. Sales aren't what they used to be for my income, so you have to pick and chose what you can afford against what you want to buy. This year has just totally sucked in that regard. But, I digress...

    I'd like to address the issue of the "feminine" poses that show up in the store. As a pose creator myself, (who doesn't do the ridiculous sexualized poses - you can check out my catalog as proof), I understand your frustration. The "broken hip" syndrome is the visual signal for sexualization, and as the old adage goes, sex sells. So I get why a lot of my pose creator cohorts chose this path. It's easier money than if they just made realisitic poses. (Realism also takes more work.) We see this time and time again, that anything remotely tittilating will get us sales. My pinup sets do well. 

    But I prefer to make poses that are more realistic, that reflect how I move in the world. I literally (with the zero-g poses and fantasy animal poses being the exceptions) fact check every pose I make. Mostly by putting myself in that pose and if the hip feels weird, or the balance is off, I change the pose. I do that so that artists who to tell visual stories can do so realistically. Does it make me a ton of money? No. But it is gratifying when I do get a sale. :) 

    I'm just giving you all a head's up that not is all lost and that your words are going unheard. I'm currently working on a project of male and female poses that I'm hoping to get submitted this month. I'm also trying a different tactic in the hopes of giving you guys an affordable product of value. So we'll see. Not all of the pose creators in this store are a slave to the sexualized pose. We may not be as visible, but we are here.

    Thanks for listening. And thank you for your support.

  • ShimrianShimrian Posts: 581
    edited August 6

    maikdecker said:

    Wow, $ 60.- (base price) for a couple felt huts and bones? Anything hidden in that product that isn't visible in the promo pics, 'cause if not that price seems a bit steep even for DAZland

    I'm guessing it's a lot more detailed and unique than what the promo images are showing. The lighting is unfortunately awful on those promos. It's like they used a super bright point light for the fires when there are so many other products that add really nice fire effects and smoke on realistic fires. The lighting also makes all the props look very flat, and do not show any of the details. The camera is using wide focal length (or width) both outdoors and indoors that distorts things even more.

    Lighting is so important on images, and sadly these promos do not show this product well. It's priced too high for me to bring the set in myself to see what it could look like, but I do like the way the hut looks with the mammoth bones on top of it. It looks like it also includes HDRI maps, but I don't know what the quality on those are.

    I'm really sad how this is packaged. It might have a lot of potential, but I'll never know because the price point is so high, and the quality of the promo images are not high enough.

    Post edited by Shimrian on
  • SotoSoto Posts: 1,450
    • BREAST UTILITIES 2:


    Breast Utilities 2 isn’t a shaping product—it’s all about materials. It lets you adjust the breast area separately from the rest of the body. It was made to fix stretched textures on larger chests, but you can use it for anything—glossiness, color, normals, you name it.

     

    • PBRSKIN PRO:

    The original Breast Utilities 2 for Genesis 8 also included its own custom shader because, at the time, most characters used the Iray Uber Base shader—which didn’t support detail normal maps like PBRSkin does.

    Now, most characters use the PBRSkin shader, but unfortunately, that one doesn’t support opacity. So each shader has one key thing the other is missing.

    Back then, Maxx HD for Genesis 8 also came with its own custom skin shader—so that made two niche shaders for very specific needs.

    When I started working on Breast Utilities 2 for Genesis 9, I didn’t want to keep adding more little shaders to your runtime. Instead, I decided to build one solid, versatile shader that could handle not just Breast Utilities 2, but future projects too.

    That became PBRSkin Pro—a robust shader big enough to stand on its own, but still packaged with Breast Utilities 2, since the product depends on it.

     

    • PBRSKIN PRO FEATURES:

    This new features stack over the original PBRSkin shader options.

     

    BASE COLOR EXPOSURE: Increases the brightness of the Base Color. It also helps reduce the darker effect caused by opacity-based skin Geometry Shells.

    BASE COLOR EXPOSURE TINT: Adds a color tint to Base Color Exposure. Helps better match the shell's skin tone with the source figure’s skin.

    EXPLANATION: Opacity turns the figure/prop into a thin wall, and the shell’s translucency can be affected by the mesh underneath, causing it to look darker or off-color. These options help correct that.


    DUAL LOBE SPECULAR MIX: Adds a second Dual Lobe Specular Weight map.

    DUAL LOBE SPECULAR WEIGHT MIX BLEND MODE: Choose between Add or Multiply blend modes.

    *DUAL LOBE SPECULAR MIX TILING: Choose Global, Layer 1, or Layer 2 UV tiling.

    EXPLANATION: The mix map changes how the specular effect appears. Use it to make parts of the skin shinier or more matte—like painting shine onto the skin—without editing the original map.


    NORMAL MAP MIX: Adds a second normal map.

    *NORMAL MAP MIX TILING: Choose Global, Layer 1, or Layer 2 UV tiling.

    EXPLANATION: The mix map modifies the normal effect. For example, add scars without changing the original normal map. You can also control mix strength.


    LAYER 1: A layer with its own weight, global weight, color, specular, reflectivity, roughness, normal, and tiling. You can blend it over the base using 27 blend modes, similar to Photoshop.
    The “Display Normal Maps Under Layer” toggle controls whether lower normals affect the visible parts of this layer.
    Think of a brick wall: if you want graffiti, keep the brick normals. If you want a poster, hide them.
    You can use all these options to add all kinds of details and effects to your figure or prop—skin details, clothing variations, environment enhancements, and more. The Layers can be turned on or off at any time, giving you full control when you need it.

    LAYER 2: A second layer with the same controls as Layer 1.


    DETAIL SPECULAR WEIGHT MULT: Adds a Multiply-blended map over the Dual Lobe Specular Weight Map.

    DETAIL TOP COAT WEIGHT MULT: Adds a Multiply-blended map over the Dual Top Coat Weight Map.

    EXPLANATION: These let you enhance or fine-tune specular and top coat detail patterns.


    **METALLIC FLAKES GLOBAL WEIGHT: Adds a second Metallic Flakes Weight map that always uses global tiling.

    *METALLIC FLAKES TILING: Choose Global, Layer 1, or Layer 2 UV tiling.


    EMISSION ENABLE: Adds emission settings from Iray Uber Base (not present in PBRSkin).

    **EMISSION GLOBAL WEIGHT: Adds a second Emission Weight map that always uses global tiling.

    *EMISSION TILING: Choose Global, Layer 1, or Layer 2 UV tiling.


    CUTOUT OPACITY ENABLE: Adds Cutout Opacity settings from Iray Uber Base (missing in PBRSkin).

    CUTOUT OPACITY MIX: Adds a second opacity map.

    CUTOUT OPACITY MIX BLEND MODE: Choose Add or Multiply.

    *CUTOUT OPACITY MIX TILING: Choose Global, Layer 1, or Layer 2 UV tiling.

    EXPLANATION: The mix map adjusts visibility in parts of the original opacity map.
    Example: if your character wears stockings, use Multiply to add holes, or Add to overlay lace or seams.


    * Tiling options let you control how maps are scaled and positioned, based on Global, Layer 1 or Layer 2 tiling.

    ** Global Weight options always follow the figure/prop’s UV layout. Regular weight maps can follow custom tiling.

    Example:
    Imagine your character wearing a bikini while being splattered with paint. You want to scale and offset the paint map freely, but keep the bikini area clean. Global Weight with the bikini opacity acts as a protective mask, while regular weights let you tile the paint wherever you want.

     

     

     

     

     

  • Why did that had to come with the breast utility? The PBR Skin product itself would be a great asset. But no, we need to have more big tits, I am so sick of it. Sorry if I offended anyone, just needed to vent a little. 

  • davesodaveso Posts: 7,761
    edited August 6

    Tarantanamir said:

    Why did that had to come with the breast utility? The PBR Skin product itself would be a great asset. But no, we need to have more big tits, I am so sick of it. Sorry if I offended anyone, just needed to vent a little. 

    i saw the big breasts in the promo images and quit looking at the product. As you, I dont need the big uns.  I guess that'sa big part of fantasy art, and a lot of other images though. 

    Post edited by daveso on
  • SilverGirlSilverGirl Posts: 2,814

    FeralFey said:

    But I prefer to make poses that are more realistic, that reflect how I move in the world. I literally (with the zero-g poses and fantasy animal poses being the exceptions) fact check every pose I make. Mostly by putting myself in that pose and if the hip feels weird, or the balance is off, I change the pose. I do that so that artists who to tell visual stories can do so realistically. Does it make me a ton of money? No. But it is gratifying when I do get a sale. :) 

    I'm just giving you all a head's up that not is all lost and that your words are going unheard. I'm currently working on a project of male and female poses that I'm hoping to get submitted this month. I'm also trying a different tactic in the hopes of giving you guys an affordable product of value. So we'll see. Not all of the pose creators in this store are a slave to the sexualized pose. We may not be as visible, but we are here.

    Thanks for listening. And thank you for your support.

    Thank you for fighting the good fight, as it were.  I'm always pleased to see one of yor sets show up in the store. (And also have the new dog set wishlisted... mostly becuse although I have several of the dogs, I don't actually have a character who has a dog yet.)

  • FeralFeyFeralFey Posts: 3,948

    SilverGirl said:

    FeralFey said:

    But I prefer to make poses that are more realistic, that reflect how I move in the world. I literally (with the zero-g poses and fantasy animal poses being the exceptions) fact check every pose I make. Mostly by putting myself in that pose and if the hip feels weird, or the balance is off, I change the pose. I do that so that artists who to tell visual stories can do so realistically. Does it make me a ton of money? No. But it is gratifying when I do get a sale. :) 

    I'm just giving you all a head's up that not is all lost and that your words are going unheard. I'm currently working on a project of male and female poses that I'm hoping to get submitted this month. I'm also trying a different tactic in the hopes of giving you guys an affordable product of value. So we'll see. Not all of the pose creators in this store are a slave to the sexualized pose. We may not be as visible, but we are here.

    Thanks for listening. And thank you for your support.

    Thank you for fighting the good fight, as it were.  I'm always pleased to see one of yor sets show up in the store. (And also have the new dog set wishlisted... mostly becuse although I have several of the dogs, I don't actually have a character who has a dog yet.)

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

     

  • SotoSoto Posts: 1,450

    Why did that had to come with the breast utility?

    Because the shader is the main function of Breast Utilities 2. Without it, there wouldn’t be a Breast Utilities 2.
  • xyer0xyer0 Posts: 6,325

    FeralFey said:

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

     I just wanted to say Thank You for Feral Fey's Get a Grip Poses for Genesis 8! Your set is darn near comprehensive. I use it every day because Hand Dials are glitchy with Camera Magic, which I also use every day. BTW, naming your pose sets starting with "FF" makes it super easy to go straight to your poses, because I use the Products folder to find and load assets.

  • FeralFey said:

    SilverGirl said:

    FeralFey said:

    But I prefer to make poses that are more realistic, that reflect how I move in the world. I literally (with the zero-g poses and fantasy animal poses being the exceptions) fact check every pose I make. Mostly by putting myself in that pose and if the hip feels weird, or the balance is off, I change the pose. I do that so that artists who to tell visual stories can do so realistically. Does it make me a ton of money? No. But it is gratifying when I do get a sale. :) 

    I'm just giving you all a head's up that not is all lost and that your words are going unheard. I'm currently working on a project of male and female poses that I'm hoping to get submitted this month. I'm also trying a different tactic in the hopes of giving you guys an affordable product of value. So we'll see. Not all of the pose creators in this store are a slave to the sexualized pose. We may not be as visible, but we are here.

    Thanks for listening. And thank you for your support.

    Thank you for fighting the good fight, as it were.  I'm always pleased to see one of yor sets show up in the store. (And also have the new dog set wishlisted... mostly becuse although I have several of the dogs, I don't actually have a character who has a dog yet.)

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

     

    Perhaps a practical "medical care" set? There's lots of ways for characters to get injured and not a lot of existing pose/prop sets that are reasonably realistic and sensible (ie, not a fantasy nurse scenario). 

  • ArtiniArtini Posts: 10,300

    Soto said:

    • BREAST UTILITIES 2:


    Breast Utilities 2 isn’t a shaping product—it’s all about materials. It lets you adjust the breast area separately from the rest of the body. It was made to fix stretched textures on larger chests, but you can use it for anything—glossiness, color, normals, you name it.

     

    • PBRSKIN PRO:

    The original Breast Utilities 2 for Genesis 8 also included its own custom shader because, at the time, most characters used the Iray Uber Base shader—which didn’t support detail normal maps like PBRSkin does.

    Now, most characters use the PBRSkin shader, but unfortunately, that one doesn’t support opacity. So each shader has one key thing the other is missing.

    Back then, Maxx HD for Genesis 8 also came with its own custom skin shader—so that made two niche shaders for very specific needs.

    When I started working on Breast Utilities 2 for Genesis 9, I didn’t want to keep adding more little shaders to your runtime. Instead, I decided to build one solid, versatile shader that could handle not just Breast Utilities 2, but future projects too.

    That became PBRSkin Pro—a robust shader big enough to stand on its own, but still packaged with Breast Utilities 2, since the product depends on it.

     

    • PBRSKIN PRO FEATURES:

    This new features stack over the original PBRSkin shader options.

     

    BASE COLOR EXPOSURE: Increases the brightness of the Base Color. It also helps reduce the darker effect caused by opacity-based skin Geometry Shells.

    BASE COLOR EXPOSURE TINT: Adds a color tint to Base Color Exposure. Helps better match the shell's skin tone with the source figure’s skin.

    EXPLANATION: Opacity turns the figure/prop into a thin wall, and the shell’s translucency can be affected by the mesh underneath, causing it to look darker or off-color. These options help correct that.


    DUAL LOBE SPECULAR MIX: Adds a second Dual Lobe Specular Weight map.

    DUAL LOBE SPECULAR WEIGHT MIX BLEND MODE: Choose between Add or Multiply blend modes.

    *DUAL LOBE SPECULAR MIX TILING: Choose Global, Layer 1, or Layer 2 UV tiling.

    EXPLANATION: The mix map changes how the specular effect appears. Use it to make parts of the skin shinier or more matte—like painting shine onto the skin—without editing the original map.


    NORMAL MAP MIX: Adds a second normal map.

    *NORMAL MAP MIX TILING: Choose Global, Layer 1, or Layer 2 UV tiling.

    EXPLANATION: The mix map modifies the normal effect. For example, add scars without changing the original normal map. You can also control mix strength.


    LAYER 1: A layer with its own weight, global weight, color, specular, reflectivity, roughness, normal, and tiling. You can blend it over the base using 27 blend modes, similar to Photoshop.
    The “Display Normal Maps Under Layer” toggle controls whether lower normals affect the visible parts of this layer.
    Think of a brick wall: if you want graffiti, keep the brick normals. If you want a poster, hide them.
    You can use all these options to add all kinds of details and effects to your figure or prop—skin details, clothing variations, environment enhancements, and more. The Layers can be turned on or off at any time, giving you full control when you need it.

    LAYER 2: A second layer with the same controls as Layer 1.


    DETAIL SPECULAR WEIGHT MULT: Adds a Multiply-blended map over the Dual Lobe Specular Weight Map.

    DETAIL TOP COAT WEIGHT MULT: Adds a Multiply-blended map over the Dual Top Coat Weight Map.

    EXPLANATION: These let you enhance or fine-tune specular and top coat detail patterns.


    **METALLIC FLAKES GLOBAL WEIGHT: Adds a second Metallic Flakes Weight map that always uses global tiling.

    *METALLIC FLAKES TILING: Choose Global, Layer 1, or Layer 2 UV tiling.


    EMISSION ENABLE: Adds emission settings from Iray Uber Base (not present in PBRSkin).

    **EMISSION GLOBAL WEIGHT: Adds a second Emission Weight map that always uses global tiling.

    *EMISSION TILING: Choose Global, Layer 1, or Layer 2 UV tiling.


    CUTOUT OPACITY ENABLE: Adds Cutout Opacity settings from Iray Uber Base (missing in PBRSkin).

    CUTOUT OPACITY MIX: Adds a second opacity map.

    CUTOUT OPACITY MIX BLEND MODE: Choose Add or Multiply.

    *CUTOUT OPACITY MIX TILING: Choose Global, Layer 1, or Layer 2 UV tiling.

    EXPLANATION: The mix map adjusts visibility in parts of the original opacity map.
    Example: if your character wears stockings, use Multiply to add holes, or Add to overlay lace or seams.


    * Tiling options let you control how maps are scaled and positioned, based on Global, Layer 1 or Layer 2 tiling.

    ** Global Weight options always follow the figure/prop’s UV layout. Regular weight maps can follow custom tiling.

    Example:
    Imagine your character wearing a bikini while being splattered with paint. You want to scale and offset the paint map freely, but keep the bikini area clean. Global Weight with the bikini opacity acts as a protective mask, while regular weights let you tile the paint wherever you want.

     

     

     

     

     

    Thanks a lot for the explanation.

    Could you please give me some instructions about how to put a png file on the transparent background with some image in it

    and have it overlayered on the chest above the breasts.

    Does the dimensions of the png file matters or not?

    Can one scale the image inside the PBRskin shader?

     

  • SotoSoto Posts: 1,450

    Artini said:

    Thanks a lot for the explanation.

    Could you please give me some instructions about how to put a png file on the transparent background with some image in it

    and have it overlayered on the chest above the breasts.

    Does the dimensions of the png file matters or not?

    Can one scale the image inside the PBRskin shader?

     

    PNG transparency is converted to white in Daz Studio. Just like with Makeup or Cutout Opacity, you’ll need a Weight Map where black represents the non-visible areas.

    So, if you want to place a cutout image on your character’s chest using Layer 1, for example, you’ll need to load a map into Layer 1 Weight, where black defines the transparent parts.

    In some specific cases—like a black vector meant to act as a tattoo—you can sometimes get away with just setting the Blend Mode to Multiply, without needing a Weight Map.

    The dimensions of the PNG do matter in this case. While each Layer has its own UV tiling and offset controls, you’re not working with a repeating pattern—you want a single image placed precisely. You’ll need to manually scale and position the map to fit correctly on the character’s chest in the UV layout.

     

  • ArtiniArtini Posts: 10,300

    Thanks a lot, @Soto

    That explains a lot. Despite using Daz Studio for a very long time, I have never created weights maps by myself.

     

  • FeralFeyFeralFey Posts: 3,948

    xyer0 said:

    FeralFey said:

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

     I just wanted to say Thank You for Feral Fey's Get a Grip Poses for Genesis 8! Your set is darn near comprehensive. I use it every day because Hand Dials are glitchy with Camera Magic, which I also use every day. BTW, naming your pose sets starting with "FF" makes it super easy to go straight to your poses, because I use the Products folder to find and load assets.

    Thankyou, xyero! That means a LOT to me. :D I do have plans on making a G9 version. I just haven't been able to get to it yet. (Been a lot going on in my personal life that has made it difficult to keep up with production - but this year is better than the last one. So there's hope.)  I can't take full credit for putting the "FF" in my pose names, as Daz has been encouraging the PAs to "brand" their products with their initials. So I'm really happy that it's working as planned. :) 

  • FeralFeyFeralFey Posts: 3,948

    paulawp (marahzen) said:

    FeralFey said:

    SilverGirl said:

    FeralFey said:

    But I prefer to make poses that are more realistic, that reflect how I move in the world. I literally (with the zero-g poses and fantasy animal poses being the exceptions) fact check every pose I make. Mostly by putting myself in that pose and if the hip feels weird, or the balance is off, I change the pose. I do that so that artists who to tell visual stories can do so realistically. Does it make me a ton of money? No. But it is gratifying when I do get a sale. :) 

    I'm just giving you all a head's up that not is all lost and that your words are going unheard. I'm currently working on a project of male and female poses that I'm hoping to get submitted this month. I'm also trying a different tactic in the hopes of giving you guys an affordable product of value. So we'll see. Not all of the pose creators in this store are a slave to the sexualized pose. We may not be as visible, but we are here.

    Thanks for listening. And thank you for your support.

    Thank you for fighting the good fight, as it were.  I'm always pleased to see one of yor sets show up in the store. (And also have the new dog set wishlisted... mostly becuse although I have several of the dogs, I don't actually have a character who has a dog yet.)

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

     

    Perhaps a practical "medical care" set? There's lots of ways for characters to get injured and not a lot of existing pose/prop sets that are reasonably realistic and sensible (ie, not a fantasy nurse scenario). 

    Excellent suggestion. In fact, I've had this on my build list for a while now. I did a "rescue", and an "illness" set for the then PC+ an eon ago and I thought something like that would be good for more current iterations of Genesis. I'll bump it and the hand pose set up in my list and as soon as I clear my current builds, I'll see what I can do for you guys. ;)

  • memcneil70memcneil70 Posts: 5,284

    I was unable to find information about what type of hair https://www.daz3d.com/dforce-messy-french-braid-for-genesis-9 was. I had looked at the Read Me and files but could not get the answers I needed and took a leap of faith to buy the hair. After I installed it, I was surprised to find line tessalations and a large number of vertices. So I loaded G9B, changed it to feminine, added a bathing suit and did a very basic render. It took 46 seconds on my MacMini M4. Total number of vertices were 2,075,263. I just wanted to post this incase anyone else has worries about this hair and its possible performance and what it was made of. I have yet to install it on my Windows 10 computers with GTX 1080 and GTX 1080Ti so don't know how they will perform. But the Mac's render by CPU totally.

  • joannajoanna Posts: 2,208

    Most of the new releases today are meh to me, so it's really easy to miss ChangelingChick's excellent Esmeria. Really nice character, naturally looking (vs. the big-chested thin-waisted figures), and feeling slightly older than the usual "I'm 18, I swear" characters. Plus, as always, a lot of additional stuff (materials, make up) and excellent promo images depicting every conceivable detail you might want to know about.

  • memcneil70memcneil70 Posts: 5,284

    joanna said:

    Most of the new releases today are meh to me, so it's really easy to miss ChangelingChick's excellent Esmeria. Really nice character, naturally looking (vs. the big-chested thin-waisted figures), and feeling slightly older than the usual "I'm 18, I swear" characters. Plus, as always, a lot of additional stuff (materials, make up) and excellent promo images depicting every conceivable detail you might want to know about.

    I bought her and afterwards I found the reference to Render Settings which has me curious as to what it does.

    • Render Settings:
      • Texture Compression - By Threshold (2k-4k)
      • Texture Compression - High Threshold
      • Texture Compression - Medium Threshold
      • Texture Compression - Off

    I have no issue with it, just would like to know how to use it and how it will help me.

    I do love all the makeup descriptions and the freckles. @ChangelingChick put a lot of work into these promos and the detail description and I totally appreciate the respect she shows her customers.

    Mary

     

  • felisfelis Posts: 5,745

    memcneil70 said:

    I bought her and afterwards I found the reference to Render Settings which has me curious as to what it does.

    • Render Settings:
      • Texture Compression - By Threshold (2k-4k)
      • Texture Compression - High Threshold
      • Texture Compression - Medium Threshold
      • Texture Compression - Off

    I have no issue with it, just would like to know how to use it and how it will help me.

    I do love all the makeup descriptions and the freckles. @ChangelingChick put a lot of work into these promos and the detail description and I totally appreciate the respect she shows her customers.

    Mary

     

    If you click on one of them you can go to Render Settings > Optimization lowest 3 lines and see what their effect.

    In essence they change texture compression. For closeups you might want lower (higher values) or none compression, but Iray will use more VRAM to hold the textures.

  • memcneil70memcneil70 Posts: 5,284

    @felis, thank you. I am putting together a test to see if I understand that! When one is computer lingo challenged, it is a test, fail, test, fail, test, oh that's what he meant!

  • SilverGirlSilverGirl Posts: 2,814

    FeralFey said:

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

    If you're looking for gaps to fill:

    - dagger-throwing and axe-throwing poses. I haven't been able to find any at all.

    - paired combat poses for one-handed sword... most of what's out there seems to either be solo (great until you need to put them in actual combat), two-handers, or sword-and-offhand (dagger, shield, axe, etc...). Just some straight-up one-handers (that aren't rapier) would be great!!

    ...I find the dieties of chaos tend to respond well if you make and consume blueberry pancakes in their name. And if it doesn't work... well, you still have chaos, but now you're full of blueberry pancakes, so life could be worse.

  • FeralFeyFeralFey Posts: 3,948

    memcneil70 said:

    joanna said:

    Most of the new releases today are meh to me, so it's really easy to miss ChangelingChick's excellent Esmeria. Really nice character, naturally looking (vs. the big-chested thin-waisted figures), and feeling slightly older than the usual "I'm 18, I swear" characters. Plus, as always, a lot of additional stuff (materials, make up) and excellent promo images depicting every conceivable detail you might want to know about.

    I bought her and afterwards I found the reference to Render Settings which has me curious as to what it does.

    • Render Settings:
      • Texture Compression - By Threshold (2k-4k)
      • Texture Compression - High Threshold
      • Texture Compression - Medium Threshold
      • Texture Compression - Off

    I have no issue with it, just would like to know how to use it and how it will help me.

    I do love all the makeup descriptions and the freckles. @ChangelingChick put a lot of work into these promos and the detail description and I totally appreciate the respect she shows her customers.

    Mary

     

    My two cents - Changeling Chick always does a superb job with her characters. Highly recommend. And she is an excellent "mechanic" under the hood of DS. Her understanding of the render settings and texture compression really helps to make her products shine. Honestly, I could learn a thing or two from her.  

  • FeralFeyFeralFey Posts: 3,948

    SilverGirl said:

    FeralFey said:

    Thank you! :) If you have something specfic in mind for poses (human or otherwise) let me know. I'm always open to suggestion. The next dog set is going to be a combination Dog 8 and G9, if things go as planned.  But no matter how hard I organize things, something always gets in the way. So, I'm keeping my fingers crossed that the gawds of chaos will stay a distance for the rest of this year. Heh. (Not holding out much hope since fate never listens to me. But I remain hopeful.)

    If you're looking for gaps to fill:

    - dagger-throwing and axe-throwing poses. I haven't been able to find any at all.

    - paired combat poses for one-handed sword... most of what's out there seems to either be solo (great until you need to put them in actual combat), two-handers, or sword-and-offhand (dagger, shield, axe, etc...). Just some straight-up one-handers (that aren't rapier) would be great!!

    ...I find the dieties of chaos tend to respond well if you make and consume blueberry pancakes in their name. And if it doesn't work... well, you still have chaos, but now you're full of blueberry pancakes, so life could be worse.

    LOL!!!! Omg, yes. And French Toast. The gawds of chaos love French Toast offerings. With bacon. Always with bacon.

    Actually, I have some weapons and poses in my build list - one of which IS an axe wielding set (just need to build the axe). I've long noticed a lack of proper axe wielding poses in the market. I actually got my start as a PA making combat poses. It's still my favorite thing to build - especially the two-person interaction poses.. (I am EAGERLY awaiting when the Lowpi team starts into the warfare area of our build list). I've been working on a karambit, as that one will be my next weapon/pose set. But I really want to revisit some of my older swordplay sets and update them for G9, so I can definitely say swords are in my future. wink 

Sign In or Register to comment.