Let's appreciate/discuss today's new releases - more ongoinger thread

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  • ArtiniArtini Posts: 10,621

    Since it is a merchant resource, it is good, that you pointed that out.

    Otherwise it is a risk of more characters coming that way.

     

  • Not VictoriaNot Victoria Posts: 123

    Stunning amount of work on the new Mutant Vampire HD for Genesis 9 , they remind me of Dying Light's Volatiles. Queen of the Abyss is an iconic character too from the same PA.

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,696
    edited January 3

    Riesco said:

    Stunning amount of work on the new Mutant Vampire HD for Genesis 9 , they remind me of Dying Light's Volatiles. Queen of the Abyss is an iconic character too from the same PA.

     

    missed out on the first price it was released as $7.98 gone up to $18.19 think looks really cool but was debating whether safe to get it cause thought it might go on restrictive license because of the vampires it was based on thought it was a cross between the vamps in the tv series The Strain with the tongue and the mutant vamps in the movie Blade 3 cause of the jaw but relooking up the Blade 3 vamps had that tongue too so still interested even though price increased but still worried about it being changed to restricted it has happened to other products before 
        

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  • Arkham4930Arkham4930 Posts: 60

    I immediately saw it as a take on the main antagonist in Blade II.

  • LinwellyLinwelly Posts: 6,070

    I think Stonemason reads my comic and knows what I need https://www.daz3d.com/neon-bazaar

    Thanks a lot, this is perfect

  • MasterstrokeMasterstroke Posts: 2,373

    ANGELREAPER1972 said:

    Riesco said:

    Stunning amount of work on the new Mutant Vampire HD for Genesis 9 , they remind me of Dying Light's Volatiles. Queen of the Abyss is an iconic character too from the same PA.

     

    missed out on the first price it was released as $7.98 gone up to $18.19 think looks really cool but was debating whether safe to get it cause thought it might go on restrictive license because of the vampires it was based on thought it was a cross between the vamps in the tv series The Strain with the tongue and the mutant vamps in the movie Blade 3 cause of the jaw but relooking up the Blade 3 vamps had that tongue too so still interested even though price increased but still worried about it being changed to restricted it has happened to other products before 
        

    Looking at this Vampire's mouth anatomy, keeps me wondering:
    What muscle groups support such a jaw move?
    Muscles can only contract and relax, but not stretch on their own.
    cheeky

  • caravellecaravelle Posts: 2,708

    I don't know whose fault it was, but it's annoying that a promising shader collection like DestinysGarden's https://www.daz3d.com/dg-holiday-brocade-shaders is only coming out two weeks after Christmas. I love brocade shaders, so I'd be interested to know if the set can also be used with other motifs, and I'd be grateful for any tips before I buy it. Or maybe DG is planning another brocade set with other motifs?

  • SilverGirlSilverGirl Posts: 3,477

    caravelle said:

    I don't know whose fault it was, but it's annoying that a promising shader collection like DestinysGarden's https://www.daz3d.com/dg-holiday-brocade-shaders is only coming out two weeks after Christmas. I love brocade shaders, so I'd be interested to know if the set can also be used with other motifs, and I'd be grateful for any tips before I buy it. Or maybe DG is planning another brocade set with other motifs?

    Well, there's one for Halloween, which according to my teen kid is /always/ in season....  https://www.daz3d.com/dg-halloween-brocade-shaders

  • caravellecaravelle Posts: 2,708
    edited January 7

    SilverGirl said:

    caravelle said:

    I don't know whose fault it was, but it's annoying that a promising shader collection like DestinysGarden's https://www.daz3d.com/dg-holiday-brocade-shaders is only coming out two weeks after Christmas. I love brocade shaders, so I'd be interested to know if the set can also be used with other motifs, and I'd be grateful for any tips before I buy it. Or maybe DG is planning another brocade set with other motifs?

    Well, there's one for Halloween, which according to my teen kid is /always/ in season....  https://www.daz3d.com/dg-halloween-brocade-shaders

    Thank you, SilverGirl! I have the Halloween shaders. DestinysGarden's shaders are actually always good.

    Post edited by caravelle on
  • joannajoanna Posts: 2,492

    Two products looking particularly nice today. Real Rain Volume by Spectral Frames that doesn't seem to rely on cards like other rain systems and has options for those who render with HDRIs as backgrounds rather than props, and IST Avaviana by iSource Textures who not only doesn't look like overly sexy bombshell but also looks more mature than your usual "barely 20."

    I don't have a particular need for either at the moment, but they did catch my eye, so on the wishlist they go!

  • richardandtracyrichardandtracy Posts: 7,570

    Thanks for pointing out the rain system. I'd skimmed over it without absorbing its implications. Interesting.

    Richard

  • ArtAngelArtAngel Posts: 2,086

    joanna said:

    Two products looking particularly nice today. Real Rain Volume by Spectral Frames that doesn't seem to rely on cards like other rain systems and has options for those who render with HDRIs as backgrounds rather than props, and IST Avaviana by iSource Textures who not only doesn't look like overly sexy bombshell but also looks more mature than your usual "barely 20."

    I don't have a particular need for either at the moment, but they did catch my eye, so on the wishlist they go!

    Suspecting reflections in puddles are post-work. Interested only if the reflections are not post-work.
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,684

    ArtAngel said:

    joanna said:

    Two products looking particularly nice today. Real Rain Volume by Spectral Frames that doesn't seem to rely on cards like other rain systems and has options for those who render with HDRIs as backgrounds rather than props, and IST Avaviana by iSource Textures who not only doesn't look like overly sexy bombshell but also looks more mature than your usual "barely 20."

    I don't have a particular need for either at the moment, but they did catch my eye, so on the wishlist they go!

    Suspecting reflections in puddles are post-work. Interested only if the reflections are not post-work.

    I don't know why they wouldn't be, I get reflections in anything if it's in the shader, even the ground with just the environment dome if I set it to 

  • richardandtracyrichardandtracy Posts: 7,570
    Reflections are part of the Uber shader, so if they didn't come with a reflection capable shader, it'd be a matter of moments to fix. Regards, Richard
  • Singular3DSingular3D Posts: 638

    Stonemason made it.yes

    https://www.daz3d.com/lakehaven

    Exactly what I needed smiley

  • memcneil70memcneil70 Posts: 5,714

    Singular3D said:

    Stonemason made it.yes

    https://www.daz3d.com/lakehaven

    Exactly what I needed smiley

    I saw the image, it went into my cart. Nuff said. 

  • richardandtracyrichardandtracy Posts: 7,570
    edited January 9

    Made me instantly think of CJ Cherryh's book 'The Angei with the Sword' and the somewhat decaying town of Merovingen. Really rather impressive.

    Regards,

    Richard

    Post edited by richardandtracy on
  • joannajoanna Posts: 2,492

    ArtAngel said:

    joanna said:

    Two products looking particularly nice today. Real Rain Volume by Spectral Frames that doesn't seem to rely on cards like other rain systems and has options for those who render with HDRIs as backgrounds rather than props, and IST Avaviana by iSource Textures who not only doesn't look like overly sexy bombshell but also looks more mature than your usual "barely 20."

    I don't have a particular need for either at the moment, but they did catch my eye, so on the wishlist they go!

    Suspecting reflections in puddles are post-work. Interested only if the reflections are not post-work.

    I don't own the product, but puddles are both shown in the promo pictures and listed in the product description:

    Wed Ground with Puddles for HDRi

    • Ground FX Plane Rounded - Load
    • 8 Puddle options for Rounded ground
    • Ground FX Plane Straight - Load
    • 8 Puddle options for Straight ground

     They might not be usable outside for those "ground for HDRI" props, though, but that's for someone with the product to confirm.

  • ArtiniArtini Posts: 10,621
    edited January 9

    joanna said:

    Two products looking particularly nice today. Real Rain Volume by Spectral Frames that doesn't seem to rely on cards like other rain systems and has options for those who render with HDRIs as backgrounds rather than props,...

    Very interesting asset, lots of options. Could not resist...

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    Post edited by Artini on
  • MasterstrokeMasterstroke Posts: 2,373
    edited January 9

    Please remind me to NEVER! buy strand based hair again.
    Strand based Hair always turned out to be an utter fail to me.
    It is slow, it is impossible to add custom edits and in most of the times, the simulated movement is hardly visible no matter the settings.
    It is not on me, to fiddle around with the settings until I get something to work. It is on the vendor.
    My bad, I have been too exicited to finally see some dforce hair for G9 AND G8F in the store again.

    This attached render is AFTER and before simulation at low stiffness settings. Everything else is by default.
    There is some simulation happening, but very subtile.
    You can guess, which hair is simulated and which one is not.
    Bottom line is, this is Not, why I purchase dforce hair.
    NEVER AGAIN!
    Make polygon hair!

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  • ArtiniArtini Posts: 10,621
    edited January 9

    It is amazing: https://www.daz3d.com/real-rain-volume-puddles--splashes-for-hdris

    Just one of DimensionTheory's HDRIs and this set. Need to read a manual, though.

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  • MasterstrokeMasterstroke Posts: 2,373

    Did some more tests with this hair:
    It works on G9, but hardly visible simulations on G8F.
    I expect it to work just the same on G8F as on G9, if it is promoted for G9 and G8F/G8.1F.
    Unaccaptable. This is not the first time, this happens with dforce strand based hair.
    I do NOT appreciate this!

  • MasterstrokeMasterstroke Posts: 2,373
    edited January 9

    More tests:
    Works better on G8f the second time testing, the same way. Better, significant better, but not satisfying.
    Seems to be, dforce strand based hair does nothing the first time after adding it to your assets folder and loading it into a scene. 
    You have to restart DS, in order to have visible simulations.
    Conclusion:
    If anyone is o.k. with just a little bit of simulated touch up to the hair posing, strand based hairs will work. 
    I will still avoid SBH. It would be helpfull, if it said "SBH" in the promos. (it actually does say it in THIS case, but not every hair product, is clear about this)
    EDIT:
    BTW:
    simulation at "Best" settings takes more than 30 minutes with self collision disabled and friction at 0.125.
    A.Y(x).K.M.?!

    Post edited by Masterstroke on
  • Richard HaseltineRichard Haseltine Posts: 109,716

    Masterstroke said:

    More tests:
    Works better on G8f the second time testing, the same way. Better, significant better, but not satisfying.
    Seems to be, dforce strand based hair does nothing the first time after adding it to your assets folder and loading it into a scene. 
    You have to restart DS, in order to have visible simulations.
    Conclusion:
    If anyone is o.k. with just a little bit of simulated touch up to the hair posing, strand based hairs will work. 
    I will still avoid SBH. It would be helpfull, if it said "SBH" in the promos. (it actually does say it in THIS case, but not every hair product, is clear about this)
    EDIT:
    BTW:
    simulation at "Best" settings takes more than 30 minutes with self collision disabled and friction at 0.125.
    A.Y(x).K.M.?!

    Some of that may be system or settings specific. Not all "dForce" hair is intended to be fully dynamic, it may be made moe rigid to preserve shape (which is also, of course, true of physical hair with various gels and sprays used to keep elaborate styles in place). It is frustrating when a style that looks as if it should respond to gravity doesn't, but it isn't a failure to meed specifications.

  • MasterstrokeMasterstroke Posts: 2,373

    Richard Haseltine said:

    Masterstroke said:

    More tests:
    Works better on G8f the second time testing, the same way. Better, significant better, but not satisfying.
    Seems to be, dforce strand based hair does nothing the first time after adding it to your assets folder and loading it into a scene. 
    You have to restart DS, in order to have visible simulations.
    Conclusion:
    If anyone is o.k. with just a little bit of simulated touch up to the hair posing, strand based hairs will work. 
    I will still avoid SBH. It would be helpfull, if it said "SBH" in the promos. (it actually does say it in THIS case, but not every hair product, is clear about this)
    EDIT:
    BTW:
    simulation at "Best" settings takes more than 30 minutes with self collision disabled and friction at 0.125.
    A.Y(x).K.M.?!

    Not all "dForce" hair is intended to be fully dynamic, it may be made moe rigid to preserve shape (which is also, of course, true of physical hair with various gels and sprays used to keep elaborate styles in place). It is frustrating when a style that looks as if it should respond to gravity doesn't, but it isn't a failure to meed specifications.

    the product descriptions need to be more specific about this.
    wink 

  • felisfelis Posts: 6,192
    edited January 9

    In my experience are most SBH rather non-dynamic.

    The worst for me, is SBH called dForce Hair that can't be simulated. With these I feel cheated.

    For those that can be simulated, it can often be helped by adjusting Local Shape Constraint Stiffness. Default is 0.9 and with that not much movement.

    Default 0.9

    Set to 0.7

    Set to 0.3

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    Post edited by felis on
  • HavosHavos Posts: 5,641

    Masterstroke said:

    More tests:
    Works better on G8f the second time testing, the same way. Better, significant better, but not satisfying.
    Seems to be, dforce strand based hair does nothing the first time after adding it to your assets folder and loading it into a scene. 
    You have to restart DS, in order to have visible simulations.
    Conclusion:
    If anyone is o.k. with just a little bit of simulated touch up to the hair posing, strand based hairs will work. 
    I will still avoid SBH. It would be helpfull, if it said "SBH" in the promos. (it actually does say it in THIS case, but not every hair product, is clear about this)
    EDIT:
    BTW:
    simulation at "Best" settings takes more than 30 minutes with self collision disabled and friction at 0.125.
    A.Y(x).K.M.?!

    I have used dForce Strand based hair where they simulate very well, similar to real hair. However that is not universally the case, and some, like you have seen, barely move at all. For shorter hairs this is not so bad, but long hairs look pretty bad if the head is non vertical and there is little or no movement. How well each hair simulates varies a lot with different products.

  • MasterstrokeMasterstroke Posts: 2,373

    Havos said:

    Masterstroke said:

    More tests:
    Works better on G8f the second time testing, the same way. Better, significant better, but not satisfying.
    Seems to be, dforce strand based hair does nothing the first time after adding it to your assets folder and loading it into a scene. 
    You have to restart DS, in order to have visible simulations.
    Conclusion:
    If anyone is o.k. with just a little bit of simulated touch up to the hair posing, strand based hairs will work. 
    I will still avoid SBH. It would be helpfull, if it said "SBH" in the promos. (it actually does say it in THIS case, but not every hair product, is clear about this)
    EDIT:
    BTW:
    simulation at "Best" settings takes more than 30 minutes with self collision disabled and friction at 0.125.
    A.Y(x).K.M.?!

    I have used dForce Strand based hair where they simulate very well, similar to real hair. However that is not universally the case, and some, like you have seen, barely move at all. For shorter hairs this is not so bad, but long hairs look pretty bad if the head is non vertical and there is little or no movement. How well each hair simulates varies a lot with different products.

    Well, should dforce hair be exactly for longer hair?
    short hair is usually easy without dforce. 

  • barbultbarbult Posts: 26,668

    Masterstroke said:

    Please remind me to NEVER! buy strand based hair again.
    Strand based Hair always turned out to be an utter fail to me.
    It is slow, it is impossible to add custom edits and in most of the times, the simulated movement is hardly visible no matter the settings.
    It is not on me, to fiddle around with the settings until I get something to work. It is on the vendor.
    My bad, I have been too exicited to finally see some dforce hair for G9 AND G8F in the store again.

    This attached render is AFTER and before simulation at low stiffness settings. Everything else is by default.
    There is some simulation happening, but very subtile.
    You can guess, which hair is simulated and which one is not.
    Bottom line is, this is Not, why I purchase dforce hair.
    NEVER AGAIN!
    Make polygon hair!

    @Masterstroke

    • As I understand it, vendors make it stiff like that to hold its style (the curls, etc.). I have been told the "dForce" doesn't even mean simulation is possible. Some "dForce" strand based hairs don't even simulate at all and just report an error if you try. Daz says those products are performing as designed and are not defective. 
    • If that is "dForce Strand-Based FE With Dishevelled(sic) Hair for Genesis 9, 8, and 8.1" that you are working with, it does come with several morphs that may help get the hair into the position you want. It might even dForce better after applying one of those morphs to move the strands. I don't own it, so I haven't tested that theory.
    • It is possible to make simulating dForce hair simulate with more movement, and it is also possible for users to create morphs for it. I have posted the technique at least a couple times in the forum. Most recently, I think it was in a The dForce Hair Thread. Some hairs work much better than others. Result vary a lot depending on the way the vendor rooted the hair strands. It is not a trivial process, though. And results may be completely unsatisfactory to you.
    • If you are frustrated with the product and it doesn't meet your expectations, return it for a refund. Don't keep what you can't use. How else will vendors get the idea that what they are selling is not working for some customers?
    • Linday (not strand based) hair simulates beautifully and, retains the curls.
       
  • Cam FoxCam Fox Posts: 391

    It's one of yesterday's new releases but I really like the snake jewelry, added to wishlist!

    https://www.daz3d.com/fk-sibilant-grace-jewelry-volume-1--head-and-chest

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