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Comments
thanks so much Cath
Thank you for the underwater hair.
Thank you so much for all of these freebies Cath, your creations are always amazing :D
Thanks for all these great freebies. Fantastic job.
I just wanted to say (once more) thank you so much for these freebies. Very well done, and much appreciated. And most of them work fine on Genesis 1, too. :)
Thanks again!
You more than Welcome ! Enjoy !
Not to mention the great trip down memory lane, Cath. ;)
Thank you Cath! As always, you rock. :)
That was a swing of emotions , I think I listened to most 80s music in the last 2 weeks as ever before in the last 20 years, it awake so much memories , spirits and sentiments I forgot about .. music was the key to the old memories , but I had the best B-Day week ever ! just as I wished .. Thank you @Scatha and everyone else for being part of that
No.. Thank "YOU" Kat , all pleasure on my side
Thank you! May you have many more!!!
dbb
Thanks so much for sharing your birthday week and your creativity with us.
Thank you!
Happy Birthday!!!!!!!!
Thank you so much !
Happy birthday! Thanks for sharing your wonderful work.
Thank You very much.
Thank YOU !
Genes, not Gens.
Genes, not Gens.
@UHF I type on my phone so just lost the "e" lol not big deal I guess ;)
LOL Tim ... and btw The word gens is sometimes translated as "race" or "nation", meaning a people descended from a common ancestor (rather than sharing a common physical trait)
Still works though.
Can I ask what you use for texture creation? All your materials are excellent, but they also include things like specularity, normals, displacements, bumps, and heck even the kitchen sink. I'm getting to the point in my rendering where I should be looking at making my own from scratch.
Frankly, your work is inspirational.
I didn't think the hair would work in poser but they look great! Thank you again for everything :)
http://seeker273.deviantart.com/art/Deep-Conversation-544955499
Sorry, I don't know how to place the picture in the new forums :(
For my last shaders ? my workflow is more complicated to explain in a row but for 3D normals I use Zbrush I build the 3Demensional model before exporting even for tile maps so you get not flat result , I check the color range with Photoshop CC 2015 so there is no clipping on textures as Iray is sensitive, I use Zbrush GOZ to PS for direct seamless texturing in real time on a model or flat surfaces , I have large database with PBR values for specific materials like specular levels etc.. You may use some new texturing software that will make your process much easy and faster expecially with Iray , there is plenty of them on the market like 3D coat or MARI 3D
Thank you :)
ANOTHER ONE :o
Thank you, this will be such a handy asset <3
Glad you like it !
That is nice one , thanks for sharing ! you can upload image using the Attach a File link bellow Leave a Comment text editor just above the Post comment button
Happy belated birthday! Thanks very much for the great freebies.
On a loosely related note, for fun I've been showing old 80s music videos to my 9 year old daughter and she finds them absolutely hilarious. "Look, this one has a bunch of curtains moving in the wind too! Did they do that in all music videos in the 80s?" But if you want to see a giggle fest, watch "Total Eclipse of the Heart" with a kid sometime!
I am so impressed with the quality of these birthday gifts from you to us! Thank you again. I am having fun rendering with them.