Star Trek Builders Unite 7: The Continuing Mission

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  • I have a question... Has anyone been able to re-texture Ptropes TOS Bridge in D/S, such as adding texture patterns to the walls, floors, panels, and not just change the color? I can use shaders and textures on other objects just not the bridge. However, others have been able to add texture patterns to the carpet at least, in both D/S and Poser. I am unable to do anything but change to the base color of the texture/pattern applied, even in Poser. So, since others have been able to do so without issue, I'm wondering why I can't and its driving me batty...

    I'm running Win 8.1 and D/S 4.10 and Poser 11 pro. (though I only use D/S)

    Attached is my bridge I converted to Iray.
    Thanks for any help and input.

    I haven't tried texturing it. You may have to pull it into Hexagon to get the textures to lay out on the mesh properly.

    A question on the Ptropes TOS Bridge. From the description over at sharecg it appears to be Poser only. Ist his correct? Will it work in Daz Studio?

     

    Many thanks,

     

    Bob

    Yup. She loads up just fine. I've had to use the alternate Engineering station that's there but other than that everything else loads fine

  • SpottedKittySpottedKitty Posts: 7,232

    It's not Poser-only, I think it predates DAZ|Studio. No problem loading it into D|S, although you will need to fiddle with the materials a bit. Also, you might want to save it in proper D|S native format as a Scene Asset or a set of Prop Assets.

    Note that if you use Smart Content all the time, you won't find it — remember, it's Poser content, so it'll be in the Content Library pane under Poser Format (it's been a long time since I converted it to D|S, I can't remember if it's Figures or Props).

  • A question on the Ptropes TOS Bridge. From the description over at sharecg it appears to be Poser only. Ist his correct? Will it work in Daz Studio?

     

    Many thanks,

     

    Bob

    Yes it will work in Daz. See my pic above your post. I rendered that in Daz Studio.

  •  although you will need to fiddle with the materials a bit.

     

     

    Also, you might want to save it in proper D|S native format as a Scene Asset or a set of Prop Assets.

    Note that if you use Smart Content all the time, you won't find it — remember, it's Poser content, so it'll be in the Content Library pane under Poser Format (it's been a long time since I converted it to D|S, I can't remember if it's Figures or Props).

    As far as Materials, if its not converted to Iray, make sure the diffuse color for the graphics panels is set to white for them to show.

    Just download and then copy paste the runtime folder into your My Libraries folder. It will show up under Poser content in Props/Star Trek

  • .

    I haven't tried texturing it. You may have to pull it into Hexagon to get the textures to lay out on the mesh properly.

    I'll use seamless tiling so laying out isn't an issue. I just need the objects to actually accept the texture first. Others have used shaders and had no issues testing for me, but I can't get it to work and I don't know why.

  • artofsuiterartofsuiter Posts: 26
    edited April 2018

    BTW, I'll introduce myself since I'm new to this forum.

    I'm Michael, aka Dragon. Professional scifi fantasy artist. 55, living at the base of Mt Rainier in western Washington.
    I was a poser user some 15-20 years ago, then dropped out. The past 10 years I'veen focusing on my paintings. A year ago, my wife dumped me for her doctor and I lost my interest for drawing and painting and found my way into Daz Studio, which I hated before. I have to say that because of  Iray, I've stuck with D/S for the past 10 months and prefer it over Poser now.
    I'm a huge TOS Trek fan and watch it 7 days a week. I love all Trek except the JJ Brams and Discovery, but my true love is TOS.

    I love all the classic scifi shows from the 60s and 70s. My faves being TOS ST, Space 1999, Lost in Space, UFO, TOS BSG, Buck Rogers, Land of the Giants, Voyage To The Bottom Of The Sea.

    OH, and MDBruffy sent me here to ask questions about the bridge. She's been helping me the past few days.


     

    Post edited by artofsuiter on
  • grinch2901grinch2901 Posts: 1,247

    BTW, I'll introduce myself since I'm new to this forum.

    I'm Michael, aka Dragon. Professional scifi fantasy artist. 55, living at the base of Mt Rainier in western Washington.
    I was a poser user some 15-20 years ago, then dropped out. The past 10 years I'veen focusing on my paintings. A year ago, my wife dumped me for her doctor and I lost my interest for drawing and painting and found my way into Daz Studio, which I hated before. I have to say that because of  Iray, I've stuck with D/S for the past 10 months and prefer it over Poser now.
    I'm a huge TOS Trek fan and watch it 7 days a week. I love all Trek except the JJ Brams and Discovery, but my true love is TOS.

    I love all the classic scifi shows from the 60s and 70s. My faves being TOS ST, Space 1999, Lost in Space, UFO, TOS BSG, Buck Rogers, Land of the Giants, Voyage To The Bottom Of The Sea.

    OH, and MDBruffy sent me here to ask questions about the bridge. She's been helping me the past few days.


     

    Welcome. I've not tried to apply textures to the bridge but to do so it would have to be UV mapped. Certainly the viewscreens are but the floors and the walls may not be.  I'd have to bring it into either UV Mapper or a modeling tool to look at the UV and see.  Actually, there is a UV View in Daz Studio, it's in the dropdown menu in the viewpane where you select if you want to see the preview be iray or textured or wireframe, etc. As I recall if you select the item and then select UV view, you can see the UVs for that item. If there are none then the item would need to be mapped. For the bridge that wouldn't be too hard I think. Simple planar projections. But necessary if Ptrope didn't already do it.

  • PtropePtrope Posts: 696
    edited April 2018

    Hey, artofsuiter - I see you found the place! :) Any luck yet?

    In response to grinch2901 - anything that uses a texture map on the bridge model has been UV-mapped - all the screens, main and small, the floor, the comm panels, the vents under the consoles, the displays by the lift doors, and the psychedelic panels inside the lift itself. I didn't map any of the surfaces that are a single color.

    And while I haven't been here for quite awhile, watching PCs break down and hard drives become door stops, I finally started playing with a model a couple days ago. With it being the 50th anniversary of 2001: A Space Odyssey, I started wondering what a centrifuge set, like that on Kubrick's Discovery, would look like if it used workstations like those from Matt Jefferies's bridge :). This is a first render of a second-gen design, rendered (badly - wayyyy too grainy) in IRay.

    I call this ship U.S.S. Inception ;).

    Bridgeterfuge002.jpg
    1600 x 900 - 548K
    Post edited by Ptrope on
  • TimbalesTimbales Posts: 2,433

    A question on the Ptropes TOS Bridge. From the description over at sharecg it appears to be Poser only. Ist his correct? Will it work in Daz Studio?

     

    Many thanks,

     

    Bob

    It works great with Studio, but when you apply shaders you may need to adjust the smoothing angles. I usually 22.5.

  • Ptrope said:

    Hey, artofsuiter - I see you found the place! :) Any luck yet?

    In response to grinch2901 - anything that uses a texture map on the bridge model has been UV-mapped - all the screens, main and small, the floor, the comm panels, the vents under the consoles, the displays by the lift doors, and the psychedelic panels inside the lift itself. I didn't map any of the surfaces that are a single color.

    And while I haven't been here for quite awhile, watching PCs break down and hard drives become door stops, I finally started playing with a model a couple days ago. With it being the 50th anniversary of 2001: A Space Odyssey, I started wondering what a centrifuge set, like that on Kubrick's Discovery, would look like if it used workstations like those from Matt Jefferies's bridge :). This is a first render of a second-gen design, rendered (badly - wayyyy too grainy) in IRay.

    I call this ship U.S.S. Inception ;).

    Hey ya, Ptrope.. Nope.. No luck yet. mdbruffy has been able to add a texture to the carpet in Poser, but I can't do that either. I get the same result. Just a solid color. (head falls to desk). LOL

    Dude.. That looks awesome, grainy or not.. I remember my mom taking me to see it in the theater when it first came out. I fell asleep.. zzzzzzzz  Was too long for a little kid ;-)

     

    Michael

  • SpottedKittySpottedKitty Posts: 7,232
    mdbruffy has been able to add a texture to the carpet in Poser, but I can't do that either. I get the same result. Just a solid color.

    This is sounding a bit familiar — have a look at the top of the Viewport, and the little round widget beside the label that says which camera you're looking through. Does it look like a ball with a light coloured band around it, or a plain ball, or something else? This is what sets the viewing mode of the Viewport (click on the ball widget to see a menu of the options). The ball with a band is Texture Shaded mode, which shows all applied textures and all applied solid colours (this is the setting you want). If it's a plain ball, you're in Smooth Shaded mode, which shows the solid colours but not the textures. It's much too easy to click on this accidentally and change the viewing mode; we've all done it now and then. <holds up hand, headdesks>

  • Check
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    Still just a solid color.. Converted to Iray. Shader applied. Even non Iray, all I get is the textures/patters base solid color in both Daz and Poser.

    BR01.jpg
    1920 x 1080 - 776K
    BR02.jpg
    1920 x 1080 - 794K
  • My crew is getting tired of replacing the view screen after my head plants. DOH!

    HeadBash.jpg
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  • My crew is getting tired of replacing the view screen after my head plants. DOH!

    It's a good thing you were wearing that helmet. cheeky

  • PtropePtrope Posts: 696

    Try going to Surfaces and select the floor material, then change your view to "UV map" - it's possible that the bridge on ShareCG may be pre-'mapped-floor'; I've been using it with maps for so long that I don't remember. If it has no map, I'll be happy to upload the mapped base here, sometime tonight.

    cage2_0_console_wip_by_ptrope-d75jwou.jpg
    1032 x 774 - 163K
  • My crew is getting tired of replacing the view screen after my head plants. DOH!

    It's a good thing you were wearing that helmet. cheeky

    I know right? and they called me the Crazy Captain.. yeah.. well.. yeah.. LOL

  • Ptrope said:

    Try going to Surfaces and select the floor material, then change your view to "UV map" - it's possible that the bridge on ShareCG may be pre-'mapped-floor'; I've been using it with maps for so long that I don't remember. If it has no map, I'll be happy to upload the mapped base here, sometime tonight.

    Everything has this except like the track lighting and some frames. I'm wanting to do similar to what you did with the floor carpet and consoles, as well as the walls. Bring it into the 21st century. 

    UVmap_MAT.jpg
    1920 x 1080 - 399K
  • PtropePtrope Posts: 696

    This should help you out - just extract this into the Geometries:Star_Trek:Conversion folder - replace the Base3.OBJ file in there. This one is UV-mapped to a fare-thee-well ;).

    zip
    zip
    Base3.zip
    402K
  • I'll give it a shot. TY.

  • Ptrope said:

    This should help you out - just extract this into the Geometries:Star_Trek:Conversion folder - replace the Base3.OBJ file in there. This one is UV-mapped to a fare-thee-well ;).

    Thank you Chief. Plaid city. LOL The crew will be happy.

    So basically if I want to texture the walls and desks I'll have to uv-map everything and replace the objs. At least I know my Daz isn't broken. LOL

    plaidBridge1.jpg
    1920 x 1080 - 408K
  • SpottedKittySpottedKitty Posts: 7,232
    Plaid city. LOL The crew will be happy.

    I didn't realise Sulu had a button on his console marked "Ludicrous Speed"...

  • Robert FreiseRobert Freise Posts: 4,636
    Plaid city. LOL The crew will be happy.

    I didn't realise Sulu had a button on his console marked "Ludicrous Speed"...

    Right after Holee Sheeeet and just before OMG

  •  

    Right after Holee Sheeeet and just before OMG

    And next to Go Back and pick up stomachs.

  • Robert FreiseRobert Freise Posts: 4,636
     

    Right after Holee Sheeeet and just before OMG

    And next to Go Back and pick up stomachs.

    smiley

  • SpottedKittySpottedKitty Posts: 7,232

    Anyone else having issues with Foundation3D? After struggling a bit with logging in (you have to allow Flash to run so you can see the whole login dialog) I'm getting very slow downloads. Very very slow. Dialup slow.

  • Anyone else having issues with Foundation3D? After struggling a bit with logging in (you have to allow Flash to run so you can see the whole login dialog) I'm getting very slow downloads. Very very slow. Dialup slow.

    Yep. I'm afraid that's pretty much standard now with that website.

  • I haven't been able to gain access there for a long time. Doesn't recognize my user name or password and and won't send me an email to reset. I gave up on them.

  • PtropePtrope Posts: 696

    Still plugging away! Added some basic detail to the aft wall, and ... buttons! Still not 'designed' in any way - this is just a visual exploration of the concept, mostly to see what it would look like and to maybe try something more ... engineered.

    And we have a visitor!

    Trek Centrifuge 007.jpg
    1600 x 900 - 805K
  • grinch2901grinch2901 Posts: 1,247

    Interesting and original concept Ptrope. I like it. I suppose at a glance that it looks like it would be a good setup for a place where people are monitoring comms from around the galaxy, or intel analysts or something of that nature where you have individuals doing work in relative isolation and no one big shot overlooking all of them at once. Maybe engineers at a space station, all doing remote diagnostics on the hundreds of ships all docked there. Stuff like that.  If it were a bridge I'd say it's not great for the captain because it would be very hard for him/her to get the "big picture" with it so spread out and parts invisible at all times because they are on the other side of the wheel.

  • PtropePtrope Posts: 696
    edited April 2018

    grinch2901, that all is EXACTLY what I thought of it - it's a lousy bridge, but it's a much better monitoring complex than, say, a bunch of brewery vats wink.

    Post edited by Ptrope on
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